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Equinox Prime: Hotfix 24.5.8 + 24.5.8.1


[DE]Megan

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Equinox Prime: Hotfix 24.5.8

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EQUINOX PRIME!
Embrace the balance of duality with Equinox Prime. This harmonious warrior comes with the Stradavar Prime rifle, the Tipedo Prime staff and more!

Equinox Prime, Stradavar Prime and Tipedo Prime Blueprints can also be earned in-game through Relics!

Check out the official public drop tables here.

Get the newest Prime gear with Equinox Prime Access and Prime Accessories here: https://www.warframe.com/prime-access 

EquinoxPrime_Accessories_Keyart.thumb.pn 

Oberon Prime, Silva & Aegis Prime, and Sybaris Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Arbiters of Hexis’ Sacrifice of Sybaris Prime Barrel to Kronen Prime Blade
  • Replaced Cephalon Suda’s Sacrifice of Oberon Prime Chassis to Chroma Prime Chassis
  • Replaced Steel Meridian’s Sacrifice of Sybaris Prime Stock to Destreza Prime Handle

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.


Riven Changes - GOING LIVE IN NEXT HOTFIX:
As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks!  A full breakdown of the Riven disposition changes can be found in the Developer Workshop:

 

Changes:

  • Increased the Liset Decoration limit by 33%.
    • The Decoration UI now also displays a performance warning (looking at you Noggle nerds).
  • Optimized Coolant Raknoid sloshing effects to eliminate calculations when off-screen.
  • Updated numerous tiles to improve character lighting.
  • Made a micro-optimization to the HUD.

Fixes:

  • Fixed swapping Polarities on a Zaw resulting in the Stance Polarity being removed. 
    • A Forma (per affected Zaw) has been delivered to player Inventories who experienced this issue.
  • Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once. 
  • Fixed Nyx’s Mind Control significantly hindering AI's actions in many cases leading to reduced or even non-existent capability.
  • Fixed Magus Lockdown mine having collision on it, resulting in mid-air floating. You can no longer stand/climb on the mine.
  • Fixed the Coolant Raknoid coolant FX appearing orange for Hosts.
  • Fixed inability to Chat link Ephemeras. 
  • Fixed custom colors not applying to areas of Equinox.
  • Fixed a micro-optimization when transitioning from Fortuna/Cetus to Vallis/Plains breaking.

Equinox Prime: Hotfix 24.5.8.1

Riven Changes (for real):
As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks!  A full breakdown of the Riven disposition changes can be found in the Developer Workshop:

Nightwave Fixes:

  • Fixed Hive Sabotage missions not counting towards the ‘Cache Hunter’ Nightwave Act. 

Fixes:

  • Fixed inability to switch firing modes with the Stradavar Prime.
  • Fixes towards Equinox Prime’s cloth clipping with the Isabeau Prime Syandana.
  • Fixed a UI-lock when typing random letters in the Syndicate Relic Offerings quantity box.  
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Thanks for the hotfix.

Copied from last post:

-Is there a reason we're unable to use Hildryn's 2 while in Aegis Storm? It seemed to me more like a bug similar to being unable to use her 1 in the same situation. Letting us use it would make her feel more fluid.

-Can you please make phase 1 of the Exploiter less tedious/time wasting? This is desperately needed now that the phase skip is gone. I suggest making each vent require only one canister to destroy.

-Has the ultimate boss (the door to the Vallis after Exploiter phase 1) been defeated yet? A lot of players end up having to abort because that door will not open to them and proceed to phase 2.

-There's also a reported bug that I just experienced myself where the Exploiter does not drop any resources upon death.

-Will anything be done about Heavy Guns being unresponsive? I have to hit the gear shortcut multiple times in order for the game to actually register equipping the Archgun, and the same when trying to unequip it. Being vulnerable and completely still while waiting for the animation to play out is also very annoying.

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Thanks!

Here's our local god Redtext for those not online to worship see: LHWFpiC.png

 

Also I noticed a couple things when running around with Larkspur in a Kuva survival--

1) Having Primary equipped then deploying Larkspur (Archgun in general?) works as expected. After that, when picking up a Kuva canister afterwards, the pickup animation would play, but Larkspur would unequip back to primary and immediately drop the canister. Similar to the problem that got fixed for melee quick-swapping back to primary dropping things around when thermia fractures were introduced. 

2) Given that picking up canisters unequips the Archgun, presumably we're not meant to hold them and still be able to use the heavy weapons. Somehow I managed to deploy the Archgun while holding a canister though, will edit when I figure out how I broke it. Also I could use melee while holding the Larkspur when this occurred.

Back to the grind, looking forward to the Plains remaster!

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Please add Duckies in game!

I've been waiting for 6 years, and we only have gotten Little Duck (Which is an upgrade to be sure), and I would love to get some nice ducky decorations like a ducky noggle, a ducky glyph, etc.

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Can you please make ephemera tradeable if done the fight 138 times and got 4 shock and 0 freeze 138 doesn't not include the times i disconnected and cant rejoin or the or the 2 times i crashed. it does include the 2 times the boss dint even drop hildren part's the host got drop's but non host's didnt.it also starting to get hard find player for the Exploiter orb the fight feel's dragged out and the cursed door always give me frame drops Today i disconnected 6 times from the fight out of the 10 tries. im done with the fight 43 runs without a ephemera constant disconnects.Let the people trade them, new players cant built them anyway and it help's them get plat. It also isnt fun trying to farm stuff and then getting them over and over, over the part/mod's you want it diluted the drop table in ESO and arbitration.

And if you dont want to make them tradabe please make future ones more reasonable. a exaple get mr 21, 28, kill last orb 50 times get rank 30 in 
a nightwave sink 40 corpus/grineer ships.
Linking them to achievement is better since it show the player did the content over just being lucky and is a reward for playing.

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5 minutes ago, [DE]Megan said:

Riven Changes:

As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks!  A full breakdown of the Riven disposition changes can be found in the Developer Workshop:

it's happening ron paul GIF

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