SilverBones Posted April 3, 2019 Share Posted April 3, 2019 Greetings, Tenno! Can a Rhino Stomp the air? How can a Banshee Sound Quake, when there is no ground around to fracture? Well, with new technology, comes new questions; So, what if we got rid of restrictions on air-casting? As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting side effect, we have found that some new systems that we have introduced could potentially be applied to other game systems... in this case, Ability use. Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. Voilà! However, some of the powers would look a little... strange. While we want to be magical space ninjas, stomping the air bends the suspension of disbelief a little too far, at least from an animation or design perspective. So, enter the Aimed Ground Slam: The idea is that we take the mechanics used in the new Melee rollout and apply them to powers that require the floor, potentially with new effects. See above that Rhino can ACTUALLY cast Stomp in air now, which results in slamming into the ground to cast! We will also take some powers that simply don't need the ground slam and remove the in-air checks, such as Trinity's Link. While these are a couple of the Abilities limited by in-air casting, it could also open up opportunities for additional air effects on power usage. As with all of our Dev workshops, we are sure you guys would have some good ideas to share! Look, Trinity freely casts Link in air! Let’s see your thoughts, Tenno! Link to comment Share on other sites More sharing options...
AtalayK Posted April 3, 2019 Share Posted April 3, 2019 Looking great Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 3, 2019 Share Posted April 3, 2019 DO IT, I HAVE WAITED FOR SO LONG 43 minutes ago, [DE]Bear said: We will also take some powers that simply don't need the ground slam and remove the in-air checks, such as Trinity's Link. THANK YOU COSMICAL OMNIPRESENT ENTITIES FOR THIS 😭 Link to comment Share on other sites More sharing options...
Hello Posted April 3, 2019 Share Posted April 3, 2019 Yes! I recently started putting some time into Mag. I believe it's her 4th that kept saying I couldn't use the ability in the air. Was kind of frustrating even being like half an inch off the ground prevented me from using it. Link to comment Share on other sites More sharing options...
Rhundis Posted April 3, 2019 Share Posted April 3, 2019 Yes! All my yes! Link to comment Share on other sites More sharing options...
Cray Posted April 3, 2019 Share Posted April 3, 2019 "I approve of this product or service." Link to comment Share on other sites More sharing options...
Kingsmount Posted April 3, 2019 Share Posted April 3, 2019 This is great. I was noticing just today how obnoxious it is that you can't air cast some things. Meanwhile some things that require ground for the animation itself should just auto complete to meet the ground exactly like this. 10/10 Link to comment Share on other sites More sharing options...
VagrantPrime Posted April 3, 2019 Share Posted April 3, 2019 A RHINO STOMP GROUND POUND?! OH YES Link to comment Share on other sites More sharing options...
Fiedra Posted April 3, 2019 Share Posted April 3, 2019 Praise be unto the void!! This is a wonderful idea! Link to comment Share on other sites More sharing options...
Loza03 Posted April 3, 2019 Share Posted April 3, 2019 Hmmm... How about going one step beyond? In cases similar to rhino, why not give it a buff depending on how high in the air it is? Longer start up and more situational, but more power. Could be a fun dynamic! Link to comment Share on other sites More sharing options...
Ragingwasabi Posted April 3, 2019 Share Posted April 3, 2019 YES i hope u guys time the rhini stomp so he stomps the ground the instant he lands. landing and then stomping doesn look good Link to comment Share on other sites More sharing options...
JackHargreav Posted April 3, 2019 Share Posted April 3, 2019 Absolutely Yes! Link to comment Share on other sites More sharing options...
Godzelda123 Posted April 3, 2019 Share Posted April 3, 2019 I think the Rhino stomp needs it's own custom animation if you let us use it from the air. The animation you showed here, almost looks like he's teleporting to the ground, which is a little jarring. Kinda the same with Trinity here, since her feet are totally flat and it looks like she's standing on nothing. But I like the idea! Just needs some fleshing out. Link to comment Share on other sites More sharing options...
SSI_Seraph Posted April 3, 2019 Share Posted April 3, 2019 Nice change. Link to comment Share on other sites More sharing options...
CommanderNewt Posted April 3, 2019 Share Posted April 3, 2019 Link castable in the air?! Am I dreaming? Thank you so much! Link to comment Share on other sites More sharing options...
H0NDO Posted April 3, 2019 Share Posted April 3, 2019 Wow you guys are reading minds. I was thinking "what if rhino stomp could be cast like zephyr's dive bomb" boom next day. Link to comment Share on other sites More sharing options...
SilverBones Posted April 3, 2019 Author Share Posted April 3, 2019 2 minutes ago, Loza03 said: Hmmm... How about going one step beyond? In cases similar to rhino, why not give it a buff depending on how high in the air it is? Longer start up and more situational, but more power. Could be a fun dynamic! Just now, Godzelda123 said: I think the Rhino stomp needs it's own custom animation if you let us use it from the air. The animation you showed here, almost looks like he's teleporting to the ground, which is a little jarring. Kinda the same with Trinity here, since her feet are totally flat and it looks like she's standing on nothing. But I like the idea! Just needs some fleshing out. So in both these cases, please note, this is still early days. This is a 'proof of concept' obviously, but suggestions like these will certainly help towards what we would need to look at. Link to comment Share on other sites More sharing options...
lexandritte Posted April 3, 2019 Share Posted April 3, 2019 Sounds good to me. Link to comment Share on other sites More sharing options...
Mr.Ducky-EN- Posted April 3, 2019 Share Posted April 3, 2019 For the love of Lotus yes, please. Link to comment Share on other sites More sharing options...
Ottofyre Posted April 3, 2019 Share Posted April 3, 2019 As a Rhino main one of the big frustrations for me is getting the message that stomp can't be cast in the air and I'm like "but.. I'm not in the air" Hopefully this change will remedy issues where you can't cast because you just stepped off a 1cm ledge or because you landed half a second ago. Breaks the flow of combat when you have to spam an ability until it takes. Link to comment Share on other sites More sharing options...
DrBorris Posted April 3, 2019 Share Posted April 3, 2019 The real dream is for Rhino to catch fire while hurtling towards the ground in an extra large particle explosion when casting Stomp, but this will do. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted April 3, 2019 Share Posted April 3, 2019 Yes. Literally that's it. Yes. We all want it. Yes. Link to comment Share on other sites More sharing options...
(PSN)NAJNIR Posted April 3, 2019 Share Posted April 3, 2019 Great idea. 🙂 Link to comment Share on other sites More sharing options...
RAZORLIGHT Posted April 3, 2019 Share Posted April 3, 2019 great addition to the game melee phase 2 when? ;) Link to comment Share on other sites More sharing options...
Revanx Posted April 3, 2019 Share Posted April 3, 2019 Pog Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.