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(PSN)CommanderC2121

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  1. As other said after, duplicate only works with base crits, naturally yellow. If you have wrathful advance and more then 200% crit its physically impossible to yellow crit with WA active. I understand the intention, just not sure if it works given the rest of the build
  2. Might I ask why duplicate? Ive found melee exposure to be better as its just free damage at all times
  3. Honestly I think AoE weapons are in some of the best state they’ve ever been. They have clear upsides and downsides. If we compare now to the other 2 major time periods for AoE, 1) where you insta killed yourself if your shot was slightly too close to your frame, 2) AoE had no downsides at all and was beyond the most dominant weapon type, then I dont see how the current iteration isnt the best for the game.
  4. Imagine if the pull strength grew with damage mods, and too high of damage mods just kill you on impact
  5. Pretty much. Dont forget to use prettify for more damage and passive stacking. Atlas’ rubble heap augment is amazing, and imo required for later game runs due to the benefits of free landalides
  6. Remember back in the day when wukongs passive was *+2 seconds to combo duration* Not at all. My friend has been making gara a slash proccing monster while Ive been making excal an invincible dashing beast. Its so fun
  7. I feel like everytime I see people talking about a game mechanic they want removed, one of the most common are stat sticks for psuedo exalted weapons, those being the first ability of Atlas, Excal, Gara, and Khora. Honestly, as someone who has for the last few months fallen in love with making excals slash dash a damage monster, I think we need more. Not only have psuedo exalted weapons become more powerful with incarnons, but the new melee arcanes have further given them a lot of opportunities. Id go so far as to say in many cases the psuedo exalted weapons are equal or better then most standard exalted weapons. So now, we need more psuedos, or ways to make psuedos. My first choice? Give mach rush a way to scale damage based on melee mods. Make it an augment, and finally let me run through every grineer A-train style!
  8. Welcome to the fight club. Number one rule, we dont talk about fight club. But seriously welcome. As others have said, I highly recommend Kullervo’s subsume for instant easy red crits, and the Magistar, sibear, and ceramic dagger incarnons for stat sticks. I will also however recommend the mk-1 Bo as a stat stick. It gives the highest status increase of 38%, bumping landslide from 5%->43%, which makes applying viral and other statuses extremely easy and effective. Condition overload sadly does not work, but even just viral procs crank up the effectiveness a ton.
  9. She got minor changes but nothing that massively swayed the needle. Her defense strip is ok but its limited more then other comparable abilities, and while she can be invincible, so can many others, and they dont lose movement or a mod slot so that they can move. Tbh I just feel like she doesnt encapsulate the theme well enough. her 1st is a meh ability that requires more investment then it gives, her 3 is a very solid ability that sometimes runs into issues with enemies not targeting each other, and there could be an argument made that loki's radial disarm does what she does equally or better. Id love if she could actually mind control an enemy and play AS the enemy. The tech is theoretically there, with Kahl/Veso gameplay as evidence. Her 4 doesnt make sense with the rest of her kit. If she is a mind control frame, why can she generate forcefields. If she is a psionic frame, then why do we only see some psionics in her last ability? I don't need her to excel in damage, but I feel like she has a lot of potential with her theme that goes untouched. I feel like she would benefit more then any other frame if she received a rework because the game is such a different game then when she was released.
  10. As long as Nyx stays untouched, I will not leave my hill claiming she is the worst frame. Even old hydroid at least had reliable cc
  11. So spamming plunder isnt a good idea. It refreshes when you cast it, and the buff scales off enemies and the amount of corrosive stacks, after which it removes the stacks to make the armor reduction permanent. Also you dont need an augment to heal. Theres a multitude of ways to heal.
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