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  2. Its not `please repeat again`. It should instead be `Load us up with credits and just throw all the goodies into the shop`. This is honestly D.E. making one of the most massive fk-wad decisions yet again. I like the company and all that but soon as they start showing some bueno results with what is coming in the Old Blood Update, they basically sour it by not doing a OPTIMIZED DECISION on what is basically the 4th nightwave overall. Its not that complicated for them to straight up design either special credits for particular loot (umbral/aura forma) OR just have a limited purchase setup so we can only purchase one particular item once in the cred offering shop and just have it either be locked out or disappear from the shop menu after that. Plus actually have ALTERNATIVE LOOT for those that grinded them in the first season 1 and rather not have duplicates of junk they cannot stack, break down into goods for other things, but especially the ability to not do something silly and let us stack them on top of eachother to look as silly as the multi-hat stack in TF2, but thats just me joking around. Nightwave loot only is fine on the rank up rewards because they had yet to throw out duplicates or gave us stuff we ALWAYS will be making use of such as kuva, endo, slots,, boosters, etc. But If D.E. is too lazy to improve on a system until all the playerbase is basically breathing down their neck and demanding they FIX THE DECISION, that just goes to show they likely did not double check things and make sure if its not going to tick off players, because at best, people are going to get between 2-`4 rank ups a week, without any bonus system to speed it up, meaning any type of accessory repeats that players already obtained are basically DEAD SLOTS, when the option to select between getting extra credits instead of the cosmetic should of been a actual thing or just give us SHINY INTERMISSION CREDITS to pick what we want from the offers that include those cosmetic and mods and let us also have the option to get maybe 3 random ayatan statues or maybe a bundle of 3 or 5 amber stars. Since those would atleast be a nice simpler alternative. ....Which does not help a Umbral Forma had to also be shoved in to force people to WANT to grind it regardless of `dead slot rewards` for those who actually care enough of the game to play it a few days a week.
  3. I've noticed this on PS4. Actually happened just now in a Mutalist Alad V assassination, where Alad V got caught in a Rhino stomp. His AI shut down, so he was stuck in his invulnerable state. Fortunately I was running solo, so I didn't ruin an assassination for anyone else. In a case like this, the bug can prevent mission completion, but at least that only happens with a very specific set of conditions.
  4. Not in the easy Exterminate run you claimed to have run three times (though you did cast your steroid far more frequently than I had to do mine), but your entire argument thus far has been that Revenant can always cast more abilities to maintain 100% uptime on Mesmer Skin regardless of situation, with the video you linked as evidence. Not only am I not wrong, I did not even make the accusation you are attributing to me here, and it is obvious you have run out of arguments.
  5. frankleitor

    A Bug from archgun

    happened to me too, if you find solution please comunicate in these discusion
  6. Peter

    About gunblades

    Yes, they deserve some nerf or limitation, or even ammo.
  7. I don't know why any sane person would even bother going past rank 30. All you get is trash store credits at a absurdly low rate.
  8. We've talked about this before, but what is the incentive to make people actually want to engage in this content? You can't just slap on a difficulty slider and expect most people to utilize it if they get the same rewards you would've gotten on the "default" setting. Why would anyone who mains press-4-to-win frames actually opt into something like this when it would be so much easier not to? At best, you might see hardcore endurance runners use it, but endurance runs really isn't recognized on an official level by DE, as evidenced by the fact they only have one reward in the game for people who play for 1 hour in the Index, and it's only a decoration on your orbiter.
  9. No more powercreep please!
  10. You are lying yet again, as I very clearly responded already by pointing out the crucial difference: It is you who are proposing a blanket change across the entire game via your difficulty slider system, whereas my targeted change to Saryn is by definition not a blanket change. It is almost as if you have this compulsion to project your shortcomings onto others, even when the psychological mechanism behind it is so patently obvious. This is yet again another example. You have no business asking for compromise or concession when you have visibly refused to even consider either towards anyone else proposing a much more reasonable solution. On my side, I have no reason to budge or concede to a "solution" that, as I pointed out already, does not solve the problem as it has been stated, and explicitly does not aim to. If you want to reach a compromise on any kind of solution here, you need to accept first that Saryn has a problem, and if even that much is something you cannot budge on, then you're right: not only are you done, you were done before you even started contaminating this thread, as your subsequent posts show.
  11. How about a Nova? Depends on how these spots looked like. Fo you remember the team composition?
  12. I guess I'll try to address these in order. I did mention that I was content with the concepts of her 1,2, and 4. I think there is definitely room for improvement on the abilities but not really a need to completely change them (i.e. how the tribute ability works is fine, but YES, the buffs from that ability should be addressed) 1. Lantern and Spellbind are both CC but Spellbind, imho, is the better one. As an instant CC and a status immunity buff it is plenty useful and appropriate as a [1] ability. It's a toolbox ability so it may not always be used but I am glad it's there when I need it (I typically use it for status immunity). 2. Tribute buffs do need adjusting. 3. I assumed, and still assume, that the archwing changes won't apply to Titania's Razorwing. Even if they did, the ability I described is a an attack and not just movement. I would not mind having both. 4. Razorwing is a good ability. 5. All warframes can do spy missions. Some are better than others. Octavia with a boombox is better suited for sneaking than '...Titania, the pixie, the unseen.' Part of my issue if the flavor/thematic factor. She doesn't have any remarkable abilities when it comes to stealth. 6. I had considered the issue of razorflies as a stealth issue but not having a solution I left it out. It wouldn't be an issue when not in Razorwing which is going to happen because of interacting with consoles. If pressed for a solution I'd say make the razorflies reactive, that way they don't fly off on their own when trying to be sneaky.
  13. Nothing you mention there actually excludes people from gameplay or rewards. Forced-teaming content does by creating cliques that end up regulating access to the content/rewards. (I.E."50 DKP minus" territory) My understanding is that no mission will require squad link (from the Tennocon reveal) Nor will it require a squad-link-related sucess to progress, but we shall se. I think that any mechanism that ties one players rewards to another player's actions needs careful attenuation of possible behaviour modes. Warframe is very good in that, as in many cases a lone Warframe can carry a mission with other players having very few options to actively work against that. Compare other MMOs that require some balance of team-members for basic content where anyone witholding actions can tank the chance of rewards across the board.
  14. I dont think those defenders were actual defenders, I think they would be classified as loot whores. They keep quiet mostly and only get upset and frantic when there isnt any new shiny loot in the rewards, or when people threaten the current loot in some way. Other things that could describe them would be turn coats or quislings.
  15. Though there will be an intinial backlash and lots quitting if de decided to do a major balancing, it will still benefit the game as a whole in the long run, as content meant to be hard can actually be hard if everything is balanced.
  16. It's strange how often this one little bit of text here keeps getting missed in every argument suggesting something should be done about Saryn. Goodness forbid someone wants to do more than play Roomba Simulator as they hoover resources from start to finish, because a teammate is mindlessly spamming 1-2 buttons to remove any semblance of challenge from the game. And now DE finally came out and said they will be looking at Saryn. Took too long compared to how quickly they've addressed broken frames and combos in the past, but I'm glad they're finally going to address the issue. I hope that when they look at Saryn, they consider the other radial nuke frames and why people abuse them, and possibly slap on a LoS and/or range limitation so people don't just hop from her to one of them and continue pressing their "I win" button. Then it'll just leave Mesa, and I think they'll have a harder time figuring out how to address that one.
  17. i wanna know how fked up im gonna be with my melees rivens etc etc MODS :C wanna know if im gonna keep playing the game xD for a while
  18. it shouldnt get rejected unless there´s a mistake on DEs part
  19. I love how the game work, a lot of maps and options to play, honestly i can't imagine something new, the game is near of perfection with both rewards and difficulty.
  20. so its coming today or in 3 months or 9 years??? xD hahah
  21. Nah, the grenade launchers are great already.
  22. 16 Alpha With the explosion of shrapnel and void energy gone, peace returned to the space around the lumbering hulk. Though Vanda had been more or less shredded, there didn't seem to be damage too serious to the rest of the group, the combination of their distance and shielding having proved to be far more resilient than the larger than average Archwing, able to withstand what could have been called... an excessively flashy exit, for no apparent reason. That is, until the site from which the explosion had originated cleared up, revealing the form of the Nyx, motionless, none of the signals associated with active warframes presenting themselves on the scanners. It seemed that the surge of energy that had torn the hull of their target was intended to fry the systems, in order to avoid having their research stolen. A light stinging sensation prodded their minds, running a smooth path through minds shorn open by the altered Nyx's communications. Like molten silver, the smooth voice recognisable as their leader filled into their 'ears', working to soothe the pain left in the wake of the rampage. "Two things. Firstly, what the hell happened over there? Something forcibly cut the mental links I'd been maintaining with your squad by... blasting psychic interference? Secondly, prepare for the possibility of a quick extraction. From the minimal amount of information I received during the interference, there was something... else laced into the messages. They may be further targets in the vicinity, but I would prefer to not find out."
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