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  2. 안녕하세요. 워프레임을 플레이하는 유저입니다. 최근 제가 겪게 된 다소 소름돋는 버그에 대해 말씀드리려 합니다. 사건의 발단은 이러했습니다. 성유물을 돌기 위해 랜덤매칭으로 파티를 짰고 섬멸을 돌고 있었는데 갑자기 다른 유저분들께서 핑이 높아진다며 하나 둘 접속이 끊기기 시작하더니 저 혼자 남게 되었습니다. 저는 헬민스 차저를 동반자로 장착하고 미션에 올랐습니다만... 목 없는 하늘색 카밧이 계속 저를 따라다닙니다. 엘리베이터도 먹통이고 완전 헬민스 차저와 이 목없는 카밧과 함께 어느 층에 갇혀있는 상태입니다. 사진자료 첨부합니다
  3. You can kill things by running into them. Counter intuitive ik, but the turrets seem to be invulnerable unless you fly into them
  4. It's been a long time since I used a bluetooth mouse but, is there a desktop notification when you turn it on?
  5. When equipping certain syandanas, such as the Valesti, it will protrude through the front of Ember's Pyraxis skin. Or create a weird floating particle in her chest that is unattached to anything. I'm guessing it is because the skin is "shallow." Not sure if anyone else has noticed this, it is a bit hard to see, but now that I've spotted it, I can't stop seeing it, lol. Hopefully this can get fixed.
  6. Since Yareli came out, I've been trying out k-drive some more and going around Fortuna (and Deimos a bit) it still feels like a minimum of effort was spent on level design for k-drives. Outside of some really rare places it's almost impossible to rack up combos. There's only 2 places where it's reasonable to rack up large combos. And going around a circle, or back and forth on a pipe, is not fun. There's almost no long rail opportunities beyond those two places. So many of the guard rails are broken up into short stretches far away from anything else for seemingly no reason, with little thought to whether you chain long combos along them. Let alone that there's still issues with guard rail connection jank which can just randomly break a grind. The bonus point floaties are basically placed at random, a lot of them with not even the slightest thought of how they might actually enhance a combo. You would be lucky in most cases to be able to include them in a combo, let alone try to get more than one in a combo. And they're one-shot uses. All of this means everyone just going around in circles in that one place or back and forth on the one stretch of pipe. Not fun, or creative :( I believe there's a couple of changes, either could significantly help: A level designer makes more places to combo. Just add more grind rails. This is hard, because it requires thought and planning. Add a move like SSX has where you can "nose press" between other moves to keep a combo going, not just limit to grind rails. This is trivial to add, mostly just some animation.
  7. The bonus on mine is Magnetic, I'm still tinkering with my Detron, might overlay it in the future with another Element but seems to be working ok so far. One config has - Corrosive, Radiation, Magnetic and Heat, if I add Gal Crosshairs I lose the heat and it becomes Corrosive, Radiation and Magnetic. One config has - Viral, Radiation and Magnetic but if I run Gal Crosshairs on that config it changes it to Radiation, Magnetic and Toxin The Gal mods are messing me up a bit with the builds, so still testing.
  8. Let me split it up in bits you can understand : - 100% DR > 90% DR - Infinitely Scaling EHP > Non scaling EHP - Intact Shield Gate on Dispel > Shield gone 1 second after activating. - Common knowledge > Your fan fiction You're welcome.
  9. I fully anticipate this will become the case (the new meta). It's what happens when bad design decisions force us into specific options that we wouldn't otherwise use. Edit: Before this bone-headed decision to move the final confrontation to Railjack, there was quite a lot of diversity in what I saw people bringing to these fights--indeed, even what I was bringing to them. However, because of this decision, and their anticipation of people using Mechs to cheese it, they overly buffed the liches' defenses. Maybe this could be okay if their damage wasn't so over the top, but it almost has to be due to all the ways we can mitigate or avoid it. What we see is the vision DE has--these epic fights that last several minutes and require players to make a real effort--completely conflicts with the actual design and state of the game, only to further widen that gap with this Railjack nonsense. The bigger issue I see is that it also widens the gap between the veterans and newer players, which brings up concerns that newer players may get frustrated and just quit. They really need to reverse this Railjack decision for liches along with the buffed defenses. They were in a mostly good place before that.
  10. Hello! Im looking for a clan. Im MR20, and been playing the game since Second Dream. I wouldn't call myself hardcore but i dabble in and out of endgame content a lot. Relatively chill and just been in and out of many clans, mainly looking for a smaller active group to just play the game with and chill, not rant too much about this and that. Feel free to contact me via Discord at CobaltCypher#5585, or just dm me in game and we can talk!
  11. They are water themed, their kits are weak af and don't mesh well with the general pace of the game and majority of other frames, people keep asking for them to get fixed and it will be ages before they are.... I think there's enough in common to warrant the comparisons.
  12. It's not like parkour 2.0 is bad, it's just that the other aspects of the game were slow to evolve with it. The recent Corpus Tile Set rework was all about removing elevators and cramped corridors which were holdovers from the limited stamina era, replacing them with wider spaces for us to jump around. We were forced to slog through years of waiting for the elevator. Lot of mechanics got powercreeped into irrelevance. Melee is so overpowered now that mashing E is more efficient than performing a stealth finisher. Enemies surrounding you from all angles is no longer a death sentence because every Warframe is a blender with 100% DR from the front. Due to the removal of stamina, Players are so much more mobile than enemies that they always dictate the terms of engagement. The enemies in capture, assassination and rescue have become little more than set pieces as players can just mindlessly rush the objective for the 200th time. DE resorting to a bunch of Mobile Defense reskins to get us to engage with enemies. Players like to complain about Warframe AI, but Warframe AI isn't worse than other games. It's just that Warframe enemies were designed for an older game that no longer exists. Infested are the typical zombie faction, but they aren't scary anymore when you can easily outrun them without any consequences. Grineer do take cover and even bring mobile cover called blunts, but we got AOE weapons that ignore cover. Grineer have no answer to our overpowered melee and they can never outrun us. The thing is, the dumb archaic tactics Grineer employ make the assumption of limited Warframe stamina and weak melee weapons. The objective of Grineer in any fire fight is to surround the enemy and achieve fire superiority in a battle of attrition. They whittle away at shields and stamina, forcing us into cover. Butchers were designed specifically to put pressure on us while in cover so we couldn't camp. Too cozy with cover and players may overlook the Bombard readying his Ogris for checkmate. Reasonable tactics for a cover shooter, but Warframe isn't a cover shooter. Warframe 2013 to 2021 suffers from the same issues as Castlevania 1 to 4.
  13. I really hated it when it first came out. I'm still not crazy about it, but I kind of see it like "Survival, with extra steps." The biggest problem for me is that I don't usually play with game sounds up very loud, usually 15-20 / 100 while listening to music or Youtube in the background, so this reliance on audible queues struck me as a particular poor choice not just because I play this way, but I know many others do and it gets into accessibility concerns. The bright blinking icon is good, but the initial detection range is still a little too close to the objective/players. I genuinely just think this idea that we have to go find the target is a bit absurd given all the other protections it has.
  14. Maybe but she's still one of the least used warframe because she's largely just useful for the damage amplifying in a very few situations. Armor strip and CC are not rare, Sonar is the only reason you'd be using Banshee over other warframes.
  15. Yeah I think people need to stop comparing them it's silly af. Maybe they could both use touchup, but apart from that and a superficial similarity in that they bpth have a water theme, they really have #*!%ing nothing in common whatsoever and need to stop being bloody compared.
  16. So this has happened multiple times I can reproduce it almost everytime. If I joined a mission via Navigation from a Relay, even if I'm not the mission Host, if I abort a mission, it automatically aborts mission for the whole squad. Sometimes it happens that I joined a wrong mission, or took a wrong build and wish to abort it and change, but I end up seeing that the whole squad has returned with me when I re-enter the relay. Usually only the host can abort the mission and kick the whole squad, (non-hosts will just leave the mission and not affect the others).
  17. Don´t kill Enemies too fast, You will increase Outriders spawn rate, if it´s still a thing , of course.
  18. Yareli and Hydroid are not similar "because water". They share a cosmetic, but their designs are very different. Yareli is incentivized to be constantly moving, Hydroid benefits from staying close to his summoned stuff. Yareli's defensive move is a vehicle, Hydroid's makes him relatively stationary. They play very differently.
  19. I know that orokin reactor, catalyst and forma are your main sources of income but can we have something like conversion tool - reactor to catalyst.....Because after Sisters of Parvos my stock are thining and i also almost buying catalyst for Nightwave credits, but still catalyst consuption is higher
  20. what is the recommended bonus/build ? I think I chosen for the wrong one! people telling me just go viral, I think I may have gone for bonus radiation?
  21. Most importantly it also disables certain other actions like harpoons. Screw harpoons.
  22. Всем спс кто обратил внимание на данный запрос! Комплект Анкирос Прайм куплен! Данное предложение больше не актуально! Всем удачной игры!
  23. You know the funniest thing is that this is how DE created FOMO from playerbase. Player too strong? Oh no, I have to enjoy this moment as much as I can before it's taken away from me. Well, no time for more words folks. I gotta farm as much weapons as I can before the nerf. I'm not going back to the time when I need to land a billion shots to kill a rank 5 lich/sister only for it to sneeze and one shots me.
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