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Showing all content posted by [DE]Rebecca, [DE]Drew, [DE]Danielle, [DE]Megan, [DE]Glen, [DE]Taylor, [DE]Steve, [DE]Syncrasis, [DE]Pablo, [DE]Helen, [DE]Connor, [DE]Marcus, [DE]George or [DE]Bear and posted in for the last 7 days.

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  1. Yesterday
  2. The Jovian Concord: Hotfix 25.0.3 Disruption Gamemode Changes & Fixes: Thanks to your awesome feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming! Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad. Disruption Marker UI visibility changes: Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI) Increased the in-world display range of key pickup markers Lowered the minimum radius of Conduit markers and increased their attachment height Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit. Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit. Made a micro-optimization to the Disruption game mode. Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption. Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion. Fixed numerous Host migration fixes for Disruption Conduits: Fixed references to Demolysts being lost (fixes Health bar UI issue) Fixed Demolysts not attacking the Conduits Fixed Demolysts not exploding next to Conduits Fixed Demolysts not appearing in the Codex. Ropalolyst Fixes: Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight. Fixed cases of the Ropalolyst being unable to fly. Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by. Fixed random foot popping animations on the Ropalolyst. Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight. Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight. Fixed some FX lingering for Clients, and others not being visible. Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’. Fixed a script error when falling off a platform in the Ropalolyst fight. Changes: The following items have been added to Simaris’ Offerings: Imperator Blueprint Veritux Blueprint Revenant Blueprint Garuda Blueprint Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion. Made a micro-optimization to the Gas City fire hazards. Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations. Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it. Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors. Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks! Improved Octavia’s emissive detail visibility. Fixes: Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible. Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad. Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese. Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval. Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord. Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot. Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here: https://www.reddit.com/r/Warframe/comments/bsd0qv/new_gas_city_index_maps_energy_orbs_cant_be/ Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market. Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes. Fixed Refined Relics not displaying their Drop sources. Fixed the Tecton Sparring Skin not appearing in its diorama. Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter. Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped. Fixed filter opacity not working in Captura. Fixed clicking Chat linked Mods not showing how many you own. Fixed Ducat prices not being displayed for some items that can be sold for Ducats. Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again! Fixed not seeing Energy color FX when customizing Weapons/Attachments. Fixed Rhino’s Rubedo Skin missing its emissives. Fixed Chroma’s Graxx Helmet Energy color persisting as default. Fixed Valkyr’s Gersemi Skin Energy color persisting as default. Fixed Falcor’s Energy color persisting as default. Fixed the Styx Syandana Energy color persisting as default. Fixed the Vaykor Syandana Energy color persisting as default. Fixed the Naviga Prime Sugatra Energy color persisting as default. Fixed the Mithra Greatsword Skin Energy color persisting as default. Fixed Broken War Energy color persisting as default. Fixed Nikana Gemini Sheath Energy color persisting as default. Fixed the Mesa Graxx Helmet Energy color persisting as default. Fixed the Spitfire Graxx Syandana Energy color persisting as default. Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors. Fixes towards Kavat eye color not being applied. Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset. Fixed some dark lit rooms/hallways in the Gas City tileset. Fixed some cargo trams pushing players out of the Gas City tieset. Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset. Fixed a script error when closing the a Lore Fragment entry before it is loaded. Fixed a script error when Sacrificing items to Rank up a Syndicate. Fixed a softlock after buying an item from Simaris’ Offerings.
  3. We’re back with what possibly is the last stream before TennoCon 2019. The team has come with their hands full of reveals and updates before we prepare for our radio silence. You can learn more about the 41st Warframe, our plans for a Wukong rework, a peek at some sentient tilesets in the works, either by reading our overview here: https://www.warframe.com/news/devstream-128-overview
  4. Make sure all the audio sliders and the output device are all setup correctly in the game's Audio Options menu.
  5. Have you tried switching the Audio Output device in the game's Audio Options to the correct setting?
  6. Thanks for tuning in! Platinum Winners TWITCH: otadlos / codycatspartan / breadandbudder MIXER: TheWhitley / Darkecide / blackdove105 Equinox Prime Access Winners: TWITCH: scythian16 MIXER: OMEG4_HUNT3R Fanart: https://www.reddit.com/r/Warframe/comments/b19bm4/i_made_custom_warframe_mtg_cards/ Saryn Operator and Umbra Headshot Gara Magic Frame XXL Warframe Guys Kavat Lotus Mirage Odeon Skin Garuda the Bloody Queen The Beast of Bones Warframe Sketch See you next week!
  7. Last week
  8. The Jovian Concord: Hotfix is now live! Fixes: Fixed a crash related to the Domestik Drone. Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod. Fixed the Aero Agility Mod appearing as ‘Beyond Legendary’. It now displays the correct 11.54% drop chance in the public drop tables. Fixed a level hole in the Gas City tileset.
  9. The Jovian Concord: Hotfix 25.0.2 Additions: Simaris has added the Odonata Blueprint to his Offerings! Imperator and Veritux are in the works to also be added Disruption Changes & Fixes: Doubled the amount of Hexenon reward drop from Disruption. Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts. Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated. Fixes towards not receiving Disruption rewards after a Host migration. Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions. Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet. Changes: Nezha’s Warding Halo projector uses Secondary Energy colors now. Upgraded Domestik Drone logic to prevent attempting to go through clearly locked doors in the Orbiter and provided extra encouragement to explore more. Made adjustments to the ziplines and platforms in the end area of the Ropalolyst fight. Fixes: Fixed various problems caused by Windows High-DPI scaling; for gory details please see https://forums.warframe.com/topic/1095607-high-dpi-issues/ Added Window Scaling Mode option to Display Settings to allow you to bypass Windows High-DPI scaling (NOTE: on some computers, particularly laptops with 4K displays, this may cause severe performance problems!) Fixed issues with the mouse cursor going missing after a full-screen toggle. May have fixed issues when toggling to full-screen and issues where the mouse won't go across the full window when full-screen. Made graphics suggested settings default to native window resolution if Windows App Scaling is 130% or less. Fixed the Kogake Weapon missing from progression for a lot of Tenno. Mastery has been restored and peace brought back to the universe! Fixed Kogake Rivens appearing as ‘Croniton’. Fixed Wisp’s Will-o-Wisp ability stacking invulnerability duration instead of restarting it. Fixed Beam type weapons unable to destroy Isolator Bursa mines. Fixed numerous unintentional work-arounds to get secret gains in the new Gas City tileset. I hope that was vague enough for you. Fixed wonky Pistol firing animations for Wisp. Fixed the Zenith sometimes Alt Firing/Reloading at the same time. Fixed some weapons (Cyanex, Nagantaka) Fire Rates on their Burst mode showing as 0. Fixed Alad V’s Portrait from pre-Infested to post-Infested for audio Lore Fragments in Gas City. Fixed missing spawn/teleport volumes in some Gas City Captura Scenes. Fixed Hexenon missing from the Codex. Fixed the Energy color persisting as default on the Nekros Irkalla Skin. Fixed the Vetala Shoulder Plates Energy color persisting as their default color. Fixed the Pakal Armor Energy color persisting as their default color. Fixed Octavia's Helmet Energy color persisting as default. Fixed Trinity’s Helmet Energy color persisting as default. Fixed Nekros’ Charon Helmet Energy color persisting as default. Fixed the Jat Kusar Energy color persisting as default. Fixed Nova Stinger and Nova Visage Helmet Energy color persisting as default. Fixed the emissive colors on the Helminth Charger Metus Skin appearing all blue. Fixed the Tethra Quantum Badge Energy color persisting as default. Fixed the Scapulis Syandana Energy color persisting as default. Fixed the Sidereal Syandana Energy color persisting as default. Fixed Frost’s Snowglobe FX range not scaling properly. Fixed Frost’s Snowglobe clipping through camera angles. Fixed Liset Energy color not applying to the Skin. Fixed Liset emissive color options appearing before you’ve gone into the Customization screen. Fixed the ‘This Is What You Are’ soundtrack playing in the Orbiter if your Domestik Drone went into the back room. Fixed a crash if you Wall Latched or Wall Hopped in the Orbiter after equipping a Mod from the Proton Set. Fixed a rare crash when transition from a Vallis/Plains to Fortuna/Cetus. Fixed a script error when getting an Ayatan Sculpture as a defense reward. Fixed several script error when accessing the Syndicate screen. Fixed a script error when transitioning between Zones in Sanctuary Onslaught. Fixed some ice appearing red on Europa tilesets. Fixed the Extract/Battle screen not properly displaying player names that are longer than average. Fixed overlapping FX when backing out of a Relay vendor (Syndicate) diorama. Fixed repeating ‘tank breaking’ sound in the Gas City tileset. Fixed missing audio for a Alad V transmission in the Gas City tileset. Fixed a script error when attempting to Contribute to Dojo Research. The Jovian Concord: Hotfix Fixes: Fixed a crash related to the Domestik Drone. Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod. Fixed the Aero Agility Mod appearing as ‘Beyond Legendary’. It now displays the correct 11.54% drop chance in the public drop tables. Fixed a level hole in the Gas City tileset.
  10. Anything you make the driver do after we hand off the frame-buffer is out of my control -- I don't know what it'll do.
  11. If Windows is set to 100% scale none of this should matter.
  12. In relations to the Chesa/Desecrate fix, we have added more info behind the reasoning:
  13. Update 25 included a number of invisible fixes and changes for how we handle fullscreen. In fact much of that work had nothing to do with fullscreen at all and was for something far more difficult, something that we weren’t ready to release, and something that has caused players problems for quite a while. We like to say “no good deed goes unpunished” to refer to problems uncovered while fixing or improving a feature of the game and this is a story of one such deed. To understand this mess you need to have some background. In recent years computer displays have been getting better in a lot of ways: better color accuracy, faster response times, and most importantly: more pixels. There seems to have been some sort of arms race in laptop manufacturers in recent years where we’d see higher and higher resolution on tiny display panels -- it’s not unusual to see a 4K display on a 15-inch laptop with only an entry level mobile graphics chip to support it. The first problem with high-resolution displays (also known as high-DPI) is that text can be too small to read at their native resolution. The solution for many years has been simple: you can tell Windows to scale apps up. Some apps are built with awareness of this scaling and instead of a simple “stretch” of the pixels they draw their text at your native resolution with a larger font; when apps do this it looks gorgeous -- I find reading on a 4K display much easier on my eyes. The second problem with high-resolution displays is obviously games and here is where our story gets tricky. It turns out that Windows handles games in a very complicated way that tries very hard to do what’s best but ends up stuck between a rock and a hard-place. Let me first tell you about the rock. What’s the difference between 1080p (1920x1080 pixels) and 4K (3840x2160 pixels)? Apart from the fact that they changed from naming the mode after the screen height to width you can see here that they basically just doubled the resolution. So if you change your Desktop from 1080p to 4K and you want your apps to be the same size on your screen you just set your app scaling to 200% and everything looks great. The problem is games need a lot of power from your graphics card: for many things you pay “by the pixel” -- more pixels take more time -- and if you double your resolution you actually quadruple the number of pixels you need to fill! Instead of 2 million pixels at 1080p you have over 8 million pixels to fill at 4K! You need a powerful graphics card to run at 4K resolution and this is why you probably don’t want to run Warframe on your 4K business laptop at native resolution! Remember how I said that Windows will scale up your apps for you? It turns out that for games, this isn’t always true. Get ready: this is going to blow your mind! If you only ever run a DPI-agnostic game in a Windowed or Borderless Fullscreen modes Windows will automatically scale it up. Your 720p game will be 1440p on your desktop and Windows will even do a nice sharpening filter on the up-scale so it looks nicer. This is the default and it’s making the best of a bad situation: it looks great, it doesn’t have to render 4 times the pixels, and it’s the ideal mode for a 4K laptop without a discrete graphics card. Once you toggle to native fullscreen once -- just once -- everything changes. To go native fullscreen, Windows has to make the game aware of the true resolution of the monitor; if all you ever play is fullscreen this is fine -- you’ll never even notice -- but if you go back to Windowed you’re in trouble because now you’re playing at native resolution: your window will be much smaller than when you started. It turns out that once Windows notices that you went fullscreen once it remembers. It marks a flag in your registry to say “this app might go fullscreen so you’d better treat it as high-DPI aware from the start next time.” No more automatic scaling, no more nice sharpening filter, just a teeny-tiny window. Relaunching won’t fix it. Restarting Windows won’t fix it. Reinstalling Warframe won’t fix it. You’re stuck. So what did players do? They just made their window bigger: two times bigger, four times the pixels, and then couldn’t understand why Warframe suddenly ran much slower. That’s what started this whole journey: players with 4K displays wondering why their game went from 60 FPS to 15. Since this was an increasingly frequent problem we had to do something, and remember: no good deed goes unpunished. As we started to investigate what would be required to improve our handling of high-DPI the first thing we noticed was that the fullscreen handling code was full of violent abuse of the graphics driver. Since our handling of windowed and fullscreen resolutions involves a lot of the same code we decided to do some housekeeping first. Before I tell you more let me pause for a moment to tell you how difficult it is to debug fullscreen games. Everyone hates it because you can’t just run the game in your debugger like you normally would because the display is fullscreen and locks you out of your debugger windows! You can’t look at variables, you can’t step into code, and it’s very frustrating. Once we had fullscreen code working years ago we left it alone: nobody wanted to touch it because if you had to fix it you were in for a world of hurt. I spent a week with a wimpy 4K laptop tethered to my workstation for remote debugging so I could iron out the kinks in our fullscreen support and implement high-DPI features. Because it had to load all the data over the network it took about 5 minutes to run each test. It was a game of inches -- fixing one bug exposed another bug under it -- and at the end there was still optimization to be done (we made toggling fullscreen faster but with a bit more work it could be twice as fast as it currently is!). As Update 25 loomed we had high-DPI support working but there hadn’t been enough testing so at the last minute it was shelved until after mainline dust had settled; we shipped all the polish but none of the high-DPI support. To help players stuck in native resolution we added a workaround in the launcher to make Windows forget that you had ever gone fullscreen. Everything should have run just like when you started Warframe using the nice Windows sharpening upscale filter -- fast and smooth -- but remember no good deed goes unpunished. We talked about the rock; now let me tell you about the hard place. One critical mistake was that we assumed that when DirectX went fullscreen and forced the game to become DPI-aware that it would do be able to do this seamlessly. Remember that we wanted to be DPI-agnostic by default so that Windows would do the nice sharpening upscale filter. We only have a few 4K machines to test on and while this appeared to work for us it turns out that for many people this caused all kinds of problems. If you look through the MSDN documentation for high-DPI support you’ll find time and again it advised against what we were doing: it said that becoming DPI-aware at runtime can lead to unexpected application behavior. We hoped that we could get away with it and have it run fast and look good in all cases but this didn’t go as planned: we started getting reports of the mouse being trapped in the upper left quadrant of the window, windows being scaled off the edge of the screen, and other strange issues. The other problem is that some players weren’t aware of this scaling and had probably gone to native fullscreen once at some point in the past which had made Windows disable it. They had adjusted their settings for their native resolution and when we restored the default scaling their windows became bigger. Savvy players would ask why their borderless fullscreen wasn’t running at their native panel resolution (not noticing that their frame-rate had improved!) Another problem we found was that if the game pretended to be unaware of DPI mode it might let you make scaled windows that wouldn’t fit on your desktop: again in some tests this was fine but we heard problems where players had entered their panel’s native resolution as a windowed mode not knowing that Windows was going to scale that up by 200% and they ended up with a window so big that it didn’t fit on their screen and they couldn’t see the UI to undo their change. We worked late into the night after we deployed Update 25 trying to find a compromise. We experimented with high-DPI support we had worked on earlier to see if we could support both modes. Eventually we abandoned all hope of using the native Windows scaling -- you can’t “play dumb” if you ever need to change your mind later -- this seems to explain why Windows insists on marking your game as high-DPI aware forever if you ever go fullscreen. So there’s our rock and a hard-place: some people want high-DPI scaling because they have a fantastic monitor but a weak discrete or even integrated graphics processor, some people want native resolution because they have a graphics card that can handle it. Some people (like me) want the native OS scaling because it’s sharper but we can’t safely switch it off on the fly without inviting “unexpected application behavior.” Coming soon in hotfix 25.0.2 is the high-DPI support we had worked on before the update. We had hoped to integrate it with some other things (UI or HUD scaling etc) and possibly experiment with using our internal mixed-resolution rendering so that your UI would be crisp but the game would still run fast but there isn’t time -- we need to fix this ASAP. In your Display Settings there is a new “Window Scaling Mode” option; if you have Windows App Scaling at 100% it won’t make any difference but if you have a high-DPI scale set you can choose between having it scale up the window (speed!) or render at native resolution (quality!). If you were running at 4K before and are confused by everything getting big just set it to Native and hopefully it’ll be just like it was before. The display settings screen could be better -- it’s a bit confusing when you’ve enable scaled mode because it shows you the resolution before scaling not after (it’s been this way for so long that changing this now would likely cause an equal amount of confusion). Other known-issues that we weren’t able to solve before shipping: If you change your Windows App Scale on the fly the game does not respond well to this (especially if you were fullscreen) If you drag Warframe from to a monitor with a different DPI scale the game will not update the window size (I’m not sure if we need to fix this?) In scaled mode you can make comically giant windows if you have multiple monitors If there are other issues after hotfix 25.0.2 please let us know in the comments below -- we’re not done working on this and there are sure to be other fun idiosyncrasies to figure out. No good deed goes unpunished.
  14. Get Nintendo Switch exclusive Gear before May 28! Draw your Joy-Cons and act fast, Tenno! The first pack of Nintendo Switch exclusive Gear will be disappearing on May 28. Give your Excalibur a pearlescent new look with the Excalibur Opal Skin, or equip the Guandao Opal Skin to make your polearm shimmer with every slash. Similar to the PS4 Renown Pack or the Xbox One Prestige Pack, the Esteem Pack includes a suite of items meant to show off your allegiance to Nintendo Switch. The Esteem Pack I includes: Excalibur Opal Skin Guandao Opal Skin Guandao Polearm Weapon 3-Day Credit Booster 3-Day Affinity Booster 170 Platinum This pack can only be purchased once per account and is only available until May 28. Regional End Times: Europe: May 28 at 11:30 a.m. ET Americas: May 28 at 2 p.m. ET Japan: May 28 at 9 p.m. ET Get your Esteem Pack and Nintendo Switch-exclusive items today!
  15. Rebecca and Danielle are ready to take on Update 25: The Jovian Concord. Operation: Hostile Mergers is live for a limited time, and tonight, they will earn their Spectra and Glaxion Vandals! Or at least, try to. We here a certain Demolyst may crash the party.... But we're not concerned because we've invited Megan to help us out - all the way from California! PLUS, don’t miss the Nitain Twitch Drop, newest Warframe Community Fan Art, and giveaways! See you here tonight, May 23rd at 7pm ET. Check your time zones here. Please ensure your correct Twitch account and Warframe account are linked to receive Twitch Drops: https://www.warframe.com/twitch/link
  16. Unleash fury with exclusive Xbox One Jade Cosmetics before it’s too late! One Grakata is deadly. Twin Grakatas is just plain fun. Display your allegiance to both Xbox and everyone’s favorite Grakata-wielding Grineer, Clem -- but you’ll have to hurry, Tenno! Prestige Pack XIII is only available until May 28. The Prestige Pack XIII includes: Twin Grakatas Jade Skin (includes Twin Grakatas pistols) Jade Clem Emblem 3-Day Affinity Booster 3-Day Credit Booster 170 Platinum This pack may only be purchased once per account.
  17. Striking silhouette? Check. Obsidian-themed antlers? Check. Oberon gets a brand-new Obsidian Skin that checks off all the boxes, exclusively on PlayStation 4. Show off your PlayStation allegiance with the Renown Pack XV, but you’ll have to hurry Tenno! This pack is leaving the Market on May 28. The Renown Pack XV Includes: Oberon Obsidian Skin Oberon Markhor Helmet 3-Day Credit Booster 3-Day Affinity Booster 170 Platinum This pack can only be purchased once per account and is only available until May 28. Regional End Times Americas: May 28 Europe: May 29 Asia: May 29 Japan: May 30 Pick up the Renown Pack XV today!
  18. Thanks for the report, we'll take a look.
  19. This is known and being fixed: The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored.
  20. The Jovian Concord: Hotfix 25.0.1 Known issues: We’re working on a fix for the resolution issues some people are experiencing with High-DPI displays. The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored. Rivens appearing as ‘Croniton’ are broken Kogake Rivens. Ropalolyst Changes & Fixes: Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds. Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died. Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room. Fixes towards Ropalolyst getting stuck in the top of the capacitor towers. Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission. Changes: Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop. Fixes: Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console. Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back. Fixed the Adaptation Mod not actually providing any resistance value after Reviving. Fixed the Odomedic Buff timer continually getting reset instead of stacking charges. Fixed a soft-lock when viewing Darvo’s Deals in the Relay if you had Discord running. Fixed spawning a free, but temporary, Domestik Drone just by simply previewing it in the Market. Fixed the Domestik Drone appearing as a Blueprint in the Market Preview diorama. Fixed Magus Lockdown not function properly with Tyl Regor. Fixed the Repair Kit Mod not being displayed as a Drop/in the Codex. This resulted in some players becoming Trade banned, which will be fixed upon relog. Fixed incorrect Energy colors on the Mag Ferro Helmet. Fixed Hildryn and Garuda Specters never using Abilities. Fixed a script error when Replicating a Warframe Blueprint in the Dojo. Fixed a script error when completing a Round in The Index Endurance. Fixed a script error when purchasing Debt-Bonds from Ticker.
  21. More info: This should only be occurring if you have Discord running. Fix should be in the next hotfix!
  22. Hey Tenno! There is a soft-lock issue with Dravo's Shop that we are investigating. As tempting as his deals are, we suggest avoiding using his shop for now as we work on a fix so that you don't get stuck. Thank you! 7:42 PM EDT Edit: More info: This should only be occurring if you have Discord running. Fix should be in the next hotfix!
  23. The Operation will go live just over 1 hour from this post. 7 p.m Eastern Time!
  24. Something sinister is stirring in the Gas City. Rumors are circulating of an alliance between Alad V and our most feared enemy -- the Sentients. Infiltrate the remastered Corpus Gas City on Jupiter, drive your blade through Amalgam horrors, unlock the power of the Wisp Warframe, and shine a light on this sinister Corpus plot. THE JOVIAN CONCORD JUPITER GAS CITY REMASTERED Put your parkour skills to the test in the the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile. During your missions, storm your way past gas harvesters and massive reactors to expose the inner workings of a corporation overruled by the greedy obsessor, Alad V. New Vapos Corpus variants stalk the many corridors alongside those instructed to maintain the integrity of the Gas City from....intruders. Tread carefully, as some Vapos Corpus have been equipped with all new Vector Shields. But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t. NEW RESOURCE: Hexenon - A reagent commonly used to produce highly combustible fuel. Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more. NEW ENEMY TYPE: AMALGAMS Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -- nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration? NEW GAME MODE: DISRUPTION As we've done in the past, this new Game Mode is being debuted in an Operation! More information on Operation: HOSTILE MERGERS can be found here: Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods. Note: We will be introducing this mode with a Clan Operation! The Node itself can only be played if you've completed the Natah Quest. 1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known. 2) Rewards - most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it'll look: NEW BOSS FIGHT: ROPALOLYST Colloquially known as the 'fly-dolon' in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown. The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress. Facing off against this airborne new Eidolon type will reward you with Wisp parts and Amalgam Mods! Prepare, Tenno. You won't know what to expect as you enter the arena of the Ropalolyst. WISP Float through the halls of the Gas City as the unseen helping hand. Her light-based Abilities provide support to allies, while her unique Passive makes her invisible in the air. Defeat the Ropalolyst to earn our 40th Warframe. PASSIVE: PHASED Flowing between dimensions Wisp becomes invisible to enemies while in the air. RESERVOIRS Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies. WIL-O-WISP Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release. BREACH SURGE Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. SOL GATE Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. NEW REINFORCEMENTS FULMIN Strike with silent lightning or the pummeling drum of thunder with Wisp’s signature Primary Weapon. Alternate between stealthy short-range electrical discharge and automatic lightning gun. Faster mode-switch when used by Wisp. WISP GAOTH HELMET A flowing alternate helmet for Wisp. SIROCCO KAVAT ARMOR Fluid and aerodynamic, the signature Kavat armor of Wisp. KOMOREX Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add Punch Through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion. CYANEX Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst. NYX PASITHEA COLLECTION Take control with this decadent collection of deluxe Nyx gear. Featuring the Nyx Pasithea Skin, Enthra Syandana, and the Hecaton Shotgun Skin. NEW MODS AND MOD SETS Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.) AERO MOD SET Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing. Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide Aero Agility - Sniper Rifle: +100% Reload Speed during Aim Glide Aero Periphery - Primary: -50% Zoom during Aim Glide (All stats shown are at Max Rank and are subject to change.) MOTUS MOD SET Set Bonus: +100% chance to become immune to Knockdown effects while airborne. Motus Signal - Warframe: Increase Double Jump strength by +200% Motus Setup - Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump Motus Impact - Melee: Increase range of aerial melee attacks by +2m (All stats shown are at Max Rank and are subject to change.) PROTON MOD SET Set Bonus: During a Wall Latch gain +50% Damage Reduction. Proton Pulse - Warframe: Wall Dashing grants + 100% Bullet Jump Speed Proton Jet - Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance Proton Snap - Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s. (All stats shown are at Max Rank and are subject to change.) ADDITIONAL NEW MODS Kavat's Grace - Warframe: Resist Hard Landings from falling at speeds of up to 40m/s Gale Kick - Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill. Anti-Grav Array - Robotic: Increase height of owner’s jump by +40% Odomedic - Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x. Repair Kit - Sentinel: +6 Heal Rate/s (All stats shown are at Max Rank and are subject to change.) ADDITIONAL NEW AMALGAM MODS: Amalgam Javlok Magazine Warp - +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying. Amalgam Ripkas True Steel - +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance. Amalgam Furax Body Count - +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m. Amalgam Argonak Metal Auger - +3m Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through. Amalgam Daikyu Target Acquired - +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows. These Amalgam Mods are dropped by the new ROPALOLYST. REMOVAL OF RANDOM MOD PACKS: We have replaced the random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) with 6 new themed Essential Mod Bundles! These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more! They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market! NEW THEMED ESSENTIAL MOD BUNDLES: Essential Base Damage Mod Bundle Serration Point Blank Hornet Strike Pressure Point 1,000 Endo 50,000 Credits Essential Critical Chance Mod Bundle Point Strike Blunderbuss Pistol Gambit Organ Shatter 1,000 Endo 50,000 Credits Essential Cold Damage Mod Bundle Cryo Rounds Chilling Grasp Deep Freeze North Wind 1,000 Endo 50,000 Credits Essential Heat Damage Mod Bundle Hellfire Incendiary Coat Heated Charge Molten Impact 1,000 Endo 50,000 Credits Essential Toxin Damage Mod Bundle Infected Clip Contagious Spread Pathogen Rounds Fever Strike 1,000 Endo 50,000 Credits Essential Electricity Damage Mod Bundle Stormbringer Charged Shell Convulsion Shocking Touch 1,000 Endo 50,000 Credits TWO-FACTOR AUTHENTICATION (2FA) ADDITIONS AND CHANGES Enable 2FA today and get the exclusive Fae Step Ephemera! Follow these steps to enable 2FA: Log into your PC account on the Warframe website and go to the Account Management page. You will see the option to “Enable Two-Factor Authentication” there. You’ll receive an email with a link to confirm. Click the link, and you’re all set! PLEASE NOTE: Before enabling 2FA, be sure that you have access to the email associated with your Warframe PC account. If you no longer have access to the email associated with your Warframe PC account, submit a ticket to support.warframe.com and request an email change. Support will also enable 2FA on your behalf once the email update is complete. If you already have 2FA enabled, you can log in now to receive the inbox message from Ordis containing the Fae Step Ephemera. 2FA and Trading: You are now required to have 2FA enabled to trade with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations. When both players have 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their own items. Learn more about 2FA here: https://www.warframe.com/2fa-faq UI SCREEN REWORKS: The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics! Market More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma). Syndicates Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once. You can now directly visit ALL Syndicates from their UI screens! Daily Standing information is now clearly exposed. This value is the amount still earnable. Neutral Rank now shows up for Syndicates with no negative Ranks. Void Relics/Refinement Overall more information displayed/available. Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value. You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission. Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards. The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions. Extract/Battle One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift! TWO-TONED COLOUR CUSTOMIZATION - Round 2! Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required). Operators and Gilded Amps now have a Secondary Energy option! Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc. Ephemera now uses your Attachments color. General Additions: Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization! The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market! A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph. Simaris has added his own Decorations to his Syndicate Offering store! Added “Save the Hostage” message in Rescue missions if the Hostage is downed. Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos. Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong! General Weapon Changes: Zenith Alt Fire Ammo cost reduced from 5 to 3. Zenith’s Alt Fire radar deployable is now Ammo based instead of duration. Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through. The Gaze Kitgun Chamber now chains to up to two targets within 5m. Gun Spear Weapon Changes: General 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics. Increased flight speed of all Gun Spears. Javlok Reduced zoom FOV. Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect. Increased area-of-effect radius from 1.6m to 2m. Increased projectile speed from 70 to 130. Removed self damage from Primary fire. Removed damage fall off from Primary fire area-of-effect. Auto recall timer reduced from 20 to 6 secs. Ferrox Added 100 Impact damage with 3m area-of-effect at end point of Primary fire. Increased Alt Fire's tether range from 6m to 10m. Increased tether's Status Chance from 33% to 50%. Increased tether's Damage pulse from every 5 secs to every 2 secs. Quick throw auto recall timer reduced from 20 to 10 secs. Charged throw auto recall timer increased from 20 to 30 secs. Scourge Increased Ammo pool from 100 to 200. Increased Alt Fire's bullet attractor radius from 1.8m to 2m. Increased Magazine size from 20 to 40. Increased Primary fire area-of-effect damage from 30 to 55. Primary Fire recoil reduced. Post Processing Changes in Orbiter: We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated. A before and after can be found here: Exploiter Orb Changes: Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop. The Exploiter Orb now properly drops the Deck 12 Scene. General Changes: Konzu’s Eidolon Hunt now grants Ostron Standing! 1000 Ostron Standing per Eidolon Hunt: Teralyst 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations. Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped. Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards. Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations. Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them. Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5. Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value. Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it. Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset. Removed the Mesa Immortal Skin accidentally being in the Market. If you bought it you can keep it, otherwise it will remain a Baro exclusive. Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster). Hildryn will now use her Shields when Melee Channel Blocking. Viewing Nightwave Challenges while in Solo will now pause the game. Clan Research items now show if they’ve already been crafted and how many have been crafted. Reduced the radial blur when picking up Convergence Orbs. Removed keybinding to access the Dojo map legend, it is now there by default when you open the map. Dimmed overbright lights in the Grineer Settlement tileset. Changed Grineer Arc-Traps to prevent them from targeting Sentinels. Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe's back. Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins. Optimized the transition from Fullscreen to Windowed for where the game was initially started in Fullscreen. Adjusted holster position of Dual Secondaries on Saryn Prime. Adjusted holster position for Dual Secondaries on Banshee Prime so they sit a little higher. Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating. Updated description of the 'Savior of Eris' Challenge. Tweaked the brightness of Volt Prime’s electricity to fix dimness. Fixes: Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget. Fixed ability to use the Aura Forma on Sentinels and Companions. Fixed Chesa Retrieve double dipping with Nekros’ Desecrate. Fixed Chesa/Desecrate double dipping with Hydroid/Khora. **Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior. Fixed the Deimos Claw Skin's long claw not unfolding upon player switching Melee mode. Fixed ‘Cryogenic Leak’ conditions not applying its respective Status Effect. Fixed doors leading to the Plains of Eidolon from Cetus losing its textures when jumping on it. Fixed Mesa's Shatter Shield not being cancelled by Nullifier bubbles. Fixed Tatsu missing the “Holster Style” option in the Arsenal. Fixed Stalker falling off the edge in the final stage of The Second Dream. Fixed level holes in the Grineer Galleon defense tileset as seen here: https://old.reddit.com/r/Warframe/comments/bar4sx/out_of_bounds_on_helene_saturn/ Fixed Coildrive teleporting inside the building in the “Retrieve Data” phase of the Vox Solaris quest. Fixed Hildryn’s Haven remaining active without consuming shields while riding a Dargyn. Haven will now be disabled once Hildryn boards a Dargyn since it has no Shields to fuel it. Fixed missing alarm sound in Corpus Survival missions when the first console is hacked. Fixed black screen with limited UI for Clients when Host selects repeat mission after returning to the Orbiter from one. Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties. Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass. Fixed several animation and FX issues when Baruuk has Serene Storm active and is dual-wielding a Pistol and throwing Melee. Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus. Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted. Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air. Fixed killing enemies with a stolen Dargyn triggering the “Rank Up!” UI notification. Fixed the Thermia Fracture Nullifier Burp affecting players even if they are outside of the Nullifier volume. Fixed some players having extra “Kitgun” entries in their Profiles that are blank. Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon. Fixed Clients seeing incorrect Corpus Hack panel FX. Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee. Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop. Fixed several clipping and floating issues with the Narvarr Prime Armor on multiple Warframes. Fixed a laser trap in the floor not disarming after pulling out a Coolant Cell in Corpus Sabotage missions and creating an unintended wave point. Fixed black flickering and other VFX issues occuring after a Thermia Fracture burp. Fixed incorrect growth size and duration of Vazarin’s Void Aegis as per: Fixed flashlight remaining on and blaringly bright after destroying reactor Sabotage missions in the Griner Settlement and Shipyard tilesets. Fixed blinded enemies standing still and not doing anything after the animation finishes while still blinded. Fixed Iradite formations and pickups appearing yellow instead of dark red. Fixed Baruuk’s Elude FX appearing opaque and bright green no matter the chosen Energy color. Fixed Corrupted enemies in the Void appearing very yellow. Fixed Odonata's Energy Shell appearing 2x smaller than it should be in the Plains of Eidolon and Orb Vallis. Fixed Maroo standing in a T-pose in her Bazaar. Fixed mesh issues in Grineer Galleon Spy mission tilesets. Fixed zoning issues in the Corpus Ice Planet tileset that was causing meshes to disappear. Fixed the Cestra and Dual Cestra barrel being rotated incorrectly in Fortuna and Cetus. Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it. Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets. Fixed being able to walk on top of water volumes in certain areas in the Grineer Forest tileset. Fixed three entries of each Kuaka variant appearing in the Codex. Fixed certain Quest dioramas showing your equipped and custom Warframe instead of the rewarded Warframe. Fixed Extractor UI disappearing from Star Chart after reclaiming a completed one. Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing as per: Fixed being unable to change Clan size during the following non-Clan related Events: Balor Fomorian Razorback Armada Fixed a script error when trying to buy an item from Nightwave offerings. Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it. Fixed enemies amed with the Tetra having incorrect reload animations. Fixed Mirage’s Hall of Mirror clones not reflecting the default colours of either the Winter Skin or Sigyn Skin. Fixed the Telos Boltace and Kronen Prime not appearing when searching ‘Tonfa’ in the Arsenal. Fixed Baruuk’s Desert Wind fists not properly applying the chosen Energy colour as Client. Fixed a crash that could occur when talking to Maroo about Ayatan missions in Maroo's Bazaar. Fixed wonky water textures when looking through the water with your weapon scope. Fixed the Bloodshed Sigil and Bleeding Body Ephemera still appearing visible when your Warframe is hidden (talking to Bounty givers in Orb Vallis). Fixed enemies affected by Nyx’s Psychic Bolts not applying the chosen Energy colour. Fixed the Vistapa Prime Syandana clipping through numerous Warframes. Fixed the Halikar not actually stealing the Wolfs Sledge Hammer. Fixed cases of the Inventory screen causing overlap at multiple areas on the Orbiter. Fixed getting stuck in the Grineer Forest Defense level ceiling as reported here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/ Fixed light brightness on the Opticor Vandal to match base Opticor. Fixed Valkyr’s Hysteria FX appearing to flicker when ‘Color Correction’ is enabled. Fixed Emblems and Badges not hiding when aiming with the Atlas Karst Skin. Fixed Altas Karst Skin chest cloth clipping through some weapons. Fixed Tonfa weapons (Ohma, Kronen, etc) not having holster positions set up for Equinox Primes Night Form. Fixed Baruuk’s Serene Storm ability interfering with the way your Dual-Wielded Pistol and Glaive is presented. Fixed an issue with getting stuck in the ground when exiting a Grineer Sea Lab vault. Fixed an issue with Nidus' Symbiotic Link FX on Titania. Fixed ceiling issues as seen here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/ - also slightly reduced ceiling damage and prevent them from outright killing player. Fixed an issue with missing reload sounds when using Glaives with Kitguns. Fixed an issue with players going out of bounds on the Ceres Shipyards as seen here: https://old.reddit.com/r/Warframe/comments/bq6dty/since_when_did_de_add_skydiving_into_warframe/ Fixed an issue with Melee Weapon Trails not respecting swing speed Mods which would make them invisible. Fixed old Corpus lockers in Maroo's Bazaar https://old.reddit.com/r/Warframe/comments/bqn930/relics_of_old_found_in_maroos_bazaar/ Fixed an issue where depleting all ammunition for a single gun then picking up more doesn't re-enable use of the weapon. Fixed missing FX for the “music notes” in the final mission of the Octavia’s Anthem quest. Fixed Dropships not actually picking a clear landing zone and flying through trees in the Plains of Eidolon. Fixed Titania able to fly out of the level in the The Second Dream. Fixed an incorrect teleport placement in the Vor’s Prize quest. Fixed Dargyn patrols sometimes picking unreachable destinations underground and getting stuck in the Plains of Eidolon. Fixed some Ephemera’s not appearing in Relays or missions after a cinematic is triggered.
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