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  1. Today
  2. If you think this Summer weather is hot, wait until the next round of Featured Dojos hits the Star Chart! Show us the hard work and creativity that your Clan has dedicated to creating your Dojo. Yours could be the next to receive a place of honor for all Tenno to see! There will be three winners per Clan tier per platform (20 first place winners in total). PC: Ghost, Shadow, Storm, Mountain, Moon PS4: Ghost, Shadow, Storm, Mountain, Moon XB1: Ghost, Shadow, Storm, Mountain, Moon Switch: Ghost, Shadow, Storm, Mountain, Moon How to enter: Decorate your Clan Dojo by yourself or with members of your Clan. Take us on a tour by sharing image(s) and/or a 3 minute video of your Dojo in this thread! Feel free to dive into interior design detail and tell us what went into creating your rooms of art! We recommend submitting images in a spoiler tab to keep everything organized. Click the icon shown below to make a spoiler box appear in your post: You must include the following information with your submission: Clan name Clan tier Clan platform Your Clan role (Must be the Founding Warlord or have Architect permissions) Feature image of a section of your Dojo that you want to highlight (in addition to any other images or video you choose to include) Please keep in mind that the winning Dojos will be accessible from the Star Chart. That means that, if you win, all players will be able to access your Clan Dojo at any time! Prizes: Winning Clans receive the bronze, silver, or gold contest trophy and massive stockpiles of resources! The number of Resources awarded to each 1st, 2nd, and 3rd place winner is determined by Clan size. See the full list of prizes below: Need an Example? Rules for Submissions: One submission per Clan Must list your Clan’s name, tier, and platform with your entry Must be the Founding Warlord or have Architect permissions for the Clan whose Dojo you submit Video tours must not exceed 3 minutes Dojo theme and presentation must be appropriate for the community forums Do not reserve spots in the official contest thread Submissions that do not follow these rules will be disqualified Spring 2020 Featured Dojo contest winners are not eligible for the Summer 2020 Featured Dojo contest. They are welcome to enter again in a future round! Please keep in mind that Clans that have never been Featured are given priority. Rules for Winners: Given the number of players who will visit Featured Dojos, we have a different standard for content in Featured Dojos than we do for Dojos that aren't open to everyone. We may ask winners to make small changes to their Dojos for the time they are featured based on the following: Nothing vulgar or offensive can be included in Dojos while they are featured on the Star Chart You cannot change your Clan tier until after your Clan Dojo has been featured on the Star Chart Winners who disregard these rules while their Dojo is featured will have their Dojos removed from the Star Chart. If deemed necessary, increased disciplinary action will also be taken Featured Spots for winners are reserved for August - October 2020. Each winning Clan will hold a Featured Spot for one month. Selecting Winners: After the contest closes, a group of Warframe Community Team members will take one week to review all submissions. Once the top submissions have been chosen, Community Team members will closely review and compare those submissions a second time to select the winners. We look for creativity and quality. Large structures are impressive, but keep in mind that small details set winning submissions apart from top submissions. Focus on creating an immersive atmosphere with details we can’t ignore. Make your Dojo a testament to your unique Clan! Winners will be announced on September 3 during our community live stream at twitch.tv/warframe This contest starts now until August 27 @ 1:00PM ET! All players from PC, XB1, PS4, and Nintendo Switch can participate!
  3. Thanks for tuning in and apologies for the tech issues! Part 1 (sorry for the quality) Part 2: Platinum Winners: g4ny4 vincent03026 xx_hello_xx Inaros Prime Access Winner: leitch98 Fan Art: See you next week!
  4. Yesterday
  5. Derelict Shift: Hotfix 28.3.3 Changes: Reverted some of the new Parazon Revive animations due to Clients becoming stuck Reviving. Fixes: Fixed a crash that would occur if a Client did not select a Relic in an endless Void Fissure mission before the timer expired. Fixed a crash that could occur when using Archwing while Mirage’s Hall of Mirrors is active. Fixed a UI lockup that could occur when viewing Mod Links from Chat. Fixed the Static Reactor Prime Sigil removing details (including Prime details) when equipped on a Warframe. Fixed a nonfunctional option in the Companion Customization screen. Fixed potentially stale squad messages being sent and accepted (typically JOIN messages) which resulted in a ping of death. Fixed shooting the Akjagara/Akjagara Prime while holding an Excavator Power Cell resulting in swapping the weapon with the Power Cell. Fixed Nora’s transmissions not stopping when skipping the Episode intro cinematic. Fixed more Nightwave Episode 4 text not being localized for some languages. Fixed a script error in Orb Vallis after completing a Heist. Fixed a script error when using ENTER to autocomplete a text suggestion in Settings.
  6. This is a great question! At the moment, we are working on grabbing all of the code specific changes that are necessary to have for our Cert send off. In other words, everything we aren't able to Hotfix we are prioritizing to get into the Cert build. That's not to say that there will not be future code changes/fixes that will need to go thought he cert cycle after the release of Heart of Deimos, but we are doing what we can to get ahead of that now so that if needed, we can Hotfix across platforms.
  7. Hotfix #3 is now live! Fixed Nightwave Episode 4 Weave clues not being localized for certain languages.
  8. Hotfix #3 Fixed Nightwave Episode 4 Weave clues not being localized for certain languages.
  9. Derelict Shift: Hotfix 28.3.2 Nightwave: The Glassmaker: Episode 4 is now live! Enter the Cephalon Weave to investigate the latest crime-simula and put a stop to the Glassmaker. Changes: Removed more unreleased Companions from the Codex. Added music to the End of Mission screen! Optimizations: Made some systemic micro-optimizations to the script runtime. Fixes: Fixed timer/enemies not spawning in The Deadlock Protocol Quest Granum Void. Fixed a script error resulting in a loss of functionality when attempting to rename a Zaw. Fixed a crash when adding a new Camera in Captura. Fixed inability to see other players loadouts when hovering over the players Glyph in the End of Mission/Mission Progress screens. Fixed Nightwave Episode 4 Weave clues not being localized for certain languages. Fixed the Helminth not having any collision (and apparently a poor dental plan). Fixed some invalid characters when renaming the Railjack in different languages. Fixed the Steel Path Booster Inbox message not including the ‘3-Day’ duration indication. Fixed the Tutorial having unnecessary Pause Menu options. Fixed script error that would occur if you hovered over your Heavy Weapon in the Arsenal after entering it as Wukong. Fixed a script error when renaming Loadouts. Fixed a script error when firing the Cestra.
  10. Last week
  11. Hotfix #2 is now live! Nightwave The Glassmaker: Episode 4 Enter the Cephalon Weave to investigate the latest crime-simula and put a stop to the Glassmaker. The Steel Path Changes: Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions. To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case. Saying this doesn’t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster. This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ‘100% Steel Path Resource Drop Chance Booster’ didn’t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters. Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward. General Changes: Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  12. Hotfix #2 is now live! The Steel Path Changes: Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions. To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case. Saying this doesn’t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster. This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ‘100% Steel Path Resource Drop Chance Booster’ didn’t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters. Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward. General Changes: Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  13. Hotfix #2 Nightwave The Glassmaker: Episode 4 Enter the Cephalon Weave to investigate the latest crime-simula and put a stop to the Glassmaker. The Steel Path Changes: Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions. To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case. Saying this doesn’t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster. This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ‘100% Steel Path Resource Drop Chance Booster’ didn’t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters. Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward. General Changes: Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  14. Derelict Shift: Hotfix 28.3.1 Changes: Removed some unreleased Heart of Deimos Companions appearing in the Codex. Some are still present but will be removed in another Hotfix! Disabled some optimizations that may be causing Warframe to crash in some languages. Fixes: Fixed a crash that could occur when repairing your download cache. Fixed UI breaking when attempting to purchase Relics. Fixed a script error that could occur when doing endless Void Fissure missions, which resulted in the game freezing in the Relic reward screen. Fixed script error after Host migration in an Excavation mission that could result in the mission not progressing. Fixed Squad Info HUD script error when it's default to hidden in Settings and is brought up via Hotkey. Fixed Nav Coordinates not being sellable for 25 Credits. Fixed the Extraction countdown timer being 3 seconds instead of the normal 10 seconds. Fixed script error at End of Mission when using Equinox. Fixed rare and harmless script error when loading into the Orb Vallis. Fixed a script error that could occur when playing the Tutorial. Fixed a script error when casting Rhino’s Rhino Stomp Ability. Fixed a script error when casting Nova’s Molecular Prime Ability. Known Issues: Granum Void enemies/timer not appearing. Renaming/Gilding a weapon is broken.
  15. Keep it around the same area, but it doesn't have to match perfectly. Goal is to retain the same type of scissor-like motion.
  16. K-Drive shooting functionality will come with Heart of Deimos - needed some more polish!
  17. Yep, you're correct: articulation (as in: two blades on a pivot point) is not a requirement for blade and whip. Some attack animations make use of the double blades but the animations are still fine without the second moving part. We encourage you to take advantage of it of course, since it's a quality unique to this type of weapon, but it is entirely up to you whether you want to or not.
  18. Also known - will be removed in next Hotfix.
  19. Heart of Deimos is in Development for the Nintendo Switch (but you knew that already 😉)! We’re including everything from Update 28.2.1 to the unreleased Heart of Deimos: Update 29 coming August 25th! This status thread is a bit different from previous as we are aiming for a simultaneous launch of Heart of Deimos on ALL platforms. For that reason, a full detailed breakdown of all things “Heart of Deimos” is not included here as we continue to work towards its launch. Just more things to look forward to on August 25th! This status thread will however cover the contents of Updates 28.2.1 to the recently released PC mainline Derelict Shift: Update 28.3.0. On the note of PC Update 28.3.0! If you read the patch notes, you’ll know that we have released certain Heart of Deimos “sneak peeks” on PC in advance of its official launch date. To name a few, the Helminth Infirmary visual expansion and changes to the Orokin Derelict, etc. This is so that we can shake out any major technical or core game bugs well in advance before we ship the console build to Cert. In a way this is business as usual (PC launches first, we fix issues, and then submit a polished build into Cert) with the exception that consoles will receive the full systems at once at the launch of Heart of Deimos, instead of in parts like in PC Update 28.3.0. Speaking of new systems at the launch of Heart of Deimos! We have also just posted a Dev Workshop covering The Helminth System and what you can expect of this new (hungry) expansion in your Orbiter. With all that said! Once we have sent the build to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. CONSOLE SPECIFIC NOTES Controller Changes & Fixes: Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive. Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller. THE OROKIN DERELICTS ARE MOVING! Orokin Derelict Nodes will be finding a new home orbiting Mars and will no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry will have their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk! This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards? The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape. General Additions: Nav Coordinates will be able to be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits. UI Reskins: Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is coming, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squad’s Warframes! 2020-08-12 10-50-10.mp4 The Inbox UI: Numerous generic UI screen will also be updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc: Zephyr Airburst Changes: Zephyr’s Airburst Ability will have 2 behaviours based on if you’re HOLDING to cast vs TAP to cast: Zephyr’s Airburst original functionality will soon be activated by HOLDING to cast. Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow. By TAPPING Zephyr’s Airburst, it will soon suck in enemies instead of pushing them away. Increased Airburst projectile speed by 50%. Increased Airburst casting animation speed by 20%. Trinity Well of Life Changes: Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack. Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability. General Warframe Ability Changes: Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes): Freeze (Area of Effect) Ice Wave (slow) Avalanche (slow) Ivara’s Artemis Bow will have 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats. Made Loki's decoy more visible with darker Energy colors and will soon use secondary Energy colors. Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0). Wukong’s Iron Staff will have a 100% Damage block. All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks. General Changes: Operator Amps damage conversion Arcanes will convert to 98% max so they can always deal a bit of Void Damage. The Defense alarm will soon sound at the start of every Wave in Orokin Defense missions. Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through. Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect. Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped. Improvements towards AI pathing flow in Corpus Ship tilesets. Removed unintended dirtiness on the Limbo Limina Collection items. Every squadmate will soon get a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments. Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’. Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime. Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons. Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races. Cleaned up the Lenz FX. Railjack Fixes: Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic. Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll. Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter. Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies. Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open. Fixed Avionics not stacking in the end of mission screen rewards. Fixed being able to open the Orbiter Equipment screen when in the Railjack. Nightwave Fixes: Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12. FIXES The full list of fixes will be posted once Heart of Deimos: Update 29 is live but here are some highlights: Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant. Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns. Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race. Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though). Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues. Fixed regular mission objective markers appearing in the Granum Void. Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex: Biogas Barrel Helium Barrel Cable Vector Shield Vapos Detron Ranger Vapos Sniper Ranger Vapos Tech Ranger Vapos Nullfier Ranger Distressed Pipes Etc.
  20. Heart of Deimos is in Development for Xbox One (but you knew that already 😉)! We’re including everything from Update 28.2.1 to the unreleased Heart of Deimos: Update 29 coming August 25th! This status thread is a bit different from previous as we are aiming for a simultaneous launch of Heart of Deimos on ALL platforms. For that reason, a full detailed breakdown of all things “Heart of Deimos” is not included here as we continue to work towards its launch. Just more things to look forward to on August 25th! This status thread will however cover the contents of Updates 28.2.1 to the recently released PC mainline Derelict Shift: Update 28.3.0. On the note of PC Update 28.3.0! If you read the patch notes, you’ll know that we have released certain Heart of Deimos “sneak peeks” on PC in advance of its official launch date. To name a few, the Helminth Infirmary visual expansion and changes to the Orokin Derelict, etc. This is so that we can shake out any major technical or core game bugs well in advance before we ship the console build to Cert. In a way this is business as usual (PC launches first, we fix issues, and then submit a polished build into Cert) with the exception that consoles will receive the full systems at once at the launch of Heart of Deimos, instead of in parts like in PC Update 28.3.0. Speaking of new systems at the launch of Heart of Deimos! We have also just posted a Dev Workshop covering The Helminth System and what you can expect of this new (hungry) expansion in your Orbiter. With all that said! Once we have sent the build to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. CONSOLE SPECIFIC NOTES Controller Changes & Fixes: Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive. Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller. THE OROKIN DERELICTS ARE MOVING! Orokin Derelict Nodes will be finding a new home orbiting Mars and will no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry will have their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk! This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards? The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape. General Additions: Nav Coordinates will be able to be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits. UI Reskins: Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is coming, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squad’s Warframes! 2020-08-12 10-50-10.mp4 The Inbox UI: Numerous generic UI screen will also be updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc: Zephyr Airburst Changes: Zephyr’s Airburst Ability will have 2 behaviours based on if you’re HOLDING to cast vs TAP to cast: Zephyr’s Airburst original functionality will soon be activated by HOLDING to cast. Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow. By TAPPING Zephyr’s Airburst, it will soon suck in enemies instead of pushing them away. Increased Airburst projectile speed by 50%. Increased Airburst casting animation speed by 20%. Trinity Well of Life Changes: Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack. Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability. General Warframe Ability Changes: Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes): Freeze (Area of Effect) Ice Wave (slow) Avalanche (slow) Ivara’s Artemis Bow will have 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats. Made Loki's decoy more visible with darker Energy colors and will soon use secondary Energy colors. Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0). Wukong’s Iron Staff will have a 100% Damage block. All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks. General Changes: Operator Amps damage conversion Arcanes will convert to 98% max so they can always deal a bit of Void Damage. The Defense alarm will soon sound at the start of every Wave in Orokin Defense missions. Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through. Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect. Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped. Improvements towards AI pathing flow in Corpus Ship tilesets. Removed unintended dirtiness on the Limbo Limina Collection items. Every squadmate will soon get a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments. Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’. Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime. Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons. Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races. Cleaned up the Lenz FX. Railjack Fixes: Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic. Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll. Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter. Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies. Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open. Fixed Avionics not stacking in the end of mission screen rewards. Fixed being able to open the Orbiter Equipment screen when in the Railjack. Nightwave Fixes: Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12. FIXES The full list of fixes will be posted once Heart of Deimos: Update 29 is live but here are some highlights: Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant. Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns. Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race. Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though). Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues. Fixed regular mission objective markers appearing in the Granum Void. Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex: Biogas Barrel Helium Barrel Cable Vector Shield Vapos Detron Ranger Vapos Sniper Ranger Vapos Tech Ranger Vapos Nullfier Ranger Distressed Pipes Etc.
  21. Heart of Deimos is in Development for PS4 (but you knew that already 😉)! We’re including everything from Update 28.2.1 to the unreleased Heart of Deimos: Update 29 coming August 25th! This status thread is a bit different from previous as we are aiming for a simultaneous launch of Heart of Deimos on ALL platforms. For that reason, a full detailed breakdown of all things “Heart of Deimos” is not included here as we continue to work towards its launch. Just more things to look forward to on August 25th! This status thread will however cover the contents of Updates 28.2.1 to the recently released PC mainline Derelict Shift: Update 28.3.0. On the note of PC Update 28.3.0! If you read the patch notes, you’ll know that we have released certain Heart of Deimos “sneak peeks” on PC in advance of its official launch date. To name a few, the Helminth Infirmary visual expansion and changes to the Orokin Derelict, etc. This is so that we can shake out any major technical or core game bugs well in advance before we ship the console build to Cert. In a way this is business as usual (PC launches first, we fix issues, and then submit a polished build into Cert) with the exception that consoles will receive the full systems at once at the launch of Heart of Deimos, instead of in parts like in PC Update 28.3.0. Speaking of new systems at the launch of Heart of Deimos! We have also just posted a Dev Workshop covering The Helminth System and what you can expect of this new (hungry) expansion in your Orbiter. With all that said! Once we have sent the build to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. CONSOLE SPECIFIC NOTES Controller Changes & Fixes: Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive. Fixed being unable to go to selected Market items’ details page when the dropdown menu is open with a controller. PS4 Specific Notes: Fixed crash when under poor network conditions. THE OROKIN DERELICTS ARE MOVING! Orokin Derelict Nodes will be finding a new home orbiting Mars and will no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry will have their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk! This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards? The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape. General Additions: Nav Coordinates will be able to be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits. UI Reskins: Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is coming, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squad’s Warframes! 2020-08-12 10-50-10.mp4 The Inbox UI: Numerous generic UI screen will also be updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc: Zephyr Airburst Changes: Zephyr’s Airburst Ability will have 2 behaviours based on if you’re HOLDING to cast vs TAP to cast: Zephyr’s Airburst original functionality will soon be activated by HOLDING to cast. Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow. By TAPPING Zephyr’s Airburst, it will soon suck in enemies instead of pushing them away. Increased Airburst projectile speed by 50%. Increased Airburst casting animation speed by 20%. Trinity Well of Life Changes: Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack. Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability. General Warframe Ability Changes: Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes): Freeze (Area of Effect) Ice Wave (slow) Avalanche (slow) Ivara’s Artemis Bow will have 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats. Made Loki's decoy more visible with darker Energy colors and will soon use secondary Energy colors. Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0). Wukong’s Iron Staff will have a 100% Damage block. All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks. General Changes: Operator Amps damage conversion Arcanes will convert to 98% max so they can always deal a bit of Void Damage. The Defense alarm will soon sound at the start of every Wave in Orokin Defense missions. Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through. Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect. Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped. Improvements towards AI pathing flow in Corpus Ship tilesets. Removed unintended dirtiness on the Limbo Limina Collection items. Every squadmate will soon get a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments. Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’. Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime. Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons. Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races. Cleaned up the Lenz FX. Railjack Fixes: Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic. Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll. Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter. Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies. Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open. Fixed Avionics not stacking in the end of mission screen rewards. Fixed being able to open the Orbiter Equipment screen when in the Railjack. Nightwave Fixes: Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12. FIXES The full list of fixes will be posted once Heart of Deimos: Update 29 is live but here are some highlights: Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant. Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns. Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race. Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though). Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues. Fixed regular mission objective markers appearing in the Granum Void. Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex: Biogas Barrel Helium Barrel Cable Vector Shield Vapos Detron Ranger Vapos Sniper Ranger Vapos Tech Ranger Vapos Nullfier Ranger Distressed Pipes Etc.
  22. Derelict Shift: Update 28.3.0 Tenno! We bring you a Mainline Update in advance of our Heart of Deimos launch. This means everything here is being released with the intention of shaking out any major technical or core game bugs well in advance of Heart of Deimos. We do have some preview content in this mainline (Derelict Key System retirement, End-of-mission UI changes, etc), but our goal is to ensure we get most of the Mainline complications fixed in advance of Heart of Deimos! We appreciate your patience as we work through any issues in this build. OROKIN DERELICTS HAVE MOVED! In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk! This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards? The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape. General Additions: The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now you’ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust). Nav Coordinates can now be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits. Next Hotfix will make Nav Coordinates sellable for 25 Credits. As for the Lephantis Nav Coordinates, they were automatically melted for 500 Credits each when you logged in - no need to manually Sell! UI Reskins: Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes! In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come! The End of Mission / Mission Progress screen have also received some functionality changes: Added Collapse/Expand buttons (arrow with a +/× inside). Rewards can be sorted by IMPORTANCE, NAME, or TYPE. The Rewards section now has a Search bar. STATS and PROGRESSION can be selected via the bottom right of the screen. End of Mission screen now includes “Medals”! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more! More Medals to come as we continue working on these UI screens! 2020-08-12 10-50-10.mp4 The Inbox UI: Numerous generic UI screens have also been updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc: The Steel Path Changes: Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions. To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case. Saying this doesn’t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster. This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ‘100% Steel Path Resource Drop Chance Booster’ didn’t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters. Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward. Zephyr Airburst Changes: Zephyr’s Airburst Ability now has 2 behaviours based on if you’re HOLDING to cast vs TAP to cast: Zephyr’s Airburst original functionality is now activated by HOLDING to cast. Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow. By TAPPING Zephyr’s Airburst, it now sucks in enemies instead of pushing them away. Increased Airburst projectile speed by 50%. Increased Airburst casting animation speed by 20%. Trinity Well of Life Changes: Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack. Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability. General Warframe Ability Changes: Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes): Freeze (Area of Effect) Ice Wave (slow) Avalanche (slow) Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats. Made Loki's decoy more visible with darker Energy colors and will now use secondary Energy colors. Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0). Wukong’s Iron Staff now has a 100% Damage block. All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks. General Changes: Warframe Blueprint and Component costs from Simaris have been reduced by 50%! Operator Amps damage conversion Arcanes now convert to 98% max so they can always deal a bit of Void Damage. The Defense alarm will now sound at the start of every Wave in Orokin Defense missions. Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through. Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect. Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped. Improvements towards AI pathing flow in Corpus Ship tilesets. Removed unintended dirtiness on the Limbo Limina Collection items. Every squadmate now gets a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments. Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’. Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime. Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons. Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races. Cleaned up the Lenz FX. Optimizations: Made micro-optimizations to some UI screens/systems. Optimized UI text rendering. Made a number of micro-optimizations to UI and FX rendering. Made some micro-optimizations for dual-core systems with simultaneous multi-threading. Made several micro-optimizations to flash rendering. Made some micro-optimizations to rope physics. Made systemic micro-optimizations to the script runtime. Optimized level load-times. Railjack Fixes: Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic. Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll. Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter. Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies. Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open. Fixed Avionics not stacking in the end of mission screen rewards. Fixed being able to open the Orbiter Equipment screen when in the Railjack. Nightwave Fixes: Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12. Controller Fixes: Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive, particularly at higher framerates. Fixed being unable to go to selected Market items’ details page when the dropdown menu is open while using a controller. Fixes: Fixed crashing when attempting to spam Specter spawns when in Titania’s Razorwing. Fixed a crash that could occur if you shut the game down while customizing your Liset. Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred. Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile. Fixed pause menu getting stuck in a disabled state when going to the Upgrade screen and Mod screen multiple times via the Upgrade screen's ‘Mods’ button. Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. Fixed getting stuck in a falling loop if you fall off of the retractable bridge in the Gas City tileset. Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race. Fixed water levels in Cambria, Earth Spy Vault not dropping all the way down below the door if both players hack panels at the same time. Fixed inability to reload your Primary/Secondary after performing a stealth Melee takedown on a Moa (any variant) while a Primary or Secondary weapon is equipped in hand, due to the Melee weapon attaching to the hand of the Warframe instead of returning to the holster position. Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. Fixed ability to teleport Excavators with Nova’s Wormhole. Fixed the Stug’s alt-fire doing self-damage. Fixed Defense mover objectives (Gulliver on Phobos & Hydron on Sedna) affected by Limbo’s Rift continue to take damage regardless of Rift status. Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though). Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. Fixed some Disruption Conduit effects not triggering in Corpus Ship Disruption missions. Fixed standing dead-center underneath Jackal's Grid Wall resulting in only dealing initial damage and never ticking again. As reported here. Fixed Scanner becoming unequipped when Transferring in/out of the Operator. Fixed Treasurers teleporting out of the Simulacrum when spawned as ‘Unpaused’. Fixed inability to use your Secondary after aiming down sights of the Kuva Quartakk and swapping to their Secondary. Fixed Slide Kicking/Bullet Jumping a knocked down enemy resulting in multiple hits. Fixed a small time window after Protea’s dodge where you were unable to cast Abilities. Fixed Protea not using her special dodge forward/left anims when using a Whip. Fixed Protea's Shield Satellites orbiting at the feet of AI. Fixed other players being able to see Protea’s Blaze Artillery hit counter. Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc). Fixed Trinity’s Well of Life and Energy Vampire ignoring chosen Energy color. Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform. Fixed missing FXs in the Sacrifice Vitruvian screens. Fixed ability to escape the Corpus Ship Bridge Captura Scene by using Titania’s Razorwing. Fixed the Akjagara having both the right-handed version of the Pistol, instead of the intended left & right handed versions that play into the custom reload animation. Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma. Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm), Kuva Shildeg) sticking to your hand no matter what you’re doing. Fixed random bits of metal appearing when Khora Urushu’s custom Whip animation plays, as well as the Whip appearing bigger than intended. Fixed parts of the Khora Urushu Skin disappearing if Venari is missing (Dead, in a Relay, etc). Fixed the Nunchaku idle animation not canceling when interrupting it by moving. Fixed Reload animations that were started during jump animations and ending in a ground animation (e.g. idle) results in the hand being in the incorrect spot for the remainder of the animation (most apparent with weapons with big, removable cartridges like the Attica). Fixed Specific Weapons (E.g. Any variant of Braton or Viper) not playing their Reload animation during any Jump state (E.g. Double/Bullet Jump, Wall Run/Jump). Fixed the Gunsen not holstering properly. Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod. Fixed Jackal assassinations not counting in the ‘Corpus Boss Kill’ profile stat. Fixed the Titania Mab Helmet (+ Blueprint) using the Titania Aurai Helmet icon in the Inventory or Market. Fixed switching back and forth between Melee weapon and Exalted Melee weapon causing the Arsenal stats to stack indefinitely. Fixed kills with the Battacor's Alt Fire contributing towards its charges. Fixed some Ephemera FX lingering when viewing Market screens. Fixed the ‘DEFAULT COLORS’ Appearance option becoming hidden by the Chat window due to the ‘TOGGLE PRIME DETAILS’ option. Fixed Consumables without a description showing the description of the previous item in the Gear Wheel. Fixed single-handed Secondaries appearing to be dual-wielding while in Archwing after using Archwing Launcher. Fixed an issue where sprinting with an Arch Gun after firing could have the player sprinting sideways or backwards. Fixed visual pop when transitioning from a non-free-cam cinematic to a free-cam cinematic. Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues. Fixed audio desyncs when pausing during a Transmission when set to Solo Matchmaking. Fixed unnecessary death sound on Tusk Eximus units. Fixed overlapping UI in the Star Chart when hovering over nodes. Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex: Biogas Barrel Helium Barrel Cable Vector Shield Vapos Detron Ranger Vapos Sniper Ranger Vapos Tech Ranger Vapos Nullfier Ranger Distressed Pipes Fixed a script error that could occur when starting a mission from the Star Chart. Fixed script error you could encounter when returning to Dry Dock from Railjack mission. Potential fix for ultra-rare script error that could occur when losing your K-Drive above a teleport volume with perfect timing. Fixed regular mission objective markers appearing in the Granum Void. Fixed some script errors related to The Steel Path.
  23. This was a pre-release screenshot and was not indicative of the final decisions.
  24. What about Damage buffing Abilities?As you can see, we have two Abilities that increase damage: Mirage’s Eclipse, and Rhino’s Roar. We are creating a special case for these Abilities when infused on Warframes with similar Abilities (i.e Chroma, Mirage, Rhino, Octavia). When you infuse these, you will receive a prompt that you can only have 1 Damage Buffing ability at a time, and thus you are limited to replacing said ability type. Which is to say - Damage Buffing abilities can only be swapped with Damage Buffing Abilities on Warframes that already have them. However, that limitation does not apply to the other 30+ Warframes.
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