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  1. Yesterday
  2. Thanks for tuning in! Platinum Winners Fan Art Recap Rebecca and Megan's Fan Art Favourites Fan Concept of the Week (PS4)BalancedEdge7: Tomoe Warframe Concept See you tomorrow for Devstream #86!
  3. 昨日ニタンアラートが発生し、ニタンが報酬として配布されなかったため、3時間のニタンアラートをホットフィックス後に開始します。ご迷惑をおかけし申し訳ございませんでした。 変更全般 混雑したリレーでのMarooとBaroの通信のロード時間を向上。 コーデックスでログイン報酬が表示されるように。 修正全般 「氷河マップでの特定の行き止まりを削除し、塔への敵のスポーンを調整。」の変更を巻き戻し、採掘ミッションで敵が出現しない問題を修正。 新たな新規クエストで「Railの亡霊」アップデート前にクエストを進行していた場合クエストをクリアできない問題を修正。 敵が見えない死体に反応し警戒する問題を修正。 Vor戦で敵が警戒状態で出現しない問題を修正。 Frost HarkaスキンにQuaroレッグプレートが正しく装着されない問題を修正。 Vorの秘宝クエストで敵が微動だにしない問題を修正。 Vorの秘宝クエストの物理ベースレンダリングを複数修正。
  4. If you haven't already, can you please hard restart (hold down the power button) your console and launch Warframe from your 'My games and apps' App.
  5. The Glast Gambit: Hotfix 19.7.1 Last night a Nitain Extract Alert went up on PC that awarded no Nitain (how rude!). A 3 hour Nitain Extract Alert was run shortly after and this Hotfix has fixed the internal issue. We apologize for the confusion! Changes Improved load-times for Maroo, Baro and other transmissions that can get delayed in busy Relays. The Codex now shows if an item is included in the Daily Tribute offerings. Fixes Reverted “Removed a dead end from the Corpus Ice Planet Interception tileset to improve enemy spawn flow to the towers” as it resulted in unintentionally breaking Europa Excavation. We will revisit this to ensure the next fix doesn’t have the same outcome as it stopped people from progressing in quests! Fixed a progression stopping bug in The New Strange quest if the Chroma Chassis was received but never built before Specters of The Rail released. Fixed enemies seeing and reacting to invisible corpses. This issue was most noticeable in stealth challenges which caused them to auto fail on occasion. Fixed Vor’s enemy spawns during his boss fight not spawning in as ‘alert’. Previously they were spawning idle and had to see / hear / investigate the player in the middle of the boss fight. Fixed the Quaro Leg Armor not equipping properly on the Frost Harka skin. Fixed enemies in Vor’s Prize remaining stationary at their spawn point indefinitely until they became alert. Fixed some broken PBR textures in Vor’s Prize.
  6. If you haven't already, can you please hard restart (hold down the power button) your console and launch Warframe from your 'My games and apps' App.
  7. Your Prime Time hosts, Rebecca and Megan, are back at it again tonight! Bringing the new electrifying Tonfas to the PC playing field, it’s time to tackle the looming Kuva Siphons! Join your usual crew and revel in your well earned harvest! PLUS, see some incredible new community Fan Art, discuss the Fan Concept of the week, and win Platinum prizes!! See you here tonight, January 19th at 7 p.m. ET. Check your time zones here.
  8. New Quest - The Glast Gambit: Summoned by Ergo Glast of the Perrin Sequence to the outpost known as the Mycona, you have discovered that Nef Anyo has stolen the children of the Mycona Colony, and it is up to you to get them back. You must challenge Nef in The Index and beat him at his own game. But Tenno, beware, not all is as it seems. New Index Enemies & Mods: The index is back with new Corpus champions! You can also find two new weapon mods: Tether Grenades & Flux Overdrive New Riven Mods: You can now acquire Riven Mods for Shotguns and Secondary weapons as Sortie rewards, as per our Dev Workshop here: New Game Mode - Infested Salvage: A ship and its crew have fallen victim to the Infestation they were researching. Locate the ship’s manifest to recover their extensive research, but be fast as a corrosive gas fills the ship degrading your armor integrity. You can find this new mission type on Oestrus, Eris! New Warframe - Nidus: Command the Infestation to mutate and grow ever more destructive. • Virulence o Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force. • Larva o Spawn an infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in. • Parasitic Link o Bind to a target with a parasitic link. For allies, both the host and Nidus deal increased damage. Linked enemies take the damage inflicted on Nidus. • Ravenous o Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack. New Infested Weapons: HEMA • A bloodsucker. This symbiotic burst-rifle leeches health to forge its ammo and then restores health with each headshot HIRUDO • Rip into the enemy with fists of razor sharp cartilage. Steals health with each critical hit. New Cosmetics: Thorac Syandana • A sinuous spine of Infested anatomy. Winter Glyph Bundle Available for a limited time! TENNOGEN! New Community Made Skins for the following Items have been added to the Market! Check them out and support your fellow Tenno! Volt Arrester Helmet by Rekkou_109 Volt Amp Skin and Volt Amp Helmet by Faven_PS - Mag Orbit Helmet and Mag Orbit Skin by drawingyourdreams Chroma Tarrasque Helmet by artarrwen Excalibur Sentient Slayer Helmet and Excalibur Sentient Slayer Skin by CommanderApocalypse TENNO REINFORCEMENTS: Stand out with these new items! Set your enemies in flames with the Javlok. Complete this loadout by adding the Laddak Cloak and Boloket Sugatra. Customize your Warframe with a new round of community-created TennoGen items on the Steam Workshop! JAVLOK Launch super-heated slugs at individual foes, or hurl the entire weapon and ignite groups of enemies in a flash inferno. LADDAK CLOAK Fashioned with spare field components, this Cloak is an example of rarely seen creativity within the Grineer ranks. BOLOKET SUGATRA Fashioned by frontline grunts, this military-grade weapon embellishment was built to withstand the stresses of combat. Add these new additions to your Arsenal by visiting the in-game Market today! GRINEER SHIPYARDS REMASTERED: The Grineer Shipyards are getting a facelift. This reworked Tileset introduces updated rain and lighting effects and a sound remaster. New Mods: 6 New Melee Mods have been added! Discover them from the bodies of your enemies or in Mod Packs: • Dispatch Overdrive - On Melee Channel Kill: +60% Movement speed for 15 seconds. • Healing Return - +11 Healed when hitting a target affected by status. • Condition Overload - +60% Melee Damage for each status type affecting the target. • Relentless Combination - +100% combo chance when Slash Status deals damage. • Guardian Derision - Blocking taunts enemies within 15 meters to target you instead of allies. • Enduring Affliction - +150% Status duration on hit. 4 New Warframe Augment Mods have been added to their respective Syndicate offerings: • Frost: Icy Avalanche (Avalanche) - Grants allies within the radius a coat of ice that absorbs 60 damage per enemy hit. • Hydroid: Corroding Barrage (Tempest Barrage) - Each projectile has a 100% chance of inflicting a Corrosive status effect. • Loki: Savior Decoy (Decoy) - If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increased casting speed of Decoy by 50%. • Rhino: Reinforcing Stomp (Rhino Stomp) - Iron Skin is replenished by 80 for each enemy affected. Additions: • Lua is now an available location for Sortie missions! • Added Lotus tutorial transmissions to Spy missions, Survival missions, and Void Fissure missions. Fun fact: there is an option in your in-game Audio settings titled ‘Enable Hint Transmissions’ (previously was ‘Enable Tutorial Transmission’). Enabling this will give you those Lotus ‘help’ transmissions that play throughout the mission, and disabling it prevents them from playing. • Added proper localization to Stand United, Precision Munition, Thundermiter, Draining Gloom and Heartseeker Mods. • Added some helpful text to unacquired Quests in the Codex! • Added Transference Suit Energy Color for your Operator’s Abilities! • You can now acquire a Hyekka Gene-Masking Kit! (Kavat armor unavailable for the Hyekka for now while we work on setting it up) • Look for the new Grineer Workers in the remastered Shipyard! • Orokin Derelict Node completion will now track properly on the Solar Map with a blue flashing indicator for those you have not completed! However, nodes will not be retroactively shown as ‘complete’, so they’ll all show blue until completed again. • Added translated subtitles on The War Within Quest ending screen. • Added ability to purchase Decorations from the placement selection screen in Decorator Mode. • Added a new UI animation on abilities icons that are currently active Changes: • The Saita Prime Operator Suit has been visually changed due to concerning feedback on the original design. Please see our Saita Prime Operator Suit. • Casting speed Mods (Natural Talent) now affect: o Loki’s Decoy o Chroma’s Vex Armor o Saryn’s Spores and Toxic Lash o Excalibur’s Radial Blind o Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl o Inaros’ Scarab Swarm o Oberon’s Smite o Ash’s Smoke Screen o Equinox’s Metamorphosis • You can now skip both mission fly-in cinematics by skipping the first one. Previously this went live and resulted in loading into an Archwing mission with no Archwing. • Made numerous performance improvements in the Kuva Fortress tileset. • The Halls of Ascension ‘Speed Test’ on Lua is now repeatable in the same mission. This also fixes Puncture/AOE weapons from breaking the challenge by destroying switches. • Tweaked the sound of all Limbo’s abilities. • Adjusted the positioning for the Daedalus Spurs to prevent clipping on Mesa. • Adjusted Sugatra positioning to try and prevent the Kazeru Prime Sugatra from freaking out when equipped on Claw weapons. • Adjusted the Vala Sugatra Prime to fix floating off Claw weapons. • Kuva Siphon missions will no longer be joinable from other players once the Siphon has been completed. This change helps alleviate player’s missing out on the Kuva rewards by joining in after objective completion. • Operators will no longer be affected by Energy Reduction Modifier in Sorties. • Removed secondary flashlight from the Twin Rogga. • Disabled the End of Mission screen after completing The War Within quest as it’s not necessary. • The Queen will now continually attempt to blast player’s away if they are able to get inside her shield area in The War Within quest. • Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle) • Adjusted the Kuva Tower location within the Corpus Ship tileset. • Changed the ‘Enable Tutorial Transmission’ Audio option to ‘Enable Hint Transmissions’. • Removed the Warframe Energy penalty when dying as Operator while in Transference. • The Quest section of the Codex now displays prerequisites respective to each Quest, and uncompleted Quests appear blurred out! • The number of items received from purchasing or crafting items that give more than one of it is now indicated in the UI (i.e Specter Blueprints from Syndicates, Synthesis Scanners from Simaris, etc). • Market items that contain more than 1 copy of the item have been updated so that buying 1 will not break up the unit prices but will display total amount you will receive. Buying more than 1 will show the unit price, total price, and total amount received. • Quests will now be sorted in the Codex by recommended order of completion. • Removed the “flashlight” from Akstiletto & Akstiletto Prime for performance reasons • Removed The New Strange as a requirement for starting Simaris dailies. • Explosions on enemy death caused by Vulcan Blitz and Acid Shells mods will now properly alert enemies. • Hid Rathuum Broadcasters from Enemy Radar to avoid confusion. • Weapons with infinite clip will now show infinite icon instead of 0 • The hud will no longer show level or affinity bar when the weapon has support xp off • Tweaked the gain on various loud weapons • Buffed Prosecutor health • Added wrinkle maps to various NPCs. • Added various PBR updates. • Added various QoL tweaks to Holster Customization, including ones allowing players to see results better in real time. • Changed the message displayed in-mission when ranking up an item from "Level Up" to "Rank Up" for consistency. • Removed "View start cinematic" button when viewing a Quest in the Codex that hasn't been set to active. • Moved the “Player Ready” icon to appear above the Player’s username in the Trial Squad screen to prevent Muted UI from blocking it as per this thread: • Optimized various Trinity Prime textures. • Improved overall Arsenal display alignment with the search bar, item grid, and selected Loadout item. • Changed enemy spawns for Alator Node on Mars to have a mix of enemies more suited to Interception. • Removed Gas Damage as a trigger for Grineer Shrapnel Mines. • Added a short cooldown between Void Mode activations to prevent spam. • Improved the ability for Hosts using the Broken Scepter to find and drain enemies killed and ragdolled by Clients. The nearest ragdolled and killed enemy will be flagged. • Changed the default Solar Chart region zoom to Earth instead of Mercury. • Codex scanner sounds can now be heard while using Loki’s Invisibility. • Loki’s Invisibility will now properly reduce the volume of some background sounds. • Improved cloth physics of both the Salix and Winter Solstice Salix Syandana. • Reduced volume and cleaned up audio of Synoid Simulor when being used by other players. • Removed 'Hasten Coil' from Volt’s Speed ability description as the Hasten Coil was removed awhile back. • Generic Ordis transmissions in the Landing Craft and Void Fissure tutorial transmissions can now be disabled by turning off 'Enable Hint Transmissions' in the Audio Menu. • The Index missions are no longer required as part of Neptune's completion. • Infested Melee enemies should now do a better job of attacking Defense Targets on Uranus - Ur. • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark). Sortie Changes: • Removed Nitain from Sortie Reward table and added 3-day Boosters in its place. • Changed Exilus Adapter BP reward to a fully-crafted Exilus Adapter • Reduced length of "endless" mission variants as follows: • Survival - was 15 minutes, now 10 minutes • Excavation - was 1000 cryotic, now 500 cryotic. Riven Mod Additions & Changes: • Changed Riven Mod capacity warnings and action steps to be more friendly by adding an ‘Ask me Later’ button that allows you to delay your decision on which Riven Mod to get rid of once you are past the cap (16/15). Previously if you were in the scenario of receiving a 16th Veiled Riven Mod via Sortie, you were sent back to your Landing Craft and locked into making a choice of which Riven to Dissolve. It can be any Riven, even the Veiled one you just received. However, while you're above the Riven cap you will be ineligible for Sorties until you manage your inventory (16/15 must become 15/15 or less). • For those of you who have reached the max Riven Capacity, you can now increase your Riven Capacity by purchasing additional Slots. Visit the market to get a bundle of three slots for 60 Platinum. The maximum capacity is still capped at 60 Riven Slots total for technical reasons. • Cycle will now prompt you to choose on next login if you crash while choosing. • A player cannot be traded a Riven if they are already at max capacity. • Cycling can now be done repeatedly without the need to close & open again. • Fixed bug when trying to dissolve a Veiled Riven Mod • Fixed getting locked in Riven reveal screen when pressing esc/back too early • Fixed an issue that could cause an auto-ban for selling a Riven • Rivens will now show the reveal screen on next login if you crash before returning to your Landing Craft • Removed possible Riven Mod Challenge that requires players to kill Sentients while aim-gliding. • Disposition has been reduced for the following weapons: o Soma o Simulor o Tonkor • Disposition has been increased for the following weapons: o Flux Rifle o Tetra o Panthera o Mitter o Buzlok o Harpak o Mutalist Quanta o Tiberon o Attica Conclave Changes & Fixes: • Removed Mesa's no Melee Health buff Passive from Conclave. • Increased Secondary weapon reload speed of Mesa’s Passive in Conclave. • Mirage’s Sleight of Hand traps now last indefinitely in Conclave. • Changed the Martial Fury Conclave Mod from 0.5 Power Rate to -50% Power Rate. • Changed ‘Low Current Leap’ Conclave Mod name to ‘No Current Leap’ and +5 second Shield regeneration delay changed to 0 Power Rate. • ‘Armored Evade’ Conclave Mod damage resistance increased to 40% while dodging. -20% Slide changed to -10% Mobility. • ‘Final Act’ Conclave Mod Ability Efficiency increased to 40%. • Reduced the duration of Ash's Smoke Screen in Conclave. • Reduced the damage of Saryn's Spores in Conclave. • Reduced Volt's Shock damage in Conclave. • Increased Volt's Shock radius from 8 to 10m in Conclave. • Fixed a localization tag showing when Loki’s Deceptive Bond Decoy Augment activates. • Fixed an edge case scenario that could result in unbalanced teams in Conclave. • Fixed Clients not seeing Mirage’s Sleight of Hand trap FX. • Removed headshot multiplier and reduced the damage of the Seer in Conclave. • Fixed Health Orbs and Ammo not respawning for the entire game after falling victim to Mirage’s Sleight of Hand. • You can now choose to play with just your Clan by selecting the new "Clan Only" button! • Removed the health boost from Mesa's Passive in Conclave • Armored Evade Conclave Mod damage resistance increased to 40% while dodging (-20% Slide changed to -10% Mobility) • Bladestorm Conclave cost s 100 Energy for the first Mark only. • Changed the name of the "Staggered" Conclave Status to "Impaired" Conclave Magazine Size Changes: Primaries: Secondaries: Arcane Changes: • Distilling Arcanes no longer consumes a distiller Sicarus Prime Changes: • Buffed base damage from 30 to 40 • Increased Crit chance from 10% to 20% and Crit multiplier 1.5 to 2 • Increased Clip Size from 21 to 24. Nullifier Changes: • Changed Nullifier Bubbles to be deactivated when they aren’t alert. Hurray stealth! • Improved the ability for arrows from Bow weapons to hit and deal damage to Nullifier Bubbles. • Removed the ability for Nullifier Bubbles to be dispelled by Radial Damage. The New Strange Fixes: • Fixed crucial progression required mission rewards not being given to players, therefore stopping progression through the quest. • Fixed auto progressing through the New Strange quest. Fixes:
  9. The Glast Gambit is now live on PS4! You can find all the details here:
  10. New Quest - The Glast Gambit: Summoned by Ergo Glast of the Perrin Sequence to the outpost known as the Mycona, you have discovered that Nef Anyo has stolen the children of the Mycona Colony, and it is up to you to get them back. You must challenge Nef in The Index and beat him at his own game. But Tenno, beware, not all is as it seems. New Index Enemies & Mods: The index is back with new Corpus champions! You can also find two new weapon mods: Tether Grenades & Flux Overdrive New Riven Mods: You can now acquire Riven Mods for Shotguns and Secondary weapons as Sortie rewards, as per our Dev Workshop here: New Game Mode - Infested Salvage: A ship and its crew have fallen victim to the Infestation they were researching. Locate the ship’s manifest to recover their extensive research, but be fast as a corrosive gas fills the ship degrading your armor integrity. You can find this new mission type on Oestrus, Eris! New Warframe - Nidus: Command the Infestation to mutate and grow ever more destructive. • Virulence o Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force. • Larva o Spawn an infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in. • Parasitic Link o Bind to a target with a parasitic link. For allies, both the host and Nidus deal increased damage. Linked enemies take the damage inflicted on Nidus. • Ravenous o Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack. New Infested Weapons: HEMA • A bloodsucker. This symbiotic burst-rifle leeches health to forge its ammo and then restores health with each headshot HIRUDO • Rip into the enemy with fists of razor sharp cartilage. Steals health with each critical hit. New Cosmetics: Thorac Syandana • A sinuous spine of Infested anatomy. Winter Glyph Bundle Available for a limited time! TENNOGEN! New Community Made Skins for the following Items have been added to the Market! Check them out and support your fellow Tenno! Volt Arrester Helmet by Rekkou_109 Volt Amp Skin and Volt Amp Helmet by Faven_PS - Mag Orbit Helmet and Mag Orbit Skin by drawingyourdreams Chroma Tarrasque Helmet by artarrwen Excalibur Sentient Slayer Helmet and Excalibur Sentient Slayer Skin by CommanderApocalypse TENNO REINFORCEMENTS: Stand out with these new items! Set your enemies in flames with the Javlok. Complete this loadout by adding the Laddak Cloak and Boloket Sugatra. Customize your Warframe with a new round of community-created TennoGen items on the Steam Workshop! JAVLOK Launch super-heated slugs at individual foes, or hurl the entire weapon and ignite groups of enemies in a flash inferno. LADDAK CLOAK Fashioned with spare field components, this Cloak is an example of rarely seen creativity within the Grineer ranks. BOLOKET SUGATRA Fashioned by frontline grunts, this military-grade weapon embellishment was built to withstand the stresses of combat. Add these new additions to your Arsenal by visiting the in-game Market today! GRINEER SHIPYARDS REMASTERED: The Grineer Shipyards are getting a facelift. This reworked Tileset introduces updated rain and lighting effects and a sound remaster. New Mods: 6 New Melee Mods have been added! Discover them from the bodies of your enemies or in Mod Packs: • Dispatch Overdrive - On Melee Channel Kill: +60% Movement speed for 15 seconds. • Healing Return - +11 Healed when hitting a target affected by status. • Condition Overload - +60% Melee Damage for each status type affecting the target. • Relentless Combination - +100% combo chance when Slash Status deals damage. • Guardian Derision - Blocking taunts enemies within 15 meters to target you instead of allies. • Enduring Affliction - +150% Status duration on hit. 4 New Warframe Augment Mods have been added to their respective Syndicate offerings: • Frost: Icy Avalanche (Avalanche) - Grants allies within the radius a coat of ice that absorbs 60 damage per enemy hit. • Hydroid: Corroding Barrage (Tempest Barrage) - Each projectile has a 100% chance of inflicting a Corrosive status effect. • Loki: Savior Decoy (Decoy) - If Loki takes fatal damage, Decoy absorbs the damage and swaps locations. Also increased casting speed of Decoy by 50%. • Rhino: Reinforcing Stomp (Rhino Stomp) - Iron Skin is replenished by 80 for each enemy affected. Additions: • Lua is now an available location for Sortie missions! • Added Lotus tutorial transmissions to Spy missions, Survival missions, and Void Fissure missions. Fun fact: there is an option in your in-game Audio settings titled ‘Enable Hint Transmissions’ (previously was ‘Enable Tutorial Transmission’). Enabling this will give you those Lotus ‘help’ transmissions that play throughout the mission, and disabling it prevents them from playing. • Added proper localization to Stand United, Precision Munition, Thundermiter, Draining Gloom and Heartseeker Mods. • Added some helpful text to unacquired Quests in the Codex! • Added Transference Suit Energy Color for your Operator’s Abilities! • You can now acquire a Hyekka Gene-Masking Kit! (Kavat armor unavailable for the Hyekka for now while we work on setting it up) • Look for the new Grineer Workers in the remastered Shipyard! • Orokin Derelict Node completion will now track properly on the Solar Map with a blue flashing indicator for those you have not completed! However, nodes will not be retroactively shown as ‘complete’, so they’ll all show blue until completed again. • Added translated subtitles on The War Within Quest ending screen. • Added ability to purchase Decorations from the placement selection screen in Decorator Mode. • Added a new UI animation on abilities icons that are currently active Changes: • The Saita Prime Operator Suit has been visually changed due to concerning feedback on the original design. Please see our Saita Prime Operator Suit. • Casting speed Mods (Natural Talent) now affect: o Loki’s Decoy o Chroma’s Vex Armor o Saryn’s Spores and Toxic Lash o Excalibur’s Radial Blind o Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl o Inaros’ Scarab Swarm o Oberon’s Smite o Ash’s Smoke Screen o Equinox’s Metamorphosis • You can now skip both mission fly-in cinematics by skipping the first one. Previously this went live and resulted in loading into an Archwing mission with no Archwing. • Made numerous performance improvements in the Kuva Fortress tileset. • The Halls of Ascension ‘Speed Test’ on Lua is now repeatable in the same mission. This also fixes Puncture/AOE weapons from breaking the challenge by destroying switches. • Tweaked the sound of all Limbo’s abilities. • Adjusted the positioning for the Daedalus Spurs to prevent clipping on Mesa. • Adjusted Sugatra positioning to try and prevent the Kazeru Prime Sugatra from freaking out when equipped on Claw weapons. • Adjusted the Vala Sugatra Prime to fix floating off Claw weapons. • Kuva Siphon missions will no longer be joinable from other players once the Siphon has been completed. This change helps alleviate player’s missing out on the Kuva rewards by joining in after objective completion. • Operators will no longer be affected by Energy Reduction Modifier in Sorties. • Removed secondary flashlight from the Twin Rogga. • Disabled the End of Mission screen after completing The War Within quest as it’s not necessary. • The Queen will now continually attempt to blast player’s away if they are able to get inside her shield area in The War Within quest. • Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle) • Adjusted the Kuva Tower location within the Corpus Ship tileset. • Changed the ‘Enable Tutorial Transmission’ Audio option to ‘Enable Hint Transmissions’. • Removed the Warframe Energy penalty when dying as Operator while in Transference. • The Quest section of the Codex now displays prerequisites respective to each Quest, and uncompleted Quests appear blurred out! • The number of items received from purchasing or crafting items that give more than one of it is now indicated in the UI (i.e Specter Blueprints from Syndicates, Synthesis Scanners from Simaris, etc). • Market items that contain more than 1 copy of the item have been updated so that buying 1 will not break up the unit prices but will display total amount you will receive. Buying more than 1 will show the unit price, total price, and total amount received. • Quests will now be sorted in the Codex by recommended order of completion. • Removed the “flashlight” from Akstiletto & Akstiletto Prime for performance reasons • Removed The New Strange as a requirement for starting Simaris dailies. • Explosions on enemy death caused by Vulcan Blitz and Acid Shells mods will now properly alert enemies. • Hid Rathuum Broadcasters from Enemy Radar to avoid confusion. • Weapons with infinite clip will now show infinite icon instead of 0 • The hud will no longer show level or affinity bar when the weapon has support xp off • Tweaked the gain on various loud weapons • Buffed Prosecutor health • Added wrinkle maps to various NPCs. • Added various PBR updates. • Added various QoL tweaks to Holster Customization, including ones allowing players to see results better in real time. • Changed the message displayed in-mission when ranking up an item from "Level Up" to "Rank Up" for consistency. • Removed "View start cinematic" button when viewing a Quest in the Codex that hasn't been set to active. • Moved the “Player Ready” icon to appear above the Player’s username in the Trial Squad screen to prevent Muted UI from blocking it as per this thread: • Optimized various Trinity Prime textures. • Improved overall Arsenal display alignment with the search bar, item grid, and selected Loadout item. • Changed enemy spawns for Alator Node on Mars to have a mix of enemies more suited to Interception. • Removed Gas Damage as a trigger for Grineer Shrapnel Mines. • Added a short cooldown between Void Mode activations to prevent spam. • Improved the ability for Hosts using the Broken Scepter to find and drain enemies killed and ragdolled by Clients. The nearest ragdolled and killed enemy will be flagged. • Changed the default Solar Chart region zoom to Earth instead of Mercury. • Codex scanner sounds can now be heard while using Loki’s Invisibility. • Loki’s Invisibility will now properly reduce the volume of some background sounds. • Improved cloth physics of both the Salix and Winter Solstice Salix Syandana. • Reduced volume and cleaned up audio of Synoid Simulor when being used by other players. • Removed 'Hasten Coil' from Volt’s Speed ability description as the Hasten Coil was removed awhile back. • Generic Ordis transmissions in the Landing Craft and Void Fissure tutorial transmissions can now be disabled by turning off 'Enable Hint Transmissions' in the Audio Menu. • The Index missions are no longer required as part of Neptune's completion. • Infested Melee enemies should now do a better job of attacking Defense Targets on Uranus - Ur. • Changed Interception to prevent new players joining right before the round ends (it now locks the mission at the 60% mark). Sortie Changes: • Removed Nitain from Sortie Reward table and added 3-day Boosters in its place. • Changed Exilus Adapter BP reward to a fully-crafted Exilus Adapter • Reduced length of "endless" mission variants as follows: • Survival - was 15 minutes, now 10 minutes • Excavation - was 1000 cryotic, now 500 cryotic. Riven Mod Additions & Changes: • Changed Riven Mod capacity warnings and action steps to be more friendly by adding an ‘Ask me Later’ button that allows you to delay your decision on which Riven Mod to get rid of once you are past the cap (16/15). Previously if you were in the scenario of receiving a 16th Veiled Riven Mod via Sortie, you were sent back to your Landing Craft and locked into making a choice of which Riven to Dissolve. It can be any Riven, even the Veiled one you just received. However, while you're above the Riven cap you will be ineligible for Sorties until you manage your inventory (16/15 must become 15/15 or less). • For those of you who have reached the max Riven Capacity, you can now increase your Riven Capacity by purchasing additional Slots. Visit the market to get a bundle of three slots for 60 Platinum. The maximum capacity is still capped at 60 Riven Slots total for technical reasons. • Cycle will now prompt you to choose on next login if you crash while choosing. • A player cannot be traded a Riven if they are already at max capacity. • Cycling can now be done repeatedly without the need to close & open again. • Fixed bug when trying to dissolve a Veiled Riven Mod • Fixed getting locked in Riven reveal screen when pressing esc/back too early • Fixed an issue that could cause an auto-ban for selling a Riven • Rivens will now show the reveal screen on next login if you crash before returning to your Landing Craft • Removed possible Riven Mod Challenge that requires players to kill Sentients while aim-gliding. • Disposition has been reduced for the following weapons: o Soma o Simulor o Tonkor • Disposition has been increased for the following weapons: o Flux Rifle o Tetra o Panthera o Mitter o Buzlok o Harpak o Mutalist Quanta o Tiberon o Attica Conclave Changes & Fixes: • Removed Mesa's no Melee Health buff Passive from Conclave. • Increased Secondary weapon reload speed of Mesa’s Passive in Conclave. • Mirage’s Sleight of Hand traps now last indefinitely in Conclave. • Changed the Martial Fury Conclave Mod from 0.5 Power Rate to -50% Power Rate. • Changed ‘Low Current Leap’ Conclave Mod name to ‘No Current Leap’ and +5 second Shield regeneration delay changed to 0 Power Rate. • ‘Armored Evade’ Conclave Mod damage resistance increased to 40% while dodging. -20% Slide changed to -10% Mobility. • ‘Final Act’ Conclave Mod Ability Efficiency increased to 40%. • Reduced the duration of Ash's Smoke Screen in Conclave. • Reduced the damage of Saryn's Spores in Conclave. • Reduced Volt's Shock damage in Conclave. • Increased Volt's Shock radius from 8 to 10m in Conclave. • Fixed a localization tag showing when Loki’s Deceptive Bond Decoy Augment activates. • Fixed an edge case scenario that could result in unbalanced teams in Conclave. • Fixed Clients not seeing Mirage’s Sleight of Hand trap FX. • Removed headshot multiplier and reduced the damage of the Seer in Conclave. • Fixed Health Orbs and Ammo not respawning for the entire game after falling victim to Mirage’s Sleight of Hand. • You can now choose to play with just your Clan by selecting the new "Clan Only" button! • Removed the health boost from Mesa's Passive in Conclave • Armored Evade Conclave Mod damage resistance increased to 40% while dodging (-20% Slide changed to -10% Mobility) • Bladestorm Conclave cost s 100 Energy for the first Mark only. • Changed the name of the "Staggered" Conclave Status to "Impaired" Conclave Magazine Size Changes: Primaries: Secondaries: Arcane Changes: • Distilling Arcanes no longer consumes a distiller Sicarus Prime Changes: • Buffed base damage from 30 to 40 • Increased Crit chance from 10% to 20% and Crit multiplier 1.5 to 2 • Increased Clip Size from 21 to 24. Nullifier Changes: • Changed Nullifier Bubbles to be deactivated when they aren’t alert. Hurray stealth! • Improved the ability for arrows from Bow weapons to hit and deal damage to Nullifier Bubbles. • Removed the ability for Nullifier Bubbles to be dispelled by Radial Damage. The New Strange Fixes: • Fixed crucial progression required mission rewards not being given to players, therefore stopping progression through the quest. • Fixed auto progressing through the New Strange quest. Fixes:
  11. We haven't forgotten about Focus :) The past few Devstreams talked a bit about this including how it'll tie in more with Operator Gameplay. Timestamp on discussions in the spoilers below:
  12. Would you happen to have v-sync enabled in the Warframe display settings? Have you tried disabling it and using a framerate cap instead?
  13. Moved to Fan Zone.
  14. Yes! On that note, I'm locking this thread. Stay tuned for a "Round 7 Accepted Creations" post tomorrow. :)
  15. Last week
  16. You should be able to. We shall find out in 2 minutes!
  17. Okay folks got another 'fixed for real' this time Nitain Alert coming in about 10 minutes!
  18. Yup hacky fix didn't work, we'll definitely re-run this though don't worry folks, just maybe not right this moment. Stay tuned!
  19. So this was definitely very broken, as are all Excav missions on Europa. I am going to try and put another Nitan Alert live - stand by!
  20. Hey, thanks for bringing this up. The team will talk about the Hema Resource costs again in the next Devstream (i.e. on Friday).
  21. OHMA この2丁電撃トンファーで敵の膝をつかせろ。 QUARO スガトラ コーパス兵器の巧妙さを象徴させる品物。 QUARO アーマーパック コーパスのデザイン性を表す機械的な外装品。 QUARO コレクション このパックでコーパスのマーケティング作法を伝授! このパックはOhma、Quaroアーマーパック、Quaroスガトラ、Sovereign Outcastスタンスを含みます。 新トンファースタンス SOVEREIGN OUTCAST スタンス 奇妙な振り回しで敵を攻撃。 クバヘビーガンナーを倒すことでドロップアイテムとして新スタンスを入手可能。 追加全般 今週突発したログインに関するユーザー向けのネットワーク診断システムを搭載。 コンクレーブに関する変更 Provaがコンクレーブで使用可能に。 変更全般 オペレーターのVoid Dashのエイムを更に向上。 氷河マップでの特定の行き止まりを削除し、塔への敵のスポーンを調整。 他のプレイヤーのRedeemerとSarpaの発砲音量を減少。 修正全般 Dojoで建設・解体中の施設を表示した場合発生するクラッシュを修正。 Nightwatch Napalm MODをMirageのHall of Mirrors発動中に使用した場合範囲攻撃で自爆する問題を修正。 小惑星防衛マップで誤った目標地点の位置によるスクリプトエラーを修正。 複数の敵やプライム版MODがコーデックスで表示されない問題を修正。 コーデックスで「コーパス ステイシス マイン」を表示した場合発生するスクリプトエラーを修正。 EmberのFlash Accelerant増強MODが発動者に火炎ダメージを付与しない問題を修正。
  22. The Glast Gambit: Update 19.7.0 OHMA Bring the enemy to its knees with these twin electrified tonfas. *Acquire the Ohma From the Market today! The Ohma Blueprint can be found in the Market! QUARO SUGATRA A token of Corpus ingenuity. QUARO ARMOR COLLECTION (also released separately) This set of mechanized decorative armor is emblematic of the Corpus design aesthetic. QUARO COLLECTION Master market forces with this collection of Corpus items. Includes the electrified Ohma melee weapons, a Quaro armor set, and a Quaro Sugatra. New Tonfa Stance Mod: SOVEREIGN OUTCAST An outlandish style with sweeping attacks. Seek and destroy Kuva Heavy Gunners to obtain the new Sovereign Outcast Stance Mod! General Additions Added diagnostics to aid in solving Login issues that began this week for a small group of players. Conclave Changes Prova is now eligible for Conclave. Changes More improvements to the Operator’s Void Dash aiming. Removed a dead end from the Corpus Ice Planet Interception tileset to improve enemy spawn flow to the towers. Reduced the firing sounds of the Redeemer and Sarpa when fired by other players. Fixes Fixed a rare crash when walking or looking around rooms in the Dojo that are queued for construction or destruction. Fixed Ember's Flash Accelerant Augment not adding Fire Damage to the caster. Fix the AoE from Nightwatch Napalm Mod doing self-damage when fired during Mirage’s Hall of Mirrors as per: Fixed a script error from an incorrectly placed waypoint in the Grineer Asteroid Defense tileset. Fixed numerous enemies, objects and Primed Mods that were missing from the Codex. Fixed a script error when viewing 'Corpus Stasis Mine' in the Codex.
  23. Hey Tenno! We are still investigating The New Strange bugs, particularly the issue where you are auto-progressed through a mission and do not receive the Chroma Blueprint as a result. We are looking to those who have recently experienced this issue to help us nail down the cause and continue to work on a fix. If you, or anyone you know, has had this issue, please send your EE.log immediately after the incident in a ticket to support.warframe.com. Make sure to also reference this thread in your support ticket. EE.logs can be found in /%localappdata%/Warframe on your PC. Thank you! The more information we have from you the quicker we can squash this nasty bug.
  24. Yes it definitely isn't just one OS. So far two people have tried updating windows and it didn't help sadly. Honestly the best theory I have is some sort of malware interfering -- one helpful user has run tests using a separate program and it failed to securely connect to our servers so it's tricky.
  25. Guys, while I don't want to dismiss the PVE servers idea, it's not something that should be discussed here, it's more of a design call (with serious technical implication, to be sure). I'd like to keep this topic limited to technical discussion mostly, if possible. Thanks.
  26. Join us this Friday, January 20th for Devstream #86! Who: Rebecca will be joined by a crew of Devs to talk Warframe! What: This Devstream will focus on some of our current in-development projects! We'll cover a new entry for the Spear Primary category, as well as give an update on the status of some past Deluxe Skins! We'll also show the next round of TennoGen picks coming your way! As always we'll be covering your big questions from this thread. Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes during the Livestream! Where: Find us at: twitch.tv/Warframe When: Join us this Friday, January 20th at 2 p.m. EDT! Time Zone Converter: http://www.worldtimebuddy.com/ This thread closes at 10 a.m. on January 20th so get your questions in!
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