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Showing all content not in clans, posted by [DE]Rebecca, [DE]Drew, [DE]Danielle, [DE]Megan, [DE]Glen, [DE]Taylor, [DE]Steve, [DE]Syncrasis, [DE]Pablo, [DE]Saske, [DE]Helen, [DE]Connor or [DE]Marcus and posted in for the last 7 days.

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  1. Past hour
  2. [DE]Taylor

    Daily Tribute Dev Workshop!

    Hi there -- the original post has been edited. Weapons will be available on 100/300/500 in respect to the current milestones.
  3. Today
  4. [DE]Taylor

    Daily Tribute Dev Workshop!

    Hey there -- if you read the edits made to the main post at 2:31pm EST today, you'd see that we're swapping the Weapon and Mod tracks to better reflect the current milestones. :) That means Weapons will be 100/300/500, etc!
  5. [DE]Taylor

    Daily Tribute Dev Workshop!

    Nope! As you can see in the edit (and my comment above), we are switching the tracks to respect the original milestone days. Sorry for the panic! 2. Weapons and Equipment. Days 100, 300, 500, etc.
  6. [DE]Taylor

    Daily Tribute Dev Workshop!

    Quoting for visibility! Sorry for the TNT there, Tenno!
  7. [DE]Rebecca

    Daily Tribute Dev Workshop!

    Tenno! You may recall us confirming back in Devstream #100 that we are looking at changing how the Daily Tribute system works. 15 Devstreams later, we had mockups to show, and we relied too much on recall of that 100th Devstream to properly explain the changes, so here’s a write up of two parts: the Scaling day-to-day, and the Milestones! Scaling Day-to-day: In the current Daily Tribute system, the day to day rewards have very little scaling. There was two tiers of rewards, so for example, the lower Endo reward was 50 Endo, and the higher was 80. And then we decided if you got lower or higher based on Mastery Rank times 5%. So a Mastery Rank 10 player would have a 50/50 chance and a Mastery Rank 20 player would be guaranteed to get the higher reward. Which isn’t much scaling at all. On the new system it now scales based on the amount of days you have logged on. They increase by 25% for every 50 days. So for the example of Endo, the starting value will be 50 Endo, someone at 400 days, will get 3x the rewards as someone just starting, 150 Endo. For the veterans on day 900, it would be 275 Endo. This is just free Endo for logging in that now scales better - we know that’s not headline news, but it is better. MR Old Endo Average Days New Endo Average 1 50 1 50 5 57.5 200 100 10 65 400 150 15 72.5 600 200 20 80 800 250 25 80 1000 300 It’s largely the 50 day intervals that are under discussion, so let’s take a look at the changes there: Milestones: For Daily Tribute milestone rewards, we’ve divided them into three separate categories that will appear at the intervals listed below: 1. Sigils and Resources. Days 50, 150, 250, etc. Includes packs like Sigil, Forma and Orokin Reactor. All existing packs will be an option for these intervals. Includes evergreen packs like 3 x Riven Mod and we are considering adding 3 x Forma. 2. Primed Mods. Days 100, 300, 500, etc. 200, 400, 600, etc. All existing Primed Mods will be an option for these intervals. 3. Weapons and Equipment. Days 200, 400, 600, etc. 100, 300, 500, etc. This includes the Azima, Zenistar, etc. But also includes the Lodestar Syandana and the upcoming Lodestar Armor Set! The simple explanation here is that once you've reached a given category, you pick an eligible item from that category. We are also looking into adding a fourth category past the 1000 Milestone with more 'evergreen' rewards'. Under some amount of debate is also Milestone rewards such as Primed Mods and Weapons, being tradable. At this time, we are removing this from the plan. As a final point, we are making these changes because the linearity and complete lack of customization of the system is starting to show its age. We've made it only slightly more flexible while still respecting the core need to login frequently. Personalization is a huge part of Warframe and we think that this changes the Daily Tribute system to better reflect that. With the new track milestones, we're hoping each Tenno will have a reason to look forward to those 50 day logins. So stay tuned all, hopefully this clarifies the current plan! EDIT - 2:31 PM EST After reading your feedback, we are switching the tracks for Primed Mods and Weapons/Equipment to respect current milestones. The main post has been edited to reflect this change, here's the list of updated tracks for posterity: 1. Sigils and Resources. Days 50, 150, 250, etc. 2. Weapons and Equipment. Days 100, 300, 500, etc. 3. Primed Mods. Days 200, 400, 600, etc.
  8. Last week
  9. This week, the team is here to talk about everything from kickflips to statistics! This episode showcased what’s planned for Revenant (next week on PC!), shared more of what the team has been working on for Melee 3.0, and more. Watch the full episode below or keep reading to learn all the juicy details! Housekeeping: Warframe's Official Soundtrack and We All Lift Together will soon be available on all major streaming platforms (Spotify, iTunes, Google, Amazon, and more)! New Fan Forge merchandise is available now! You can by community-created mousepads, messenger bags and apparel from For Fans by Fans. Based on your feedback, we will continue to offer separate Prime Accessories Packs for Prime Vaults! Nezha Deluxe In Devstream 115, we showed you TennoGen creator & all around awesome artist Liger Inuzuka’s Nezha Deluxe design. The team has been hard at work preparing Nezha Deluxe post-TennoCon. Here is a clip of Nezha Deluxe in-game. He’ll be ready to go ship after some effects polish! Garuda At TennoCon 2018, we shared concept art for an upcoming Warframe, Garuda. Work on this gore-based Warframe is ongoing. We plan to release her with the Fortuna update! K-Drive We’ve been working on adding style to K-Drive with some tricks and leaps of faith. Here’s a preview of what’s to come with many more animations on the way! K-Drive customization will be connected to a Fortuna K-Drive gang. You’ll have to earn standing with the gang by performing tricks to purchase K-Drive customizations and Mods. K-Drive appearance will be Modular, but not functionality. Speed, jump-height, and handling characteristics will all be customizable! The team also has plans for K-Drive Achievements and a Racetrack on Venus! Login Rewards Update Along with a UI update, the way we handle the Daily Tribute is being revamped. On Milestone days, you will be able to pick what item you’d like as a Reward. We’re also discussing the possibility of being able to select the same item more than once to exchange in a trading market. Mods and weapons will be included! Mask of the Revenant We hope to release the Revenant next week! With him will come a mysterious mask. You will have to visit Nakak in Cetus to uncover it! Steve offered a bit more info about what to expect with the update while the team visited Nakak: The Revenant Warframe will only be shipping with his shotgun. His melee weapon will follow soon after - it's caught up with the Melee 3.0! Watch the Revenant in action with his fast-paced play style and strong defensive abilities: The Elite Alert System and Melee 3.0 We will be introducing a new hourly Alert System soon! The codename:Elite Alert System offers no Revives. Squad Revivals will work, but if you choose to go in solo, being downed by an enemy will mean mission failure! The system will offer high credit rewards, but there’s also a cosmetic angle. The Emblem rewarded from the Elite Alert System will glow brighter for every Alert you play! A Dev Workshop with more info is coming soon. Melee 3.0 has also seen a lot of progress. The channeling button will be used for heavy attacks, and channeling mods are being repurposed. Our Effects Team is working on different looks for these attacks! Here’s a preview of how sparring-style melee will look with Melee 3.0: Here’s a preview of the new look Elemental Mods will give your melee attacks with Melee 3.0: Warframe Usage Statistics Rebecca shared in-game statistics with the community during this episode! The team uses statistics like these to get a sense of what Warframes might need to be revisited. Click here to see Warframe use by player Mastery Rank for the week of August 8 - 15! Note that each column represents a Mastery Rank. This is a public Google Doc - hi! Other Tidbits: We’re having internal discussions about adding slots for Operator customization We are looking into how to change Nyx's Abilities. We are looking into adding more FOV changes to Warframe A Relay rebuilding event is in the works. The event will include more information about Steel Meridian and old event weapons will return! We have added colour customization to Railjack and are in the process of improving effects!
  10. The Sacrifice: Hotfix 23.4.2 Capture Mission Changes: Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions. Phahd Scaffold Changes & Fixes: Fixed the Phahd Scaffold projectiles not passing through Volt’s Electric Shield. Fixed the projectile only bouncing 3 times for the Host and 20 for Clients by adjusting to 10 max bounces for both Hosts and Clients. Fixed receiving an unintended boost to Damage, Crit Chance, Crit Damage and Status Chance. Adjusted to its intended (Gilded) stats of: 3000 Damage on Impact 5 meter 3100 radial Damage with no fall off on detonation/last bounce Knock Down added to radial Damage 12% Status Chance 34% Critical Chance 2.6x Critical Damage Changes: As previously stated in 23.4.1, we have changed the Spawn chances of Cephalon Fragments if you don't have your Personal Quarters unlocked, to a 100% chance of a Cephalon Fragment spawning, instead of 50/50. The Frame Fighter Warframe select screen now displays all Warframes, with the unscanned ones locked and with the addition of hints on which planet you can find the Fragments on. Excalibur Umbra no longer requires a Fragment Scan to unlock for Frame Fighter. He will be available upon completing The Sacrifice quest. Improvements towards the Ki’Teer Sekhara being placed at your feet when equipping it. Still working on other wonky issues with placement. Fixes: More fixes towards numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed. Fixed sometimes not being able to Gild your Mote Amp. Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description. Fixed the Dax Nikana Skin not properly applying the chosen Energy color. Fixed inability to select Maple Trees to contribute/delete/move once placed in the Dojo. Fixed wrong icon being used on the Frame Fighter Poster. Fixed volume being too low on Shield and Health bullet impacts.
  11. Thank you for watching, see you in 3 weeks! GRAPH POWER!
  12. [DE]Megan

    I can't log in... [RESOLVED]

    Login issues are resolved - we'll continue to monitor!
  13. Thanks for tuning in! Platinum Winners: Limbo Prime Access Winner: oscarilloscope Fan Art Recap See you tomorrow for Devstream #117!
  14. The Sacrifice: Hotfix 23.4.1 Clarity regarding Frame Fighter Fragment spawns: Before Update 23.4.0, there was a 50/50 chance of either a Somachord Fragment OR a Cephalon Fragment spawning if you already had your Personal Quarters unlocked, if not a Cephalon Fragment was guaranteed. With Update 23.4.0 and the addition of Frame Fighter Fragments, there is now a chance that all 3 Fragments can spawn, but the initial chance was lowered. With that said, we will be fixing this so that if you don't have your Personal Quarters unlocked, there is a 100% chance of a Cephalon Fragment spawning as before. Fixes: Fixed numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed. Fixed crashes in various Mastery Rank tests.
  15. [DE]Saske

    I can't gild my Mote Amp [Fixed]

    Hey Tenno! We are aware of the issue and working on a fix.
  16. [DE]Saske

    Ki'Teer Sekhara [Investigating]

    Hey Tenno! We are aware of the issue and working on a fix.
  17. The Sacrifice: Update 23.4.0 NEW MINIGAME: FRAME FIGHTER Challenge your friends to a side-by-side duel -- Warframes newest lunchtime project Frame Fighter has arrived! Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter will transform your Orbiter into a battleground! No quarters required! Visit Simaris and acquire the Ludoplex -- a new home for all of Warframe’s minigames -- through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart. If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character - custom Fashion Frame applied as well! Additionally, blast enemies in the side-scrolling ‘Wyrmius’ minigame, and flap your way through obstacles with the ‘Happy Zephyr’ minigame, both available through Simaris. NEW OPERATOR AMP COMPONENTS Rahn Prism: Pulses void energy through a fine-cut pavilion to riddle targets with flashing fire. Phahd Scaffold: Launch energy discs that ricochet off victims and surfaces, vectoring toward a new target with each strike. Anspatha Brace: A dual-purpose brace that reduces void energy regeneration delay, and decreases regeneration time, though not as quickly as a single-purpose brace. NEW DOJO ‘NATURAL’ DECORATIONS Bring the outside inside to complete your hermit Dojo oasis! Choose from many nature themed Decorations such as (but not limited to): Asteroid Rock Wall Waterfall (Gentle) Ice Stalactite Spinklat Plant And so much more! General Additions: Added a HUD Damage indicator for Gara’s Splinter Storm ability. Added a directional arrow Decoration for the Dojo Obstacle Course Architect! Operator Amp Changes: Mote Amp: Converted to reflect the Beam behavior changes introduced earlier in the year Damage increased slightly as part of the conversion Added +10 meter Range when Gilded Raplak Prism: Damage increased from 1000 to 3000 Critical Chance increased from 30 to 38% Critical Damage increased from 2.2 to 2.6x Fire Rate decreased from 5.42 to 2 Granmu Prism: Radial Damage increased from 1000 to 1400 Radial size increased from 3 meters to 3.5 meters Direct Impact Damage decreased from 1200 to 1000 Pencha Scaffold: Added a 2 meter Punch Through Klebrik Scaffold: Converted to reflect the Beam behavior changes introduced earlier in the year Damage increased slightly as part of the conversion Changes: Optimized the Chesa Retrieve Precept to reduce significant frame-rate micro-stutters. Made some micro-optimizations to the Helminth Charger Proboscis Precept. Made some micro-optimizations to the Helminth Charger Trample and Huras Hunt Precepts. Made some micro-optimizations to the Sahasa Kubrow Dig Precept. A select sound will play when using middle click selection in the Inventory screen. Fixes: Fixed presence and matchmaking problems that could occur in some cases if you relogged promptly after a crash or network outage. Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission. Fixed a scenario where Clients were unable to return to the Liset with their squad. Fixed the Opticor occasionally damaging a single enemy multiple times. Fixed Kuva Siphons disappearing when you get in close proximity. Fixed dead enemy corpses sometimes appearing as giant black squares. Fixed some enemies walking slower than intended. Fixed numerous Syandanas appearing to float or twist when equipped. Fixed certain Warframe Energy color customizing not reflecting change very well in the Arsenal. Fixed sometimes getting an incorrect Lotus transmissions when playing a Kuva Siphon mission. Fixed Grineer textures popping out of view in cinematics. Fixed Grineer Dropships not having their escape FX. Fixed numerous broken lighting textures in the Infested Corpus Ship tileset. Fixed the Wyrmius start screen having visible edges due to menu scaling and appearing stretched because of the aspect ratio. Conclave Changes: Reduced the damage of Vauban's Tesla in Conclave.
  18. Rebecca and Megan are in the friendly fighting spirit before they jet off to Gamescom next week! Get your keyboard smashing fingers prepared for Warframes newest lunchtime project - Frame Fighter! PLUS, check out the newest Fan Art, hear about new Community created Warframe merch, and don’t miss your chance at a Limbo Prime Access giveaway! See you here tonight, August 16th at 7 p.m. ET. Check your time zones here. *Don’t forget to get your Dojo in shape ... you never know when we could come knocking!
  19. TennoGen - Operator Accessories As creators, you’ve had access to Warframe and Weapon skins, alt helmets, and even Syandanas -- but nothing related to the child behind the curtain. We’re excited to finally give you the ability to create your own Operator accessories to be added to the TennoGen workshop! The Basics Operator Accessories come in three categories: Eyes Facial (relating to all areas of the face BUT the eyes) Ears (earrings, ear cuffs, etc.) All accessories should respect the current TennoGen Style Guide and Basic Art Guide. You should make sure to incorporate the visual language of a faction currently available in the TennoGen program to help it fit the Warframe aesthetic -- mixing factions (unless it is an Infested Corpus/Tenno/Grineer) is not allowed! Avoid the following: Anything that covers the entire face, like face masks (Nakak owns the rights to those!) Facial hair Novelty glasses Pop culture references Category Guidelines As a general guideline, items in these categories should aim to respect the boundaries seen in the image below. You can find these bounding boxes in the “OperatorHeads.fbx” file for easy reference: It’s important to remember that these are just guidelines to help ensure that your pieces perform as well as possible with the existing Operator accessories. As with all TennoGen creations, pushing the boundaries is fine, but you need to be prepared with a plan B if your ambitious project breaks the rules a little too hard. If your item goes past these boundaries it will not be immediately rejected, but we recommend that it does so purposefully and creatively. Adding extra details outside these guidelines for the sake of adding extra details is not a good excuse! You may look to Operator accessories already available in game as examples of items that extend past these boundaries in respectable manners. Accommodating for Different Face Shapes/Sizes Much like our Warframes, our Operators’ Faces come in a variety of shapes. As a result of the personalization offered via the face blending system, it will be important to design your items so that it respects the variety of facial structures in-game. Extremely close-fitting accessories will not perform well -- just like how Syandanas need to be designed to fit into a variety of Warframe backs, the same philosophy needs to be taken here. We have included both extremes for Operator faces in the “OperatorHeads.fbx” file. Note how much variation you need to account for and plan your accessory wisely to work best on both the biggest and smallest heads. For Ear accessories in the style of earrings, only two offsets are available: one for Male heads and one Female heads. Use the “OperatorHeads.fbx” to help ensure your earrings are properly attached to the ear at both extremes of the size spectrum for both sexes. *For all accessories: Facial movement will not affect the position of the attachments so remember to plan for things like jaw movement. Making sure your creations do not tightly fit onto the face (especially around the jaw) is best to avoid clipping. You can refer to the Ki'teer Atmos Mask to see how this is handled for mouth pieces. Technical Specifications Operator Accessories are quite the change from regular Warframe or weapon cosmetics due to their size and the difference in tint channels. Please make sure to follow the correct Technical specifications, which you can find below: Triangle budget: 1500 Accessories only have two tintable channels: red channel and alpha channel. The rest will be untintable. Emissive colour is controlled by the Operator’s Eye Glow. Maps: Maps are authored at 2048 x 1024 (you have choice of vertical or horizontal orientation) Maps in-game will be 1024 x 512. Please keep this in mind with the fidelity of your details! Operator accessories are much smaller than other TennoGen content so you will need to adapt to the level of detail that is viable after compression. Requires a full set of textures as per our Texturing Guide. Screenshot Requirements As tempting as it may be, using screenshots with custom hair is not allowed! It is important to be accurate in your portrayal of these cosmetics -- we wouldn’t let you include your own unique armor sets in a Warframe skin’s screenshots, the same principle applies here. In addition to any of your glamour shots, the following screenshots are required for us to properly review your creation. One screenshot with your creation on the largest and smallest male heads. Profile and face-on views are highly recommended. One screenshot with your creation on the largest and smallest female heads. Profile and face-on views are highly recommended. A tint breakdown showing the red, alpha, and emissive channels. Make sure these are well-lit with a 50% grey background! If we can’t properly see your accessory, we can’t properly review it! 😞 If you have any questions or would like any clarification, please use this thread! We will update this post with any frequently asked questions for visibility, and to help our creators make the best of this new content!
  20. August 16th Hotfix #3 is now live! Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission.
  21. Who: Rebecca, Scott, Steve, Geoff and Sheldon! What: We’ve got a multi-stop destination for this 1 hour ride! Join us as we stop into The Orb Vallis, the Plains of Eidolon, and even Cetus to visit Nakak on this Devstream! Warframes, weapons, and more await you, viewers! Prizes? Oh yes, Platinum and Prime Access awaits lucky Twitch viewers! Where: live at (among other places)! When: Friday, August 17th at 2 p.m ET! This thread is open for your questions! The thread closes Friday at 10 a.m!
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