<?xml version="1.0"?>
<rss version="2.0"><channel><title>Update 38.5: Techrot Encore Latest Topics</title><link>https://forums.warframe.com/forum/2129-update-385-techrot-encore/</link><description>Update 38.5: Techrot Encore Latest Topics</description><language>en</language><item><title>KIM, Forgetting, and How the System (Sometimes) Feels Bad</title><link>https://forums.warframe.com/topic/1463917-kim-forgetting-and-how-the-system-sometimes-feels-bad/</link><description><![CDATA[<p>
	The Kim System has some great moments, and I really appreciate the chance to get closer to characters than we ever have been able to before. Though I also felt a few low points, while interacting with the system, so these are the things that didn't work so well for me:
</p>

<ul>
	<li>
		I absolutely loved getting to know Kaya, she is easily my favourite Protoframe, which makes the times you are given only snarky and condescending dialogue choices feel horrible. I felt even worse when I learned why she was doing all this. Please just let me be nice to her. 
	</li>
	<li>
		In several conversations I found myself disappointed or frustrated at the options presented. Interactions that felt railroaded to play out a certain way, with very specific options. Options that leave little room for me to express anything. "The Drifter" often ended up feeling very far from who I thought <i>my </i>Drifter was. 
		<ul>
			<li>
				For personal reasons I do not drink alcohol, and never feel good about when my avatar in this world is given no other option than to talk about or agree to drink. I understand that for some of these characters alcohol is an important aspect of their stories, I just wish it wasn't just treated like the default and assumed everyone drinks. 
			</li>
		</ul>
	</li>
	<li>
		Velimir and Minerva: I failed to save their marriage. One day, things were rough but it seemed like we might be making progress, and the next they just kinda stopped talking to me.  I thought surely I was missing something, that more was to come. Or maybe that this was inevitable. But I have since learned it is possible to help these two reconnect. This storyline, as it stands in my game, just feels completely unfinished. 
		<ul>
			<li>
				I know I could forget, at the next calendar reset, and given Warframe's themes of reconciliation and the fact that this is a timeloop, I would like to. But I really don't want to reset my relationships with Kaya or Flare. 
			</li>
		</ul>
	</li>
	<li>
		Forgetting, in general, feels bad. Before the option to play through every conversation was added, I "finished" the Kim system, but was left unsatisfied as it felt like plots and conversations never resolved. So I took the opportunity to reset when that option was added. Unfortunately, playing through a bunch of repeated conversations to try and get the ones I missed really damaged my enthusiasm. I fear this would especially be true re-establishing my relationships with Flare and Kaya. 
	</li>
	<li>
		One thing I really appreciate is how each character has a unique texting style, it is charming, and makes them feel distinct. What isn't so charming, however, is when the conversations seem to completely disregard that these are supposed to be happening over text. It feels a bit like the writing is fighting what is fun and flavourful about this format instead of embracing it. 
		<ul>
			<li>
				There's a particularly jarring moment where Flare interrupts you mid message as if it were a verbal conversation. 
			</li>
		</ul>
	</li>
</ul>

<p>
	The KIM System was a big step for Warframe, and I really enjoy the depth it has added, so I hope these are just growing pains, and future expansions (or other similar additions) will only get better. Thank you for reading my thoughts <span class="ipsEmoji">❤️</span>
</p>
]]></description><guid isPermaLink="false">1463917</guid><pubDate>Thu, 24 Jul 2025 16:16:07 +0000</pubDate></item><item><title>Kim system</title><link>https://forums.warframe.com/topic/1464013-kim-system/</link><description><![CDATA[<p>
	This has to do with the Kim system and something that happens regardless of you being in relationship with either Eleanor or Lettie. I might be overreacting but, in a possible Kim message Eleanor says she has a hangover among other things that implies they might have kissed. Lettie mentions rumors being spread and to ignore them. I might be completely wrong and reading too deeply into things. I’m really not sure but it kinda leaves a bad taste in my mouth.
</p>
]]></description><guid isPermaLink="false">1464013</guid><pubDate>Fri, 25 Jul 2025 07:01:11 +0000</pubDate></item><item><title>Login failed</title><link>https://forums.warframe.com/topic/1458467-login-failed/</link><description><![CDATA[<p>
	I’m having trouble I can’t play war frame. I’m a mobile using I’ve been playing for a good amount of days weeks and months, but it’s been a week since I haven’t played war because they check your info and I don’t know what to do. I tried every method can see what’s going on with it..
</p>
]]></description><guid isPermaLink="false">1458467</guid><pubDate>Mon, 23 Jun 2025 23:02:07 +0000</pubDate></item><item><title>Arcane Universal Fallout doesn't work with Nyx Chaos</title><link>https://forums.warframe.com/topic/1451299-arcane-universal-fallout-doesnt-work-with-nyx-chaos/</link><description><![CDATA[<p>
	A shame. Because looking at the arcane the first thing everyone thinks is "Qorvex Nyx and Oberon" but when using it with Chaos it barely drops universal orbs. Like if only was 1 stack detected instead of 10.
</p>

<p>
	 
</p>

<p>
	Please DE fix this <span>:(</span>
</p>
]]></description><guid isPermaLink="false">1451299</guid><pubDate>Wed, 16 Apr 2025 15:07:20 +0000</pubDate></item><item><title>Last three elite temporal archemidias were extremly hard</title><link>https://forums.warframe.com/topic/1458459-last-three-elite-temporal-archemidias-were-extremly-hard/</link><description><![CDATA[<p>
	Title pretty much says it all. EDAs are mostly doable now, after all the difficulty redactions, but last 3 weeks ETAs were super hard and annoying. Amount of damage done to players and damage reduction given to enemies is just extreme - even though our party sits for 15 mins in lobby, reading all the modifiers, planning and changing builds accordingly. Today we lost third mission to Tank within 2 seconds just because we were unlucky enough to fall at the same time just because we all landed into toxic puddle after bullet jump and air gliding. And we weren't even that mad - after 2 hardcore weeks it was expected, and for the first time since archemidias exist, we decided to not replay it for last reward and let it go - because we accumulated too much amount of boringness and annoyance from ETAs now
</p>
]]></description><guid isPermaLink="false">1458459</guid><pubDate>Mon, 23 Jun 2025 21:12:38 +0000</pubDate></item><item><title>Loadout options changing</title><link>https://forums.warframe.com/topic/1457350-loadout-options-changing/</link><description><![CDATA[<p>
	I checked my load out options, noticed I had the base version of one of the weapons so I bought a prime set from another player for plat. I go to my foundry and rushed it to get my ETA run done today, sold my base version and started using catalysts and forma and ranking it and my other weapon up. When I'm ready I go back to kaya to start my run and my load out options have changed. The weapon I bought and rushed to use was no long an option. I will now need to spend more forma and an additional catalyst and time ranking it up.
</p>

<p>
	 
</p>

<p>
	The loadout should be locked in each week and not be able to change like this. Isn't the point of the individual parameters in EDA/ETA to get you to use off-meta gear you otherwise wouldn't? I am trying to engage with that and it legit wasted the time and resources I put in to do that
</p>
]]></description><guid isPermaLink="false">1457350</guid><pubDate>Mon, 09 Jun 2025 16:14:01 +0000</pubDate></item><item><title>Missclick just killed all my motivation</title><link>https://forums.warframe.com/topic/1458475-missclick-just-killed-all-my-motivation/</link><description><![CDATA[<p>
	So, in my original attempt I had managed to botch my relationship with Eleanor through one of her no-date flags. I reset everything, losing weeks of progression in what was possibly one of the most frustrating and poorly designed systems I have had the displeasure of using in a video-game for years. But fine, one astronomically bad experience isn't enough to completely decay my enjoyment of what has otherwise been my favourite game, so I went back in and decided that for Eleanor at least I would talk with her exclusively via the most optimal path dictated by the flowcharts I found online. This killed all the enjoyment of the conversations but I still got to experience them the first time around even if the "ending" was tainted by a mistake that plagued my "save file" ages ago with no indication or solution besides a literal nuke. <br />
	<br />
	Fast forward however long it has been since the Hex got introduced, I hadn't experienced any issues and had even gotten the "best endings" for the new members organically without looking anything up, I hadn't new years "reset" a single time since that first incident, overall the system was starting to grow on me despite its flaws considering that for every other character besides Eleanor it functions pretty well. Then I get a conversation about Christopher, one which I hadn't read the flowchart for, but I had already gotten past all the progression stages of the relationship and we'd been "together" for months at this point so surely a single message wouldn't undo all of that. I was wrong, not only did everything collapse, but it wasn't even due to a conscious decision on my end. I simply hovered my mouse over the decision I wanted to make a little too close to the middle, resulting in the wrong message being sent, of course I closed app as quickly as I could because I wasn't just going to nuke months and months of my game experience over a single poorly designed messaging system, unfortunately that conversation ended so quickly it didn't matter and had managed to save in time. <br />
	<br />
	It is currently mid-day on the 24th of June, a day before what is likely to be my favourite warframe to ever be designed gets released. My motivation to actually play and prepare for said update has been completely demolished, I genuinely contemplated uninstalling the game because of the veritable rabbit hole of gradually worsening realizations hit me. "I can just reset the timeline and grind everything out tonight" nope, you can only reset the already super goddamn annoying system a few times a year. "oh well I haven't done any new-year resets in months, surely I can just talk to kalymos and reset now since I haven't used mine" nope, not only did that not reset my relationships, but I had to play through what I now realize is an extremely underwhelming and downright frustrating sequence of unskippable cut-scenes and slowed down game-play just to find the timeline as scuffed as it was when I began upon my return. "I'll just wait for the next new years and finish all the relationships again before the next update" not only is it updating sometime either on the 25th or the 26th depending on who's calendar we're using, it takes weeks if not months to reach a decent point in any of the relationships assuming a perfect score all round. To really top this all off? I would be very surprised if the Hex team isn't at least partially involved in the next quest considering the new members and such. Meaning not only has this simple mistake, which has had months to be fixed since the introduction of the KIM messaging, ruined those months of my game, it has also potentially ruined my future experience with the new update I was so excited for. 
</p>

<p>
	 
</p>

<p>
	Small issues like this keep me from actively trying to get my friends to play warframe despite the overall experience. How is there still no more effective way to reset things when the entire system is designed around resets? How can you still only message each person once per day like this is some cheap sad excuse for a mobile game trying to squeeze money out of people by letting them play more than a few minutes at a time? I'm frustrated, enough to go and find the feedback forums, go through the difficulties of logging in and then typing out this whole message in my frustration. How many people don't though? I can guarantee that not a single one of my friends would have continued playing after encountering this situation, they would have told me to "let them know when the devs fix it" and then uninstall the game for the foreseeable future. The "oh that's pretty neat" factor of the 1999 having its own calendar wore off after seeing it like twice, its disappointing, frustrating and so diabolically punishing for small mistakes like miss-clicks or the infamous "that's not what i thought that message would mean". 
</p>
]]></description><guid isPermaLink="false">1458475</guid><pubDate>Tue, 24 Jun 2025 01:23:48 +0000</pubDate></item><item><title>GPU maxing out/ almost maxing out</title><link>https://forums.warframe.com/topic/1458462-gpu-maxing-out-almost-maxing-out/</link><description><![CDATA[<p>
	This happened quite suddenly. I logged in a few days ago and my game was running fine, but today, i opened the game and heard my fans start whirring. Turns out from the moment i enter the login screen, my GPU usage spikes up to 99% usage. Entering relays drops it down to the mid/high 70s, which is still very high compared to my usual mid 50s. I fiddled with some settings (turning on reduce frame latency, putting vsync back on auto) and it somewhat improved my performance. i have a 3060 and my graphics are almost all on medium, and ive only ever had such aggressive gpu usage in public missions with people using troll builds. Please help!
</p>

<p>
	<img alt="image.png?ex=685b19e6&amp;is=6859c866&amp;hm=50f" class="ipsImage" data-ratio="56.26" height="881" width="1566" src="https://media.discordapp.net/attachments/629153584310911016/1386821747961233428/image.png?ex=685b19e6&amp;is=6859c866&amp;hm=50f3a477768d2724b2555687905a9a78bf95d8dd8a23220e017f99374a941455&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1566&amp;height=881" /><img alt="image.png?ex=685b19e6&amp;is=6859c866&amp;hm=4d4" class="ipsImage" data-ratio="56.26" height="881" width="1566" src="https://media.discordapp.net/attachments/629153584310911016/1386821748887912548/image.png?ex=685b19e6&amp;is=6859c866&amp;hm=4d4666bc9872a63d914a2bd36efa800ac7c294db8abd4aafe98236d19f50af5d&amp;=&amp;format=webp&amp;quality=lossless&amp;width=1566&amp;height=881" />
</p>
]]></description><guid isPermaLink="false">1458462</guid><pubDate>Mon, 23 Jun 2025 21:36:27 +0000</pubDate></item><item><title>Temporal Archimedea Revive Bug</title><link>https://forums.warframe.com/topic/1458569-temporal-archimedea-revive-bug/</link><description><![CDATA[<p>
	Me and 2 of my Friends were running Temp Archimedea and ran into a bug where our Wukong solo'd the Assassination target and then revived us to prevent failing due to Mortis Strikes, however we were revived outside the arena due to the Placement of revival computers, He was able to use his Nimbus ability to go through an invisible wall, however when we were revived we are unable to walk, Even my Nova Portals got thwarted, Unstuck was no good just bringing us back to the same area unable to leave and therefore unable to complete the mission and having to restart,
</p>

<p>
	I have saved a Clip of this bug as well
</p>
]]></description><guid isPermaLink="false">1458569</guid><pubDate>Wed, 25 Jun 2025 04:48:06 +0000</pubDate></item><item><title>I am in a big dilemma with KIM messages.</title><link>https://forums.warframe.com/topic/1451386-i-am-in-a-big-dilemma-with-kim-messages/</link><description><![CDATA[<p>
	I'm at the danger of losing my dear because of some fighting married couple lol.
</p>

<p>
	Okay, jokes aside-
</p>

<p>
	One thing that I thought Warframe lacked was that even if I had a favorite NPC, there was no way of having long conversations or build up some kind of relationship. In that context, KIM message was a fun new system. I logged in everyday to chat with the Hex members even if I didn't have time to play the game. It's one of those things that made me love Warframe even more. However, the new members added with Techrot Encore were quite disappointing, to say the least.
</p>

<p>
	<br />
	Here are some things that I found made the experience less appealing.
</p>

<p>
	<br />
	<strong>1. The bond between the new members and drifter is weak at best.</strong>
</p>

<p>
	Sorry for mentioning other games, but Persona 3 and 4 had a similar system- the player growing "bonds" with strangers. The player consider their challenges together, worry about their problems together, and in the end overcome the problem altogether. This leads to making strong bonds between the npc and player, which Hex showed an excellent example.
</p>

<p>
	The Round Table members are similar to the Persona 5 Co-Ops. They want to solve their problems. Drifter can help. Drifter also need their force, power, etc. However, in a relationship, both need to participate. The Round Table members are for end game content/sub quest content, and it seems they lack the depth than Hex members in their KIM messages. In the end, they are not the "main quest" npcs, therefore I get that their vibe would be "help or get lost".
</p>

<p>
	Then isn't our relationship flawed to start with?
</p>

<p>
	It doesn't feel like the drifter is exchanging info then starts talking about their personal problems. Rather, it's more like a "psychiatrist Drifter's My Mad Fat Diary -starring mad patients". Also, to make it feel like a co-op, it should have more emphasis on what the drifter can provide to them. Right now it seems as if Drifter is only given firearms from unwilling providers.
</p>

<p>
	<br />
	<strong>2. If we don't have to alleviate their situation, why make a "failed" status? And why can't we retry their conversations without the reset?</strong><br />
	As I had mentioned before, the Round Table members show up for endgame content/sub content, with little choice for conversation. To top it off, while having high chemistry with the Hex members was a must for the Hex finale quest, we have no urgent need to be in "good terms" with the Round Table members. However in the profiles, we can see drifter's comments lamenting on the situation.
</p>

<p>
	Some users do not like the feeling of "I was unable to see a good ending because I didn't see through the characters". So, even if we want to talk again, we need 3 weeks to even have the opportunity. We have to reset our whole chat file and break up with our current lover/friend (like me lol)
</p>

<p>
	It's fustrating that just because the player made one bad choice, they have to reset all relationships. I require to have an individual reset for each member. (Or at least divide the chat group with Hex/Round Table)
</p>

<p>
	<br />
	<strong>3. Chatting with Valimirr and Minerva is exhausting.</strong>
</p>

<p>
	I acknowledge that NPCs don't have to be in favor of the player, but making the wrong chat choice and keep talking to hostile Minerva and Velmirr was so, very, I mean really, awkward.
</p>

<p>
	We know their place, and their jobs. But their way of communicating was unfit for chat.<br />
	It would have been better to put Velmirr and Minerva in separate chats than squish them up together.<br />
	Having two spies in one chat room makes it hard do understand their personalities, and even if we get a hint of decency-the other bumps in to halt the conversation or make it more convoluted.
</p>

<p>
	I'm now thinking that I came to start a couple's clinic rather than to make friends/allies with new comers.
</p>

<p>
	 
</p>

<p>
	I hope this is uncomfortable and improved...
</p>
]]></description><guid isPermaLink="false">1451386</guid><pubDate>Thu, 17 Apr 2025 09:05:18 +0000</pubDate></item><item><title>Nightwave Shotgun Riven Is Auto Revealed</title><link>https://forums.warframe.com/topic/1458562-nightwave-shotgun-riven-is-auto-revealed/</link><description><![CDATA[<p>
	The shotgun riven I received from nightwave was automatically revealed, forcing my account over riven capacity. Now, I get a stupid pop-up every time I go to do anything.
</p>
]]></description><guid isPermaLink="false">1458562</guid><pubDate>Wed, 25 Jun 2025 02:52:43 +0000</pubDate></item><item><title><![CDATA[Weird stuff all around going on>]]></title><link>https://forums.warframe.com/topic/1458560-weird-stuff-all-around-going-on/</link><description><![CDATA[<p>
	Also ,after host switching the game went dead in the water and the menu UI mechanic stopped working completely. Black or blurred screens and also a lot of weird stuff so unexplainable it would be hard to explain them as you basically have to see it for your self! Xbox Series x Warframe has probably been bugging out for at least 3 hours straight now. I encountered another bug where it wouldn't let me go into free roam in the Cambrian drift at least 5 times because it kept on saying the mission required unlocking the steel path . Like I said A LOT OF WEIRD stuff across the game,so unexplainable it is just bizarre let's say that1
</p>
]]></description><guid isPermaLink="false">1458560</guid><pubDate>Wed, 25 Jun 2025 01:49:34 +0000</pubDate></item><item><title>New Simulor augment does not receive the bonus damage and instead reduces damage by 10%</title><link>https://forums.warframe.com/topic/1458557-new-simulor-augment-does-not-receive-the-bonus-damage-and-instead-reduces-damage-by-10/</link><description><![CDATA[<p>
	What it says in the title. Either the wording on the augment is horrible (it literally says 90% Bonus Damage on it), or this is a bug involving how the augment calculates damage. Was a huge bummer when I got the mod and it's just totally awful considering I was so excited for it the entire Nightwave!
</p>
]]></description><guid isPermaLink="false">1458557</guid><pubDate>Wed, 25 Jun 2025 01:03:34 +0000</pubDate></item><item><title>Corufell Aerial Shot</title><link>https://forums.warframe.com/topic/1458547-corufell-aerial-shot/</link><description><![CDATA[<p>
	Small suggestion here
</p>

<p>
	I've fallen back in love with my Corufell. I've been using it again because my gf just got it and I wanted to show her how to use it. It's such a fun weapon but it has one issue with the shot being only a grounded attack. I tend to bullet jump a lot so being mobile is a big part of my playstyle. That being said,  I've seen other melee get unique aerial attack effects. Glaives are able to be thrown in the air as well and I think it would be cool if the Corufell was able to unleash its shot in the air. Perhaps all gun blades need this effect. In not sure how hard that would be to do since it is tied to the heavy melee whereas the other aerials are tied to regular melee. If there is a way to do this, I think it would bring a lot more usage to aerial melee which are likely the least used attack in all of melee without stuff like exodia contagion or ack and brunt incarnon
</p>
]]></description><guid isPermaLink="false">1458547</guid><pubDate>Tue, 24 Jun 2025 23:54:38 +0000</pubDate></item><item><title>The Hold your Breath Deviation for the Hell Scrub Survival is my favorite survival so far</title><link>https://forums.warframe.com/topic/1458545-the-hold-your-breath-deviation-for-the-hell-scrub-survival-is-my-favorite-survival-so-far/</link><description><![CDATA[<p>
	This week's hold your breath modifier made this weeks survival mission the most survival feeling mission yet. Normally in a survival mission I am killing enemies while watching a clock and a meter and I don't feel like I am surviving against the environment. Hold your breath changed that for me, I could see the area around me getting poisoned and I had to consider my movements as I went from safe zone to safe zone, for the first time it felt like the Enviromint wanted me dead. I would love to see this as a normal survival mission in the future.
</p>
]]></description><guid isPermaLink="false">1458545</guid><pubDate>Tue, 24 Jun 2025 22:52:12 +0000</pubDate></item><item><title>Nerf Dedicants, I'm begging you DE</title><link>https://forums.warframe.com/topic/1456866-nerf-dedicants-im-begging-you-de/</link><description><![CDATA[<p>
	I thought Dedicants were nerfed with the Yareli Prime update? Cause it sure as hell doesn't feel like it. They are still impossibly tanky, and I just played a Scaldra Exterminate where, after the Techrot mall section, almost nothing but Dedicant Eximus spawned and despite saying "Downed Finisher", none of the "finishers" actually killed them. Also they didn't spawn with a mercy bar on their health bar, and Umbra's 4 could not kill any of them. I routinely take Umbra into level 200 SP content with no problem, but I cannot kill Dedicants with him or anyone else. I just ran past all of them until the level FINALLY spawned smaller mobs I could actually kill to finish the mission.
</p>

<p>
	Please, DE, PLEASE PLEASE PLEASE actually nerf their armor and/or health. I don't know what you've done for the last two "nerfs" but it hasn't been enough. Or, at the very least, if you're going to insist they be harder than some bosses (*coughSergeantcough*), at least give them drops that match their difficulty level. Like an arcane or a Hex treasure or something. This is insane. It should not take me over 5 minutes to kill ONE non-boss mob.
</p>
]]></description><guid isPermaLink="false">1456866</guid><pubDate>Tue, 03 Jun 2025 22:58:06 +0000</pubDate></item><item><title>Need more Void Fissure mission</title><link>https://forums.warframe.com/topic/1455519-need-more-void-fissure-mission/</link><description><![CDATA[<p>
	Hi. Do make more Void Fissure tasks. <br />
	There are such modes as <br />
	Mirror Defence (2 types)<br />
	Legacyte Harvest<br />
	Hell-Scrub (2 types)<br />
	Orphix (Railjack)
</p>

<p>
	Increase the frequency of occurrence of all possible options and especially Disruption in Void Fissure missions. I haven't been able to play Disruption for a week.<br />
	It would also be cool to see the Disruption, Mirror Defense, and Void Cascade options for 1999 missions.
</p>
]]></description><guid isPermaLink="false">1455519</guid><pubDate>Fri, 23 May 2025 12:35:49 +0000</pubDate></item><item><title>Screen Shake Option Now Disables All Weapon Recoil</title><link>https://forums.warframe.com/topic/1455168-screen-shake-option-now-disables-all-weapon-recoil/</link><description><![CDATA[<p>
	Hi everyone. With the most recent update, the enable screen shake option off in accessibility settings will completely remove all recoil from weapons.
</p>

<p>
	Previously with the setting off, screen shake from double jumping, aim gliding, explosions, and other sources would be disabled but weapon recoil was still active.
</p>

<p>
	I would like the setting to behave how it did before Yareli Prime update dropped or perhaps have recoil effects separated. Anyone else have an issue with this?
</p>
]]></description><guid isPermaLink="false">1455168</guid><pubDate>Thu, 22 May 2025 02:08:08 +0000</pubDate></item><item><title>Riot-848 visual effects don't appear for clients</title><link>https://forums.warframe.com/topic/1444041-riot-848-visual-effects-dont-appear-for-clients/</link><description><![CDATA[<p>
	As the titles says, the cool visual effects for the Riot-848's reload only works for the host. Clients see nothing.
</p>
]]></description><guid isPermaLink="false">1444041</guid><pubDate>Thu, 20 Mar 2025 22:41:21 +0000</pubDate></item><item><title>Reminder about Jillian's Locks being bugged</title><link>https://forums.warframe.com/topic/1456402-reminder-about-jillians-locks-being-bugged/</link><description><![CDATA[<p>
	I've decided to finally play The Duviri Paradox and was greeted with something that i experienced in The New War:<br />
	<img alt="230410-20250530104350-1" data-ratio="56.25" width="1920" src="https://i.ibb.co/XfLtkMPL/230410-20250530104350-1.png" />
</p>

<p>
	Here is link to my other topic. Earliest report of this bug i was able to find dates to December 2024.
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="9998494" data-embedcontent="" data-embedid="embed5010093027" src="https://forums.warframe.com/topic/1453669-conformation-that-jillians-locks-are-bugged/?do=embed" style="height:197px;max-width:100%;"></iframe>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1456402</guid><pubDate>Fri, 30 May 2025 06:03:53 +0000</pubDate></item><item><title>Yareli infinite Wellspring bug</title><link>https://forums.warframe.com/topic/1456463-yareli-infinite-wellspring-bug/</link><description><![CDATA[<p>
	Bug: It's still possible to get infinite Wellspring on Yareli, granting permanent 5 energy/second regen and 20% power strength
</p>

<p>
	Reproduction Steps:
</p>

<p>
	Start mission using Yareli and Operator with Zenurik school selected
</p>

<p>
	When the mission starts, mount Merulina
</p>

<p>
	Switch to Operator (staying next to Yareli)
</p>

<p>
	Cast Wellspring, cast again for Hardened Wellspring
</p>

<p>
	Switch back to Yareli
</p>

<p>
	Dismount Merulina, Mount Merulina again
</p>

<p>
	Leave the Hardened Wellspring area.  You should see the duration counting down, meaning it's still working as intended.
</p>

<p>
	Turn around and enter Hardened Wellspring.  Then leave Hardened Wellspring again.  It should now be bugged, granting you the bonuses permanently.
</p>
]]></description><guid isPermaLink="false">1456463</guid><pubDate>Fri, 30 May 2025 18:52:25 +0000</pubDate></item><item><title>Duviri Experience Arcane portals only giving Survival missions and Game not shutting down properly</title><link>https://forums.warframe.com/topic/1455522-duviri-experience-arcane-portals-only-giving-survival-missions-and-game-not-shutting-down-properly/</link><description><![CDATA[<p>
	I ran 12 arcane portals over 2 days and all were survival missions, I usually leave after getting the 3rd arcane one time to completion or orowyrm finish. So in total 14 missions 12 arcane portals all survival one mission requirement portal survival and one excavation. Since Duviri is my favorite part of Warframe this seems to be more than a coincidence. has never repeated mission types back to back, not alone to back to back to back to back......... was always random.
</p>

<p>
	Other bug game requires task manager to shut down. reported before it went away before sending logs but now it's back with vengeance
</p>
]]></description><guid isPermaLink="false">1455522</guid><pubDate>Fri, 23 May 2025 12:59:04 +0000</pubDate></item><item><title>Cinta, Arrow Skins Cause Glitched Animation on "Perfect" Shots</title><link>https://forums.warframe.com/topic/1458535-cinta-arrow-skins-cause-glitched-animation-on-perfect-shots/</link><description><![CDATA[<p>
	When releasing a shot during the "Perfect" window, the arrow/(arrows with multishot) will show any applied skin, but the arrow is fired out in a silly vertical way. I can't decide if I like the arrows more with a skin or without because I like shooting wrong way facing arrows lol, but it's unfair to the default arrows because they can't make me laugh, so it's like comparing apples to non-apples <span class="ipsEmoji">😝</span>
</p>
]]></description><guid isPermaLink="false">1458535</guid><pubDate>Tue, 24 Jun 2025 19:58:46 +0000</pubDate></item><item><title>KIM Endgame Strat</title><link>https://forums.warframe.com/topic/1458529-kim-endgame-strat/</link><description><![CDATA[<p>
	If you are like me, wishing the KIM system would just disappear, this is the post for you.
</p>

<p>
	<strong>How to Beat the KIM Messaging Platform</strong>
</p>

<p>
	First, in your POM-2 Settings, make sure you select both options:
</p>

<ul>
	<li>
		<em>Play all KIM Conversations</em> — This will expose your eyeballs to every beautiful phrase concocted in the WF writing room. Caution: DO NOT READ
	</li>
	<li>
		<em>Jump to Next Player Interaction Point</em> — We use this to skip ahead all verbosity.
	</li>
</ul>

<p>
	Log into the KIM every day and clear the board of unread messages using this strategy:
</p>

<p>
	Answer every post as if you are the Drifter as written by the Warframe writers. Mainly just be a huge douchebag. The answers you select should always be the most abrasive, callous and malicious answers, as if you despise the recipient (it helps if you actually hate the characters like I do), didn't read their message (you didn't), and don't care at all how they react (you don't).
</p>

<p>
	Never take the 1999 Calendar year-end option to erase and reset the conversations.
</p>

<p>
	After a while, whether you are Best Friends or mere Associates, they will all stop messaging you and you can go back to being a nice Drifter who really actually cares deeply but chooses to bear his suffering silently, in a warriors solitude. The only time after that will be Hex birthdays — just don't start any conversations and keep winning.
</p>

<p>
	<strong><em>Bonus!</em></strong>
</p>

<p>
	<strong>How to Beat Hex Romances</strong>
</p>

<p>
	Immediately ask Eleanor to date because pony tail. When she turns you down, never, ever ask her to date ever again.
</p>

<p>
	Ask Aoi to date because she seems easy. She accepts.
</p>

<p>
	Eventually Aoi will start hanging out at your pad. She starts talking about random stuff. When Aoi mentions inviting Amir over for "Chick Flick Night" immediately break up with her. No point in trying to sugarcoat that deal-breaker.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1458529</guid><pubDate>Tue, 24 Jun 2025 19:29:37 +0000</pubDate></item><item><title>Suggestion: Expand Arsenal Choice for ETA/EDA Rotations &#x2013; Help Mid-Tier Players Keep Up</title><link>https://forums.warframe.com/topic/1458510-suggestion-expand-arsenal-choice-for-etaeda-rotations-%E2%80%93-help-mid-tier-players-keep-up/</link><description><![CDATA[<p>
	<em>This is my first ever post on the forum, so be aware that I have found something so not enjoyable that makes me come here.</em>
</p>

<p>
	The issue I have, as a MR19 player, kind of scratching the surface of maximal damage potential on some builds is that <strong>I am constantly given to "choose" 1 out of 3 weapons/frames for the ETA (or EDA as well), when in reality I only own 1 of allowed weapons/frames for that week.</strong>
</p>

<p>
	This is disgustingly expensive and time consuming at the times to farm and polarize a single frame or weapon a week. At least in EDA you can skip one enforced choice as vosfor is somewhat skippable, but Pix Chips are so important in ETA as they are the only guaranteed way to obtain new arcanes, so no player is willing to skip on those.
</p>

<p>
	It might not matter to veterans and high MR players as they have most of frames and weapons built, therefore they might be more comfortable to run the ETA as a whole for all those exclusive, pricey rewards, but <strong>this mechanic hurts newer and mid players.</strong>
</p>

<p>
	I suggest that in the weekly pool of frames and weapons we have more options to choose from our actual arsenal, maybe it doesn't have to be all 3 choices, but for example this week's choices I have are (bold for owned):<br />
	<strong>Cyte </strong>| <strong>Gauss </strong>| <strong>Excalibur</strong><br />
	<strong>Proboscis Cernos</strong> | Quellor | Karak<br />
	<strong>Akvasto</strong> | Aksomati | Quatz<br />
	<strong>Galatine</strong> | Dark Split-Sword | Cerata
</p>

<p>
	I'm not even interested in investing into any of those primaries and secondaries, yet I should otherwise on average I'll be missing out on a damage type for alternative enemy (I guess bit of lucky to have Cyte to choose from this week, but that as well forces me to play a frame I haven't found fun to play as yet).
</p>

<p>
	TL;DR: give players a little bit more choice on what they can bring into those endgame modes, so they are actually enjoyable and doable.
</p>
]]></description><guid isPermaLink="false">1458510</guid><pubDate>Tue, 24 Jun 2025 15:15:29 +0000</pubDate></item></channel></rss>
