<?xml version="1.0"?>
<rss version="2.0"><channel><title>Android Update Notes Latest Topics</title><link>https://forums.warframe.com/forum/2186-android-update-notes/</link><description>Android Update Notes Latest Topics</description><language>en</language><item><title>ANDROID Voruna Prime: Hotfix #14</title><link>https://forums.warframe.com/topic/1507320-android-voruna-prime-hotfix-14/</link><description><![CDATA[<p>
	We’ve deployed a Mobile-only update that contains touch control fixes and other improvements!
</p>

<p>
	While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<p>
	<strong>Fixes</strong>
</p>

<ul>
	<li>
		Fixed the Video Resolution setting on Android not saving preferences properly.
	</li>
	<li>
		Fixed many Star Chart Nodes being difficult to see or select when the game is set to the minimum Video Resolution.
	</li>
	<li>
		Minor improvements to the existing Android Video Resolution options.
	</li>
	<li>
		<s>Fixed posters and portraits in game appearing in greyscale.</s>
	</li>
	<li>
		Fixed issues with fishing when using touch controls. Selecting and throwing Fishing Dye, Bait, or Spear could intermittently open up the Gear Wheel.
	</li>
	<li>
		Fixed an issue with Hildryn, where crouching while in flight caused continuous descent.
	</li>
	<li>
		Fixed Enemy highlights not appearing for certain enemies during the Follie’s Hunt mission.
	</li>
	<li>
		Fixed the virtual joystick and Auto Run UI being present on the Komi Board scene during The Sacrifice.
	</li>
	<li>
		Fixed Auto-fire &amp; Aim Assist not recognizing The Stalker during a sequence in The Second Dream.
	</li>
</ul>

<p>
	<strong>Changes </strong>
</p>

<ul>
	<li>
		Set the Travel Button Behaviour to Bullet Jump by default. Previously, the Travel Button Preset was set to Unified (hold for a continuous motion flow of jump, slide, etc) by default.
	</li>
	<li>
		Mod Screen notifications will now be cleared upon exiting the menu, meaning exclamation mark notifiers that were already seen will not linger.
	</li>
	<li>
		Mod Screen notifications will now be cleared upon exiting the menu, meaning exclamation mark notifiers that were already seen will not linger.
	</li>
</ul>

<p>
	Edit: our greyscale posters and portraits fix did not stick, Tenno! We've amended the notes, and will get a proper fix in our next release. 
</p>
]]></description><guid isPermaLink="false">1507320</guid><pubDate>Fri, 22 May 2026 15:48:19 +0000</pubDate></item><item><title>ANDROID Voruna Prime: Hotfix #13</title><link>https://forums.warframe.com/topic/1506507-android-voruna-prime-hotfix-13/</link><description><![CDATA[<p>
	<strong>Changes:</strong>
</p>

<ul>
	<li>
		The Gear Embargo personal modifier in Archimedea missions will now allow for Heavy Weapons and Atomicycles.
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixes towards Ascension missions not ending when the Mote Collector reaches extraction.
	</li>
	<li>
		Fixed the Velox Conclusion augment's buff being consumed upon Transference.
	</li>
	<li>
		Fixed the Balor Fomorian event node taking players to the incorrect mission.
	</li>
	<li>
		Fixed various edge-case issues when attempting to matchmake into Belly of the Beast missions via "A Shared Purpose".
		<ul>
			<li>
				Also fixed player loadouts being changed if they attempted to join a Belly of the Beast mission via "A Shared Purpose" but did not matchmake into a session.
			</li>
		</ul>
	</li>
	<li>
		Fixed hair clipping through the back of the Escuchon Hood.
	</li>
	<li>
		Fixed a script error when loading into a mission as a Client with the Hunhullus Ephemera equipped.
	</li>
	<li>
		Fixed a script error following a Host Migration in Ascension missions.
	</li>
	<li>
		Fixed a crash in The Descendia.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>
]]></description><guid isPermaLink="false">1506507</guid><pubDate>Wed, 13 May 2026 18:59:13 +0000</pubDate></item><item><title>ANDROID Voruna Prime: Hotfix #12</title><link>https://forums.warframe.com/topic/1505715-android-voruna-prime-hotfix-12/</link><description><![CDATA[<p>
	<strong>Changes:</strong>
</p>

<ul>
	<li>
		Added Community Customizations for Vauban and Dagath from Prime Time 472.
	</li>
	<li>
		Balor Fomorian and Razorback Armada events are no longer blocked by other active community events, like Operations. 
		<ul>
			<li>
				Also reduced the description shown in the World State Window in the Base of Operations to reduce clutter.
			</li>
		</ul>
	</li>
	<li>
		The Secura Lecta's bonus Credits will now trigger if the enemy died while suffering Damage Over Time (DOT) effects from the weapon even if it's not currently equipped.
		<ul>
			<li>
				Also fixed edge-cases of the Secura Lecta's bonus Credits being triggered multiple times on one enemy.
			</li>
		</ul>
	</li>
	<li>
		Moved the metals on the Nulwarden Syandana (and its variant) to be on the Accents channel.
		<ul>
			<li>
				<img alt="6425306eb941d75d5a2ee21b3339521c.jpg" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://www-static.warframe.com/uploads/6425306eb941d75d5a2ee21b3339521c.jpg">
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong>Fixes</strong>
</p>

<ul>
	<li>
		Fixed the Nulwarden Syandana covering player screens in-mission.
	</li>
	<li>
		Fixed being able to enter other missions as Stalker if players left the squad as they were loading into a Belly of the Beast mission via "A Shared Purpose".
	</li>
	<li>
		Fixed being able to place multiple Glyphs or Clan Prisms in missions.
	</li>
	<li>
		Fixed Nora Night transmissions playing during Quest dioramas.
	</li>
	<li>
		Fixed offset issues for the Stardust Signa on Gyre Prime.
	</li>
	<li>
		Fixed Excavators lingering after the bounty stage is completed in the Orb Vallis for Clients.
	</li>
	<li>
		Fixed Operators having broken facial animations in cinematics if The Duviri Paradox was completed before The Second Dream.
	</li>
	<li>
		Fixed Regal Aya not being included in the listed currency on the TennoCon 2026 Digital Pack market page.
	</li>
	<li>
		Fixed a script error related to the Shockprod Fishing Spear.
	</li>
	<li>
		Fixed a script error caused by the gas cloud modifier in The Descendia and Temporal Archimedea.
	</li>
	<li>
		Fixed a script error related to the chatbox when joining a Belly of the Beast mission via "A Shared Purpose".
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>
]]></description><guid isPermaLink="false">1505715</guid><pubDate>Wed, 06 May 2026 20:08:35 +0000</pubDate></item><item><title>ANDROID Voruna Prime: Hotfix #10</title><link>https://forums.warframe.com/topic/1504953-android-voruna-prime-hotfix-10/</link><description><![CDATA[<p>
	We’ve deployed a Mobile-only update that delivers bug fixes and significant performance improvements!
</p>

<p>
	While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<p>
	<strong>Mobile Specific Fixes </strong>
</p>

<ul>
	<li>
		Performance improvements to Open Landscape areas across all device types. Both lower end and high end devices should see improvements in spaces like the Plains of Eidolon.
	</li>
	<li>
		Slight performance improvements across the entire game for lower end devices.
	</li>
	<li>
		Fixed a loss of function caused when trying to exit the Gear Wheel menu from the Arsenal while using a controller.
	</li>
	<li>
		Fixed a large hitch when opening the Arsenal, caused by having too many Mods labeled as New. For lower end devices, this hitch could also cause a crash.
		<ul>
			<li>
				<em>Note: this is phase one of a multistep solution. Today’s update will prevent hitching and crashing at The Arsenal, but may result in more recently obtained Mods receiving that “New” label. This will change at a later date. </em>
			</li>
		</ul>
	</li>
	<li>
		Fixed Revenants’ Danse Macabre ability removing other players’ touch control UI.
	</li>
	<li>
		Fixed being unable to equip the Diwata Mot Skin from the Titania Empress Collection.
	</li>
	<li>
		Fixed Nokko’s Third Ability causing a UI overlap, and a script error if the player tries exiting the mission in this state.
	</li>
	<li>
		Fixed the “Featured” tab in the Market continuing to glow after being selected. The intended behaviour is for this highlight to fade after the button is tapped. The highlight will return the next time the Market is opened.
	</li>
</ul>

<p>
	<strong>Android Specific Changes </strong>
</p>

<ul>
	<li>
		We have added a “Video Resolution” setting under Options &gt; Video that allows the player to select the equivalent of 1080, 720, 640, or 480 visuals.
		<ul>
			<li>
				Based on our testing, players on lower spec devices can expect significant performance improvements if they select the lower Video Resolution options.
			</li>
			<li>
				Conversely, lower spec devices may suffer performance hitches if they select the higher Video Resolution options.
			</li>
		</ul>
	</li>
</ul>
]]></description><guid isPermaLink="false">1504953</guid><pubDate>Thu, 30 Apr 2026 17:43:09 +0000</pubDate></item><item><title>ANDROID Voruna Prime: Hotfix #11</title><link>https://forums.warframe.com/topic/1505379-android-voruna-prime-hotfix-11/</link><description><![CDATA[<p>
	<img alt="57e2f661cc0f9b65eb5749ad9195c52d.png" class="ipsImage" data-ratio="56.25" height="900" width="1600" src="https://www-static.warframe.com/uploads/57e2f661cc0f9b65eb5749ad9195c52d.png"> 
</p>

<p>
	<em>Image Description: Stalker stands menacingly holding a canister filled with a glowing green substance in his left hand and the Enlightened Hate in his right. Surrounding him are members of the Corpus with their weapons all directed at him in preparation for their assault.</em>
</p>

<p>
	<span style="font-size:22px;"><strong>Belly of the Beast Returns at 2 p.m. ET!</strong></span><br>
	Returning with even more rewards is Operation: Belly of the Beast at 2 p.m. ET. As we look ahead to our next major update, Jade Shadows: Constellations, this is a perfect opportunity to earn yourself some great items to bolster your Arsenal. 
</p>

<p>
	You will need to have completed the Jade Shadows Quest to have access to this Operation. 
</p>
<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedauthorid="4074891" data-embedcontent="" data-embedid="embed9847115124" src="https://forums.warframe.com/topic/1505362-operation-belly-of-the-beast/?do=embed" style="overflow: hidden; height: 194px; max-width: 100%;"></iframe>

<p>
	<img alt="518d9c677f7c61501d246edd79020b1e.jpg" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://www-static.warframe.com/uploads/518d9c677f7c61501d246edd79020b1e.jpg">
</p>

<p>
	<em>(Void-swept variant not pictured, but included with purchase!)</em>
</p>

<p>
	<em>Image Description: Screenshot of the Nulwarden Syandana equipped on Excalibur staring into the distance on Tau’s moon. The Syandana fans out in majestic fashion revealing intricate gold stitching interwoven in its grey and black patterned designs.</em>
</p>

<p>
	<span style="font-size:22px;"><strong>New Varzia Ware: Nulwarden Syandana (and Void-Swept variant)</strong></span><br>
	Stand guard against the allure of the Void with this opulent Syandana.
</p>

<p>
	With the popularity of the limited TennoCon 2025 Riftguard Syandana, we are following in the footsteps of the K.O.L. Drippy-Assisted Tactical Syandana from last year and have introduced a variant of this beloved cloak. This Syandana is a permanent addition to Varzia’s wares and can be purchased at any time for 1 Regal Aya*. 
</p>

<p>
	<em>* Purchasers of the Nulwarden Syandana from Varzia’s wares will receive both the Nulwarden Syandana and Nulwarden Syandana (Void-Swept) in their inventory.</em>
</p>

<p>
	Since this is a reimagining of the TennoCon 2025 Syandana, players who had purchased the TennoCon 2025 Digital Pack will be receiving the Nulwarden Syandana (and Void-Swept variant) for free when they login.
</p>

<p>
	<span style="font-size:22px;"><strong>Changes</strong></span>
</p>

<ul>
	<li>
		Ash will now perform cinematic finishers for every enemy marked by Blade Storm if he uses Teleport to Join the Fray.
	</li>
	<li>
		Steel Path Defense Incursions will now wait until the Acolyte is killed before ending the mission.
	</li>
	<li>
		Updated the Heavy Warfare risk variable in Temporal Archimedea to make its mechanics clearer.
		<ul>
			<li>
				<em>Now Reads: Enemies take x1.25 damage from Heavy Weapons and Thermian RPGs, 95% less from other sources. Enemies will drop heavy ammo packs and heavy weapon recall time reduced to 5s.</em>
			</li>
		</ul>
	</li>
	<li>
		Players in bleedout will now be teleported to the lower level of Stage Defense if they were downed before the mission transitioned from Wave 3 to 4. 
	</li>
	<li>
		Acrithis now only offers the Enigma Sense in her vendor wares in the Dormizone.
		<ul>
			<li>
				Players were unable to purchase the item in Duviri missions due to a complicated vendor issue, so we are simply removing it from her Duviri wares to address the error.
			</li>
		</ul>
	</li>
	<li>
		Ambient chatter from your romanced Hex member in the Backroom now has a shorter trigger distance, and will repeat itself less often.
	</li>
</ul>

<p>
	<strong>Top Fixes</strong>
</p>

<ul>
	<li>
		Fixed Xaku's Grasp of Lohk doing significantly reduced damage against Acolytes.
	</li>
	<li>
		Fixed Xaku's Vampiric Grasp Augment not triggering off of enemies affected by The Vast Untime.
	</li>
	<li>
		Fixed Excalibur's Chromatic Blade Augment not applying to Exalted Blade's heavy attacks.
	</li>
	<li>
		Fixed the pop-up when selecting a stack of Mods in the Mod Menu incorrectly using "sell" phrasing instead of "select".
		<ul>
			<li>
				This also applies to the same pop-up in the Trading menu.
			</li>
		</ul>
	</li>
	<li>
		Fixed Kuva Siphon missions not displaying earned Kuva in End of Mission or Last Mission results screens.
	</li>
</ul>

<p>
	<strong>Fixes</strong>
</p>

<ul>
	<li>
		Fixed the new inbox priority logic focusing on the newest message in the inbox instead of the newest unread message.
	</li>
	<li>
		Fixed various offset issues on the Voruna Voidshell Skin on Voruna Prime.
	</li>
	<li>
		Fixed Protovyre Chest Armor offset issues on the Excalibur Voidshell skin.
	</li>
	<li>
		Fixed an exploit related to Arbitration missions.
	</li>
	<li>
		Fixed Follie's Shadowgraph SFX not being affected by the Warframe Ability volume slider.
	</li>
	<li>
		Fixed controller UI inputs overlapping the chat settings icon in the Chat window while using a controller.
	</li>
	<li>
		Fixed the Wreckage Repair screen not updating to indicate the item is ready to be claimed if the timer hit zero while the screen was open.
	</li>
	<li>
		Fixed purchasing the Railjack Starter Pack with the Rising Tide quest unlocked causing the quest to not progress until the game is restarted.
	</li>
	<li>
		Fixed loss of function when accessing screens related to Tektolyst Artifacts during a replay of The New War quest.
	</li>
	<li>
		Fixed The Duviri Paradox end of quest screen missing an "exit" button.
	</li>
	<li>
		Fixed Caliban missing holster offsets for the Ghoulsaw.
	</li>
	<li>
		Fixed a map hole in the Awakening quest.
	</li>
	<li>
		Fixed a rare script error when fishing.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1505379</guid><pubDate>Mon, 04 May 2026 15:01:42 +0000</pubDate></item><item><title>ANDROID  Voruna Prime: Hotfix #9</title><link>https://forums.warframe.com/topic/1504595-android-voruna-prime-hotfix-9/</link><description><![CDATA[<p>
	<strong>Changes:</strong>
</p>

<ul>
	<li>
		The following actions will no longer break the invisibility of Voruna's Shroud of Dynar, as they could cause synergy issues with equipment like Arcane Crepuscular:
		<ul>
			<li>
				Strikes during Ulfrun's Descent
			</li>
			<li>
				Casts of Fangs of Raksh
			</li>
		</ul>
	</li>
	<li>
		Made some collision optimizations in the Orb Vallis.
	</li>
	<li>
		Updated Sickening Pulse's description to make its mechanics clearer. 
		<ul>
			<li>
				Now reads: <em>"Emit a pulse that adds stacks to Status Effects already afflicting enemies. The damage of Slash, Heat, and Toxin effects, excluding those created by Sickening Pulse itself, are added together to create a new instance of the Effect with a refreshed timer."</em>
			</li>
		</ul>
	</li>
	<li>
		Updated Follie's passive description to indicate how long enemies stay Inked.
	</li>
	<li>
		Added the Community Customizations from Prime Time 470 and 478 for Oberon, Mirage, Equinox, Chroma, and Hydroid.
	</li>
	<li>
		Dissolving additional Stormbringer Mods before entering the stage of The Teacher quest will now count for Quest completion, to avoid eager Tenno accidentally becoming progression stopped.
	</li>
</ul>

<p>
	<strong>Top Fixes:</strong>
</p>

<ul>
	<li>
		Fixed Voruna Prime sliding around on all fours if a Tauron Strike is cast while Ulfrun's Descent is active.
	</li>
	<li>
		Fixed Focus Badges being turned into Focus Hats when equipped on Voruna Prime with her Voidshell skin.
		<ul>
			<li>
				Also fixed various offset issues on Voruna Prime with her Voidshell skin equipped.
			</li>
		</ul>
	</li>
	<li>
		Fixed Bounty enemy levels being lower than intended if the Bounty Menu was opened on Steel Path mode while the available bounties rolled over.
	</li>
	<li>
		Fixed newly-created Cross Platform Save accounts not receiving Argon Crystals from missions if they were a Client.
	</li>
	<li>
		Fixed being able to unequip the Vinquibis as a Primary Weapon (while keeping it equipped as a Melee).
	</li>
	<li>
		Fixed being unable to equip both the Glyph Prism and Clan Glyph Prism in your Gear Wheel.
		<ul>
			<li>
				Also fixed Client's Clan Glyph Prism displaying the Host's Clan Glyph instead.
			</li>
		</ul>
	</li>
	<li>
		Fixed Yareli using an Air Support charge while mounting Merulina resulting in the charge not being consumed.
	</li>
	<li>
		Fixed Nokko bypassing respawn volumes (i.e. resulting in him falling out of the map) if Reroot is cast while entering one.
	</li>
	<li>
		Fixed the symbols to unlock the Secret Labs in the Gas City Tileset not being visible.
	</li>
	<li>
		Fixed High Priority inbox messages not being focused on when force-opening the Inbox. 
	</li>
	<li>
		Fixed not reviving on the next Descendia Infernum if a player died alone and squadmates joined right as the next Infernum started.
	</li>
</ul>

<p>
	<strong>Mobile Exclusive Fixes:</strong>
</p>

<ul>
	<li>
		Fixed the camera being positioned too low when entering a Necramech while using a controller.
	</li>
	<li>
		Fixed text overlapping when trying to buy a Blueprint in the Market. 
	</li>
	<li>
		Fixed Railjack Health and Shield UI being cut off at the top for several mobile screens.
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed Protea Prime not receiving Velox's signature weapon bonus.
	</li>
	<li>
		Fixed loss of function when using Nokko's Reroot before being jettisoned into space in The Jordas Precept quest.
	</li>
	<li>
		Fixed the Ignore system behaving inconsistently across platforms for Cross Platform Save accounts.
	</li>
	<li>
		Fixed Voruna Prime's wolf heads not being Primed when activating her Passive.
	</li>
	<li>
		Fixed Voruna's passive wolf head not glowing with the Voruna Medeina, Demionna, and Kuvael Drahkaanis skins.
	</li>
	<li>
		Fixed Step Ephemeras not applying during Voruna Prime's Ulfrun's Descent.
	</li>
	<li>
		Fixed the Enkaus' beam VFX appearing to ricochet off of surfaces when shot in close proximity.
	</li>
	<li>
		Fixed Atragraph Mods appearing like regular Mods when Chatlinked.
	</li>
	<li>
		Fixed the Hanteler Prime Syandana not dissolving while aiming down sights before entering the pause menu.
	</li>
	<li>
		Fixed the Coda Motovore being duplicated when applying a Hammer Skin if Rending Strike equipped.
	</li>
	<li>
		Fixed using Void Sling on specific tilesets resulting in broken cloth physics for various Syandanas.
	</li>
	<li>
		Fixed Cathode Grace's VFX not respecting custom tints on Gyre Prime.
	</li>
	<li>
		Fixed holster offset issues on the Elfhame Bow Skin.
	</li>
	<li>
		Fixed the landing SFX from the Prime Vanguard not respecting player distance when they appear in Perita Rebellion missions.
		<ul>
			<li>
				Also adjusted the SFX of the Prime Vanguard and ensured it properly respects volume settings.
			</li>
		</ul>
	</li>
	<li>
		Fixed performance issues caused by the Anarch Grineer Trapper's drone SFX.
	</li>
	<li>
		Fixed an issue when randomizing Voidshell Materials.
	</li>
	<li>
		Fixed purchasing a color palette in Follie's Sketchbook causing another Follie's sketchbook screen to be layered on top.
	</li>
	<li>
		Fixed chat boxes, notifications, and other UI elements popping up on Quest Complete screens, which could ruin the immersion.
	</li>
	<li>
		Fixed picked-up Stock in Break Narmer missions not appearing in the End Of Mission screen.
		<ul>
			<li>
				Also fixed Stock earned from Challenges not appearing in the Last Mission Results screen.
			</li>
		</ul>
	</li>
	<li>
		Fixed the Last Mission Results screen for the Sneaky Sabotage Break Narmer mission incorrectly listing the number of Veils broken as 0.
	</li>
	<li>
		Fixed the Sarofang Prime disappearing from Voruna Prime's hands after one camera rotation in her Market diorama.
	</li>
	<li>
		Fixed cases of overlapping text in the Weekly Initiatives section of the Clan menu.
	</li>
	<li>
		Fixed earned Cephalon Simaris standing being doubled in the End of Mission screen. (This was a UI-only issue)
	</li>
	<li>
		Fixed Chroma's Elemental Ward ability on-hover description extending out of the screen in the Upgrade and Ability menus.
	</li>
	<li>
		Fixed the Alignment badge at the end of The War Within quest covering the “continue” context action.
	</li>
	<li>
		Fixed cases of event Alerts having misaligned UI elements in the Navigation screen.
	</li>
</ul>

<p>
	<strong>Script Errors:</strong>
</p>

<ul>
	<li>
		Fixed a script error related to Ulfrun's passive effect on Voruna.
	</li>
	<li>
		Fixed a script error related to the squad overlay.
	</li>
	<li>
		Fixed a script error when using the randomize button in Operator/Drifter appearance menus.
	</li>
	<li>
		Fixed a script error related to Oraxia's Widow's Brood ability.
	</li>
	<li>
		Fixed a script error related to Jade's Symphony of Mercy.
	</li>
	<li>
		Fixed a script error related to Sevagoth's Reap.
	</li>
	<li>
		Fixed a script error related to Nekros' Terrify.
	</li>
	<li>
		Fixed a script error during a specific segment of The Second Dream quest.
	</li>
	<li>
		Fixed a script error when selecting a Void Storm mission right as it expires.
	</li>
	<li>
		Fixed a script error related to the Gear Wheel.
	</li>
	<li>
		Fixed a script error in the Trading menu.
	</li>
	<li>
		Fixed a script error in the customization menu at the start of The Duviri Paradox quest.
	</li>
	<li>
		Fixed a script error during the Angels of Zariman Quest.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a>
</p>
]]></description><guid isPermaLink="false">1504595</guid><pubDate>Mon, 27 Apr 2026 15:09:12 +0000</pubDate></item><item><title>ANDROID Voruna Prime: Hotfix #8</title><link>https://forums.warframe.com/topic/1503344-android-voruna-prime-hotfix-8/</link><description><![CDATA[<p>
	We’ve deployed a Mobile-only update to improve performance and UI bugs on mobile.
</p>

<p>
	While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<p>
	<strong>Android Specific Notes: </strong>
</p>

<ul>
	<li>
		Fixed an unintentional yellow tint appearing during Android Captura.
	</li>
	<li>
		Fixed flickering shadows appearing for some Android device users.
	</li>
</ul>

<p>
	<strong>Fixes</strong>
</p>

<ul>
	<li>
		Performance improvements across iOS and Android.
	</li>
	<li>
		Miscellaneous Crash fixes across iOS and Android.
	</li>
	<li>
		Fixed an issue where the incorrect HUD would be shown when using a controller.
		<ul>
			<li>
				When loading into a mission or Relay using a controller / gamepad, the ammo and mini map UI would appear on the wrong side.
			</li>
		</ul>
	</li>
	<li>
		Fixed being unable to strafe up and down on Railjack using touch controls.
		<ul>
			<li>
				Note: if players had custom layouts for Railjack, they will need to reset their layout to see the fix implemented.
			</li>
		</ul>
	</li>
	<li>
		Fixed being unable to use Voruna’s Fourth Ability, Ulfrun’s Descent, while Auto-melee is enabled.
	</li>
	<li>
		Fixed a Market UI issue where a black icon could cover the menu.
	</li>
	<li>
		Fixed a Market UI issue where the “Confirm Purchase” box could overlap the title and description of the item, resulting in UI that was difficult to read.
	</li>
	<li>
		Fixed a Market UI issue where the “Confirm Quantity” box could overlap the item description and other UI.
	</li>
	<li>
		Fixed the “Gift” button position being slightly offset.
	</li>
	<li>
		Fixed a touch control UI issue when customizing the Touch Control HUD. If the player selects a UI element and attempts to change its Alpha/Size by using the arrows (rather than dragging the slider) they will be unable to select other UI elements.
	</li>
	<li>
		Fixed a script error caused by leaving an “Invite Only” squad while using a gamepad / controller. Fixed an issue where the player character would run in place uncontrollably.
		<ul>
			<li>
				This would happen when tapping the weapon touch UI while a gamepad / controller was also in use.
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong>Changes </strong>
</p>

<ul>
	<li>
		“Enable Color Correction” can now be toggled on at Low graphics settings. Found under Options &gt; Display, this setting was previously unavailable on Low graphics settings.
	</li>
	<li>
		Increased the opacity of the Railjack’s aim reticle, to improve visibility.
	</li>
</ul>
]]></description><guid isPermaLink="false">1503344</guid><pubDate>Thu, 16 Apr 2026 17:37:27 +0000</pubDate></item><item><title>ANDROID Voruna Prime: Hotfix #7 +7.1</title><link>https://forums.warframe.com/topic/1502191-android-voruna-prime-hotfix-7-71/</link><description><![CDATA[<p>
	<strong>Changes:</strong>
</p>

<ul>
	<li>
		Made adjustments to the Okuri Tails Prime Ephemera to improve its energy color blending, and added more VFX movement to bring it closer to its non-Prime counterpart.
	</li>
	<li>
		Reduced the Galariak Prime's SFX.
	</li>
	<li>
		Adjusted the SFX balance of the Tendril enemies when multiple were attacking at once in Follie's Hunt missions.
	</li>
</ul>

<p>
	<strong>Top Fixes:</strong>
</p>

<ul>
	<li>
		Fixed Voruna's Ulfrun's Descent not benefiting from the critical damage or critical chance bonuses from Shroud of Dynar.
	</li>
	<li>
		Fixed Voruna Prime not triggering the Voruna-specific bonuses tied to the Sarofang and Perigale's unique traits.
	</li>
	<li>
		Fixed being able to scan enemies infinitely while they were held by Follie's Plein Air.
	</li>
	<li>
		Fixed Follie's Universal Ammo Shadowgraph also replenishing energy.
	</li>
	<li>
		Fixed cases of Clients with active channelled abilities regenerating energy while in enemy Follie's aura in Follie's Hunt missions.
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed changing the order of Follie's Shadowgraphs resulting in the Gear and Emote Wheels being reset.
	</li>
	<li>
		Fixed cases of Follie's Self Portrait damage reduction not scaling properly from Eximus kills.
	</li>
	<li>
		Fixed being unable to automatically re-equip the Eterna Requiem Relic in endless Void Fissure missions.
	</li>
	<li>
		Fixed Primary Bulwark and Primary Overcharge's HUD icons not appearing if they were equipped on both a loadout's primary weapon and Archgun.
	</li>
	<li>
		Fixed the Hanteler Prime Syandana not dissolving when aiming down sights or entering menus.
	</li>
	<li>
		Fixed the quiver of the Elfame Bow Skin not respecting the chosen Energy color.
	</li>
	<li>
		Fixed being unable to change the energy color of the Vilkas Prime Sumdali.
	</li>
	<li>
		Fixed the Hanteler Prime Syandana offset on Octavia Prime.
	</li>
	<li>
		Fixed various script errors related to menus.
	</li>
</ul>

<p>
	<strong>Voruna Prime: Hotfix #7.1</strong>
</p>

<ul>
	<li>
		Fixed Pending Clan members counting towards Weekly Clan Initiatives.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>
]]></description><guid isPermaLink="false">1502191</guid><pubDate>Thu, 09 Apr 2026 19:34:48 +0000</pubDate></item><item><title>ANDROID Voruna Prime: Hotfix #6 + 6.1</title><link>https://forums.warframe.com/topic/1501843-android-voruna-prime-hotfix-6-61/</link><description><![CDATA[<p>
	<span style="font-size:26px;"><strong>Voruna Prime: Hotfix #6.1</strong></span>
</p>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed players losing function when unequipping weapons in their Arsenal. 
	</li>
</ul>

<p>
	<span style="font-size:26px;"><strong>Voruna Prime: Hotfix #6</strong></span><br>
	 
</p>

<p>
	<img alt="a979b2d114ccb05a2a7e17f4ee6ceb3f_1600x90" class="ipsImage" data-ratio="56.25" height="900" width="1600" src="https://www-static.warframe.com/uploads/thumbnails/a979b2d114ccb05a2a7e17f4ee6ceb3f_1600x900.png"> 
</p>

<p>
	<span style="font-size:20px;"><strong>Voruna Prime Access</strong></span>
</p>

<p>
	<strong>Voruna Prime</strong><br>
	Splendor and ferocity reach their savage apex in Voruna Prime. Though exalted by Orokin gold, she is more feral than ever.
</p>

<p>
	<em>Voruna Prime Honoria:</em><br>
	Earn the “Heart of the Pack” Honoria by acquiring Voruna Prime, either via Prime Access or by crafting her in the Foundry!
</p>

<p>
	 <img alt="b481abd86ef58e294734a5c48daa1f90.png" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://www-static.warframe.com/uploads/b481abd86ef58e294734a5c48daa1f90.png">
</p>

<p>
	<strong>Perigale Prime</strong><br>
	The one who exalted Voruna to her Prime form imbued her signature sniper rifle with increased magazine size and ammo capacity, as if to arm her for a long hunt.
</p>

<p>
	<strong>Sarofang Prime</strong><br>
	Voruna Prime's signature axe is adorned with Orokin gold. She personally ensured that the former owners would have no further use for it.
</p>

<p>
	<span style="font-size:18px;"><strong>Voruna Prime Accessories:</strong></span>
</p>

<p>
	<img alt="8222b58352111f46ab0e0e09b2f4b91f.png" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://www-static.warframe.com/uploads/8222b58352111f46ab0e0e09b2f4b91f.png"> 
</p>

<p>
	<strong>Hanteler Prime Syandana</strong><br>
	Wear the trophy of victories past with Voruna Prime’s signature syandana.
</p>

<p>
	<strong>Vilkas Prime Sumdali</strong><br>
	Fly howling into battle with Voruna Prime’s signature sumdali.
</p>

<p>
	<strong>Okuri Tails Prime Ephemera</strong><br>
	The beast may be adorned, but never tamed. Voruna Prime’s signature ephemera. 
</p>

<p>
	<span style="font-size:18px;"><strong>Items Moved To Prime Vault:</strong></span><br>
	Now that Voruna Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.
</p>

<ul>
	<li>
		Protea Prime
	</li>
	<li>
		Velox Prime
	</li>
	<li>
		Okina Prime
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Riven Disposition Changes:</strong></span><br>
	As with each round of Prime Access come updated Riven Disposition numbers - check the full details here: <a href="https://forums.warframe.com/topic/1501823-april-2026-riven-dispositions/" rel="">https://forums.warframe.com/topic/1501823-april-2026-riven-dispositions/</a>
</p>

<p>
	<img alt="979fe7833c8d3dc3b57c2c477a4a4ab4.png.937" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://media.invisioncic.com/Mwarframe/monthly_2026_03/979fe7833c8d3dc3b57c2c477a4a4ab4.png.937c04493abb9fd61be36640f1b5d8fb.png"> <br>
	<em>Note: The image above displays the Escuchon Regalia Collection for your Operator/Drifter.</em>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><strong>Nightwave — Nora’s Mix: Time Tempests Starts at ~11:30am ET!</strong></span>
</p>

<p>
	Nora’s back on the air, Tenno — and this time, she’s bending the rhythm of time.
</p>

<p>
	The signal is cutting through loud and clear with Nora’s Mix: Time Tempests, now live on all platforms! Step into a broadcast where past, present and future collide. Earn Rewards that echo across every timeline.
</p>

<p>
	<span style="font-size:18px;"><strong>New Tier Rewards</strong></span>
</p>

<p>
	<strong>Elfame Bow Skin</strong><br>
	This bow skin is haunted by the spirits of the dead trapped within, and hungers to create more.
</p>

<p>
	<strong>Rondelet Emote</strong><br>
	A stately dance worthy of polite society.
</p>

<p>
	<strong>Ascrien Sigil</strong><br>
	Peer deep into this entrancing sigil.
</p>

<p>
	<strong>Chivaler Sumdali</strong><br>
	Lead the charge with this chivalrous sumdali.
</p>

<p>
	<strong>Diraeus Signa</strong><br>
	Fateful whispers linger around this unearthly signa.
</p>

<p>
	<strong>Velox Conclusion (Velox Augment)</strong><br>
	On hit, gain +0.6% Ability Strength up to 60% maximum. Consumed on your next Ability cast. 
</p>

<p>
	<strong>Sentient Incision (Venato Augment)</strong><br>
	+120% additional damage matching the target’s weakness. Does not combine with any other damage types.
</p>

<p>
	<strong>Traciens Glaive Skin</strong><br>
	Eliminate your adversaries with fluid grace.
</p>

<p>
	<strong>Tealtrian Ephemera</strong><br>
	Distinguish yourself with the essence of nobility.
</p>

<p>
	<strong>Escuchon Regalia Collection (Operator/Drifter Suit)</strong><br>
	Venture boldly forth, clad in the auspices of one who shows courage in the face of death.
</p>

<p>
	<span style="font-size:18px;"><strong>Nightwave Cred Store Additions:</strong></span>
</p>

<ul>
	<li>
		Nightwave Landing Craft Decoration
	</li>
	<li>
		Noggle Statue - Nora Night
	</li>
	<li>
		Clip Delegation (Sobek)
	</li>
	<li>
		Photon Overcharge (Glaxion)
	</li>
	<li>
		Glaive Daybreak Skin
	</li>
	<li>
		Cedo Daybreak Skin
	</li>
	<li>
		Nukor Daybreak Skin
	</li>
	<li>
		Nightwave Earpieces
	</li>
	<li>
		Transmission Color Picker
	</li>
	<li>
		Uriel Asmodion Helmet Blueprint
	</li>
	<li>
		Follie Sfumato Helmet Blueprint
	</li>
</ul>

<p>
	<u>Returning items to the Store Rotation:</u><br>
	<em>These items have not been available for a while, so we’re calling out their return here!</em>
</p>

<ul>
	<li>
		Burston Solstice Skin Blueprint
	</li>
	<li>
		Corinth Solstice Skin Blueprint
	</li>
	<li>
		Galatine Solstice Skin Blueprint
	</li>
	<li>
		Guandao Solstice Skin Blueprint
	</li>
	<li>
		Guandao Synoid Skin Blueprint
	</li>
	<li>
		Ignis Solstice Skin Blueprint
	</li>
	<li>
		Pyrana Synoid Skin Blueprint
	</li>
	<li>
		Rubico Synoid Skin Blueprint
	</li>
	<li>
		Scindo Solstice Skin Blueprint
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>Changes:</strong></span>
</p>

<ul>
	<li>
		Increased Voruna's movement speed by 50% while she's in Ulfrun's Descent.
	</li>
	<li>
		Reduced the Ducat prices for the following Prime Parts from 100 to 65 in preparation of their upcoming Prime Resurgence release:
		<ul>
			<li>
				Grendel Prime Systems
			</li>
			<li>
				Akarius Prime Receiver
			</li>
			<li>
				Acceltra Prime Stock
			</li>
		</ul>
	</li>
	<li>
		Reverted various changes to existing Operator/Drifter appearances that slipped into the Shadowgrapher build:
		<ul>
			<li>
				Visages 47, 96, 20, 41, and 95 have been reverted to their pre-update appearance.
			</li>
			<li>
				Reduced the intensity of pores in Operator/Drifter skin texture.
			</li>
			<li>
				Removed certain Operator Visages suddenly developing wrinkles. 
			</li>
			<li>
				Reduced eye shine.
			</li>
		</ul>
	</li>
	<li>
		Added Follie's Shadowgrapher ability to the “Invert Tap/Hold Abilities” setting.
	</li>
	<li>
		Made further improvements to the visibility of the Coda Bubonico's crosshair when aiming down sights.
	</li>
</ul>

<p>
	<span style="font-size:20px;"><strong>Top Fixes:</strong></span>
</p>

<ul>
	<li>
		Fixed Dante losing function upon recasting Noctua if it was active while in enemy Follie's energy draining aura in Follie’s Hunt missions.
	</li>
	<li>
		Fixed enemies getting stuck in doorways in Follie's Hunt missions.
	</li>
	<li>
		Fixed the Shadowgrapher TennoGen creations not being platform locked upon purchase.
		<ul>
			<li>
				For more information on how Cross Platform Save applies to TennoGen items, please refer to our <a href="https://forums.warframe.com/topic/1372814-tennogen-and-cross-platform-save/" rel="">official guide</a>. 
			</li>
			<li>
				All items affected by this issue were as follows: Maulleus Hammer Skin, Nova Netrastelle Skin, Pragmatica Signa, Styanax Raevuz Skin, and Zamariu Signa.
			</li>
		</ul>
	</li>
	<li>
		Fixed Dante's Noctua having an unintentionally high fire rate.
	</li>
	<li>
		Fixed Veil Proxima Void Storms not rewarding items from its special droptable, like Corrupted Holokeys.
	</li>
	<li>
		Fixed entering the portal into Follie's Hunt missions while on Merulina resulting in a black screen.
	</li>
	<li>
		Fixed the Jordas Golem Assassinate node not being unlocked after completing The Jordas Precept quest.
		<ul>
			<li>
				Anyone stuck in this broken state should have access to the node upon logging in!
			</li>
		</ul>
	</li>
	<li>
		Fixed a host migration in The Guilty resulting in returning players being put into the wrong arena.
	</li>
	<li>
		Fixed the Operation: Atramentum Clan Trophy progress not displaying properly in the navigation menu.
	</li>
</ul>

<p>
	<strong>Mobile Exclusive Fixes:</strong>
</p>

<ul>
	<li>
		Fixed overlapping UI element in Confirm Quantity popup in purchase menus.
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed cases of Offering Zones remaining red when no enemies are within during Shrine Defense Infernums in Descendia.
	</li>
	<li>
		Fixed certain Ephemeras being removed when Gauss Moto uses Redline.
	</li>
	<li>
		Fixed the Outrider Greaves causing attached waistbands to fall to the ground.
	</li>
	<li>
		Fixed the Primatura Ephemera's idle VFX not applying to certain meshes.
	</li>
	<li>
		Fixed Lyon not saying his romance farewell voice lines if you visit him in La Cathėdrale.
	</li>
	<li>
		Fixed an unnecessary Gear input callout when accessing Follie's Sketchbook in the Arsenal.
	</li>
	<li>
		Fixed the flickering glass on the Corralizer spawned by Follie's Shadowgraph.
	</li>
	<li>
		Fixed SFX mix in Follie's Hunt missions to better adhere to volume sliders.
	</li>
	<li>
		Fixed the Liftbalon Ephemera's diorama being too zoomed in.
	</li>
	<li>
		Fixed Follie's Prex diorama zooming in and out of the card.
	</li>
	<li>
		Fixed an edge case where players couldn’t reunite the family if they had a certain conversation with Marie after reaching Close.
	</li>
	<li>
		Fixed the Relay minimap disappearing after talking to Ergo Glast about The Glast Gambit quest but choosing not to start it.
	</li>
	<li>
		Fixed Follie's Sketchbook canvas not being center aligned on ultrawide screens.
	</li>
	<li>
		Fixed unnecessary Gear input callout when accessing Follie's Sketchbook in the Arsenal.
	</li>
	<li>
		Fixed "The Guilty" mission selection button not being localized.
	</li>
	<li>
		Fixed a script error that would occur if a player disconnected right as their Adversary was about to spawn.
	</li>
	<li>
		Fixed a script error related to Excavation bounty stages in the Orb Vallis.
	</li>
	<li>
		Fixed script errors related to various menus.
	</li>
	<li>
		Fixed a script error related to traps spawned by Mirage's Sleight of Hand and Follie's Shadowgrapher.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>
]]></description><guid isPermaLink="false">1501843</guid><pubDate>Wed, 08 Apr 2026 15:05:35 +0000</pubDate></item><item><title>ANDROID Update 42: The Shadowgrapher</title><link>https://forums.warframe.com/topic/1497702-android-update-42-the-shadowgrapher/</link><description><![CDATA[<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="398576ec427f02d8756fdbc11758722b.png" class="ipsImage" src="https://www-static.warframe.com/uploads/398576ec427f02d8756fdbc11758722b.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Follie emerges from a massive painting known as a Shadowgraph holding two ink covered balloons. Thick black ink covers the Shadowgraph’s frame as tendrils of ink extend in all directions behind it and two additional ink covered balloons float on either side.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">UPDATE 42: THE SHADOWGRAPHER</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A mysterious painting casts a shadow over the Origin System from the ruins of the Vesper Relay, beckoning you to reveal its secrets. Return to Venus and enter a canvas of chaos, where a tragic history long lost to the shadows is waiting to be illuminated.  </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Paint the Relay inky black in </span><strong><span style="font-style:normal;text-decoration:none;">Follie’s Hunt</span></strong><span style="font-style:normal;text-decoration:none;">, our new game mode! Aspirant Zorba is seeking help finding what happened to his mentor and urges you to seek the truth in the wreckage that is the Vesper Relay. Enter if you dare, and gather paint to complete the scattered canvases throughout. Avoid inky enemies and diabolical traps while being hunted by the devious Follie. </span><strong><span style="font-style:normal;text-decoration:none;">Operation: Atramentum </span></strong><span style="font-style:normal;text-decoration:none;">will also take place on the Vesper Relay starting April 2nd! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Our 64th Warframe </span><strong><span style="font-style:normal;text-decoration:none;">Follie,</span></strong><span style="font-style:normal;text-decoration:none;"> the merry, macabre Shadowgrapher is here! Bring ink to life with her abilities and customize her Shadowgraph art using her sketchbook. Get her signature beam rifle, the </span><strong><span style="font-style:normal;text-decoration:none;">Enkaus, </span></strong><span style="font-style:normal;text-decoration:none;">to instantly kill and dissolve inked enemies that are low health. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Completing Follie’s Hunt missions will reward you with a new resource, </span><strong><span style="font-style:normal;text-decoration:none;">Atramentum</span></strong><span style="font-style:normal;text-decoration:none;">, which can be traded for rewards offered by Aspirant Zorba. Zorba can be accessed from any Relay to gain access to Follie and Enkaus’ Blueprints, Chromatic Atramentum (used to create Atragraph Mods, a new cosmetic for Mods) and so much more — but he’ll only appear once you’ve completed The Chains of Harrow quest! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Slam down on the accelerator and let that maw howl with the new Gauss Moto and Grendel Turbis Collections! Get it all in the Eat &amp; Run Collection, featuring their deluxe skins, Syandanas, Signas, Emotes and more. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Unleash mayhem with three new Adversary Weapons! The Kuva Ghoulsaw, Tenet Quanta and Coda Bubonico are here and can be acquired through their respective Adversaries. Now we’re sure you’re wondering... and yes your Kuva Lich can ride on the Kuva Ghoulsaw. But they will do so as a charge attack, so watch your ankles!</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This update’s canvas is saturated with many Quality of Life strokes! Including our new Clan cooperation system which rewards you and your clan mates for playing together through weekly initiatives. Speed up Survival missions with the new Security Bypass pickups and enjoy more resilient Excavators in Excavation missions. We’ve also reduced the grind for many Warframes and weapons that are over 5 years old to make their acquisition a much smoother process. And so much more! Read our Quality of Life Changes section for the full list. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">But that’s not all! You might want to put down some drop cloths to catch all the new goods dripping from the walls. The Awakening Quest has received a top to bottom visual remaster, which has been coupled with flow and tutorial changes to improve the new player experience. Palladino’s Wares have been expanded to include Riven Ciphers, Riven Transmuters, Requiem Ultimatum and more! TennoGen Shadowgrapher brings new community artist creations featuring Styanax and Nova Skins and the first ever TennoGen-created Signas. We’ve added even more Operator and Drifter faces, eyebrows and complexions! Source your next title with a plethora of new Honoria, including Warframe-themed ones. There are also several more pages dedicated to changes and fixes! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We hope you enjoy all that The Shadowgrapher has to offer! Thank you, Tenno. </span></b>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" id="ips_uid_4821_4" referrerpolicy="strict-origin-when-cross-origin" src="https://forums.warframe.com/applications/core/interface/index.html" title="Warframe | The Shadowgrapher Official Gameplay Trailer - Coming Later Today To All Platforms!" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/5OtHw_WaDf4?feature=oembed"></iframe>
	</div>
</div>

<p>
	<strong>Update 42 is a Mainline Update! </strong>
</p>

<p>
	Meaning that everything the team has been working on since the launch of Update 41: The Old Peace is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the dedicated <a href="https://forums.warframe.com/forum/2194-update-42-the-shadowgrapher/" rel="">Shadowgrapher subforums</a> to address in follow-up Hotfixes.
</p>

<p>
	If any of the terms above are new to you, visit <a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">The Warframe Lexicon for Updates</a> to learn more about Warframe’s development cycle.
</p>

<p>
	 
</p>

<p>
	<strong>Android Download Size:</strong> ~880 MB
</p>

<p>
	When Warframe updates via the Google Play Store, it must redownload the base install (up to approximately 4 GB) which overwrites the previous install. In other words, while CERT updates require a roughly 4 GB download depending on your device, these updates are not adding 4 GB to your overall app size. 
</p>

<p>
	Upon the launch of the update, when you load the Warframe app, you will receive an “Update Available” popup as usual and be redirected to the Google Play Store to do so.<br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="8361cd55aac98e40fc6bbb3d96665d44.png" class="ipsImage" src="https://www-static.warframe.com/uploads/8361cd55aac98e40fc6bbb3d96665d44.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Three Warframes prepare to investigate the Shadowgraph. Excalibur stands closest to the painting while flanked from behind by Volt and Mag who are ready for action.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">NEW GAME MODE: FOLLIE’S HUNT</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Look at the blood. Look at the ink. Watch it drip, drip. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Something… no, someone haunts the ruins of the Vesper Relay. Come face-to-face with Follie, the Shadowgrapher, and complete her Shadowgraphs to uncover the Truth. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Orbiting around Venus, the Vesper Relay was fully accessible until 2014, when it was destroyed by Councilor Vay Hek and his Balor Fomorian battleships during Operation: Eyes of Blight. While veteran Tenno may recall visiting this locale all those years ago, its now-ruined interior looks considerably different and harbors a shadowy menace…</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="8610024b2ce25c85e5cb12a17d99cc25.png" class="ipsImage" src="https://www-static.warframe.com/uploads/8610024b2ce25c85e5cb12a17d99cc25.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the wrecked Vesper Relay with a Liset docked to the right of the image. Against the rusted ruins of the Relay, a Shadowgraph emits a pale haunting purple light. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Prerequisite</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Complete the Chains of Harrow Quest </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visit our </span><a href="https://www.warframe.com/en/guides/quests" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Quest Guide</span></a><span style="font-style:normal;text-decoration:none;"> to help you along your journey to unlocking the Chains of Harrow. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">How to Access </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Once you’ve completed the Chains of Harrow Quest, a new playable node on the Vesper Relay will appear on Venus for you to play Follie’s Hunt. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Gameplay</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">In this new game mode, you’ll be seeking Paint to complete various Shadowgraphs (canvases) — and become hunted by Follie as you progress. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The goal is to complete three Shadowgraphs in order to extract safely with rewards, here’s how: </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">1 - Find Shadowgraphs </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Upon arriving in the Vesper Relay, enter the Shadowgraph Portal to be taken inside this desolate ink coated nightmare. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="01138ca8284faf06266e7bd520ed8832.png" class="ipsImage" src="https://www-static.warframe.com/uploads/01138ca8284faf06266e7bd520ed8832.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Closeup of the Shadowgraph portal in the Vesper Relay. A massive ink covered canvas with an ominous design radiates a soft purple light.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Find the three Shadowgraphs scattered throughout the map, which will be marked A, B, and C once found. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="a43789cf61223578b7aa23481b21b878.png" class="ipsImage" src="https://www-static.warframe.com/uploads/a43789cf61223578b7aa23481b21b878.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: A pristine blank Shadowgraph with a golden frame stands in the center of a dimly lit room in stark contrast to walls covered by large black tendrils of ink. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Vesper Relay also has two floors which you can access via the “elevators” located in the main hall. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="ffb3f19a5067fcd42f672329f89a5bd7.png" class="ipsImage" src="https://www-static.warframe.com/uploads/ffb3f19a5067fcd42f672329f89a5bd7.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Two elevators within the ruined Vesper Relay emit energy indicating that they will transport you between the two floors, while a set of inked footprints leading towards the hallway in the center.</span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">2 - Find Paint pools </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">As you explore, you’ll come across pools of Paint. They have a distinct chime and will be marked with a special icon when entering their vicinity.  </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="39a0abf63f1400002e91022b63909d6c.png" class="ipsImage" src="https://www-static.warframe.com/uploads/39a0abf63f1400002e91022b63909d6c.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Through an archway a large bubbling pool of dark purple paint rises from a golden saucer. In the foreground to the left is an unknown structure covered in thick hardened black ink.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Approaching a pool will force you into your Operator or Drifter and douse you in Paint so that it can be delivered to a Shadowgraph. However, the Paint has a strange effect on Void abilities and disables Void Sling and Transference while you are coated in it. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Killing enemies has a chance to spawn yellow trailing waypoints, which will lead you to more pools of Paint!</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="9878882039ff80bf9ddaf4778c3f9c28.png" class="ipsImage" src="https://www-static.warframe.com/uploads/9878882039ff80bf9ddaf4778c3f9c28.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the paint trailing mechanic. It is composed of three elements: a gaseous orb of light leading to the paint, a solid light trail beneath it that also charts the path, and a small yellow droplet icon with 11m to indicate the distance from the paint pool. </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">3 - Deliver Paint to Shadowgraph </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Be prepared to fend off hordes of ink-covered enemies in your wake and flee from Follie as you attempt to deliver the Paint to Shadowgraphs. Getting downed while carrying Paint will clear it from you, so stay nimble, clear dangerous inky hazards and avoid Follie at all cost! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Standing near a Shadowgraph will automatically draw the paint off of your Operator/Drifter and onto the canvas. The amount of paint required to complete a Shadowgraph increases based on how many numbers of players are in the squad. </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-weight:700;font-style:normal;text-decoration:none;">4 - Repeat until all Shadowgraphs are completed! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Progress to completing Shadowgraphs is tracked in the special HUD gauge, each time Paint is delivered, the gauge will fill up. Complete all three Shadowgraphs to extract and be rewarded for withstanding the inky horrors that crawl within the Vesper Relay. </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Follie Hunts</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Delivering Paint to Shadowgraphs will awaken Follie, an invincible foe who stalks you as you work towards your escape. An aura emanates around her, dealing damage and sapping Energy from any who dare stay near. She can also cast her Abilities and spawn Shadowgraphs including Death Orbs. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="8a6c6f53a28d47851f7eca6a433776eb.png" class="ipsImage" src="https://www-static.warframe.com/uploads/8a6c6f53a28d47851f7eca6a433776eb.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Follie taking a step towards us within her domain of the Vesper Relay. All around her is a red aura of energy that refracts as it covers the ink structures behind her.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">As the mission progresses, Follie will up the ante with various ink-infused aberrations and modifiers to stop you in your tracks. </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Polyopia</span></strong><span style="font-style:normal;text-decoration:none;">: Additional Follies spawn throughout the Relay. These clones can cast her Abilities, but are killable!</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Sticky Ink</span></strong><span style="font-style:normal;text-decoration:none;">: Tentacles reach out of ink structures and puddles to deal damage and slow players.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Splattering Touch</span></strong><span style="font-style:normal;text-decoration:none;">: Enemies will instantly explode to deal damage when contacted by players.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Drip, Drip, Drip</span></strong><span style="font-style:normal;text-decoration:none;">: Large walls of ink create permanent barriers that change the layout of the level.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Gigantism</span></strong><span style="font-style:normal;text-decoration:none;">: The enemies increase in size and health. Their innate explosion also increases in size.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Draining Effigies</span></strong><span style="font-style:normal;text-decoration:none;">: Statues of Follie called </span><strong><span style="font-style:normal;text-decoration:none;">Facsimiles</span></strong><span style="font-style:normal;text-decoration:none;"> are scattered around the level. They have the same aura as Follie, which deal damage and siphon energy while you are standing in its radius. They will also summon Follie if the player is carrying Paint. They can be destroyed and damaging them will temporarily shrink their aura radius. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Ink Balloons</span></strong><span style="font-style:normal;text-decoration:none;">: Balloon mines spawn and explode with ink damaging and staggering nearby  players. They can be popped with weapon damage! </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Ink Mires: </span></strong><span style="font-style:normal;text-decoration:none;">These gloopy globs of ink can appear on doors and lock them down. Damage them to regain access to the door. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Deimos Tendril Drones: </span></strong><span style="font-style:normal;text-decoration:none;">These perky tentacled menaces</span><strong><span style="font-style:normal;text-decoration:none;"> </span></strong><span style="font-style:normal;text-decoration:none;">can also spawn and latch onto you, causing you to stagger. Roll to shake them off! </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Mission Restrictions:</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Air Support Charges are disabled in Follie’s Hunt. </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Star Chart Considerations</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Any new node on an existing Planet comes with its own rules to fit within existing systems —  namely Steel Path and Resource Drones. </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Completion of Follie’s Hunt is not required for deploying resource Extractors on Venus.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Completion of Follie’s hunt is required to unlock the Steel Path.</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Rewards</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Completing Follie’s Hunt will guarantee you the following rewards: </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Atramentum (new resource) </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Normal Path: 5</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Steel Path: 10</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">1 Steel Essence (Steel Path only) </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">As well as a chance at the following drop table rewards: </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie’s Main and Component Blueprints</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Enkaus’ Main and Component Blueprints</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Faction Syndicate Medallions</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Normal Path: </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Insignia </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Medallion </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Datum </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Quittance</span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Mark </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Seed </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Steel Path: </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Defender Insignia</span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Lawful Medallion </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Intriguing Datum </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Honored Mark</span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Executive Quittance </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Bountiful Seed</span></b>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Credits Cache</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Endo </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">New Resource: Atramentum </span></strong></b><img alt="ShadowgrapherResource.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7679" data-ratio="100.00" data-unique="apti9uvzf" style="width: 100px; height: auto;" width="512" src="https://media.invisioncic.com/Mwarframe/monthly_2026_03/ShadowgrapherResource.png.2e2abe1f9b2e455525933eee020e816e.png">
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This deep black ink has the power to reveal hidden truth. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Atramentum can be traded at Aspirant Zorba in Relays for wares (read dedicated section for more information). </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">How to Acquire Atramentum:</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Completing Follie’s Hunt missions. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Popping </span><strong><span style="font-style:normal;text-decoration:none;">Atramentum Balloons</span></strong><span style="font-style:normal;text-decoration:none;"> (with weapon damage) in the Vesper Relay during Follie’s Hunt missions.</span><br>
		<img alt="b777c547ede38dd725cd27d7f385cdf5.png" class="ipsImage" src="https://www-static.warframe.com/uploads/b777c547ede38dd725cd27d7f385cdf5.png"><br>
		<span style="font-style:italic;text-decoration:none;">Image Description: A lone pink balloon hovers in an ink covered room within the Vesper Relay. A slight shimmer can be seen on the upper right corner of the balloon</span></b>
	</li>
</ul>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The amount of Atramentum that drops from Balloons ranges:</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Normal Path: 2-4</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Steel Path: 3-6</span></b>
			</li>
		</ul>
	</li>
</ul>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Killing enemies in Follie’s Hunt missions.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Atramentum dropped from Balloons and enemies are marked with a special marker. </span></b>
	</li>
</ul>

<p>
	<br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="a6b9ff154331d7b21ab4202ec3cd4d89.png" class="ipsImage" src="https://www-static.warframe.com/uploads/a6b9ff154331d7b21ab4202ec3cd4d89.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Aspirant Zorba poses with his hands behind his back as he stands outside the Arbiters of Hexis’ enclave in the Relay. Behind him to the left is an obscure ink graffiti whereas to the right is a golden Shadowgraph with a large dripping blot of black ink on the canvas.</span></b>
</p>

<p>
	 
</p>

<p>
	<b style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">NEW VENDOR: ASPIRANT ZORBA</span></strong></b><img alt="Shadowgrapher_Zorba Icon.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7678" data-ratio="100.00" data-unique="vcunxsabs" style="width: 70px; height: auto;" width="100" src="https://media.invisioncic.com/Mwarframe/monthly_2026_03/Shadowgrapher_ZorbaIcon.png.18e7ddf81d186bbf6eb709d9c9c10304.png">
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">After completing the Chains of Harrow quest, a new person of interest appears when you visit a Relay. Unable to read the ancient Hexis script, Aspirant Zorba holds onto the letters left to him by Master Kozai. He believes the Atramentum collected from within Follie’s Shadowgraph will allow him to read those letters and finally understand the ancient script. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visit Aspirant Zorba just outside of the Arbiters of Hexis’ enclave in Relays (fast travel via quick access wheel also available) to discover more of his story and to access his wares. He offers:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Chromatic Atramentum</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Used to create Atragraph Mods! Read the New Cosmetic: Atragraph Mods section to learn more.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Truth’s Flame (Tennokai Mod) – Max Rank stats listed </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Enables Tennokai. Successful Tennokai kills grant an additional 4s Tennokai opportunity with +120% Melee Damage bonus. Be warned, failure to kill a target with a Tennokai attack will self-inflict 100 Heat Damage/s and reset the Combo Counter. +1 ‘Truth’.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie Prex </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie Main &amp; Component Blueprints</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Enkaus Main &amp; Component Blueprints</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Drip (Somachord)</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Stained Vespers (Somachord)</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Dreadnaught (Somachord)</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Haunted Vesper Relay Scene (Captura)</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">6,000 Kuva — weekly purchase limit of 7</span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Kozai’s Letters</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you seek to aid Aspirant Zorba in his quest to read his master’s letters then you will need to collect Atramentum. The more Atramentum you collect, the more you support Aspirant Zorba in understanding the letters. Can you collect enough to fulfill his wish? </span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">NEW COSMETIC: ATRAGRAPH MODS</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">With the help of Aspirant Zorba, discover the Shadowgrapher's shining revision of select Mods in your Arsenal. Visit Aspirant Zorba in any Relay (available to travel to from quick access wheel) to exchange your Atramentum for </span><strong><span style="font-style:normal;text-decoration:none;">Chromatic Atramentum</span></strong><span style="font-style:normal;text-decoration:none;">, which can be used to create Atragraph Mods.</span></b>
</p>

<p>
	<video autoplay="" class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo" data-fileid="7677" data-unique="5xrle2ffj" loop="">
		<source type="video/mp4" src="https://media.invisioncic.com/Mwarframe/monthly_2026_03/Shadowgrapher_AtragraphMods.mp4.8a1fd59063440f5b79687c6eb7372444.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="7677" href="https://forums.warframe.com/applications/core/interface/file/attachment.php?id=7677&amp;key=b8ac770d3ef6287f00ddcb3df6ef010f" rel="">Shadowgrapher_Atragraph Mods.mp4</a>
	</source></video>
</p>

<p>
	<em>Video Description: Four mods' art featuring a Kavat and Follie transition and shift between black and white to brilliant colors. </em>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Atragraph Mods offer a purely cosmetic effect, but we all know that shiny makes everything better. With Shadowgrapher, the following Mods (and their variants) can become Atragraphs:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Vitality </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fury</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Organ Shatter</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Target Cracker</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Serration</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Hell’s Chamber</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Hellfire</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Barrel Diffusion</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Animal Instinct</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Streamline</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Creating an Atragraph Mod with Chromatic Atramentum will only change the Mod selected —  </span><strong><span style="font-style:normal;text-decoration:none;">not</span></strong><span style="font-style:normal;text-decoration:none;"> all Mods of that type. This means Atragraph Mods can be traded with others as well! Make sure you pick the Mod you want, else you waste your resource (and Follie’s art)!  </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We also added an Atragraph sorting category in the Mod management screen so that you can check out your collection.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="2909a2f307020573c1052594a3d4a619.png" class="ipsImage" src="https://www-static.warframe.com/uploads/2909a2f307020573c1052594a3d4a619.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Art for the upcoming Operation - Operation: Atramentum. A pale purple light shines in the background of what appears to be a large painting.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">OPERATION: ATRAMENTUM </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-size:19pt;font-weight:700;font-style:normal;text-decoration:none;">BEGINS APRIL 2ND @ 11:30 AM ET</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Shadowgrapher update also brings a new Operation which commences </span><strong><span style="font-style:normal;text-decoration:none;">April 2nd</span></strong><span style="font-style:normal;text-decoration:none;"> called </span><strong><span style="font-style:normal;text-decoration:none;">Operation: Atramentum</span></strong><span style="font-style:normal;text-decoration:none;">! You will be given access to an Operation Variant of Follie’s Hunt that will reward you with Operation currency. In addition to this variant, we will be adding Operation currency to Nightmare Mode Missions as an alternate participation path. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We will have a dedicated Operation post once it’s live explaining in full details how you can participate. For now, </span><strong><span style="font-style:normal;text-decoration:none;">you can prepare by completing the Chains of Harrow Quest</span></strong><span style="font-style:normal;text-decoration:none;">, which is the prerequisite to be able to earn and trade Operation currency for rewards at Aspirant Zorba.</span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="2905f7a10fa24bde0fe4d0c641200fb4.png" class="ipsImage" src="https://www-static.warframe.com/uploads/2905f7a10fa24bde0fe4d0c641200fb4.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Closeup of Follie in her Sfumato helmet against the backdrop of the wrecked Vesper Relay. Her Sfumato helmet evokes feelings of merriment with its jelly roll-like features. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">NEW WARFRAME: FOLLIE</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Follie’s Abilities </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Passive: Inkblot</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie’s abilities coat enemies in ink that slows their movement up to 50% for a few seconds. Afflicted enemies have a 20% chance to drop Health and Energy Orbs.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Ability 1: Forced Perspective</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Drop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on nearby enemies.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Ability 2 : Shadowgraph</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Bring shadowgraphs from </span><strong><span style="font-style:normal;text-decoration:none;">Follie’s sketchbook</span></strong><span style="font-style:normal;text-decoration:none;"> to life as items that can be used for tactical advantage. Shadowgraphs also splash Inkblot onto nearby enemies when created. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">HOLD the ability to open the Shadowgraph wheel and release to cast the selected Shadowgraph. Once a Shadowgraph has been selected, it can be recast by simply TAPPING the ability. </span></b>
</p>

<p>
	<br>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Shadowgraphs (and the ability to customize them in the Sketchbook) unlock progressively as you rank up Follie. At Rank 30, all Shadowgraphs are unlocked. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Select from the following Shadowgraphs:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Explosive Barrel</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons an explosive barrel with a random elemental damage (icon will appear above the barrel). It will explode upon contact with enemies and can also be detonated by damaging it. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Arc Trap</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons a single Arc Trap to temporarily disrupt and control enemies with Electricity Damage. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Thermian RPG</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons a Thermina RPG to pick up – a devastating Scaldra rocket launcher with three rockets per spawn.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Amphors</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons three Amphors of random elemental affinity to pick up and use as grenades or for Alchemy missions. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Death Orb</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons a single Death Orb that inflicts Radiation status and damages enemies. Follie’s Death Orbs also grant Prime Warframes Energy! </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Corralizer Armament</span></strong><span style="font-style:normal;text-decoration:none;">: Ensnares enemies and slows them down with Cold damage. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Lohk Surge</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons one Lohk Surge that can be activated to receive a random buff. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Universal Ammo</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons an ammo crate that automatically dispenses Universal ammo. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Launch Pad</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons a single launch pad that provides additional upward mobility when jumping in it. Three can be active at a time. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Lost Spirit</span></strong><span style="font-style:normal;text-decoration:none;">: Points the way to nearby treasure. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Life Support Capsule</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons a Life Support tower to provides extra support in Survival missions. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Power Cell</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons a Power Cell to grant power to Excavators in Excavation missions.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Defense Capsule</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons a Cryopod to distract enemies and draw fire. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Conduit Key</span></strong><span style="font-style:normal;text-decoration:none;">: Follie summons a random conduit key to speed up Disruption missions. </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Shadowgraphs can also be moved around the wheel to your liking, similar to the gear and emote wheel. Simply select and drag to a desired spot!</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Read the dedicated “Follie’s sketchbook” section below to learn how to customize Shadowgraph’s art. </span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Ability 3: Self Portrait </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Draw an ink effigy to absorb the damage dealt to Follie and allies. Below, a pool of ink spreads Inkblot. Kill enemies inside the pool to grow Follie’s effigy and its ink puddle.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Self Portrait is Follie’s Helminth ability – altered Damage Reduction cap at 75%, and Inkblot will not be applied on enemies. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Ability 4: Plein Air</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Tie nearby enemies to floating balloons that douse them with Inkblot. Pop the balloons to send them crashing to the ground, splashing ink on nearby enemies.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Plein Air is Follie’s Railjack ability. </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Follie’s Sketchbook </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Each of Follie’s Shadowgraphs can be customized as many times as your heart desires from the Arsenal! Your creations are projected upon casting Shadowgraph. </span><img alt="37ebb83240fa34c26d38ff3f1e04e936.png" class="ipsImage" data-ratio="56.25" width="1920" src="https://www-static.warframe.com/uploads/37ebb83240fa34c26d38ff3f1e04e936.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">How to Access Sketchbook</span></strong><span style="font-style:normal;text-decoration:none;">: Equip Follie, select Shadowgraph in the Arsenal menu and select which Shadowgraph item art you’d like to customize. Reminder that you must rank up Follie to unlock her Shadowgraphs. </span></b>
</p>

<p>
	<b style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Her sketchbook will open up the canvas where you can customize the selected Shadowgraph from simply changing the color to completely reworking the piece from scratch. Let the ink flow, Tenno! You may even find some inspiration to get started from these pieces created by Digital Extremes staff! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="83dfd8e7eafa72c92813e0065a8ff082.png" class="ipsImage" src="https://www-static.warframe.com/uploads/83dfd8e7eafa72c92813e0065a8ff082.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: 15 Follie Sketchbook creations made by the Digital Extremes team showcasing the versatility of designs that can be created. Some include popular memes, cute animals, anime characters, and of course Warframe characters.</span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">How to Use Follie’s Sketchbook: </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">For the purposes of explaining the sketchbook’s features, we’ve provided you with the following steps to give you an idea of how you can get started. But they can be done in any order you see fit, let your creativity flow! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">1. Prepare your canvas:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you wish to start from scratch, select the “Clear Canvas” button – This will remove all existing layers from the canvas. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you wish to use the existing layers, continue on to the next steps! </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Select your preferred canvas state using the two options below the Brush Strokes window: Canvas Light Mode or Canvas Dark Mode </span><br>
		<img alt="b00101d66ab3dcdd225fe9aaa957cabb.png" class="ipsImage" src="https://www-static.warframe.com/uploads/b00101d66ab3dcdd225fe9aaa957cabb.png"><br>
		<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the Shadowgraph UI editing the Arc Trap sketch. Highlighted is the Canvas Dark Mode toggle which shows a red crescent moon to indicate that it is active.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This can be changed at any time and can be rather helpful in seeing how your art piece will appear when cast against either light and dark backdrops. </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="c66516ca4401f009d0367509f423acab.png" class="ipsImage" src="https://www-static.warframe.com/uploads/c66516ca4401f009d0367509f423acab.png"><br>
	<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the Shadowgraph UI showing 8 of the Brush Strokes available for use in sketches across two columns. The first column has solid strokes in the form of a square, circle, triangle, and curve. Whereas the second column has hollow versions of those strokes with the curve being replaced with a line.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">2. Select Brush Strokes </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The sketchbook comes with a set of Brush Strokes for you to create your masterpiece. </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Select and drag Brush Strokes of choice onto the canvas, doing so will create a new Layer.</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">You can create a maximum of 16 layers per Shadowgraph in the sketchbook. </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="06512e7bd57414eb0836a30eaa0cffd4.png" class="ipsImage" src="https://www-static.warframe.com/uploads/06512e7bd57414eb0836a30eaa0cffd4.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the sketchbook UI with the layers section of the UI highlighted. 9 of the 16 total layers are visible showing the brush stroke and color used on each layer. 4 orange layers and 5 black layers are shown.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">3. Adjust Layers </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">In order to move and/or change a layer, it must first be selected from either the canvas or the Layers list.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">To move a layer around on the canvas, select it from the Layers list and then grab and drag it around to the desired spot.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Make adjustments to a selected layer using the following tools: </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Transformation Box: Change the scale, width, height and rotation of a layer using the blue transform box around it. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Reset Scale: Scale can be reset to default. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Mirror Horizontally/Vertically: Layers can be mirrored horizontally and vertically. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Change layer order: Select and drag a layer from the layers list to change the order of how they appear on the canvas. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you’d like a layer to appear behind another, drag it below said layer. And for it to appear in front of a layer, drag it on top. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Change color of layer: Select the color box of a layer you wish to change from the Layers list. Choose a new color for your layer from your owned color palettes. </span><br>
				<img alt="aa77268533dd2ede4391cfb83e2c0492.png" class="ipsImage" src="https://www-static.warframe.com/uploads/aa77268533dd2ede4391cfb83e2c0492.png"><br>
				<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the sketchbook UI showing a selected circle brush stroke layer of the Arc Trap sketch. The cursor is highlighted to show a square to the right of the selected layer indicating the color of the layer, which is purple.</span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Use the dropper icon to copy a layer’s color onto the currently selected layer. </span><br>
						<img alt="c6c5e2c4428b81c4a37a7427daa679b4.png" class="ipsImage" src="https://www-static.warframe.com/uploads/c6c5e2c4428b81c4a37a7427daa679b4.png"><br>
						<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the sketchbook UI for the Arc Trap sketch with a highlight on the eye dropper icon. The icon sits on the far right of the layer section of the UI and is present for each layer.</span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Copy Selected Layer: Create a duplicate of the selected layer in the Layers list. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Delete layer: Delete a selected layer. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Undo/Redo: Take a step back or forward on a selected layer.  </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you wish to restart the following options are always available to you:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Clear Canvas: Clear all layers from canvas, blank slate!</span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Note: There is no way to undo clearing a canvas, so be absolutely sure you want to clear it before committing! </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Reset Canvas: Reset all layers to their default state. </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">4. Preview</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">At any time you can preview your creation using the “Preview” button at the bottom of the screen. From here you also have the option to change the background color for some great screenshots! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">5. Save and Exit </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Once you are happy with your creation, select the “Save and Exit” button to save changes before exiting back to the Arsenal. </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Attempting to save when there are no layers in the canvas will reset to the default. </span></b><br>
		 
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">IMPORTANT NOTE ON USING SKETCHBOOK</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Shadowgraphs must abide by the </span></strong><a href="https://warframe.com/rules" rel="external nofollow" target="_blank"><strong><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Community Guidelines</span></strong></a><strong><span style="font-style:normal;text-decoration:none;">: </span></strong><span style="font-style:normal;text-decoration:none;">Any art created in Follie’s sketchbook must abide by the </span><a href="https://warframe.com/rules" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Community Guidelines</span></a><span style="font-style:normal;text-decoration:none;">. Be respectful to other Tenno with your creations. If you see sketchbook art from other players that violate the </span><a href="https://warframe.com/rules" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Community Guidelines</span></a><span style="font-style:normal;text-decoration:none;">, report the player by selecting their name in chat &gt; “Report Player” &gt; "Offensive Image” &gt; write why you are reporting them in the text box. The sketchbook image will be reviewed by the team. </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Note: If the Sketchbook is being widely misused with sketches that violate the Community Guidelines, we can adjust and/or remove access to it however we feel is appropriate. So please abide by the Community Guidelines so that everyone can continue enjoying this incredibly fun tool! </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Shadowgraph Settings:</span></strong><span style="font-style:normal;text-decoration:none;"> Shadowgraph visibility can be changed using the following: </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">“Creator Mode” toggle in the Social options. Toggling this mode ON will disable custom Shadowgraphs (yours and others players) and revert them to their defaults. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Adjusting the “Reduce Teammate Visual Effects” slider in the Video options</span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">How to Acquire Follie</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie’s Main and Component Blueprints can be acquired from Aspirant Zorba in the Relays for Atramentum.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie’s Main and Component Blueprints can be earned from Follie’s Hunt reward drop tables.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Purchase Follie from the Market individually or as part of The Shadowgrapher Bundle. Learn more in the “Market Additions” section. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Follie’s Prex Card</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Acquire from Aspirant Zorba’s wares in the Relay! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="b16d7beb3431ad53b37c61234e7d49f0.png" class="ipsImage" src="https://www-static.warframe.com/uploads/b16d7beb3431ad53b37c61234e7d49f0.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Follie’s Prex Card depicts the Shadowgrapher’s duality as an entity that is both whimsical and macabre. Holding a balloon covered in thick dripping ink in her right hand and her Enkaus rifle in her left. </span></b>
</p>

<p>
	<br>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Maximum Loadout Slot Increase</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">With the release of Follie, the maximum number of purchasable Loadout Slots has been increased from 32 to 33.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie’s Glyphs can also be purchased from the Glyph selection menu accessible from the Pause Menu &gt; Profile &gt; Glyph.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="855d62aea1e4db559950a0279626fa46.png" class="ipsImage" data-ratio="56.25" width="1920" src="https://www-static.warframe.com/uploads/855d62aea1e4db559950a0279626fa46.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Follie is seen wearing her alternative Sfumato helmet and holding the Enkaus rifle in her right hand. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">NEW BEAM RIFLE: ENKAUS</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Turn the enemy’s worst nightmare into reality with Follie’s signature rifle. The Enkaus will instantly kill and dissolve inked enemies that are damaged at low health. Shooting inked enemies siphons ink back into the Enkaus, allowing for a constant flow of creative destruction.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Unique Trait: </span></strong></b><b style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Alt fire sprays ink that will stain enemies. Shooting ink stained foes with Enkaus draws ink back into the weapon to reload and dissolves enemies when their health drops below 35%. When wielded by Follie, foes are also inflicted with Inkblot. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">How to Acquire Enkaus</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Enkaus’ Main and Component Blueprints can be acquired from Aspirant Zorba in the Relays for Atramentum. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Enkaus’ Main and Component Blueprints can be earned from Follie’s Hunt reward drop tables.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Purchase Enkaus from the Market individually or as part of The Shadowgrapher Bundle. Learn more in the “Market Additions” section. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="f4fbf75405e215b507d9a7c2ec5a94f6.png" class="ipsImage" src="https://www-static.warframe.com/uploads/f4fbf75405e215b507d9a7c2ec5a94f6.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">NEW ADVERSARY WEAPONS</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Three Weapons have gotten the Adversary treatment, with new Kuva, Tenet and Coda versions for you to unleash mayhem aboard the Vesper Relay and beyond. Rip and tear with the Kuva Ghoulsaw, eviscerate with the precision of the Tenet Quanta, and let loose the devastating pestilence of the Coda Bubonico.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Kuva Ghoulsaw</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The addition of Kuva has forged the savage Ghoulsaw into an even more brutal weapon, allowing for faster attacks.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Kuva Ghoulsaw has been added to the list of Kuva weapons that can be generated from Kuva Larvlings. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Tenet Quanta </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Once a mining tool adapted for military purposes, Parvosian engineering has enhanced the Quanta’s lethality even further. Alternate Fire cubes now apply Status Effect on impact.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Tenet Quanta has been added to the list of Tenet weapons that can be generated from Sister Candidates. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Coda Bubonico </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">With increased magazine size, the Coda Bubonico was born of the Technocyte virus' need to spread infection. Primary Fire rate ramps up with continuous fire.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Coda Bubonico has been added to Eleanor’s Batch B Coda Weapon rotation in the Höllvania Central Mall, which is currently live now! To make the Coda Bubonico available immediately with the update release, we rotated Eleanor’s store to Batch B early (</span><a href="https://forums.warframe.com/topic/1497552-psa-eleanor%E2%80%99s-%E2%80%98coda-weapons%E2%80%99-wares-updating-with-the-shadowgrapher/" rel="" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">original PSA</span></a><span style="font-style:normal;text-decoration:none;">).  </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Adversary Weapon Changes:</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The bonus Valence Bonus percentage roll on Kuva Lich and Sisters of Parvos Adversary Weapons is now properly randomized! </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Previously, the roll was weighted towards lower values, meaning a lot of progenitor runs for slim chance at a high percentage Valence Bonus. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now, it is entirely randomized to give players equal chance across the bonus range. </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">THE GUILTY</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This information has been all but lost to the tomes of time... You’ll have to figure out how to unlock this one all by yourself.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Once unlocked, you can access </span><strong><span style="font-style:normal;text-decoration:none;">The Guilty</span></strong><span style="font-style:normal;text-decoration:none;"> using The Dark Refractory by selecting Perita Rebellion and checking “The Guilty” checkbox in the bottom-right corner of the screen.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="e96d5ab7e6aa137dd4d04106c1b97893.png" class="ipsImage" src="https://www-static.warframe.com/uploads/e96d5ab7e6aa137dd4d04106c1b97893.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of a darkened Dark Refractory UI with a highlight on the new option, The Guilty. It is located next to the Exit button and has a checkmark box which is unchecked.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="821316340cb47d1c536645dec3d74de5.png" class="ipsImage" src="https://www-static.warframe.com/uploads/821316340cb47d1c536645dec3d74de5.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: The UI for The Guilty showing a singular option comprising three images.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Guilty was designed with Tauron Strikes in mind, and will likely be quite difficult without them. We welcome any feedback you have around Tauron Strikes and how useful they are in The Guilty.</span></b>
</p>

<p>
	 
</p>

<p>
	<img alt="af9ec7eb65b2b43fcf29e7d8c75e5146.png" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://www-static.warframe.com/uploads/af9ec7eb65b2b43fcf29e7d8c75e5146.png">
</p>

<p>
	<em>Image Description: The Honoria icon, featuring the Warframe Lotus with a gold plaque below it, sits in the center of the screen with a blurred Vesper Relay as a backdrop. </em>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">NEW HONORIA</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A total of 44 new Honoria are here for you to flaunt the depth of your Warframe experiences. For the sake of keeping the excitement of the community discovering the majority of them, we will not be listing out every new Honoria in detail (with the exception of the list that follows). But we will give you a few hints: </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie’s Hunt </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Adversary Weapons </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Guilty </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Operation Atramentum (Begins April 2nd) </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Faction Syndicate Honoria</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Show your loyalty with new Faction Syndicate Honoria! Acquire the following for Standing in a Syndicate's Offerings:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Seeker of Truth |NAME| – Arbiters of Hexis </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Thirst for Knowledge |NAME| – Cephalon Suda </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Defender of the Earth |NAME| – New Loka </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">|NAME| Eradicator of Corruption – Red Veil </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">|NAME| Liberated Grineer – Steel Meridian </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Diplomatic Merchant |NAME| – The Perrin Sequence </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Mastery Rank Honoria </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">These are automatically given upon reaching the following Mastery Ranks. If you have already achieved these ranks, they have been retroactively added to your account. </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Initiate |NAME| – Mastery Rank 1 </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Novice |NAME| – Mastery Rank 4</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Disciple |NAME| – Mastery Rank 7</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Seeker |NAME| – Mastery Rank 10 </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Hunter |NAME| – Mastery Rank 13</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Eagle |NAME| – Mastery Rank 16 </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Tiger |NAME| – Mastery Rank 19</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Dragon |NAME| – Mastery Rank 22</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Sage |NAME| – Mastery Rank 25</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Master |NAME| – Mastery Rank 28</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">True Master |NAME| – Mastery Rank 30</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Warframe-Inspired Honoria </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Acquire the following Warframe-inspired Honoria from Roathe in La Cathédrale, on Deimos – can you guess which Warframe is who? </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Matron of Malaise |NAME| – 250 Judgement Points </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">|NAME| Marauder of the Deep – 310 Fish Meat </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Scarlet Queen |NAME| –  130 Amarast </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">|NAME| Saint of Altra – 110 Sentrium </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">|NAME| Who Devours All  – 110 Common Condroc Tag</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">|NAME| The Warden of Alchemy – 110 Xenorhast </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Heir of Two Kingdoms |NAME| – 50 Narmer Isoplast </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Heart of Concrete |NAME| – 470 Stela </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">|NAME| Oblivion's Kiss – 2,600 Höllvania Pitchweave Fragment </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Conscience Painter |NAME| – 1000 Atramentum </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Prime Warframe Honoria</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Acquire the following Honoria by owning the associated Prime Warframes. Whether you purchased or crafted Grendel Prime and/or Gauss Prime before the update, these Honoria will be automatically given on login.  </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Gallant Gourmand |NAME| - Own Grendel Prime </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">|NAME| Messenger of Long Forgotten Gods - Own Gauss Prime </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you do not own Grendel Prime or Gauss Prime, they will be available from Prime Resurgence on April 16th! Visit Varzia for access to purchase them with Regal Aya or acquire their Relics for Aya. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">More Prime Warframe Honoria to come in the future! </span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="9ced6bb29a64016dbe5f7b6db2800511.png" class="ipsImage" src="https://www-static.warframe.com/uploads/9ced6bb29a64016dbe5f7b6db2800511.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Closeup of two of the new Operator faces and complexions. On the left is Visage 44 with Complexion S-33 whereas on the right is Visage 15 with Complexion Q-40.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">NEW OPERATOR &amp; DRIFTER FEATURES</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We’ve loved seeing you experiment with the remastered Operator and Drifter after the release of The Old Peace! In response to player feedback for more face options and as a continued effort to improve the customization experience, we’ve added even more features for you to find the perfect look. </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added 10 new Operator &amp; Drifter faces </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 15</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 18</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 33</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 39</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 44</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 57</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 70</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 73</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 82</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Visage 92</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added 2 new eyebrow styles</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Brow E8-C</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Brow 61-T</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added 7 new complexions</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Complexion N-5</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Complexion O-93</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Complexion PT-4</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Complexion Q-40</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Complexion R-10</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Complexion S-33</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Complexion T-68</span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Other Operator &amp; Drifter Appearance Changes &amp; Fixes: </span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added the ability to Duplicate the following Operator/Drifter categories so that players can apply these features to other Appearance Config slots: </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Hair/Beard style </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Makeup </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Drifter Visage Inks </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Operator Markings </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed tooltip popups on Operator/Drifter Hair, Beards, and Tattoos/Visage Inks. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">They were blocking view to your Operator/Drifter, and since they have virtually all the same descriptions we felt they weren’t necessary anymore.  </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved torso meshes on the Drifter/Operator Keeler Suit. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the hair clips in Aoi’s Hairstyle and the glasses in Minerva’s Hairstyle not taking the tints from Operator/Drifter facial accessories. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Lone Ranger Emote distorting Gemini Skins and Operator/Drifter’s faces. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Visage Ink slider changes applying across all Drifter Configs. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed proportions of the Drifter male Tauron Prime Regalia Suit. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Drifter’s teeth sticking through upper lip in The Hex Finale diorama.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed deformation issues that could happen with the Operator Body Type 1’s neck and torso meshes. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed offset issues with the Vetala Prime Shoulder Armor when equipped on Drifter. </span></b>
	</li>
</ul>

<p>
	<br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="220126ea39d8b0865cf46dfbc084bbed_1600x90" class="ipsImage" src="https://www-static.warframe.com/uploads/thumbnails/220126ea39d8b0865cf46dfbc084bbed_1600x900.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Styanax and Nova pose defiantly in their new Tennogen Skins. Styanax Raevuz with his spear and shield in hand evokes a magmatic hoplite. Whereas, Netraselle Nova with her intricate helmet appears as a cool yet formidable force of antimatter.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">TENNOGEN SHADOWGRAPHER</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">It's only right that our artist-themed update comes with new TennoGen creations from community artists! This is also the launch of the first TennoGen Signas! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Styanax Raevuz Skin</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A unique skin for Styanax, designed by malaya and Xtygian.</span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Nova Netrastelle Skin</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A unique skin for Nova, designed by Royalprat and blazingcobalt.</span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Hammer Maulleus Skin</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A unique hammer skin, designed by Vhynnz.</span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Zamariu Signa</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A TennoGen Signa, designed by led2012 and daemonstar.</span></b><br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Pragmatica Signa</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A TennoGen Signa, designed by Ventralhound.</span></b>
</p>

<p>
	<br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">MARKET ADDITIONS</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="e06f1edf25785daa82adcaa5d82b0efd.png" class="ipsImage" src="https://www-static.warframe.com/uploads/e06f1edf25785daa82adcaa5d82b0efd.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Grendel Turbis and Gauss Moto stand poised as a dynamic duo ready to spring into action. Wielding the Serrabilis Heavy Blade Skin and Acceltra Nitros Skin respectively, their green energy accents glow as if to signal it’s go time!</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Gauss Moto Collection </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Kick into high gear with the Gauss Moto Collection. The Saint of Altra enters a new era.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This bundle contains the following items, which can all be purchased separately:</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Gauss Moto Skin</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Become a kinetic blur with the turbocharged Gauss Moto. What cannot be hit cannot be killed.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This skin also features custom ability SFX fit for this mecha speedster. And as if this skin couldn’t get any cooler, while Redline is active, Gauss Prime’s Official Track “</span><a href="https://www.youtube.com/watch?v=-iNbmo_1j-0&amp;list=RD-iNbmo_1j-0&amp;start_radio=1" rel="external nofollow" style="text-decoration:none;" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Redline</span></a><span style="font-style:normal;text-decoration:none;">” plays! Volume can be adjusted using the “Music Volume” slider in the Audio settings. </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Acceltra Nitros Skin</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Gauss Moto’s signature Acceltra rifle skin embodies the philosophy of hitting hard and fast, leaving enemies in the dust.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Tailfin Syandana</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Sleekly aerodynamic, Gauss Moto’s signature Syandana is made for speed.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Vizor Signa</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">No speedster’s look would be complete without Gauss Moto’s signature Signa.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Fend-RX Chest Armor</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Vast speeds require state-of-the-art plating. Gauss Moto’s signature chestplate.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Gauss Speedway Glyph</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Your profile, endorsed by Gauss Moto.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Kickback Sigil</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">High speed movement can leave its mark. Gauss Moto’s full body signature sigil.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Rev-Up ft. Grendel Emote</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Grendel Turbis drops in for a race.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Equip this emote using the Gear Wheel tab in your Arsenal. This emote can be used by any Warframe.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Grendel Turbis Collection</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Grendel Turbis Skin</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Beware the howling maw. The imposing silhouette of Grendel Turbis inspires gnawing dread with the opening of his ventral hatch.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This skin also features custom ability SFX fit for a regurgitating robotic killing machine! </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Serrabilis Heavy Blade Skin</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Carve through the toughest of meat with Grendel Turbis’ signature heavy blade skin.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Flankon Signa</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Prey cannot hide from the piercing gaze of Grendel Turbis’ signature Signa.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Lumbox Tactical Syandana</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Be prepared for anything from a firefight to a midnight snack with Grendel Turbis’ signature Syandana. </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Torvon Chest Armor</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">How much armor is too much armor? With Grendel Turbis’ signature chestplate, more is more.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Fraktur Ephemera</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The ground trembles to herald your arrival. Grendel Turbis’ signature ephemera.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Grendel Roll Out Glyph</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Your profile seems to rumble with the sound of Grendel Turbis’ treads… or his stomach.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Hyper Juggle ft. Gauss Emote</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Gauss Moto drops in to kick it real quick.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Equip this emote using the Gear Wheel tab in your Arsenal. This emote can be used by any Warframe.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Eat &amp; Run Collection</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Gauss Moto and Grendel Turbis: keep this inseparable odd couple together forever.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This bundle contains both the Gauss Moto Collection and Grendel Turbis Collection, as well as the Eat &amp; Run Collection exclusive </span><strong><span style="font-style:normal;text-decoration:none;">Road Rash Sigil </span></strong><span style="font-style:normal;text-decoration:none;">–</span><strong><span style="font-style:normal;text-decoration:none;"> </span></strong><span style="font-style:normal;text-decoration:none;">a full body</span><strong><span style="font-style:normal;text-decoration:none;"> </span></strong><span style="font-style:normal;text-decoration:none;">sigil that just won’t buff out! </span></b>
</p>

<p>
	<br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="855d62aea1e4db559950a0279626fa46.png" class="ipsImage" src="https://www-static.warframe.com/uploads/855d62aea1e4db559950a0279626fa46.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: The Shadowgrapher Bundle art showcases Follie wearing her alternative Sfumato helmet, Enkaus rifle, and holding her ink-covered balloon decoration. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">The Shadowgrapher Bundle</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Make art your weapon, with the shadowgrapher Follie.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This bundle contains the following items, which can all be purchased separately:</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">New Warframe: Follie </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">New Primary: Enkaus</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Turn the enemy’s worst nightmare into reality with Follie’s signature rifle. The Enkaus will instantly kill and dissolve inked enemies that are damaged at low health. Shooting inked enemies siphons ink back into the Enkaus, allowing for a constant flow of creative destruction.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Follie Sfumato Helmet </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This alternate helmet for Follie blends colors the way Follie blends reality.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Tempera Amp Skin</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This sleek amp skin is a masterstroke of craftsmanship.</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Known Issue: The skin cannot currently be equipped on the Sirocco. We will be fixing that in a future update.</span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Follie’s Balloon (Decoration) </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Bring the Follie’s Hunt home with this inky balloon.</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Gifting Bonus: </span></strong><span style="font-style:normal;text-decoration:none;">Gift The Shadowgrapher Bundle to another player and receive Follie’s Balloon in return.</span></b>
	</li>
</ul>

<p>
	<br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="970247be8acb66b81851e701eee98b3d.png" class="ipsImage" src="https://www-static.warframe.com/uploads/970247be8acb66b81851e701eee98b3d.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Five new Community Glyphs are displayed across two rows. In row 1 from left to right are Follie, Limbo, and Baruuk. In row 2 are Wukong and Mag.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Community Art Pack V</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A bundle of glyphs highlighting various Warframes, created by Community artists! </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Community Wukong Glyph by </span><a href="https://twitter.com/AesopYOLIAN" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">AesopYOLIAN</span></a></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Community Limbo Glyph by </span><a href="https://bsky.app/profile/robomythos.bsky.social" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">RoboMythos</span></a></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Community Baruuk Glyph by </span><a href="https://x.com/tbgkaru" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">TBGKaru</span></a></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Community Mag Glyph by </span><a href="https://bsky.app/profile/royalprat.bsky.social" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">RoyalPrat</span></a></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Community Follie Glyph by </span><a href="https://x.com/shiro_kosh_a" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Shiro_Kosh_a</span></a></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We are continuing our series of bundles - Community Art Packs! These packs focus on various Warframes and characters, with art crafted in the style of community artists. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Learn more about the artists who created the Glyphs, with work-in-progress images, in our <a href="https://www.warframe.com/en/news/community-art-pack-v" rel="external nofollow" target="_blank">article here.</a></span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">CLAN COOPERATION SYSTEM </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We mentioned some exciting changes coming to Clans with our </span><a href="https://forums.warframe.com/topic/1495904-dev-workshop-upcoming-clan-quality-of-life-changes-the-shadowgrapher/" rel="" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Clan QoL Dev Workshop</span></a><span style="font-style:normal;text-decoration:none;">. We are calling this collection of changes the Clan Cooperation System as it is our intention to incentivize more cooperative play between Clanmates. We are going to get into greater specifics in the section below.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Clan Vault Resource Bonus</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">As part of a new incentivized structure to support playing with your Clanmates, this update introduces a new Clan Vault Resource Bonus. By playing with other Clanmates you now generate bonus resources that are deposited into your Clan Vault at the end of your mission. This bonus is </span><strong><span style="font-style:normal;text-decoration:none;">in addition</span></strong><span style="font-style:normal;text-decoration:none;"> to whatever you collect, so your personal resources amounts are not affected. The resources eligible for this bonus are only those that can be stored in your Clan Vault. Some of these resources are not currently required for Clan use (for example in Dojo decorations) but may be used in the future!</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Clan Vault Resource Bonus works as follows:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Each player in a squad from the same Clan increases the bonus % of additional resources that will be deposited into the Clan Vault at the end of the mission. </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Two players results in a 10% resource bonus per player</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Three players results in a 15% resource bonus per player</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A full squad results in an 20% resource bonus per player</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The bonus % of additional resources is applied to all eligible resources collected by you and your Clanmates.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">All bonus resources are immediately deposited into the Clan Vault upon mission completion.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">You can view the resources that your squad has added to your Clan Vault in the end of mission screen.</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We believe these bonus resources in your Clan Vault will make it easier than ever to complete Research, fund Dojo rooms, and decorate your Dojos!</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Weekly Initiatives</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Earn additional rewards for yourself through your bonus resource contributions to the Clan Vault via the new Weekly Initiatives system.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Similar to other weekly activities, these Weekly Initiatives will reset every Monday at 0:00 UTC!</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="bfef8e03e3e76fc4b5c94e6e32e2c8f2.png" class="ipsImage" src="https://www-static.warframe.com/uploads/bfef8e03e3e76fc4b5c94e6e32e2c8f2.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the Clan menu with a darkened background to highlight the Weekly Initiatives section. A tracking meter with four thresholds shows what rewards are available at each one. Below that is a timer indicating when the rewards will reset (since this was taken on the test build, this timer is not reflective/accurate to the live build). </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Weekly Personal Rewards</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Squad up with your Clanmates and complete missions together to progress your own Personal Rewards track to unlock weekly items! Earn progress based on the amount of bonus resources you collect for the Clan Vault with your Clanmates in missions. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Each week there are four tiers of rewards to unlock with a </span><strong><span style="font-style:normal;text-decoration:none;">random single reward per tier</span></strong><span style="font-style:normal;text-decoration:none;">. Let’s take a look at the potential rewards in more detail:</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Tier 1 - 25% Progression</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Earn one of the following rewards (randomly selected each week).</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">50x Squad Energy Restore (Large)</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">50x Squad Health Restore (Large)</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">12 Neurodes</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">12 Neural Sensors </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">12 Orokin Cells </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">1,000 Endo </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">5 Mutagen Mass </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">5 Detonite Injector </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">5 Fieldron </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Anasa Ayatan Sculpture</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">3 Aya </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Tier 2 - 50% Progression</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Earn one of the following rewards (randomly selected each week).</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">50,000 Credits </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">2,000 Endo </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">10x Cosmic Specter </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">7,000 Kuva </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">100 Vosfor </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">3 Aya </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Riven Mod </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Forma</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Tier 3 - 75% Progression</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Earn one of the following rewards (randomly selected each week).</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">100,000 Credits </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">3,000 Endo </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">2x Relic Pack</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">14,000 Kuva </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">200 Vosfor </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">5 Aya </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Orokin Reactor</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Orokin Catalyst</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Tier 4 - 100% Progression</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Earn one of the following rewards (randomly selected each week).</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">5,000 Endo</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">21,000 Kuva </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">200 Vosfor</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Forma (built)</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Eidolon Lens Blueprint</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Omni Forma (built)</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Weekly Personal Rewards are claimed in a similar fashion to Nightwave in that, once you have met the requirements, opening the Clan menu will add the rewards to your inventory. When available to claim, a special icon will appear in the notifications and next to the Communication &amp; Clan buttons in the pause menu. </span><img alt="1df7f4c37d7d1daa7baf68f6993c8e29.png" class="ipsImage" style="width: 45px; height: auto;" src="https://www-static.warframe.com/uploads/1df7f4c37d7d1daa7baf68f6993c8e29.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="4885a9def1884336cf4916345b7dd3b8.png" class="ipsImage" src="https://www-static.warframe.com/uploads/4885a9def1884336cf4916345b7dd3b8.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the Clan menu with the background darkened to highlight the weekly planet bonus. The Void is the bonus planet offering a 2x bonus on all its nodes.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Weekly Planet Bonus</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Each week a specific planet will be randomly chosen to provide a 2x Clan Vault resource bonus for any mission played there. Connect with Clanmates on the specified planet’s nodes to maximize your reward progress! The 2x bonus also benefits your progress through the Personal Rewards track. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">You will be able to keep track of all of the above from your Clan menu: </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">View and track your progress for the current Weekly Personal Rewards</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">View which planet is receiving the 2x Clan Vault resource bonus for the week </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">New Matchmaking Mode: Clan Only</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">To make it easier to connect and play with Clanmates, we are adding a “Clan Only” matchmaking option. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="4041ab321b95d966ed76955a62c7e742.png" class="ipsImage" src="https://www-static.warframe.com/uploads/4041ab321b95d966ed76955a62c7e742.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the matchmaking UI showing all the options available. From top to bottom are Public, Friends Only, Clan Only (currently highlighted), Invite Only, and Solo.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">“Clan Only” connects you with fellow Clan or Alliance members. Your fellow Clanmates do not need to be in “Clan Only” matchmaking to join as they will be automatically added as long as they are in public matchmaking. You may still of course invite others to join your squad directly if you so desire. For especially larger Clans it can sometimes be difficult to connect with other Clanmates and we believe this new option will streamline that connection.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">New Clan Glyph Prism</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We’re adding a new Clan Glyph Prism that will display your Clan Emblem!  Similar to how the Glyph Prism works, the Clan Glyph Prism projects your Clan’s Emblem in mission and is accessible from the Gear Wheel. Whether it’s to mark a spot in the Plains of Eidolon or to celebrate dominating a boss, showcase your Clan pride with this new Prism! </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="edad94a131935f64cc5205b355dc3137.png" class="ipsImage" src="https://www-static.warframe.com/uploads/edad94a131935f64cc5205b355dc3137.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Composite image of the Clan Glyph Prism in your Gear Wheel on the left and the Glyph itself being displayed in the environment on the right. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Players in Clans will receive this in an Inbox Message upon login. If you create a new Clan or join an existing one, you will receive your Clan Glyph Prism in the same Inbox Message that gives you the Clan Key. Oh and no charges needed, you can spread your Clan love freely as the Clan Glyph Prism has unlimited uses!</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">QUEST CHANGES</span></strong></b>
</p>

<p>
	<img alt="4d32829adb6f4a4c4c256ad8eee81ac9.png" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://www-static.warframe.com/uploads/4d32829adb6f4a4c4c256ad8eee81ac9.png">
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Awakening Remaster </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">For generations you’ve slept. No purpose. No call to wake you. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Awakening is players first quest in Warframe, where they learn the basics of combat and movement and meet some key characters. This quest is crucial to the new player experience, which is why we’ve made improvements to the flow, tutorial elements, and completely remastered it from top to bottom for a truly exhilarating and visually stunning introduction to the game!  </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">A reminder that the Awakening can be replayed from the Codex for those who are looking to experience the remaster and relive their early Tenno days. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">New Quest Completion Reward: </span></strong><span style="font-style:normal;text-decoration:none;">Completing the Quest will now reward </span><span style="font-weight:700;font-style:normal;text-decoration:none;">The Awakening Somachord track! </span><span style="font-style:normal;text-decoration:none;">It is automatically added to your account to be played from the Somachord in the Personal Quarters. It is immediately available for those who have already completed the Quest and have access to (or will eventually have access to) their Personal Quarters.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Visual &amp; Environment Changes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added entirely new tiles throughout the quest and updated level design to improve progression experience through quest. Awaken and fight through remastered Earth tiles that transition from your start at the decrepit Orokin tower into an Ostron town ablaze by the Grineer. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added new skyboxes!</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the entirety of the Quest with GI lighting and volumetric fog.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Note: The daytime lightning we showed on Devstream 192 was returned to nighttime for better parity with the intro cinematic before gameplay. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added dynamic weather changes in the intro sequence with rain. </span></b>
	</li>
</ul>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added destructible objects throughout. Because who doesn’t love to break stuff. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<img alt="b4c140dfde5a0d17d59ddae1684c4184.png" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://www-static.warframe.com/uploads/b4c140dfde5a0d17d59ddae1684c4184.png">
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Quest Flow &amp; Tutorial Changes</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The following changes were made with the goal of making each moment feel exciting and punchier, while also ensuring we are properly teaching new players the game in a fun and rewarding way. We want players spending less time running around to get to the next waypoint and more time fully immersed in the action as they learn. So we’ve made the following changes to achieve that:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Moved the sprint and jump tutorial popup earlier upon exiting the Orokin tower and moved the Melee weapon selection closer to the entrance, so that new players have a more immediate interaction with the movement system and combat. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The first instance of combat in the Melee tutorial now happens much closer to where new players pick their Melee weapon. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also improved visual cues to communicate that combat has begun with the drop ship flying into the scene within the player's view, instead of at a distance in the previous version. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Spaced the jump tutorial stages further apart to better explain single and double jumps.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Shortened the path from the slide tutorial sequence to attacking an enemy to really make that moment feel heroic! </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved the overall combat sequence during the Secondary weapon tutorial with the new Ostron village arena that tightens engagement distance to the enemies, which was previously too far. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Shortened the trek from the Ostron village to the bullet jumping tutorial significantly. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Changed the bullet jumping tutorials to occur in areas that are more conducive to bullet jumping: </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The basic Bullet Jump tutorial now occurs in an area (with many beautiful waterfalls might I add) where you bullet jump from platform to platform. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Within this area, we also added a new tutorial popup to explain how to Bullet Jump UP to reach platforms above you. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Bullet Jump + Slide tutorial area now occurs on a flat surface instead of slope. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Previously, the Bullet Jump + Slide tutorial popup occurred in an uphill tunnel, which made it feel sluggish and didn’t properly communicate how beneficial it is.</span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now, in the updated area, players will get a proper feel for the momentum you get by accomplishing this set of movements. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added tutorial popup to teach players that Bullet Jumping repeatedly will help them move faster. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Moved the “release the lockdown” console closer to the doors upon exiting the Captain Vor fight and made it a single button interaction instead of needing to hack it.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added more exploding barrels to the combat segment that follows acquiring a Primary weapon for a fun impact moment. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Ship defense segment changes:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added Lotus transmission upon seeing the Liset Landing Craft to explain that it needs power and needs to be activated via the marked console. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Previously, only the marker appeared without explanation as to what the player was doing by activating it before doing so. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This segment now takes place in an entirely new tile with a layout that improves visibility of enemies and engagement distance.</span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The previous tile took place on a platform with various surfaces of different elevations around it, which made combat feel distant and wasn’t conducive to players testing out all the new skills they just learned. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added the following tutorial messages while defending the ship to remind players what they’ve learned: </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">How to swap between weapons </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">How to melee </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">How to use your first ability </span></b>
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Audio Changes:</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added new music! Including The Awakening Somachord Track, which you can listen to in the video below (volume warning). </span></b>
	</li>
</ul>

<p>
	<video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo" data-fileid="7685" data-unique="2n99d85fs">
		<source type="video/mp4" src="https://media.invisioncic.com/Mwarframe/monthly_2026_03/TheAwakeningMusic.mp4.b6ab6794b76d3f85103bdae84af50c8f.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="7685" href="https://forums.warframe.com/applications/core/interface/file/attachment.php?id=7685" rel="">The Awakening Music.mp4</a>
	</source></video>
</p>

<ul>
	<li>
		  <b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made several sound updates to the intro cinematic. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved the environment ambience.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Every single Lotus line in the quest has been re-recorded! </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Transmission pacing has been polished.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated all cinematic SFX. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the UI SFX throughout the quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the Weapon pickup SFX. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated Captain Vor’s ability SFX. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Refreshed all weapons’ SFX. </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Difficulty Changes</span></strong><span style="font-style:normal;text-decoration:none;"> </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Captain Vor Difficulty Changes:</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed the old damage attenuation (that we no longer use) from Captain Vor and increased his Shields to improve the combat duration.  </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Status Effects from Captain Vor’s weapons and abilities. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Volt’s passive now resets at the beginning of the fight so that Vor can’t be immediately one-shot. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Status Effects from some enemy weapons as they were difficult to navigate for new players. </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;"> General Changes &amp; Fixes </span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved Captain Vor’s beam VFX.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Held weapons are now hidden during Captain Vor’s intro cutscene. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Volt’s Diorama’s VFX in the Awakening selection screen not matching the appropriate energy color.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Update Highlights option appearing in the pause menu during the first playthrough of the Awakening quest. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">General Quest Polish </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We've polished many of Warframe's most memorable Quests by fixing bugs to improve the overall experience! </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed various cases of objective waypoints appearing white instead of yellow in Quests.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed waypoint that directs players to the path forward after triggering the alarm of the Spy Vault in the first Vor’s Prize mission appearing again even after completing the objective. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed fan blades unintentionally remaining on a destructible fan in Vor’s Prize.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a sudden camera movement when interacting with the Foundry Segment during Vor’s Prize.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Vinquibus not unequipping properly from both Primary and Melee slots after receiving the Thornbak during The Teacher Quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the instructions icon in the Modding screen in The Teacher Quest flashing through the tutorial popups.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a map texture hole and a stretched decal in Teshin’s Dojo in The Teacher quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made the following changes to The Teacher Quest “Applied Learning” stage to improve the Dissolve tutorial:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The error message when attempting to Dissolve an equipped mod will now occur at the time of selecting it, instead of when attempting to dissolve it. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The mod selection popup will now remain on screen until the player has selected 2 or more. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a function loss and progression stop when replaying The War Within with upgraded weapons and Arcanes.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The New Strange “Paying with Synthesis” stage changes and fixes:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the objective text of the “Paying with Synthesis” stage to better explain exactly what players need to scan, how, and where: </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Was: “Equip Synthesis Scanners in your Gear Wheel and synthesize 3 Sanctuary Targets”</span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now: “Equip Synthesis Scanners in your Gear Wheel and synthesize 3 Arid Lancer Synthesis Targets on Mars”</span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made fixes towards Synthesis scans not counting towards quest progression. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the “return to ship” objective disappearing after returning to the Relay after completing the stage. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a cinematic in The Sacrifice where the Operator does not render correctly.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed two Exalted Blades appearing in the final cinematic of The Sacrifice Quest if you have it active when it begins. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Operator’s torso missing for a moment in a cutscene in the Sacrifice quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-size:10.5pt;font-style:normal;text-decoration:none;">Fixed some Operator facial accessories being visible during cutscene in The Sacrifice quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Captain Vala Glarios having red hair instead of her intended brown in the Call of the Tempestarii Quest. </span></b>
	</li>
</ul>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Rell being stuck in a broken animation state when chasing you in The Chains of Harrow quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a rare edge-case where the incorrect Transference keybinding appears in The Chains of Harrow quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Operators being able to clip through map and into objects via Void Sling in the “She Gives, We Live” stage of The New War Quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a couple instances where the Operator and their Doppleganger incorrectly wear custom cosmetics in The New War quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Veso-R’s ability banners being blank in The New War quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed unintended camera movements during a cinematic in The New War quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Archon Nira’s projectile damage unintentionally killing players instantly during The New War quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Cephalon Melica only appearing on a small section of a broken screen during The New War quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a black VFX overlay blocking a portion of a cinematic in The New War quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a rare instance of a Lotus transmission incorrectly playing during The New War intro cinematic.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the blinking VFX on Archon Hunt nodes being offset in The New War Quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed cases of Narmer Deacons being able to spawn off the edge of the map in The New War quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Ostron in the “She Gives, We Live” stage of The New War quest getting stuck looping animations. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Deacons spawning and floating away from the platform in the final stage of The New War quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Veso’s Shield Drones in The New War quest spawning facing the wrong way. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a progression stop and function loss when manually using Transference during the final segment of The New War quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed more cases of the Typholyst getting stuck in ground and falling out of map in The New War Quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Veso flipping counter-clockwise instead of clockwise while roll-dodging right in The New War quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a progression stop where Kahl is unable to destroy the Tether Node in the Veilbreaker quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Veilbreaker missing quest stage information in the Tenno Guide.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Character Highlights remaining active on Drifter during cutscenes in The Duviri Paradox quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a second static Warframe overlapping kneeling Warframes in Teshin’s Cave during the Duviri Paradox quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a VFX issue in the Netracell mission during The Whispers in the Walls quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Lotus’ animation being frozen until players approach her in the Lotus Eaters quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed ally Character Highlights applying to the Operator, Drifter, and Lotus in the Lotus Eaters quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Operators mouths not moving in transmissions during the Angels of the Zariman quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed hidden Holdfast vendor dialogue being triggered during the Angels of the Zariman quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a default texture appearing in the Tunnel sequence in The Hex quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed visible hitching in a cinematic in The Hex quest.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Juggernaut in the Jade Shadows Quest only performing its stomp attack when the player is visible. It will now do a stomp attack when taking damage (even if the player is invisible). </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed blending issues with Captain Xeto’s makeup and tattoo textures in the Jade Shadows Quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Uriel’s Demons breaking the Jade Shadows quest and preventing players from progressing past the Bioplasma stage.   </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed missing emotion on the Operator’s face during the end stage of The Old Peace quest. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed aborting The Old Peace quest during the end stage resulting in Uriel being listed in the End of Mission screen. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Slightly adjusted the gain in the pulse SFX for the Somatic Bearers in The Old Peace Quest.  </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">QUALITY OF LIFE (QOL) CHANGES</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Survival QOL: Security Bypasses</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Survival has been a tried and true game mode in Warframe for the last 13 years, and we wanted to add a little extra to the game mode without changing its identity! </span><strong><span style="font-style:normal;text-decoration:none;">When a Life Support tower spawns</span></strong><span style="font-style:normal;text-decoration:none;">, a </span><strong><span style="font-style:normal;text-decoration:none;">Security Bypass</span></strong><span style="font-style:normal;text-decoration:none;"> will spawn nearby for you to find. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="6021ecdd8ea6702a2ba2cbde399adde2.png" class="ipsImage" src="https://www-static.warframe.com/uploads/6021ecdd8ea6702a2ba2cbde399adde2.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of a closeup of the Security Bypass. A white and blue object of intricate design, its lower section has a blue lighting structure reminiscent of the the top of the Life Support Tower.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">You may have to go searching, but once you’re in close proximity a waypoint will show you precisely where it can be found. You can also use treasure hunting abilities, such as Golden Instinct or Orokin Eye to help find Security Bypasses!</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="28662689af34749534f0bca216f3930a.png" class="ipsImage" src="https://www-static.warframe.com/uploads/28662689af34749534f0bca216f3930a.png"></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">Image Description: Composite image of the HUD for the Security Bypass marker in mission and the indicator in UI when activated. The marker is a yellow iconized version of the actual Security Bypass with 5m to indicate distance from it. When activated a stopwatch icon with speed lines appears under the Life Support System HUD with a “time x 2” counter.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Once you have a Security Bypass, a console will be marked with a waypoint for delivery. Insert the Security Bypass into the console, and for one minute time will move twice as fast! This functionally acts as a 1-minute time save for every Security Bypass you insert!</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Additional Notes:</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Please note that the new Security Bypass system does not affect Duviri versions of Survival, Hell-Scrub missions in Höllvania, or Survival missions in Albrecht’s Laboratories.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Reactant drops in Survival Fissure missions are doubled for the duration of the Security Bypass. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Excavation QOL</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Excavator Survivability</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We’ve heard your feedback on Excavators being too weak, and are happy to say they’ll survive better than ever before! Excavators across the Origin System have had a few improvements to help keep them alive longer:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Excavators spawn with 3 seconds of temporary invulnerability, ensuring the Excavator is fully initialized before it becomes vulnerable.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Excavator Shields now apply shield-gating, making them survive longer by default and making delivery of Power Cells to restore shields more impactful.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Excavators have increased base Health (from 1500 to 2000), and scale much more aggressively to enemy levels. This should mean your Steel Path Excavators have significantly more health!</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Duviri Excavators already had increased health, which has now been standardized to match Excavators in the Origin System.</span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">New Excavation Tutorial </span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added tutorial hints in Excavation missions to better explain mechanics: </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added tutorial transmissions to all Star Chart Excavation missions, Orb Vallis Excavation Bounty phases and the Vox Solaris Quest that explains why Excavator progress has halted and that it needs Power Cells to continue. </span></b>

				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">These transmissions can be turned on/off using the “Mission Tutorial Transmissions” toggle in the Audio options. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Any time an Excavator is without power for 5 seconds, yellow objective text will appear to explain what needs to be done to continue progress (includes an icon of what a Power Cell looks like). </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If the Excavator is without power for 30 seconds (15 in the Vox Solaris Quest), a HUD message in the center of the screen will appear once per mission informing that it needs power. </span></b>
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Grind Reduction Changes</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">With Shadowgrapher, we have reviewed the acquisition path for various older pieces of equipment. Our focus was on content that has existed in-game for 5+ years — our “grind” philosophy has slowly changed in that time, so the following changes bring that content closer to our modern-day design. </span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">For changes that touch droptables, some percentages on other rewards like relics and mods might have changed slightly. This list will only note cases where drops have been added or removed, but rest assured that we have taken care not to reduce the drop rate of anything particularly important or valuable! Please review our </span><a href="https://warframe-web-assets.nyc3.cdn.digitaloceanspaces.com/uploads/cms/hnfvc0o3jnfvc873njb03enrf56.html" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Official Drop Table Site</span></a><span style="font-style:normal;text-decoration:none;"> for a comprehensive look of all drop rate changes.</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Reduced the build time on Excalibur, Volt and Mag blueprints from 72 hours to 24 hours.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Defeating Tyl Regor now rewards two Equinox Component Blueprints — one guaranteed for the Night and Day Aspect each.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added Nidus’ Blueprints to all Infested Salvage rotations.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now Rotation A and Rotation B also drop his Neuroptics, Systems, and Chassis Blueprints, though Rotation C still has the best odds!</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed the 150 Endo bundle and the following Mods from the mission drop table in the process: Shocking Touch, Deep Freeze, North Wind, Hornet Strike, and Reflex Coil.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added Ivara’s main Blueprint to the Market, and increased her Component Blueprint drop rates to 22.56% from Star Chart Spy Vaults.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Increased Ivara Component drop rates to 36% in Railjack Spy Vault droptables.</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Ivara’s main Blueprint from Spy Vault and Veil Proxima Spy droptables.</span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also removed Ivara’s Chassis Blueprint from Lua Spy drop tables, increasing the drop chances for Rime Rounds and Scattering Inferno.</span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Spy Vault drop tables were adjusted as follows to compensate for her drop rate changes:</span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Arrow Mutation, Sniper Ammo Mutation, and Shotgun Ammo Mutation from High Tier Spy Vault drop tables.</span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Metal Auger from Medium Tier Spy Vault drop tables. </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Endo from Railjack Spy Vault drop tables.</span></b>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added Khora’s main Blueprint to the Market, and added her Component Blueprints to all Sanctuary Onslaught Rotations. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added Synthetic Eidolon Shards to Rotation A to help balance tables.</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Khora’s Main Blueprint from Sanctuary Onslaught droptables. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added the Braton Vandal and Lato Vandal blueprints and components to all Elite Sanctuary Onslaught Rotations. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Moved Peculiar Growth to Rotation B as a rare reward to help balance Sanctuary Onslaught drop tables. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Doubled the drop chance of the Korrudo Blueprint from Tusk Thumper Bulls and Domas.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Doubled the drop chance of the Akarius Blueprint and Acceltra Blueprint from Demolisher Infested.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added the following items to Necraloid’s Wares in the Necralisk:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Arum Spinosa’s Blueprint and Components (available at Clearance: Modus).</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Sporothrix’s Blueprint and Components (available at Clearance: Odima).</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Wolf Sledge’s Blueprint and Components now share an even 25% drop chance from the Wolf of Saturn Six. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Requiem Relic QOL </span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Requiem I, II, III, and IV Relics from drop tables and replaced them with the new </span><strong><span style="font-style:normal;text-decoration:none;">Requiem Eterna Relic.</span></strong><br>
		<img alt="25accb7ab8864d8a6a1511fa20d8c992.png" class="ipsImage" src="https://www-static.warframe.com/uploads/25accb7ab8864d8a6a1511fa20d8c992.png"><br>
		<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the Void Relics Refinement UI showing the Requiem Eterna Relic. The on hover description outlines the possible rewards of Fass, Jahu, Khra, Lohk, Netra, Ris, Vome, and Xata.</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This Relic’s droptable only contains the 8 Requiem Mods (with equal chance for all), and cannot be refined with Void Traces.</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Moved the retired Requiem Relics to Palladino’s wares. Learn more in the dedicated “Palladino Wares Additions” section. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Replaced the Requiem Relic Pack in the Market and in the Kuva Lich Hunter Pack with a new Requiem Eterna Relic Pack containing 6 Eterna Requiem Relics.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Since the Requiem Relic Pack included Refined Relics, we increased the number of Relics in the replacement pack from 4 to 6 to make up the Void Trace difference. </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	<br>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Requiem Eterna Inbox:</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Players who have unlocked Kuva Liches (completed The War Within and have reached Mastery Rank 5) will receive 8 Requiem Eterna Relics via inbox message on login. </span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Captura QOL Changes</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We added several new settings to improve the Captura experience!  </span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added falloff sliders to the lighting options:</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Main Falloff</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fill Falloff </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rim Falloff </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added the following options to the enemy Spawner screen (accessed from the “Spawn Enemies” option):</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Spawn at Camera Position </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Attack Player </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Pursue Player</span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If toggled on, enemies will chase after you. </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If toggled off, enemies will remain in their spawn position. </span></b>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added Reset Enemies option to reset the position and state of the last spawned enemies. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added Remove Nearest Enemy option – this will despawn enemies that are closest to your character. If there are multiple enemies, it will remove them one by one prioritizing the closest ones first. </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Captura Fixes:</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed remapping the D-pad up input making it difficult to use the Toggle Free Cam in Captura. </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">To resolve this issue and prevent future issues from occurring, the Toggle Free Cam binding must be mapped before leaving the bindings screen.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Marie’s and Lyon’s Room Scenes not being in the Entrati category for Captura Scenes.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Five Fates Captura Scene unintentionally spawning enemies and objective markers.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed “Session Unavailable" message popping up upon joining Host in the Praghasa Throne Captura Scene. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed some destructible objects in Marie’s Room Scene floating mid-air after being destroyed. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed a few holes that would let players see out of the map in this Captura scene.   </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Player Cold Status &amp; Arctic Eximus Rework</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">In this update we adjusted Arctic Eximus enemies to make them less punishing and make it easier to engage in counter-play. This led to some changes in the way that Cold Status affects players.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-weight:700;font-style:normal;text-decoration:none;">Player Cold Status Changes*</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Before: </span></strong><span style="font-style:normal;text-decoration:none;">Getting afflicted with Cold Status would result in a 25% slowdown with no stacking for a 6 second duration.</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Now: </span></strong><span style="font-style:normal;text-decoration:none;">Cold Status results in a 10% slowdown with an individual 6 second duration per stack, stacking up to 4 times for Players. (Players remain unable to be frozen solid)</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This change results in an overall potential of having up to 40% speed reduction but does not halt player movement completely.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">* These changes only apply to Cold Status against players (from sources such as environmental hazards and enemies), and does not alter how Cold Status affects enemies.</span></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Arctic Eximus Changes</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Arctic Eximus has a unique application of the Cold Status effect. Under the previous system, the Arctic Eximus’ slowdown aura was invisible and much larger than their Globe suggested. Multiple Arctic Eximus auras could also overlap and apply their slowdown exponentially which made playing against them frustrating. To address this and to add more clarity to how their effects function we have made the following changes:</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Arctic Eximus enemies no longer have an invisible slowdown aura, instead the area of effect of their Cold Status is limited to the inside of their Globe.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Arctic Eximus enemies now apply one stack of Cold Status per second if a player is inside their Globe.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">While inside of their Globe, Cold Status will stack up to 4 times for Players without duration.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Cold Status from the Arctic Eximus is immediately removed if you leave the Globe, destroy the Globe, or kill the Eximus.</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We believe that these changes will make taking on these enemies more engaging and will also reduce the frustration that may arise from being held in place by status effects. As with any change we are open to your feedback on this rework.</span></b>
</p>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Mantle Animation Improvements </span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We’ve made improvements to mantling over surfaces so that it is faster and much more fluid! </span></b>
</p>

<p>
	<video autoplay="" class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo" data-fileid="7681" data-unique="fzjk1z3i9" loop="">
		<source type="video/mp4" src="https://media.invisioncic.com/Mwarframe/monthly_2026_03/Shadowgrapher_MantleImprovements.mp4.b992adfd09c811af69f1569e23dc545b.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="7681" href="https://forums.warframe.com/applications/core/interface/file/attachment.php?id=7681&amp;key=5284378ab3b7befa07fe2e18006511a0" rel="">Shadowgrapher_Mantle Improvements.mp4</a>
	</source></video>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added new mantle animations to Warframes to improve the transition to mantle surfaces. </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">These new animations are Warframe-only and do not apply to Drifter/Operator as they do not have the same parkour speed and capabilities as their Transference counterparts. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved vault up/over logic to better detect if there’s a ledge to mantle and automatically give a small jump to get up to the ledge. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improve the speed at which a mantle triggers so that there’s less delay between reaching a ledge and starting a mantle. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Mantle animation can now be canceled by crouching/sliding. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">It will only interrupt the mantle at the time the binding is used and not while it is being held. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved how and when mantling triggers when performing other parkour movements around mantle surfaces. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Mantling is now possible while aim gliding. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed an issue where the mantle animation would occur during ability casting animation and teleport you back to where the mantle occurred. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">To prevent this, mantles will not trigger during casting animations anymore. </span></b>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Drifter mantle improvements: </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Drifter no longer plays that front flip up animation when mantling. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This animation would occur randomly and could make the transition feel clunky. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Drifter getting stuck up high when mantling. </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Damage Numbers QOL </span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added Damage Number Presets to the HUD settings: Default, Condensed, and Minimal</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">These Presets offer players a quick way to refine their Damage Number appearance if they don't want to fiddle with individual settings. </span></b>

				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Default: Full numbers, opacity and scale. </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Condensed: Long numbers are truncated, number scale is smaller. </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Minimal: Smaller number scale and reduced opacity, and truncated numbers. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also added a one-time pop-up at the end of a mission if players deal over 100,000 damage that explains the damage number options available to them. </span><br>
				<img alt="19b046bb86fb81156b03e8d1430b7727.png" class="ipsImage" src="https://www-static.warframe.com/uploads/19b046bb86fb81156b03e8d1430b7727.png"><br>
				<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the Damage Number Customization popup UI showing two visuals and three options. The left visual shows the current damage as whole numbers whereas the right visual shows abbreviated numbers using K for 1000. The three options are: Go to Settings, Apply Condensed, and Keep Current.</span></b><br>
				 
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved Damage Number clustering for fast-firing weapons with Enhanced Damage Numbers enabled. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now, new damage instances will push their numbers further away from the reticle to improve visibility on the target.</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed cases of damage numbers appearing to fly outside of your screen with extreme zoom (8x Sniper Scopes, etc.).</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Ranged Exalted Weapons (ex: Cyte 09’s Neutralizer, Ivara’s Artemis Bow, etc.) now use regular damage numbers with ability damage colors for non-critical hits. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Previously, Exalted damage could get very noisy when used on fast firing weapons so we’ve changed the numbers to improve readability. </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	<br>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Misc. QOL Improvements</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added a Fast Travel option to the Iron Wake Pause Menu to Palladino, Cressa Tal, and Clem. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added an </span><strong><span style="font-style:normal;text-decoration:none;">Enigma Sense</span></strong><span style="font-style:normal;text-decoration:none;"> upgrade to Acrithis’ Wares.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Purchasing this item will passively cause Enigma puzzles to be marked with a map icon and a waypoint if you are nearby. This is a one-time purchase that will permanently upgrade your Guiding Hand!</span><br>
				<img alt="3d7b58ddd7b9891ce2cd0f4a4b0a57ca.png" class="ipsImage" src="https://www-static.warframe.com/uploads/3d7b58ddd7b9891ce2cd0f4a4b0a57ca.png"><br>
				<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of a Warframe in Duviri looking ahead at an objective marker for an Enigma puzzle. The highlighted green icon indicates that the Warframe is currently 20m away from the puzzle.</span></b><br>
				 
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">You can now access the Dark Refractory from the Sanctum Anatomica! </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The staircase directly below Bird3 will take you to the Dark Refractory you saw in The Old Peace Quest. You can also fast travel to it using the quick access wheel!</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added a new Void icon beside healthbars that require Void damage to destroy (ex: spectral versions of Vomvalysts, Eidolon shields, etc.).</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We introduced this with Hunhullus’ vulnerability to Void damage in The Old Peace and are now applying it to all other enemies and bosses. </span></b><br>
				<b style="font-weight:normal;"><img alt="21e739c55d1096e996905724c3364fad.png" class="ipsImage" src="https://www-static.warframe.com/uploads/21e739c55d1096e996905724c3364fad.png"><br>
				<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of a Thrax Legatus in spectral form with a new Void icon to the right of its health bar.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added a setting in POM-2 to disable the monthly kiss inbox messages received from Protoframes.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">To access it, go to the POM-2. Select the gear icon in the bottom right to open up the POM-2 settings window. Check off the “Turn off monthly kiss inbox messages” to turn them off.</span><br>
				<img alt="77986fc8f00ba5094244352f411fc940.png" class="ipsImage" src="https://www-static.warframe.com/uploads/77986fc8f00ba5094244352f411fc940.png"><br>
				<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the POM-2 Settings UI showing the new option to Turn Off Monthly Kiss Inbox Messages. The option is highlighted and has its checkbox marked to indicate that it is active.</span></b><br>
				 
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">You can now open Chat settings from the new gear wheel icon in the Chat box. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added a Slider option when selecting multiples of an item. </span></b>
		<video autoplay="" class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo" data-fileid="7680" data-unique="ald7keq03" loop="">
			<source type="video/mp4" src="https://media.invisioncic.com/Mwarframe/monthly_2026_03/Shadowgrapher_Slider.mp4.630223c733581c9203e6fb7c013f0abd.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="7680" href="https://forums.warframe.com/applications/core/interface/file/attachment.php?id=7680&amp;key=10cf82c8ac0269d2ddf05b4c8abc0af7" rel="">Shadowgrapher_Slider.mp4</a>
		</source></video>
		<em>  Video Description: Clip showing the use of a new slider to select the quantity of Harrow Chassis Blueprints you would like to sell. The seller can choose up to 1022 and increases and decreases the quantity until 503.</em><br>
		 
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Deck 12 is now waypointed in the Exploiter - Deck 12 Bounty. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Changed the player icon in the Orb Vallis to be blue so it's easier to see. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Roathe’s KIM Profile now displays how many Voicemails you have unlocked.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The following are no longer affected by the Visual Effects Intensity Slider to improve readability: </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fishing hotspots in the Orb Vallis</span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">For players who like to keep this slider set to low, this made the hotspots incredibly difficult to see in the Orb Vallis. So we’ve removed this interaction to ensure hotspots are always visible. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Void Mirror Duviri objective </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The “Reduce Team Effects” toggle will now change players’ Energy color to their defaults. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This is to help with ally white VFX causing extreme glare and flickering even while the toggle was enabled. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Arsenal Equip UI will now open up to the last selected Warframe/Weapon/Cosmetic/etc.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Example: If your last current was Lavos, opening the equip menu will now take you down to the “L” section where Lavos is. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">You can now send yourself messages by clicking on your own alias in the chat UI and selecting the “Notes” option!</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This acts as your own personal notepad! Chat link items to yourself, write down the checklist of items you want to farm for, maybe even leave yourself a little feel good message. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Anything you send in this chat window is saved locally, so each time you launch the game and open this “notepad” all of your notes will be there. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you wish to remove any of the notes, simply select your name on the note you’d like to remove, and select the “Remove” button that pops up.  </span></b><b style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;"> </span><br>
				<img alt="3cb689f2855cb28fa797031f9804075d.png" class="ipsImage" src="https://www-static.warframe.com/uploads/3cb689f2855cb28fa797031f9804075d.png"><br>
				<span style="font-style:italic;text-decoration:none;">Image Description: Composite image of the in-game chat UI with the first image highlighting the Notes option next to [DE]Danielle and the second showing the message sent to themself. The message reads, “Dear diary, today Roathe sent me a KIM message and I think he might like me”</span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">ANDROID CHANGES &amp; FIXES </span></strong></b>
</p>

<p>
	We’ve made changes to the Market UI on Android, to increase readability and usability on mobile touch screens. 
</p>

<p>
	<img alt="b5ed6a1aaa9643199f8b3b1173c2399e.jpg" class="ipsImage" data-ratio="49.43" height="887" width="1920" src="https://www-static.warframe.com/uploads/b5ed6a1aaa9643199f8b3b1173c2399e.jpg">
</p>

<p>
	<em>Image Description: Screenshot of the Market UI under the previous layout for Grendel. Highlighted is the “This item is included in” section in the bottom left just above the Chat icon.</em>
</p>

<p>
	<strong>Market Landing Page</strong>
</p>

<ul>
	<li>
		Repositioned the Search bar to be above the Categories dropdown menu.
	</li>
	<li>
		Placed Filters to the right of the Search bar. 
	</li>
	<li>
		Added Seasonal, New, and Wishlist tabs below the Featured tab. 
	</li>
	<li>
		Changed the dropdown categories so that they are not written in all caps (i.e. “Weapons” instead of “WEAPONS”).  
	</li>
	<li>
		Slightly raised the item icons’ default position. 
	</li>
</ul>

<p>
	<img alt="0736838917b6bb88e05d283ed04d6856.jpg" class="ipsImage" data-ratio="46.20" height="887" width="1920" src="https://www-static.warframe.com/uploads/0736838917b6bb88e05d283ed04d6856.jpg">
</p>

<p>
	<em>Image Description: Screenshot of the Market UI under the new layout for Grendel. Highlighted is the “This item is included in” section in the bottom right just under the Leverian button. The options to Redeem Code and Exit are also present in this area.</em>
</p>

<p>
	<strong>Item Details Page </strong>
</p>

<ul>
	<li>
		Moved the “This item is included in” box to the bottom right corner.
	</li>
	<li>
		Increased the overall size of icons and text.
	</li>
	<li>
		Increased the size of the Purchase and Blueprint buttons. 
	</li>
	<li>
		Added a Purchase Confirmation pop-up to improve readability. 
	</li>
</ul>

<p>
	<strong>General Android Changes &amp; Fixes: </strong>
</p>

<ul>
	<li>
		Fixed an issue where some objects and textures across the game had a yellow tint.   
	</li>
	<li>
		Fixed the Premium Offer widget in the Pause Menu not taking players to the Market if they are playing on tablets. 
	</li>
	<li>
		Removed an unintended prompt above Fibonacci’s tank that opened the Operator &amp; Drifter Focus Menu.
	</li>
	<li>
		Fixed a loss of functionality in stage one of The New War, stage two of The Teacher, and stage one of Jade Shadows. 
	</li>
	<li>
		Fixed Glaive weapons unintentionally detonating if the “Separate Heavy Attack Button” is set to “Always Show / Manual Melee.” 
	</li>
	<li>
		Fixed being unable to customize Scale / Alpha when running the game at 60fps. 
	</li>
	<li>
		Fixed an issue where using Transference with gamepad controls would reduce the player’s Field Of View settings. 
	</li>
	<li>
		Fixed an incorrect touch control prompt during the Awakening Tutorial. The game would show an outdated icon when explaining how to swap Primary and Secondary weapons. 
	</li>
	<li>
		Fixed push notifications outside of the game not launching Warframe when tapped. 
	</li>
	<li>
		Fixed inconsistent touch control functionality for virtual buttons placed at the very edge of the screen via “Customize UI Layout.” 
	</li>
	<li>
		Fixed the Crouch Release Delay (ms) slider not affecting the release delay.
	</li>
	<li>
		Fixed missing subtitles in the opening cinematic of the Awakening quest. 
	</li>
	<li>
		Fixed an issue where after selecting “Legacy” Touch Controls during the Awakening quest, the player would be shown an explanation for “Unified” Touch Controls.
	</li>
	<li>
		Fixed AimAssist and Auto Fire not registering the Anarch Arcus’ drone. 
	</li>
	<li>
		Fixed Last Mission Results option being cut off if the menu was opened from The Drifter’s camp, if the player has unlocked the Dark Refractory, and has a Mastery Rank Test available to them.
	</li>
	<li>
		Removed the Hud Motion option in the Accessibility settings, as Hud Motion is not an option on mobile.
	</li>
	<li>
		Fixed an issue where high priority Inbox Messages might not display correctly upon initial opening. 
	</li>
	<li>
		Fixed In-Mission Squad UI appearing too high and partially cut off on some devices. 
	</li>
	<li>
		Fixed a loss of functionality caused by opening the Navigation Terminal and the Pause Menu at the same time.<br>
		 
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">ADDITIONS</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Palladino Wares Additions</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added the following items to Palladino’s wares in exchange for Riven Slivers. To help sort through all of her new wares, we’ve also added a new “Decorations” tab to her vendor menu.</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Retired Requiem Relics (Requiem I, II, III, and IIII) — weekly purchase limit of 10 per Relic.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Riven Ciphers —  weekly purchase limit of 1. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Riven Transmuters —  weekly purchase limit of 3.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Requiem Ultimatum —  weekly purchase limit of 1. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">6,000 Endo —  weekly purchase limit of 1.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Iron Wake Captura Scene — no purchase limit. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Emotile Displays – no purchase limit:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">These Displays feature the Emotile Cards from The Chains of Harrow Quest. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Fatigue Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Surprise Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Shyness Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Fear Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Sadness Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Pride Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Anxiety Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Hunger Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Happiness Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Petulance Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Excitement Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Embarrassment Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Disgust Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Confusion Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Boredom Emotile</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Rell’s Anger Emotile</span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">General Additions</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Completing Descendia and all The Perita Rebellion missions (Hunhullus, Dactolyst and Vanguard) on The Steel Path will reward you with </span><strong><span style="font-style:normal;text-decoration:none;">The Steel Path Dark Refractory Trophy and Emote.</span></strong></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you have already completed them, the inbox will be received on login.</span><br>
				<img alt="878f10bec76ee1a0161a94c8ccc6cda2.png" class="ipsImage" src="https://www-static.warframe.com/uploads/878f10bec76ee1a0161a94c8ccc6cda2.png"><br>
				<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of a closeup of the Dark Refractory Steel Path Trophy. Suspended above a small ornate platform floats a weathered egg-like structure with a singular blue gem eye and three mechanical legs. The eye is flanked by three green lights on either side of it that have a slight glow.</span></b><br>
				 
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Players will now receive the Thousand Days Emote and Tenno Of A Thousand Days Honoria via inbox message upon their thousandth login day!</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If you have already achieved this milestone, you will receive the inbox upon logging in!</span></b>
			</li>
			<li>
				<b style="font-weight:normal;"><img alt="40311bb2aaf582fbaaea05514f2d709e.png" class="ipsImage" src="https://www-static.warframe.com/uploads/40311bb2aaf582fbaaea05514f2d709e.png"><br>
				<span style="font-style:italic;text-decoration:none;">Image Description: Follie poses triumphantly as a suspended golden glyph saying 1000 is displayed midair. Its intricate designs and particle effects standout against the purple and blue lights of Fortuna in the background.</span></b><br>
				 
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added the following items to Varzia’s Offerings for Aya (Nintendo Switch 2 launch items!). If you are a Nintendo Switch 2 player, you will receive these items as part of the Ambinamous Pack if you login from March 25th until April 15th at 11 am ET. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Opula Ephemera</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Broadsword Past/Future Sigil </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Akomeogi Warfan Skin</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added a version of Minerva’s Hairstyle without her sunglasses equipped —  aptly named Minerva’s Hairstyle (No Shades).</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Players will receive both the default and no shades versions of this hairstyle upon purchase.</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Those who already owned the original hairstyle should also see the Minerva’s Hairstyle (no shades) in their account upon login. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The new Loid and Necraloid Floofs will be coming in the following Baro Ki’Teer visits:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Loid Floof: April 3rd rotation</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Necraloid Floof: April 17th rotation</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added 47 Zariman Dojo Decorations!  </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Additionally, we experimented with adding new resources into the crafting requirements for these decorations. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added new dialogue to Necralisk vendors after completing the [spoiler] via KIM interactions with The Devil’s Triad. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added a HUD indicator when your mic audio is being picked up in game. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added custom SFX when installing an Orokin Catalyst. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added an Equipment Cosmetic tab to the Market – Atomicycle skins and other vehicle skins will appear here. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">CHANGES</span></strong></b>
</p>

<p>
	 
</p>

<ul>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Warframe &amp; Equipment Changes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Harrow’s Thurible energy per kill channeling now benefits from damage-over-time kills that were triggered by shooting an enemy in the head (similar to Cyte-09’s Evade). </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Oraxia’s Scuttlers and Inaros’ Swarm Kavats now scale to the level of the enemy they were created from instead of defaulting to the mission level. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Tauron Strikes now break destructible environment objects! </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made the following changes to Volt’s abilities: </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Speed’s increase to squadmates’ movement speed is now capped at 150% (remains uncapped for Volt). </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This change was made after seeing consistent complaints from players about receiving the buff when they do not want it. We will however be watching for feedback to gauge player preference.  </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Friendly NPCs are not affected by this cap. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">In addition to picking up Electric Shield with the context action, you can now also hold to cast for the shield to spawn in its mobile mode. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">If this is done while already holding a shield, you will drop the existing one and it’ll be replaced by the new one. </span></b>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made the following changes and fixes to Vauban’s passive:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The damage bonus now applies to all Electricity and Heat Status Effects!</span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Electricity:</span></b>
						<ul>
							<li>
								<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Previously, with the launch of Vauban’s </span><a href="https://www.warframe.com/en/patch-notes/pc/41-1-0" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">retouch</span></a><span style="font-style:normal;text-decoration:none;"> the passive only applied to the Electricity Status from his Tesla Nervos, but we intended for it to apply to other forms of incapacitation. </span></b>
							</li>
							<li>
								<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now, when enemies are actively in the Electricity stun animation from any source, the passive will apply. </span></b>
							</li>
						</ul>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Heat: The passive triggers from enemies incapacitated by the panic animation. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Clarification on how Cold Status triggers the passive: Enemies need to be frozen solid (10 stacks) for the passive to consider them incapacitated.  </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The HUD buff will now show as x1.25 instead of percentage.</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:italic;text-decoration:none;">As mentioned with the Vauban Heirloom release, our hope was to ship the full version of his Passive changes with his Retouch, but due to technical constraints we have released them now!</span><span style="font-style:normal;text-decoration:none;">      </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made the following changes to how Elemental Ammo is prioritized between Warframes with associated abilities. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Oraxia’s Toxin buff from Silken Stride is now prioritized over Cyte-09’s Resupply and Uriel’s Runes. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This also fixes the issue of Silken Stride’s Toxin buff getting removed and not being restored after Uriel’s Demonium Rune buff expires. </span></b>
					</li>
				</ul>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Cyte-09’s Resupply is now prioritized the same as Uriel’s Demonium. </span></b>
				<ul>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Previously, Demonium would completely override and clear the selected Elemental ammo from Cyte-09’s Resupply. </span></b>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now, whichever one you picked up last will decide the active Elemental buff. </span></b>
						<ul>
							<li>
								<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">So if you pick up a Rune and then a Resupply pack, it will swap from the Rune buff to Resupply’s buff and vice versa. </span></b>
							</li>
							<li>
								<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Additionally, if you pick up a Resupply pack while Uriel’s Demonium Rune buff is active, it will swap to Resupply’s Elemental damage. But if the Rune buff is still active at the time that you reload/empty the clip, it will apply once more. </span></b>
							</li>
						</ul>
					</li>
					<li>
						<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Known issue: Clients using Sobek’s Acid Shells Augment do not apply Resupply’s elemental damage. This requires further investigation from the team to address.  </span></b>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated Vauban’s Bastille ability description to better explain the rework.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now reads: "Erect a containment field to capture enemies and suspend them in stasis, stripping their armor and granting it to Vauban and any allies within Bastille's field.”</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made the following changes to the audio muffling effect when using invisibility Warframes (Cyte-09, Oraxia, Loki, and Ivara) with player feedback that it can be irritating over a sustained period of time:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Slightly reduced the intensity of the invisible audio muffling across the board. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Player weapons (Primary, Secondary, and Melee) will no longer be muffled while invisible. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the description of Zid-An Asheir Arcane to specify that you get the Status Chance buff from Operator OR Tauron Strike kill (previously said “and”, which was causing confusion). </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">The Dark Refractory Changes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made the following changes to the Perita Rebellion tileset:</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added three new Perita Rebellion tiles to the tileset generation! </span></b>
			</li>
		</ul>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><img alt="75abd372ab4b6709a82db5ee8e5c97a5.png" class="ipsImage" src="https://www-static.warframe.com/uploads/75abd372ab4b6709a82db5ee8e5c97a5.png"><br>
	<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of one of the new Perita Rebellion tiles with mist and fog rising up throughout the various trenches across the battlefield. Three Anchors float at different distances as they spread towards the horizon and in the distance the remains of a Vessel.</span></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Added a glow to cave entrances to make them more obvious/visible, as they were previously rather difficult to spot.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We also improved the objective marker pathing to cave entrance. </span></b>
	</li>
</ul>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Volt Prime’s shield weak points now charge Incarnon weapons in The Perita Rebellion Vanguard fight.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Turned up the heat of Roathe’s Demonium in the Descendia fight – added more projectiles, increased the damage and made the radius bigger to encourage players to engage with the dome more. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed Commandeered Ash Prime’s Smoke Screen instakill attack in The Perita Rebellion. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This was clearly an unfair ability as players could not see Ash while he was attacking.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Commandeered Ash Prime no longer marks Companions during one of his attacks. </span></b><br>
		 
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">UI &amp; HUD Changes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The “Skip Cinematic” popup will now change locations on the screen to avoid it covering important visuals in the cinematic. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Extraction markers in non-endless missions will now pulse every 30 seconds to make them more noticeable. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Increased the number of Status Effects per line on Boss Health Bars. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the in-world pickup meshes for the following Resources to match their icons (they were previously using the generic resource drop model):</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Oxium </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Tellurium</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Mutagen Sample </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Detonite Ampule </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fieldron Sample </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Steel Essence </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Resource icons now appear in the Vendor purchase confirmation screen.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Stat windows in the UI that are 20+ lines long will now automatically move stats to a tabbed second page to improve readability.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the Platinum purchase page in the Market with a new diorama that features your Warframe leaning against a tower of Platinum.</span><br>
		<img alt="9d263888c029b6cbf86999755fb808c6.png" class="ipsImage" src="https://www-static.warframe.com/uploads/9d263888c029b6cbf86999755fb808c6.png"><br>
		<span style="font-style:italic;text-decoration:none;">Image Description: Grendel Turbis leans against towers of Platinum of various heights within a diorama. A single Platinum hangs in the air as Grendel watches it fall towards his hand. </span></b><br>
		 
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the Junction Task UI to clearly indicate Tasks vs. Rewards to better communicate each column’s contents. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">General Changes</span></strong></b>
</p>

<ul>
	<li>
		Made code changes to improve the security of the game invite system (<a href="https://forums.warframe.com/topic/1497286-psa-32026-receiving-improper-game-invites-investigating/" rel="">PSA</a>).   

		<ul>
			<li>
				Status of direct inviting: Now that The Shadowgrapher update has launched, we have been able to deploy code changes to improve the security of the game invite system; unfortunately, due to Cert requirements, we have only been able to enable direct invites if the sender is playing on PC at this time. We are working diligently to get this fix deployed on our console platforms and will update this thread as we progress. More information in the <a href="https://forums.warframe.com/topic/1497286-psa-32026-receiving-improper-game-invites-investigating/" rel="">PSA</a>. 
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Teshin's Steel Path “mission start” and “mission complete" transmissions can now be toggled by the Mission Tutorial Transmissions in Options &gt; Audio. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the following Grineer units with updated materials, textures and faces (new skin shaders, etc!):</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Grineer Lancer</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Grineer Ballista </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Grineer Butcher</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Grineer Shield Lancer</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Hovering over the Total Kills stat in the end of mission stats will now show a breakdown of each enemy unit killed and the amount (yours and your squadmates!) </span><br>
		<img alt="abc463f80e0ddca556ee4a2e1b68218a.png" class="ipsImage" src="https://www-static.warframe.com/uploads/abc463f80e0ddca556ee4a2e1b68218a.png"><br>
		<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the end of mission results UI with the Total Kills highlighted and a small window appearing to the right of the cursor. It outlines the 11 enemy types killed in the mission and the number of kills associated with each.</span></b><br>
		 
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The following weekly Nightwave Acts will no longer appear in the first week of a new Nightwave season (new seasons typically begins mid week and players might have already completed these acts earlier on after the weekly reset):</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Good Friend - Help Clem with his weekly mission</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Sortie Expert - Complete 3 Sorties</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Archon Hunter - Complete an Archon Hunt </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Test Subject - Complete a run of Deep Archimedea or Temporal Archimedea.</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Many Made Whole - Exchange 10 Riven Slivers for a Riven Mod</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Animator - Look for Ayatan Treasures for Maroo in Maroo's Bazaar.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Adjusted the size and placement of the Malaen Ephemera while in Archwing to avoid visibility issues.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the Uranus Junction Survival task to indicate that it must be completed in a single mission. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now reads: “Complete 20 minutes of Survival at Titan (Saturn) in one mission.”</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the Sanctum Anatomica Disruption challenge description to better explain what is required.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now reads: “To conquer the Murmur you must first master the art of multi-tasking. Activate 2 Conduits within 30s of each other twice.”  </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved leaf shapes of bushes in Plains of Eidolon when viewed from a distance. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved vegetation ghosting by fixing holes in the motion vectors. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved the Gemini Emotes’ camera transitions. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved rendering of the ivy in the Zariman tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the clover textures in the ground foliage in the Plains of Eidolon. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Updated the blood decal textures! </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Improved fog quality in the Strata Relay.</span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">PERFORMANCE &amp; OPTIMIZATIONS</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimizations to shaders, particularly when High Shader Quality was disabled.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Optimized GPU particle shader permutations.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimizations to level loading and streaming.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimizations to memory footprint for all platforms.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made minor optimizations to mirror visibility culling performance and precision.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimization to certain types of object rendering. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made modest optimizations to engine start time. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimizations to general performance. </span></b>
	</li>
</ul>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Optimized texture streaming memory usage for things with cull-distance set that have never been rendered.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimizations to rendering performance on all platforms. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimizations to the script runtime. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimizations to code-gen throughout the whole engine.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made a small optimization to preprocessing on cache share servers. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made systemic micro-optimizations to memory for all platforms. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made tiny optimizations to memory footprint load-time for the front-end.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Optimized collision on Deimos. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Optimized some Höllvania collision meshes.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed spot-loading in hubs caused by Operator customizations. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed more cases of excessive spot-loading in The Index caused by ally Specters. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a potential FX/script leak in the Höllvania Tileset</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed performance issues caused by Scaldra Eradicator gas clouds remaining permanently in Höllvania missions. Fixed performance issues caused by the Techrot Babau Eximus’ ability FX. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a performance issue in the H-09 Efervon Tank assassination mission in Höllvania </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a performance issue that could occur if the Optimism sticker was equipped in Temporal Archimedea.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a performance issue when clicking on the Dragon Stone Bundle in the Market.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a hitch when the Doppelganger appears in your Base of Operations. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed texture and mesh prefetching when loading the game to your Base of Operations. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Client experiencing large hitch when Host leaves an Open Landscape mission while Client is trying to join. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This also fixes issues where Clients were getting stuck in Open Landscapes after Host leaves while a Client is joining the in progress mission. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made small optimizations to the sound system. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a case of spot-loading at the end of a mission if the mission started while you had unsaved Loadout changes.     </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed performance issues caused by loading Railjack turrets. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed performance issues caused by interacting with the mirror in Teshin’s Cave.    </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made minor optimization to the POM-2 KIM dialogue resources. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made performance improvements to Relays. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed performance issues caused by Jade’s Glory on High ability. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed performance issues caused by the Cantic Amp Prism. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed performance issues caused by the Dactolyst’s attacks in The Perita Rebellion and The Old Peace quest. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">FIXES</span></strong></b>
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Top Fixes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being able to infinitely and permanently stack Secondary Enervate by swapping in and out of Jade, Titania, and Hildryn’s fourth abilities. </span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed multiple weapons with Secondary Enervate equipped sharing the same stacks and counters — they are now tracked independently.</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed the HUD buff indicator remaining on-screen when the weapon with the Arcane equipped is holstered. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a case of Duviri Decrees being carried over to other missions after completing a Circuit mission. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being able to grab ledges while in Mesa’s Peacemaker, which could result in function loss.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Blood Rush, Weeping Wounds and Arca Tritron’s Slam Capacitor HUD buff icons not stacking beyond 1x. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This was only a visual bug!</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Empazu-Shol Antique Mod not gaining Tauron Strike Initial Charge from other equipped Focus School’s Antique Mods as intended.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being able to use weapons during Aegis Storm on Hildryn if another Ability was subsumed over Balefire.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Kullervo’s Wrathful Advance stuttering and failing to cast if interrupted by another animation (such as jumping or heavy attacking).  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Arcane Persistence applying inconsistently for Clients and not reducing damage from status effects caused by weapons.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Primary Crux not counting multishot projectiles for Clients on the first weakpoint hit.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed elemental ammo (ex: from Cyte-09’s Resupply or Oraxia’s Silken Stride) causing Primary Crux to trigger multiple times off of one projectile. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Secondary Irradiate causing performance issues when there were multiple instances of the Arcane proccing at once —  notably seen when used with Zephyr’s Tornados. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now, instead of triggering per every instance of multishot, each instance is grouped together and triggered at once in a group to reduce performance concerns. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">This fix also addresses Clients not triggering Secondary Irradiate off of multishot. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">More fixes to Netracell spawning issues for players who frequently use Transference. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Uriel’s Demons not functioning correctly after the first stage of the Circuit. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Narmer Commanders becoming invincible if they were disarmed before their Vomvalyst protectors were killed. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed normal Lephantis having its Steel Path damage attenuation instead of its default values. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed the Hemocyte not using the correct attenuation to make it tankier as intended.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Axi T13 Relic only rewarding 1 Forma Blueprint instead of 2 (as intended). </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">More fixes towards Transference locking character animations to look like you are walking on the spot (“moonwalking”).</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">For some time it has been our white whale to hunt down and while we can not offer a complete fix at the moment, we’ve added extensive logging that should help find us get rid of it once and for all. We were able to locate the cause of recent Moonwalk issues relating to Warframes using Vinquibus and Mesa using Mesa’s Waltz with this method and are hoping to find a general fix that catches all iterations of this issue.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Auto Breach Mod being usable in the Legendary Rank 5 test. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients not receiving Tauron Strike charge from Convergence Orbs after joining an in progress mission. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Ash's Teleport not doing Finishers on The Murmur and various other enemies.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed not receiving Railjack rewards and getting a progression stop if the Host migrates after the squad enters a Corpus Capital Ship. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the common Arcanes in the Fortuna and Cetus Arcane Dissolution Packs using the rare chance rate and vice versa. In other words, the rares were more common and the commons were rarer. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We increased the Vosfor received from Dissolution of the affected rare Arcanes from 24 to 36 to compensate for this fix. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Ivara’s Artemis Bow and Cyte-09’s Neutralizer not benefitting from Spectral Serration if their invisibility ability (Prowl and Evade) is cast before their Exalted Weapon.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Known Issue: the HUD Buff Icon for Spectral Serration appears inconsistently depending on the order you cast the Exalted and the invisibility abilities. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Ash failing to perform a finisher using Teleport with the Vinquibus equipped.  </span></b>
	</li>
	<li>
		<b style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to remove certain armor pieces if they were purchased as part of a bundle from the Arsenal (notably Kullervo’s Apostate Shoulder Spikes and Voruna’s Armor). </span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Equipment Fixes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed using an Operator Ability with a Sirocco equipped causing HUD Ammo to disappear and the manual reload to stop functioning.</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed the Sirocco not properly displaying its ammo count. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Equinox’s Rest and Rage being unable to target certain Conservation animals in open landscapes.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed purchasing the Vinquibus in the Arsenal not equipping it on both Primary and Melee weapon slots. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being able to equip another Primary weapon with the Vinquibus after equipping and unequipping it in the Melee slot. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Sevagoth’s Shadow not benefitting from the following Companion Mods: Medi-Ray, Guardian, Martyr Symbiosis, Duplex Bond and Anti-Grav Array.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Yareli vanishing if the Host used transference to Operator/Drifter while on Merulina right as a squadmate leaves the mission.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Nokko’s Sporespring being unable to target enemies or Stinkbrain/Brightbonnet when cast inside of Frost’s Snow Globe. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Baruuk’s Lull preventing capture and unintentionally allowing finishers when used on Conservation animals.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the orb created by Mutalist Quanta’s alt-fire/Simulor blocking bullets instead of letting them pass through.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Klebrik Scaffold’s alt fire ammo consumption not being reduced by ammo efficiency. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Nokko’s passive’s invulnerability duration being inconsistent after reviving with Brightbonnet.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Vauban’s Tesla Nervos not targeting enemies when starting at a different elevation.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Vauban’s Bastille being unable to be cast while inside Gyre’s Arcsphere if Conductive Sphere is equipped.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to equip more than one Invocation or Canticle on Dante’s Noctua if accessed via Navigation.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Oraxia’s Widow’s Brood exceeding the limit of Scuttlers spawned when more than 10 enemies die while infected.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed sudden momentum loss when casting abilities while in Grendel’s Pulverize form.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Ivara’s Dashwire appearing black instead of using Energy color. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the “Use Sniper Scopes” toggle not applying to Vadarya Prime. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Sahasa Kubrow’s Dig precept not providing items when Health, Energy and Ammo are full.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Killing Blow not applying to Corufell’s heavy attack projectile when guided by Ivara’s Navigator. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Uriel’s Demons being able to spawn in missions that start in a Submersible Archwing tile.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Uriel’s Demons will not spawn while he is underwater but he will now be able to summon them via Remedium once he is on dry land. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Uriel’s pose during Infernalis flight changing if he is teleported mid-flight.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed cases of Mirage’s Prism being able to clip through the level and leave the map. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Nokko becoming invincible and invisible after using Reroot during a stage transition in the Mastery Rank 14 test. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed player Overguard being able to take damage during invulnerability caused by Nyx’s Absorb, Excalibur’s Slash Dash, Dagath’s Rakhali's Cavalry, and Qorvex’s Crucible Blast.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed edge cases of eligible enemies not being lifted by Vauban’s Bastille when entering its range. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed inserting pickups while riding Merulina disarming you of your Primary weapon. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Shocking Speed causing Uriel’s Gulphagor to attack friendly NPCs and one shot enemies. Feisty little guy! </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Ivara’s Prowl canceling itself when walking in bushes (notably in Duviri). </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Cyte-09’s Seek applying punch through to Brightbonnet mushrooms (subsumed onto Cyte-09), causing them to go through the floor. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Uriel’s Demons having pathing issues when getting close to the player. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients with a bad connection experiencing loss of function after repeatedly casting Garuda’s Seeking Talons with the Blending Talons and Dread Ward Augment Mods equipped. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Cestra and Dual Cestra firing to the right of the reticle crosshair. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Arcane Circumvent not fully stripping armor against enemies with Heat or Corrosive status.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Arcane Battery not interacting with the Melee Critical Damage bonus from Violet Archon Shards.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Kahl’s Brothers not attacking enemies when summoned through the Kahl Beacon.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to use Gear Wheel Hotkeys while riding on Merulina. (shoutout to the Tenno who reported this at Calgary TennoVIP last year!) </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Dante’s ability casts temporarily removing gun reticles.    </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed max energy increase from Arcane Battery’s not counting towards the energy needed for Violet Archon Shard’s damage boost. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Hildryn’s Haven description incorrectly stating that it will damage enemies that approach shielded allies, instead of Hildryn. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Now reads: “Create a shield aura around allies. Enemies that approach Hildryn will take Radiation Damage.” </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed incorrectly being able to sell the Vinquibus if it is the last melee weapon on your account.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Oberon’s Renewal making him invincible when running out of energy while equipped with the Phoenix Renewal Augment.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Nyx being able to slide and bullet jump during Assimilate Absorb after casting Brightbonnet. </span></b><br>
		 
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Mission Fixes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Nightmare Defense missions being 6 waves instead of 3. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixes towards Clients spamming push inputs in Enigma Puzzles in Duviri resulting in function loss.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Viktor appearing permanently surprised in his Höllvania mission transmissions.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients not triggering laser alarms in Lua Spy. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed entering the Void Angel arena as a rotation ends resulting in players being unable to select a Relic reward in endless Zariman Void Fissure missions.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Operator/Drifters appearing during the Sanctuary Onslaught Conduit transition animation. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Drifter being stuck in a broken state after entering a teleport volume in Last Gasp in Descendia missions.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients being unable to see the VFX in the “Reconnect the Power Lines” Isleweaver objective.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed simultaneous teleports in Railjack (ex: fast travelling within the Railjack and then teleporting to a player) resulting in function loss. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Thermian RPG and enemy waypoint markers remaining on-screen when the H-09 Efervon Tank is stabbable at the end of Stage 1 of the fight.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Financial Stress debuff in The Index remaining active upon delivering points while in Nokko’s Reroot form or Sevagoth’s Shadow.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed an unintended Lotus transmission at the start of the Eris Junction boss fight.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed dying by interacting with a Velocipod if it is tranquilized near a slope, ledge or exocrine.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed status icons being hard to read in Alchemy if Alchemical Invulnerability is active.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the VFX of the glyphs in the Steel Path Captain Vor mission disappearing after activating them.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients not having sound effects for the cinematic intro of The Descendia.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to Archwing Slingshot into enemy ships on Railjack.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Xata Requiem Obelisk not dropping rewards after successfully killing enemies.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed selecting Repeat Mission for a Railjack mission while in the Base of Operations loading into a mission without UI and resulting in function loss.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Voidburst Keyglyph effect not applying after picking it up twice in Netracell missions. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the moving pillars in one of the Descendia tiles pushing players and NPCs under the map. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a Tauron Boost Convergence Orb (blue) that had no duration appearing regardless of if you have reached the daily Focus Cap or not.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the camera becoming detached in Void Cascade missions if a Warframe enters the radius of Possessed Exolizer with the pause menu opened.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a very rare case of a black screen appearing when attempting to play a Kuva Fortress mission.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Railjack Tactical Menu becoming disabled if players died during a Technocyte Coda showdown and repeated the mission right afterward. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Health Conversion mod not functioning in the Circuit. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Host teleports to Blinkpads being cancelled if a Client initiated a teleport to the same location in open landscape missions.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Steel Path Void Fissure missions launched from the Sanctum Anatomica or Chrysalith resulting in enemy levels being an extra 100 levels too high. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Necramechs being able to spawn out of bounds during the Technocyte Coda Showdown.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Made fixes towards Yareli clipping through areas of The Perita Rebellion tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a spot where players were able to avoid Hunhullus ground attacks in The Perita Rebellion missions. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the HUD countdown timer in The Perita Rebellion not continuing countdown after pausing and resuming the game in solo mission. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being able to run on top of Orokin dropships in The Perita Rebellion after grappling to them. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed The Perita Rebellion’s primary and secondary objective texts overlapping each other in certain languages. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed firing SFX persisting if Clients exited an Anarch Turret while shooting. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed an invisible floating platform unintentionally existing in The Perita Rebellion.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the context action to begin the Legacyte hunt disappearing when close to Kalymos.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed context action for the Targeting Array in The Perita Rebellion disappearing if the player gets too close to it. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Head Stompers Penance in Descendia killing Marie/Lyon (as defense targets) and other friendly NPCs. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Zariman mission not loading upon returning to Arbitration mission after aborting a previous one, causing players to get stuck in the elevator. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed enemies having issues pathing all the way up the stairs in the Descendia tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed more cases of Alad V’s transmissions playing over cutscenes in his Assassination mission. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Archon Hunt Defense mission transmissions still triggering based on the old 5 wave rounds. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed some enemies not pathing to the Defense objective in The Circuit. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a progression stop when Host Migration occurs right after the Technocyte Coda Showdown cinematic incorrectly leaving the original Host’s Lich in the fight.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a function loss for Clients if Host triggers an event that pulls Clients out of the Owl Recon Puzzle (like Kullervo’s fight).</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed exiting the Grineer Galleon ship incorrectly having a Skip Cinematic prompt that would lead to a function loss and black screen if selected.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Arbiters of Hexis Operative Arbitration defense target getting stuck in elevator. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed case where Vault A’s door in the Cambria Spy mission on Earth would open automatically instead of requiring console hacking. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed rare issue where Host could get stuck transitioning from hub to Open Landscape while Clients attempting to join the in-progress mission. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Arbitration Drones appearing in regular Zariman missions after aborting a Zariman Arbitration mission through the elevator.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed issue where multiple bosses in Descendia could spawn on the same spawn point. </span></b><br>
		 
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Cosmetic Fixes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Dagath Yfari Skin fixes:</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Dagath Yfari’s tassels being excessively stretched while flying in Archwing. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Dagath Yfari’s VFX not taking proper energy tints in the Navigation Menu. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Dagath Yfari Skin having a texture hole on the pack of her neck. </span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed disjointed pinkies on the Dagath Yfari Skin. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Vauban Heirloom having some Syandanas clip into his lower back when his Overcoat is removed.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to customize the Venato Prime’s VFX. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed missing chains and cloth detail on Roathe’s Gemini Skin.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the skinning around the Roathe Gemini Skin’s neck to help with head movement. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Gyre Prime’s skirt not lifting while using her Rotorswell ability with the Gyre Kuvael Monarch Skin equipped. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Coil Horizon and Rotorswell not using Gyre Prime’s ability prime VFX while other skins are equipped. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Alternox Prime’s VFX incorrectly being visible through Gyre Prime’s body.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the interruption of Khora Urushu’s idle animation in the Arsenal causing her whip to remain onscreen.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed some facial animation issues for Lyon’s Gemini Skin when removing his Mitre.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the TennoCon 2023 Syandana’s textures breaking occasionally after a Void Sling.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed left-only shoulder armor not appearing on Operator while the “Customize Left/Right Separately" toggle is off. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Gauss Profitas skirt using the incorrect material.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Wukong and many of his skins missing tail physics. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the cloth on the Insign Medals stretching while flying around in Archwing.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the cloth portions of the Insign Medals floating while wearing the Rota Syandana. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed neck deformation issues with Lyon’s Gemini Skin. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the barrel on the Tau Dax Archgun Skin not rotating correctly. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a visual bug when previewing the Wukong Qitian Sigil in the Arsenal.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the right shoulder clipping into the arm for Chymerist Gloves, Kukri Prime Armor, and Lodestar Shoulder Plates.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Vauban Heirloom’s jacket clipping through his body when riding Atomicycle. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Bloodshed Sigil not applying custom Sigil colors when equipped on Operator.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Dagath’s Rakhali’s Cavalry Kaithes on her Yfari Skin not applying custom energy colors. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed several armor offset issues on the Gyre Vortengeist Skin. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed offset issues with certain leg armors on Cyte-09. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Lettie, Eleanor, and Aoi Gemini Skins having their mouths open in Navigation. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Gemini Skins’ skin looking shiny in Navigation.   </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to customize the Sun &amp; Moon’s Holster Style. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Marie Gemini Skin’s skirt clipping into her behind.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Nunchaku Standard Holster being able to put weapons in unintended places.</span></b><br>
		 
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">UI Fixes </span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients not seeing the Heartcell pop-up if they were dropped by the Quick Correct mod after stabbing their Technocyte Coda Duet.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Custom UI Themes not loading upon login if the Base of Operations is set to Drifter Camp or Backroom.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed subtitles remaining on-screen after skipping a Hex kiss cinematic.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed |Count| appearing instead of the number in Höllvania Exterminate secondary objective text for various languages.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed “Hostage Rescued” stat appearing in the End of Mission screen of Sortie Defense missions that have an NPC Defense Target.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Vauban’s Abilities screen missing the “View Augments” button while in the Simulacrum.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed inconsistent Alignment placement on player Profiles across various platforms. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the “No Self Revive” tooltip on the Temporal Archimedea screen mentioning Void Angels, despite that mechanic not applying in this mission.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Corrupted Specters appearing to be usable in Descendia (UI only issue, they could not be selected via the Gear Wheel).</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the test timer disappearing while in hacking screens in the Legendary Rank 5 test. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Amp Ammo count disappearing after casting Caustic Strike or Void Snare. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed Sirocco’s HUD UI disappearing after using Operator abilities.</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Grimoire having a Magazine stat in the Upgrade Screen. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The Grimoire has infinite ammo and does not have a magazine. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed binding callout to open Decree selection disappearing after opening Acrithis’ Shop in Duviri.   </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed issues where UI elements in the Arsenal would overlap. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed status effects being unclear by showing them on their own line under enemy names.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Nightwave Cred Offerings and reward preview screens overlapping after pressing R3 twice on controller. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed using the “Defaults” button after using the search bar to filter out options resetting all settings, instead of just the ones pulled up and visible from searching. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to customize Drifter’s Melee weapon via the mirror in Teshin’s Cave or the Dormizone. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients having “Reactant Collected” UI stuck onscreen after aborting a Void Storm mission.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the “Equip Focus Lenses to charge Tauron Strike significantly faster” notification still showing up even though you have a Lens equipped on an Amp. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Overleveling tooltip appearing too low in the Upgrade screen. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Arsenal grid list to equip items having alignment issues. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed video settings not being respected upon login if Dynamic Resolution is disabled. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a room in the Höllvania tileset missing a proper outline in the minimap. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players being able to select outdated Duviri Circuit Rewards if the screen was open just before weekly reset, resulting in an error message. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">The screen should now properly update once the reset happens!</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed having “Switch Weapon” unbound in the controller layout resulting in players being unable to access the Dark Refractory. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Dethcube Prime’s and Shade Prime’s names being cut off in the mission HUD.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed incorrect stats in UI when equipping the Vinquibus and when swapping to an Incarnon weapon.     </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed offset issues with Syandanas clipping through Vauban Heirloom’s skirt. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Vauban’s Minelayer ability stat text overlapping in some languages.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed boss fights with multiple targets (ie. Prime Vanguard) sharing the same Overguard bar and Status Effects in their HUD health indicators, instead being visually distinct from one another. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed vertical alignment issues between bosses’ health bars when changing resolution.  </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Initial Charge stat in the Tektolyst Artifact upgrade screen displaying the incorrect value after re-entering the screen. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Polarity icons in upgrade screen flashing and Mod icon sticking to cursor after fusing a Mod using a controller. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed controller cursor snapping to resource icons in Tactical menu instead of actual interactable UI elements when navigating with D-pad.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients not seeing elemental ammo UI after picking up mushrooms in Undermind Bounties. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed The Perita Rebellion memory selection screen overlapping the previously selected mission when switching between missions to matchmake for.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Tauron Strike Charge gain UI incorrectly displaying when collecting Convergence Orbs.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a non-functional passive buff incorrectly displaying in the HUD when interacting with the Arsenal in the Simulacrum as Citrine.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed [PH] tag appearing in Descendia boss names in their intro cutscene. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Riven Mod and Upgrade UI appearance breaking when unveiling Riven by equipping it. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed having to clear the “Max enemy count reached” popup multiple times in the Simulacrum. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Syndicate Radial Effect tooltip on Syndicate mods not popping up in the Syndicate offerings screen. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed equipped gear not appearing in the Individual Parameters in Deep/Temporal Archimedea while Operator/Drifter.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the following Somachord songs having placeholder icons:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Crash Course</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">From the Stars</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Alive Again</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Below Zero</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Quatz displaying the wrong unique trait icon.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Gyre Prime Armor having the incorrect shoulder icon.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Perita Rebellion recall nodes transitioning abruptly in the UI when hovered on and off. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed reward thumbnail overlapping border in the Events tab when multiple event alerts are live. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed case of the “Baro Ki’Teer has Returned” inbox message breaking and not including the location he’s arrived at. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed weird gaps in the event panel UI around the Thermia Fractured event icons. </span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Level Design &amp; Environment Fixes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a map hole in a Corpus Gas City elevator.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players being able to get behind a wall in the Corpus Ice Planet tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players being unable to summon their Necramech South of Asta Crater in the Orb Vallis. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed browsing Roathe’s Honoria in the Necralisk moving the camera to his position in La Cathédrale. Now the window will open where he is standing.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players being able to get stuck in Treasure Rooms in the Orokin Tower tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed obstructive collision in a pipe in a Grineer Forest spy vault.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients being unable to see the electricity VFX from a puzzle in Albrecht’s Laboratories tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed some obstructive collisions in a Treasure Room in the Orokin Tower tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed minor texture flickering on the Ambulas spawn pads in the Ambulas Assassination mission on Pluto. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed enemies in the Höllvania Courtyard Simulacrum getting stuck in an animation loop attempting to use a lift pulley. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">We removed the pulley to fix this issue, enemies are like a dog with a bone when it comes to those things I guess. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players getting teleported through the Dojo’s Harbinger's Pass and Courtier’s Bliss portals from Domestik Drones driving by the trigger volume. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a wall incorrectly appearing black in the Grineer Shipyard tileset.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed snow banks in missions with Corpus Outposts having jagged edges.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed some mismatched ground textures in Descendia.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed an unintended visual at the side of a bridge in Isleweaver.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed stage elements not being removed after destroying the stage in the Solstice Square.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a map hole in the Grineer Sealab tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed an area near the Space Port in Orb Vallis that would cause the map to become transparent.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed wonky volume collision at the extraction ring in Lua tileset that was causing players to get stuck in it. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed map hole in Marie’s Sanctuary room in the Descendia. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a few floating rocks in the Cambion Drift. The only things supposed to be floating are the fish!</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed missing collision on some environment elements in a Corpus Outpost tile. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed clipping issues and map errors in the Grineer Forest tileset. Fixed K-Drive sinking into the roof of certain buildings in the Orb Vallis. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed some floating rubble in the Descendia. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed hitbox of a small ledge in a vent in the Corpus Ship tileset that players would often get caught on. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players clipping into terrain in an area of Duviri. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a confusing waypoint marker in the Grineer Asteroid.  </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed wind issues with overgrowth hanging vines in the Höllvania tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed light rays appearing under a table in the Drifter Camp. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed floating foliage and map holes in the Orb Vallis caves. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a terrain blending issue in between Grineer Forest tiles. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a floating light bar in the Höllvania tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a floating rock in the Grineer Settlement tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed culling issues with wall plates in the Grineer Galleon Defense tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a console floating/poking out of terrain in the Cambion Drift. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a terrain gap in the Corpus Outpost tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed terrain issues in the Murmur tiles in the Albrecht’s Laboratories tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a map hole in Marie’s Descendia floor. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Somachord in Descendia clipping with furniture. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed clipping issues with a pipe on an Efervon tank in Höllvania tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a large gap above the garage door in the Höllvania tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed eye ball deco in Descendia tileset only following the Host and not Clients. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed ground textures appearing as solid colors in the Drifter Camp and Teshin’s Cave. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the small tree branches in the Plains of Eidolon behaving weirdly with the wind. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a map hole in the Grineer Sealab tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Titania with Razorwing Blitz Augment getting launched out of the map after dashing into the Extraction elevator in Zariman. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed using /unstuck command spawning player underneath platform in Kela de Thaym fight. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Nokko ending up outside the Kela de Thaym arena after Reroot times out.   </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed enemy pathing issues in the Corpus Ice Planet caves. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed cases of certain alarm terminals not working in Kuva Fortress tileset. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed chandeliers in Albrecht’s Laboratories tileset incorrectly falling to the ground.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a map hole in the Cambion Drift.</span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Codex Fixes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Higasa Serration and Amanata Pressure not being listed in the Codex.</span></b>

		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed them not being chat-linkable. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed both Doppelganger Codex entries displaying the Melee variant.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to complete the Narmer Buzzard Dropship and Narmer Condor Dropship Codex entries.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Juno Geminex Moa having a duplicate Codex entry.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Removed an incompletable Techrot Galliflex Eximus Codex entry. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Choralyst scans not counting towards their Codex entry.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to complete Deimos Leaper, Deimos Swarm Mutalist Moa, and Deimos Swarm Mutalist Moa Eximus Codex entries.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to complete the Scrofa Light Trencher Eximus Codex entry.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Conculyst and Battalyst not having arms in the Codex diorama.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed scans of the Fortress Scanner not counting towards its Codex entry.</span></b>
	</li>
</ul>

<p>
	 
</p>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Misc. Fixes</span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Uriel’s Infernalis flight SFX continuing to play during extraction.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being able to swap between different Warframes when previewing Gemini Emotes in the Arsenal. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed cases of stretched VFX when performing Melee Slam attacks. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players missing their landing SFX in the Descendia intro cinematic. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Client being unable to accept/decline Dry Dock invites after leaving and re-entering the Railjack. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Secondary Arcane switching to Primary Slot in Archgun Mod Config after duplicating Config with only a Secondary Arcane equipped. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients invited to Host’s Backrooms not seeing the Melee weapons on the Warframe Displays. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Decree SFX playing incorrectly when context actions appear if one is pending.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Amps being unequipped when the Operator menu is opened in the Simulacrum.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Operator teleporting erratically to different spots when attempting to Customize in the Simulacrum.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a function loss caused by Bleeding Out without any remaining revives and returning to the Dojo.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Xenoflora, Domestik Caliber Drone, Infernum Throne, M-09 Efervon Tank Domestik Drone and Timelost Artifact decorations appearing in the Vendor’s tab in the Base of Operations decoration selection window. </span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">They have been correctly moved to the Market tab! </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed decorations not being placeable under the Market desk in the Orbiter.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Reliquary Drive being vacant in Railjack missions that weren’t started in a Dry Dock. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Zariman Staircase (Right and Left Spirals) decorations having small gaps.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Lich crew members remaining as crew after they have been traded away.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed music switching erratically between combat and ambient while playing as Uriel. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the A Lost Time decoration not matching the selected natural complexion tint of Operator Config A.</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Also fixed the mother’s hair not matching the Operator’s hair color. </span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the enemy Translocator device in The Index having a huge VFX field. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed camera funkiness when running into a gate in Marie’s Room Scene as Titania in Razorwing mode. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed an untranslated objective description in Descendia missions.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Digital Extremes logo animation unintentionally replaying if the application window is manually resized while it plays.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Amalgam Osprey’s orbs not disappearing after the Osprey’s death or after time has passed.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed loss of function in Mastery Rank 22 test while in Nokko’s Sprodling form. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed pickups (ex: data mass) not disappearing from hand while playing Shawzin. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed case of the third month of POM-2 Calendar generating with only one reward instead of two. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the following mods not being chat-linkable:</span></b>
		<ul>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Peculiar End</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Primed Cleanse The Murmur</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Primed Counterbalance</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Primed Bane of The Murmur</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Primed Stabilizer</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Primed Steady Hands</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Primed Quickdraw</span></b>
			</li>
			<li>
				<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Primed Venomous Clip</span></b>
			</li>
		</ul>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Market packs that can be purchased for real world currencies and Platinum not appearing in their usual non-paid categories.      </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to move through certain areas where the Maw should fit while fishing in Duviri. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed an issue where Maw could have erratic movement near the water surface in Duviri. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Railjack Crew spinning on the spot and walking into walls when customizing the interior of the Railjack. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed laser beam end points not properly disabling when you're not hitting something (they would linger in the last spot hit). </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Somachord songs that have autoplay turned off still playing, instead of skipping them when jumping from song to song. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Archwing using default colors when playing as Uriel with the Roathe Gemini Skin equipped. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed no Necraslisk Bounties appearing available if the screen was open when the refresh occurred. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Uriel’s Brimstone VFX not being affected by the Visual Effects Intensity slider. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to fall through two platforms in a row in Caliber Chicks 2. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the starting spawn point in the Cambion Drift using the Heart of Deimos Quest location instead of spawning players outside of the Necralisk gates as intended. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Host migration related issues that could occur in the Hunhullus fight. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed flickering issues that would occur while panning. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the controller button callout above the Observe eye icon in the Railjack Tactical menu not cycling between Crew Members. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients in Last Gasp after Host Migration incorrectly hearing the heartbeat SFX twice.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players inadvertently being able to see outside of the Liset when entering Decorate mode from the Operator backroom.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Baruuk’s Desert Wind VFX not appearing in the Arsenal. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed some Ephemeras and Syandanas Market dioramas being super zoomed in. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Lyon getting stuck typing forever if you ask him for help with [redacted]. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the “Transmissions through Controller” audio option being off on new accounts instead of being on. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed face animations missing for bow, speargun and melee weapon idle animations. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Clients Wukong’s Iron Staff missing its VFX. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Saturn Six Emblem not appearing when equipped, also fixed its icon missing in the UI. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to purchase the Void Adornment Bundle (with prorated price) if you already own the Saryn, Rhino, or Volt Voidshell Collection. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Client Drifter having two Excalibur Umbras after Host migration. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed Drifter’s body stretching when using Guiding Hand in Duviri. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed aborting Railjack mission while dead in Archwing causing the mission to soft lock and not send the player back to Dry Dock.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed typos in Roathe, Lyon, and Marie’s KIM conversations. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed being unable to chatlink the Valkyr Heirloom Collection and Khora Prime Larqum Helmet. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed missing collision on Father Lyon’s offered orbiter decorations.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed players being able to sell their last Melee weapon if they owned the Vinquibus. </span></b>
	</li>
	<li>
		<b style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed the Console Launcher missing symbols and characters across various languages.</span></b>
	</li>
	<li>
		<b style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed edge-cases of Tenno still not earning rewards from ETA/EDA due to the servers not registering that Personal Modifiers are selected.</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><strong><span style="font-style:normal;text-decoration:none;">Crashes &amp; Script Error Fixes </span></strong></b>
</p>

<ul>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a rare crash related to The Arcanist Honoria.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed rare crash in the Simulacrum caused by Host migration. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a script error related to casting Jade’s Glory On High.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a script error related to a Railjack ability.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a script error that occured when viewing the Demolisher Juggernaut’s Codex entry.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a script error related to Tauron Strikes.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed script errors related to logging out while accessing the Star Chart.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed crash caused by pickups. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a script error when Oraxia’s Scuttlers are killed by Jackal’s Grid Wall.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a script error related to using Mesa’s Regulators against Mesa Prime in The Perita Rebellion.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed script errors related to Yareli’s Merulina.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a script error related to hovering on player names in the Stats screen of the end of mission results.</span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed rare crash in The Perita Rebellion. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed script error caused by Excalibur’s Radial Javelin. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed script error caused by looking at an enemy and not having any weapons equipped. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed rare crash caused by opening Clan chat while a Clan invite was pending. </span></b>
	</li>
	<li>
		<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">Fixed a script error that occurs when talking to Loid from behind in the Whispers in the Walls quest.</span></b>
	</li>
</ul>

<p>
	<b id="docs-internal-guid-c405af2a-7fff-9153-85ab-2e5d1bceb5da" style="font-weight:normal;"><span style="font-style:normal;text-decoration:none;">For list of known issues that are on our radar, visit our dedicated thread: </span></b><a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a>
</p>
]]></description><guid isPermaLink="false">1497702</guid><pubDate>Wed, 25 Mar 2026 15:04:47 +0000</pubDate></item><item><title>ANDROID The Shadowgrapher: Hotfix #4</title><link>https://forums.warframe.com/topic/1500078-android-the-shadowgrapher-hotfix-4/</link><description><![CDATA[<p>
	<span style="font-size:18px;"><strong>Hotfix #4.1</strong></span>
</p>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed Hounds not spawning in Sister of Parvos missions.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Hotfix #4</strong></span>
</p>

<p>
	<strong>Riven Compatibility Script:</strong><br>
	We are running a script to address any Variant-specific Rivens that were made prior to 42.0.3. Those with affected Mods should see your Riven compatibility reverted to its non-variant state. (ex: your Tenet Quanta Riven should be reverted back to a Quanta Riven)
</p>

<p>
	<strong>Changes:</strong>
</p>

<ul>
	<li>
		Players only have to complete The Descendia from the initial Descend point and complete one separate Roathe fight** on Steel Path to earn completion towards The Dark Refractory Steel Path trophy.
		<ul>
			<li>
				Previously, players would have to start and extract from all checkpoints of Descendia (i.e. Marie and Lyon's Sanctuary, and Roathe)
			</li>
			<li>
				Players will have to recomplete The Descendia and fight Roathe one additional time (ie. twice total) to trigger the inbox from Teshin! <strong>EDIT:</strong> For clarity, the unlock path is as follows:
				<ul>
					<li>
						Descend from Infernum 1 and extract at Infernum 21. 
					</li>
					<li>
						Go back and fight Roathe one additional time (and extract). 
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Updated phrasing in Truth Flame's description which implied it increased Melee damage instead of Tennokai damage.
		<ul>
			<li>
				Now reads: Tennokai kills grant an additional 4s Tennokai opportunity and increase Tennokai damage.
			</li>
		</ul>
	</li>
	<li>
		Removed Spectral Serration from Auto Install logic.
	</li>
	<li>
		Follie's Lost Spirit Shadowgraph will now prioritize undiscovered Canvases in Follie's Hunt missions.
	</li>
</ul>

<p>
	<strong>Top Fixes:</strong>
</p>

<ul>
	<li>
		Fixed certain accounts not being able to earn challenge progress in their first mission of the week. 
		<ul>
			<li>
				Notably this addresses cases of players not seeing progress in Nightwave or 1999 Calendar challenges.
			</li>
		</ul>
	</li>
	<li>
		Fixed Grendel Turbis' stomach not opening while casting Feast.
	</li>
	<li>
		Fixed cases of Follie's Hunt pickups not displaying in the End of Mission screen if players ended the mission while in Transference.
	</li>
	<li>
		Fixed enemy Follies being able to be spawned by Nekros' Shadows of the Dead.
	</li>
	<li>
		Fixed Nyx's Mind Control being able to apply to enemy Follies.
	</li>
	<li>
		Fixed Companions disappearing during The Guilty fight.
	</li>
	<li>
		Fixed Client Wisps not dealing the damage over time effect from Cataclysmic Gate if their Host has "Reduce Teammate VFX" toggled on.
	</li>
</ul>

<p>
	<strong>Mobile Exclusive Fixes:</strong>
</p>

<ul>
	<li>
		Fixed a progression stop in stage 2 of the Jade Shadows Quest if AutoRun was on while delivering Bio Plasma.
	</li>
	<li>
		Fixed a progression stop when tapping a certain part of the screen during the opening cinematic in The Second Dream.
	</li>
	<li>
		Fixes towards cases of UI elements going off the screen.
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed resetting The Devil's Triad KIM conversations not registering if you've unlocked all 21 Voice Mails with Roathe until relog.
	</li>
	<li>
		Fixed Atramentum Challenges not counting the Atramentum earned from Follie's Hunt missions if started from a Relay.
	</li>
	<li>
		Fixed waypointed Follie's marker persisting on-screen while she is in retreat in Follie's Hunt missions.
	</li>
	<li>
		Fixed a progression stop if a player joins Descendia on an Infernum with an in-progress race objective.
	</li>
	<li>
		Fixed some map holes in the Vesper Relay tile.
	</li>
	<li>
		Fixed armor offset issues on Gauss.
	</li>
	<li>
		Fixed the Vesper Relay node icon being too large (for real this time).
	</li>
	<li>
		Fixed some of Aoi's emoticons still appearing too w i d e.
	</li>
	<li>
		Fixed a hitch caused when players join an in-progress mission with an active Adversary.
	</li>
	<li>
		Fixed a hitch related to the Uriel Prex in Descendia missions.
	</li>
	<li>
		Fixed an issue when dragging brushes onto the canvas in Follie's Sketchbook.
	</li>
</ul>

<p>
	<strong>Script Errors and Crashes:</strong>
</p>

<ul>
	<li>
		Fixed a possible crash when using Follie's Forced Perspective when entering a portal.
	</li>
	<li>
		Fixed a script error caused by Primary Debilitate when rewarded from the 1999 Calendar.
	</li>
	<li>
		Fixed a script error related to Follie's Plein Air.
	</li>
	<li>
		Fixed a script error when resetting Operator/Drifter cosmetics. 
	</li>
	<li>
		Fixed a script error when exiting the Operator Equipment screen.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>
]]></description><guid isPermaLink="false">1500078</guid><pubDate>Mon, 30 Mar 2026 20:12:07 +0000</pubDate></item><item><title>ANDROID The Shadowgrapher: Hotfix #5</title><link>https://forums.warframe.com/topic/1500762-android-the-shadowgrapher-hotfix-5/</link><description><![CDATA[<p>
	<span style="font-size:20px;"><strong>Operation: Atramentum — starts later today!</strong></span>
</p>

<p>
	This hotfix brings some behind-the-scenes work for our upcoming Operation: Atramentum. Get ready to squad up with your Clan and complete Shadowgraphs to earn new rewards. 
</p>

<p>
	Learn more about this Operation here:
</p>
<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedauthorid="4074891" data-embedcontent="" data-embedid="embed9462166078" src="https://forums.warframe.com/topic/1500690-operation-atramentum/?do=embed" style="overflow: hidden; height: 216px; max-width: 100%;"></iframe>

<p>
	<strong>Top Fixes:</strong>
</p>

<ul>
	<li>
		Re-enabled direct game invites on Android. 
	</li>
	<li>
		Fixed players getting stuck in an infinite loading screen when transitioning between missions in Temporal Archimedea.
	</li>
</ul>

<p>
	<strong>Missed Notes:</strong>
</p>

<p>
	<em>These are changes that were missing notes from Shadowgrapher and subsequent hotfixes. </em>
</p>

<ul>
	<li>
		Reduced the Ducat values of the following Prime Parts from 100 to 65 as their rarity was changed to Uncommon with their Prime Resurgence Relics:
		<ul>
			<li>
				Phantasma Prime Stock
			</li>
			<li>
				Baruuk Prime Neuroptics
			</li>
			<li>
				Garuda Prime Systems Blueprint
				<ul>
					<li>
						The built version of this item was already reduced, but the Blueprint was unchanged!
					</li>
				</ul>
			</li>
			<li>
				Wisp Prime Chassis
			</li>
		</ul>
	</li>
	<li>
		Fixed some areas of the Orbiter being too dark.
	</li>
	<li>
		Fixed Zariman glass textures not displaying correctly in Dojos with a built Dry Dock.
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed missing SFX when picking up Atramentum.
	</li>
	<li>
		Fixed the Faction information for the Vesper Relay not being localized.
	</li>
	<li>
		Fixed the Vesper Relay icon being too large, we pinky swear. Third time's the charm?
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>
]]></description><guid isPermaLink="false">1500762</guid><pubDate>Thu, 02 Apr 2026 19:08:45 +0000</pubDate></item><item><title>ANDROID The Shadowgrapher: Hotfix #3</title><link>https://forums.warframe.com/topic/1499120-android-the-shadowgrapher-hotfix-3/</link><description><![CDATA[<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed upgrading a Riven in the Upgrade Menu of any weapon variant (Prime, Tenet, Rakta, Vandal, etc.) changing the Riven's compatibility to only be for that specific weapon variant.
		<ul>
			<li>
				Rivens in this state will be fixed in a later hotfix. We need a little bit more time to ensure we can safely revert them to their original compatibility. 
			</li>
		</ul>
	</li>
	<li>
		Fixed the Enkaus' unique trait being able to disintegrate enemies with a special state — i.e. Sister Candidates, Thrax Centurions, etc.
		<ul>
			<li>
				Now enemies with a spectral state will have their form triggered faster instead of being skipped.
			</li>
			<li>
				Enemies like Sister Candidates will no longer be completely dissolved, meaning players can mercy them to spawn a Sister.
			</li>
		</ul>
	</li>
	<li>
		Fixed the Syndicate Medallion donation screen slider to use the maximum donation amount instead of total Medallions owned.
	</li>
	<li>
		Fixed the Styanax Raevuz Skin having a useless "None" Auxiliary attachment.
	</li>
	<li>
		Fixed various leg armor offsets on the Gauss Moto Skin.
	</li>
	<li>
		Fixed the Atramentum Balloon VFX lingering after destruction in Follie’s Hunt missions.
	</li>
	<li>
		Fixes towards the Fend-RX Chest Armor using incorrect capitalization in some menus.
	</li>
	<li>
		Fixed a rare case of players getting logged out if they immediately speak to an NPC in a Hub after logging in.
	</li>
	<li>
		Fixed a script error in The Guilty.
	</li>
	<li>
		Fixed a script error in Void Cascade when killing an enemy near an expired Exolizer.
	</li>
	<li>
		Fixed a script error related to the Martyr Symbiosis Precept.
	</li>
	<li>
		Fixed a script error related to Excavation bounty objectives in the Orb Vallis.
	</li>
	<li>
		Fixed a script error related to Follie's Sketchbook.
	</li>
</ul>

<p>
	<strong>Mobile Exclusive Fix:</strong>
</p>

<ul>
	<li>
		Fixed the Adversary Weapon preview not displaying above a Sister Candidate while using Touch Controls.
	</li>
</ul>

<p>
	<br>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>
]]></description><guid isPermaLink="false">1499120</guid><pubDate>Fri, 27 Mar 2026 17:03:42 +0000</pubDate></item><item><title>ANDROID The Shadowgrapher: Hotfix #2</title><link>https://forums.warframe.com/topic/1498746-android-the-shadowgrapher-hotfix-2/</link><description><![CDATA[<p>
	Today's Hotfix features changes to Follie's Hunt that address player feedback. Specifically that certain mechanics were too punishing and ultimately unfun. We've tackled the biggest pain points you've shared with us and will be watching for your follow up feedback once you get a chance to jump back in. Thank you, Tenno!
</p>

<p>
	<strong>Follie’s Hunt Changes and Fixes:</strong>
</p>

<ul>
	<li>
		Enemy Follies in Follie's Hunt are no longer invulnerable.
		<ul>
			<li>
				Players can now damage the hunting Follies. If she reaches low enough health, she'll briefly retreat before starting her hunt again.
			</li>
			<li>
				Reduced damage from Enemy Follie's Aura by a third in Follie's Hunt.
			</li>
		</ul>
	</li>
	<li>
		Atramentum Balloons now reward Atramentum squad-wide when destroyed. 
		<ul>
			<li>
				Decreased the number of Atramentum Balloons that spawn in mission from 15 to 12, so players have less to hunt for.
			</li>
			<li>
				Increased the amount of Atramentum rewarded at the end of mission to 15 on Normal Path (was 5) and 25 on Steel Path (was 10). 
			</li>
			<li>
				Note: Atramentum dropped from enemies is not shared squad-wide since it’s not guaranteed. 
			</li>
		</ul>
	</li>
	<li>
		Improved the visibility of Atramentum Balloons in Follie's Hunt.
		<ul>
			<li>
				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
						<div class="ipsSpoiler_contents ipsClearfix" data-gramm="false">
							<p>
								<img alt="ff77e99870bee80b6626c7b253cfa2b6.png" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://www-static.warframe.com/uploads/ff77e99870bee80b6626c7b253cfa2b6.png">
							</p>
						</div>
					</div>
				</div>
			</li>
		</ul>
	</li>
	<li>
		Waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases in Follie's Hunt.
	</li>
	<li>
		Inky Walls (from the Drip, Drip, Drip Modifier) in Follie's Hunt will no longer damage and knockdown players who run into them.
	</li>
	<li>
		Updated lighting in the Vesper Relay to improve visibility during Follie's Hunt missions.
	</li>
	<li>
		Tendrils who latch onto Operators or Drifters in Follie's Hunt will now immediately die after latching.
		<ul>
			<li>
				Players who were carrying paint and were attacked by a Tendril could often be stuck in a state of limbo if they didn’t roll, and using Void Mode would be difficult since they drained energy. 
			</li>
		</ul>
	</li>
	<li>
		Fixed the Splattering Touch HUD indicator in Follie's Hunt appearing inconsistently after death/revive.
	</li>
	<li>
		Fixed a mystery waypoint marker persisting for Clients who join a Follie's Hunt mission that's already in progress.
	</li>
	<li>
		Fixed a script error related to Grasping Ink in Follie's Hunt.
	</li>
</ul>

<p>
	<strong>Changes:</strong>
</p>

<ul>
	<li>
		Improved the visibility of the cooldown indicator on Shadowgraphs in Follie's Shadowgraph Gear Wheel.
	</li>
	<li>
		Added a "Deluxe Skin Music Volume Slider" to the Music Volume Advanced Mixer settings.
	</li>
	<li>
		Made various changes to SFX:
		<ul>
			<li>
				Reduced SFX gain radius for Gemini Emotes.
				<ul>
					<li>
						Adjusted Enkaus’ SFX.
					</li>
					<li>
						Adjusted Nidus' SFX when gaining a new Mutation Stack.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Updated Truth's Flame description to make its curse mechanic clearer.
		<ul>
			<li>
				<strong>Now Reads</strong>: “Enables Tennokai: Kills grant an additional 4s Tennokai opportunity with +120% Melee Damage bonus. Curse: Suffer 100 Heat Damage/s for 6s.”
			</li>
			<li>
				Also added Curse description to the on-hover Tennokai tooltip:
				<ul>
					<li>
						“Curse activates when failing to kill a target with a Tennokai attack, and reset your Combo Counter”.
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		Made improvements to reticle visibility when aiming down sights for the Coda Bubonico.
	</li>
</ul>

<p>
	<strong>Top Fixes:</strong>
</p>

<ul>
	<li>
		Fixed rare cases of the preview weapon for Sisters of Parvos Candidates and Kuva Lich Thralls showing a different weapon than the one they'll receive from their Adversary.
	</li>
	<li>
		Fixed Sisters of Parvos being able to Influence the Vesper Relay node on Venus.
	</li>
	<li>
		Fixed Tauron Strikes not receiving charges from Convergence Orbs until Transference was used if the mission was started via a streaming tunnel.
	</li>
</ul>

<p>
	<strong>Mobile Exclusive Changes and Fixes: </strong>
</p>

<ul>
	<li>
		Additional Changes &amp; Improvements to the Market UI
		<ul>
			<li>
				Fixed the “This Item Is Included In” list being cut-off for select items, including Boosters and Atomicycle Livery.
			</li>
			<li>
				Added additional space between buttons, to reduce the risk of selecting the wrong action or category.
			</li>
		</ul>
	</li>
	<li>
		Fixed a loss of function that could occur when using the Gear Wheel with a controller.
	</li>
	<li>
		Fixed the Adversary Weapon preview not displaying above a Kuva Thrall while using Touch Controls.
	</li>
	<li>
		Fixed the crouch button causing movement issues for Drifter/Operator and Jade.
	</li>
	<li>
		Fixed a script error when switching from Touch Controls to Gamepad while nothing is selected.
	</li>
	<li>
		Fixed a script error when entering the Arsenal in a later stage of The New War.
	</li>
	<li>
		Fixed pop-up windows in the Update Highlights menu not scaling properly to phone screens.
	</li>
	<li>
		Additional Changes &amp; Improvements to the Market UI
	</li>
	<li>
		Fixed the “This Item Is Included In” list being cut-off for select items, including Boosters and Atomicycle Livery.
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed the Kickback Sigil applying to Gemini Skin and Operator/Drifter heads.
		<ul>
			<li>
				Also fixed scaling issues on the Operator.
			</li>
		</ul>
	</li>
	<li>
		Fixed Dante's Light Verse and Dark Verse icons not displaying in his custom Noctua HUD.
	</li>
	<li>
		Fixes towards Client Follies not seeing the correct energy color for some of their summoned Shadowgraphs.
	</li>
	<li>
		Fixed Lost Spirits spawned from Follie's Shadowgraph leading players to Fragments they've already completed.
	</li>
	<li>
		Fixed Aoi's emoticons in her KIM chat being extra w i d e.
	</li>
	<li>
		Updated the Veil Proxima icon to include a Murex in the Weekly Initiatives section of the Clan Menu.
	</li>
	<li>
		Fixed Aspirant Zorba saying certain lines at the wrong time when accessing his vendor menu.
	</li>
	<li>
		Fixed the Corralizer Armament in Railjack not being able to trigger Arcane Ice Storm.
	</li>
	<li>
		Fixed the Vesper Relay node being too big.
	</li>
	<li>
		Fixed the Thermian RPG not having controller rumble feedback upon firing.
	</li>
	<li>
		Fixed a mastering issue with Follie's ability SFX.
	</li>
	<li>
		Fixed the Orb Vallis boundary slowdown effect not applying to Necramechs.
	</li>
	<li>
		Fixed opening the Navigation menu while in the Customization screen for the Operator/Drifter causing UI elements to overlap incorrectly.
	</li>
</ul>

<p>
	<strong>Script Errors and Crashes:</strong>
</p>

<ul>
	<li>
		Fixed a crash related to ragdolls.
	</li>
	<li>
		Fixed a script error related to the Enkaus' unique trait.
	</li>
	<li>
		Fixed a script error related to Qorvex's Chyrinka Pillar.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Mobile Exclusive Changes: </strong></span>
</p>

<ul>
	<li>
		Fixed a loss of function that could occur when using the Gear Wheel with a controller.
	</li>
	<li>
		Fixed the Adversary Weapon preview not displaying above a Kuva Thrall while using Touch Controls.
	</li>
	<li>
		Fixed the crouch button causing movement issues for Drifter/Operator and Jade.
	</li>
	<li>
		Fixed a script error when switching from Touch Controls to Gamepad while nothing is selected.
	</li>
	<li>
		Fixed a script error when entering the Arsenal in a later stage of The New War.
	</li>
	<li>
		Fixed pop-up windows in the Update Highlights menu not scaling properly to phone screens.
	</li>
	<li>
		Additional Changes &amp; Improvements to the Market UI
		<ul>
			<li>
				Fixed the “This Item Is Included In” list being cut-off for select items, including Boosters and Atomicycle Livery.
			</li>
			<li>
				Added additional space between buttons, to reduce the risk of selecting the wrong action or category.
			</li>
		</ul>
	</li>
</ul>

<p>
	For <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" rel="">a list of known issues</a> that are on our radar, visit our dedicated thread. 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1498746</guid><pubDate>Thu, 26 Mar 2026 19:50:19 +0000</pubDate></item><item><title>ANDROID The Shadowgrapher: Hotfix #1</title><link>https://forums.warframe.com/topic/1498024-android-the-shadowgrapher-hotfix-1/</link><description><![CDATA[<p>
	<strong>A note regarding Follie’s Hunt: </strong><em>We definitely see your feedback on the Follie’s Hunt game mode, and want to communicate that it’s being collected and discussed internally. Yes, the game mode is intentional in its design, but it’s never our goal for it to feel unfun or punishing to a rage quit degree. The constructive and detailed feedback is super appreciated while we continue discussing internally. </em>
</p>

<p>
	<strong>The Shadowgrapher: Hotfix #1.1</strong>
</p>

<ul>
	<li>
		Fixed a crash caused by our tooltip fix in 42.0.1! We've reverted this fix for a quick turnaround.
	</li>
</ul>

<p>
	<strong>The Shadowgrapher: Hotfix #1.0</strong>
</p>

<p>
	<strong>Changes:</strong>
</p>

<ul>
	<li>
		Removed the "Notes" mechanic in the Chat Window as it was causing function loss for those who interacted with it. 
		<ul>
			<li>
				A robust fix for this system unfortunately requires a code fix so we hope to reintroduce this mechanic with our next Cert update.
			</li>
		</ul>
	</li>
	<li>
		Added preview images on-hover for the new Damage Number Presets.
	</li>
	<li>
		Adjusted the thickness of ink enemy VFX as it affected the visibility of Enemy Highlight.
	</li>
	<li>
		Updated Atramentum's description to indicate it can be traded with Aspirant Zorba.
	</li>
</ul>

<p>
	<strong>Follie’s Hunt Changes and Fixes:</strong>
</p>

<ul>
	<li>
		Fixed Follie's Blueprint missing from Follie's Hunt droptables.
		<ul>
			<li>
				We have reduced the drop rate of Credits to compensate!
			</li>
		</ul>
	</li>
	<li>
		Added Follie's Hunt transmissions to the Tutorial Transmission toggle, and tuned transmission frequency overall.
	</li>
	<li>
		Fixed Follie attempting to sprint if her target starts running in Follie's Hunt.
		<ul>
			<li>
				Also fixed cases of her sometimes going idle instead of chasing a target.
			</li>
		</ul>
	</li>
	<li>
		Fixed Follie not picking another target if she downed you in Follie's Hunt.
	</li>
	<li>
		Fixed various script errors related to Follie's Hunt.
	</li>
</ul>

<p>
	<strong>Top Fixes:</strong>
</p>

<ul>
	<li>
		Fixed the damage reduction from Follie's Self Portrait being highest when the effigy is smallest, instead of the other way around!
	</li>
	<li>
		Fixed Loki being able to Switch Teleport the Hunhullus.
	</li>
	<li>
		Fixed a crash when firing the Enkaus into Mag's Magnetize.
	</li>
	<li>
		Fixed retired Requiem Relics dropping from Sister Hounds.
	</li>
	<li>
		Fixed the Tenet Quanta being listed twice in player Profiles / the Codex.
	</li>
	<li>
		Fixed loss of function when opening the Adversary Relinquish screen in the Codex.
	</li>
	<li>
		Fixed the Coda Bubonico alt-fire behaving strangely if modded for high fire rate.
	</li>
</ul>

<p>
	<strong>Mobile Exclusive Fixes:</strong>
</p>

<ul>
	<li>
		Fixed the in-mission Squad list being cut off in the HUD.<br>
		 
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed Clients not seeing a Host Follie's Self Portrait if they joined the mission after it was summoned.
	</li>
	<li>
		Fixed leg armor floating on Follie.
	</li>
	<li>
		Fixed the Worm Queen Honoria being rewarded if players had 5 Kuva Lich weapons at rank 30 instead of Rank 40.
	</li>
	<li>
		Fixed an inaccessible Syndicate Medallion spawn location in the Corpus Ice Planet tileset.
	</li>
	<li>
		Fixed performance issues caused by one of Commandeered Volt Prime's attacks in The Guilty for lower-spec devices.
	</li>
	<li>
		Fixed Commandeered Ember Prime missing SFX on one of her abilities.
	</li>
	<li>
		Fixed the Veil Proxima missing its full name in the Weekly Initiatives section of the Clan Menu.
	</li>
	<li>
		Fixed the Spectral Serration HUD buff indicator remaining permanently on-screen in various cases — such as using Ivara's Prowl and Artemis Bow in a specific order.
	</li>
	<li>
		Fixed a file path appearing when selecting the "Duplicate Visage Ink" option in the Drifter customization menu.
	</li>
	<li>
		Fixed balloons in Follie's Ability Diorama not taking her energy colors.
	</li>
	<li>
		Fixed a misaligned hacking input in a new Perita Rebellion tile.
	</li>
	<li>
		Fixed an issue with Enkaus' firing VFX.
	</li>
	<li>
		Fixed a UI offset issue in the Clan Weekly Initiatives menu.
	</li>
	<li>
		Fixed on-hover tips sometimes being hidden or remaining permanently on-screen after toggling a setting.
	</li>
	<li>
		Fixed not being able to interact with the Dojo Decoration Zariman Shuttle Bay Column (Panel) after placement.
	</li>
	<li>
		Fixed minor syntax errors in some of Aspirant Zorba's transmissions to improve legibility.
	</li>
	<li>
		Fixed some idle animation issues with the Kuva Ghoulsaw.
	</li>
</ul>

<p>
	<strong>Crashes and Script Errors:</strong>
</p>

<ul>
	<li>
		Fixed a rare crash when returning to the Railjack.
	</li>
	<li>
		Fixed a script error caused by Gulgaphor and Kuva Jesters getting freaky. (they can no longer attach to each other, for everyone's benefit)
	</li>
	<li>
		Fixed a script error related to the Enkaus.
	</li>
	<li>
		Fixed a script error related to challenge pop-ups.
	</li>
	<li>
		Fixed a script error related to Martyr Symbiosis.
	</li>
	<li>
		Fixed a script error caused by Revenant's Reave. 
	</li>
	<li>
		Fixed a script error related to Void Cascade.
	</li>
	<li>
		Fixed a script error related to Vauban's Tesla Nervos and Bastille.
	</li>
	<li>
		Fixed a script error related to the Arctic Eximus' snowglobe ability.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/" rel="">https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/</a> 
</p>
]]></description><guid isPermaLink="false">1498024</guid><pubDate>Wed, 25 Mar 2026 20:35:50 +0000</pubDate></item><item><title>ANDROID Vauban Heirloom: Hotfix #10</title><link>https://forums.warframe.com/topic/1496382-android-vauban-heirloom-hotfix-10/</link><description><![CDATA[<p>
	We’ve deployed an Android-only update to improve performance and address a controller issue.
</p>

<p>
	While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<p>
	<strong>Android Exclusive Changes &amp; Fixes </strong>
</p>

<ul>
	<li>
		Misc performance improvements across Warframe on Android. Mid-to-low end devices, such as the S20 FE, should benefit most.
	</li>
	<li>
		Fixed the game logging player out without warning when the overall system / device memory is low.
	</li>
	<li>
		Increased texture streaming budget, resulting in clearer textures in many parts of the game. 
	</li>
	<li>
		Potential fixes for issues causing “App Not Responding” type responses on some devices.
	</li>
	<li>
		Fixed an issue that prevented players from purchasing Gyre Prime Access Bundles on Android. 
	</li>
	<li>
		Fixed a controller issue on some Android devices, such as POCO F5, where the controller would not work properly until a mission began.
		<ul>
			<li>
				For example, users experiencing the issue could not interact with game UI while in the Orbiter.
			</li>
			<li>
				We are aware of <a href="https://forums.warframe.com/topic/1492658-warframe-on-android-known-issues-list-updated-march-6-2026/" rel="">additional issues </a>for controller / gamepad users, and are looking into these as well. 
			</li>
		</ul>
	</li>
</ul>
]]></description><guid isPermaLink="false">1496382</guid><pubDate>Tue, 10 Mar 2026 17:32:47 +0000</pubDate></item><item><title>Warframe Android Regional Launch Build: What&#x2019;s Inside 41.1 Vauban Heirloom</title><link>https://forums.warframe.com/topic/1492657-warframe-android-regional-launch-build-what%E2%80%99s-inside-411-vauban-heirloom/</link><description><![CDATA[<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7451" data-ratio="56.25" data-unique="pt4fp1h4b" width="1920" src="https://media.invisioncic.com/Mwarframe/monthly_2026_02/image.png.c44d2826e7a392196e94d5e5ee0482eb.png">
</p>

<p>
	Today, Warframe expands to Android devices!
</p>

<p>
	While our Canadian Tenno will be the first to enjoy it, the rest of the world joins on February 18th.
</p>

<p>
	New players and returning Tenno alike can enjoy their journey throughout the Origin System on their favorite Android devices, complete with Cross Platform Save.
</p>

<p>
	Should you have any feedback feel free to share it in Android <a href="https://forums.warframe.com/forum/2187-android-bugs/" rel="">Bugs &amp; Feedback</a> Reports. You can also visit our <a href="https://forums.warframe.com/topic/1492024-warframe-android-faq-launching-february-2026/" rel="">FAQ</a> and <a href="https://forums.warframe.com/topic/1384321-warframe-mobile-touch-control-guide/" rel="">Mobile Touch Controls Guide</a> for more information on Android.
</p>

<p>
	<strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">UPDATE 41.1: VAUBAN HEIRLOOM</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">The first update of 2026 is here! </span>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Welcome the commanding Vauban Heirloom Collection with his new digs and new groove thanks to the Vauban Retouch. New Lunar New Year (of the Kaithe) Collections are also here featuring the Dagath Yfari Skin and Gynfas Kaithe Skin, as well as many other fiery Kaithe-themed items. Cuddle up with The Devil’s Triad, who have been Floof-ified in the new Squishy Triad Floof Bundle. The Old Peace Quest can now be replayed! Return to the battlefields of Tau once again and be rewarded for doing so with the new Somatic Bearer Memorial Decoration (rewarded via inbox after quest completion – more details below). We also have a great list of top changes and fixes. </span>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">We look forward to another exciting year of Warframe with you, Tenno!</span>
</p>

<p>
	<img alt="ade1eb557a596afe2dcddf1839be1ce0.png" class="ipsImage" src="https://www-static.warframe.com/uploads/ade1eb557a596afe2dcddf1839be1ce0.png">
</p>

<p>
	<span style="font-style:italic;text-decoration:none;">Image Description: Vauban Heirloom stands poised to throw his Minelayer crackling with electrical energy. Covering his glass-like azure skin is the signature Overcoat of the collection which is complemented by his matching Signa.</span>
</p>

<p>
	<strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">VAUBAN HEIRLOOM COLLECTION</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Refine the legacy of a genius tactician with this collection of bold Heirloom items.</span>
</p>

<p>
	<strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Vauban Heirloom Skin</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Honor Vauban's legacy of ingenuity in bold style. Heirloom skins signify the passage of time and the dedication of the Tenno.</span>
</p>

<p>
	<img alt="2289b3c9e04238322c76ccd639c7db25.png" class="ipsImage" src="https://www-static.warframe.com/uploads/2289b3c9e04238322c76ccd639c7db25.png">
</p>

<p>
	<span style="font-style:italic;text-decoration:none;">Image Description: Screenshots of the different ways to wear Vauban Heirloom’s Overcoat. From left to right you can wear the Overcoat, the Overcoat Sleeveless, or no coat at all.</span>
</p>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Vauban Heirloom Overcoat</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Vauban Heirloom’s signature overcoat has the following options from the Auxiliary attachments – the Overcoat is customized via the Attachment colors:</span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Vauban Heirloom Overcoat </span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Vauban Heirloom Sleeveless Overcoat </span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">None – Will remove the coat entirely! </span>
	</li>
</ul>

<p>
	<span style="font-style:italic;text-decoration:none;">Note: The team was able to find a way to allow attachment offsets to adjust on Vauban based on his overcoat state. However, there may be cases where these offsets are not perfect from state to state, let us know if you come across any issues.</span>
</p>

<p>
	<strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Vauban Heirloom Signa</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Vauban Heirloom’s Signa, fashioned from coils of living energy.</span>
</p>

<p>
	<strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Vauban Heirloom Color Palette</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">A selection of bold colors honoring Vauban’s legacy.</span>
</p>

<p>
	<strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Vauban Heirloom Sigil</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">A sigil that celebrates Vauban’s legacy.</span>
</p>

<p>
	<strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Vauban Heirloom Glyph</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">A glyph that celebrates Vauban’s legacy.</span>
</p>

<p>
	<strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">Vauban Heirloom Prex Card</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Fight smarter and harder.</span>
</p>

<p>
	<img alt="image.png.0630f9cc9d5791f6c3db65b72cd484" class="ipsImage" src="https://media.invisioncic.com/Mwarframe/monthly_2026_02/image.png.0630f9cc9d5791f6c3db65b72cd4849e.png">
</p>

<p>
	<span style="font-style:italic;text-decoration:none;">Image Description: Vauban the tactician looks off into the distance while posing intimidatingly. </span>
</p>

<p>
	<strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">VAUBAN RETOUCH</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">With Vauban’s shiny new Heirloom Skin, it’s only fair for his kit to match his newly-buff exterior. Below is a full overview of Vauban’s “retouch” —  not a full rework, but rather some much-needed changes to make him more viable in 2026. </span>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">As part of this retouch, we have updated Vauban’s tips, including clarification on what Abilities scale with Enemy Level (Tether-Flechette, and Photon Strike). </span>
</p>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Passive</span></strong>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Updated Vauban’s passive description to match how we communicate multiplicative damage: “Deal x1.25 Damage to incapacitated enemies”</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Enemies affected by Electricity Status Effects from Tesla Nervos will also receive bonus damage via his Passive.</span>
		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">We are looking to expand this to shocks from all Electricity Status Effects, but this required more work than anticipated, meaning we couldn’t squeeze it in for the release of his Heirloom.</span>
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Ability One: Tesla Nervos</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">The following changes address our two main concerns: Tesla Nervos are hard to keep track of, and can be unreliable when targeting enemies.</span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Tesla Nervos’ Status Chance now scales with Power Strength.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">AI Improvements:</span>
		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">Tesla Nervos will prioritize enemies who are outside of the range of other Nervos to spread their impact wider across the battlefield.</span>
				<ul>
					<li>
						<span style="font-style:normal;text-decoration:none;">Since their Electricity Status effects now trigger Vauban’s passive, spreading out ensures more enemies are affected by this damage buff.</span>
					</li>
				</ul>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">Improved targeting logic to avoid invalid targets; the coil will now switch to another target if they struggle to attach (notably for flying enemies).</span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">Tesla Nervos can now target Ragdolled enemies in Bastille.</span>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Nervos now attach to enemies on first contact.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Tesla Nervos’ shock now triggers immediately when latching on to a target.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Added a trail VFX to Tesla Nervos to help players track them better in-mission.</span>
	</li>
</ul>

<p>
	<span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Augment - Tesla Bank:</span><span style="font-style:normal;text-decoration:none;"> </span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Added a marker to enemies with a Nervos attached so players can more easily identify who to target.</span>
	</li>
</ul>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Ability Two: Minelayer</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Vauban’s Minelayer offers four different mines, but one has stood out among the rest: Flechette. Our goal is to keep the mechanics of the various mines within Vauban’s kit, but make them easier to access. Instead of having to cycle through 4 different mines, we are merging them into two mines: Tether-Flechette Orb (Tether Coil and Flechette) and Vector-Overdrive Pad (Vector Pad and Overdriver).</span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Merged Tether Coil and Flechette into one Mine with the following mechanics: Tether-Flechette Orb</span>

		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">Retained all existing Flechette mechanics.</span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">The mine spawns tethers that pull enemies to it, and will search for new targets if their current target enters a Bastille.</span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">This mine can stick to walls and ceilings.</span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">Improved tether mechanic so enemies have less chance of getting stuck.</span>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Merged Vector Pad and Overdrive into one Mine with the following mechanics: Vector-Overdrive Pad</span>
		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">Stepping on a Vector Pad now gives Overdriver buffs to any player (or Ally) who triggers them, meaning Vauban is no longer capped at 4 Overdriver buffs.</span>
				<ul>
					<li>
						<span style="font-style:normal;text-decoration:none;">Player triggers also receive a 1.25x speed boost.</span>
					</li>
					<li>
						<span style="font-style:normal;text-decoration:none;">Speed and Damage buffs also now apply to the player’s Companion.</span>
					</li>
				</ul>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">Enemies who step on this pad are lightly staggered after they are boosted off.</span>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Changed Minelayer casting to work with the Tap/Hold mechanic (Tap for Tether-Flechette, and Hold for Vector-Overdrive)</span>
		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">This Ability works with the Invert Tap/Hold setting.</span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">Removed special HUD element for swapping between Mines since that mechanic is no longer present in this ability.</span>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Updated VFX and SFX for each mine to make it clear which one is being cast.</span>
	</li>
</ul>

<p>
	<video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo" data-fileid="7437" data-unique="igsmbs9kt">
		<source type="video/mp4" src="https://media.invisioncic.com/Mwarframe/monthly_2026_02/7A154B_1.mp4.d06dc89f61388f29130f9fde634eead6.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="7437" href="https://forums.warframe.com/applications/core/interface/file/attachment.php?id=7437&amp;key=413066502f10d33dbfcc51021f709f91" rel="">7A154B_1.mp4</a>
	</source></video>
</p>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Ability Three: Photon Strike</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Photon Strike is a flashy ability that is unfortunately overshadowed by other elements of Vauban’s kit (</span><span style="font-style:italic;text-decoration:none;">coughcough Flechette</span><span style="font-style:normal;text-decoration:none;">). The goal of our changes is to increase its overall damage output so players are incentivized to reach for it more often.</span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Damage changes:</span>

		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">Enemies impacted by the explosion now receive forced Blast Status Effects. </span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">Photon Strike deals double damage to Overguard.</span>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Reduced Energy cost to 50.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Increased blast radius from 5m to 7m. </span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Enemies trapped in Bastille no longer get thrown about by Photon Strike.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Reduced VFX intensity for squadmates.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Added new sound layers to Photon Strike’s cast SFX and added a new explosion sound. </span>
	</li>
</ul>

<p>
	<span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Augment - Photon Repeater: </span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">If Photon Strikes hits at least 5 enemies, the next cast will cost no Energy and fire two additional strikes.</span>
	</li>
</ul>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Ability Four: Bastille</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Vauban’s Bastille is an iconic element in his kit, but suffers from some outdated mechanics: namely the enemy cap, which heavily punishes those not investing in Ability Strength. These changes allow for Bastille to compete with other Crowd Control Abilities, and make its Armor Strip mechanic apply consistently to all enemies in its range.</span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Removed the enemy cap on how many enemies Bastille can hold.</span>

		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">To avoid possible performance or gameplay issues related to this change, we have capped the number of Bastilles/Vortexes that Vauban can create to </span><strong><span style="font-style:normal;text-decoration:none;">4 of each </span></strong><span style="font-style:normal;text-decoration:none;">(cap of 4 Bastilles and 4 Vortexes).</span>

				<ul>
					<li>
						<span style="font-style:normal;text-decoration:none;">Casting additional Bastilles/Vortexes will replace the oldest one.</span>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Enemy Armor Strip applies to all enemies in Bastille’s range, not just those immobilized by the Bastille itself (including enemies who are ragdolled).</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Increased the Armor Bonus Cap from 1,000 to 1,500. </span>
		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">Vauban and Allies receive Armor at double the rate if an Enemy’s Armor is actively being stripped by Bastille. </span>
				<ul>
					<li>
						<span style="font-style:normal;text-decoration:none;">This was implied via one of Vauban’s Ability Tips, but this mechanic never really worked as written. Now it does!</span>
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Updated casting VFX and SFX to make it clearer whether Bastille (tap) or Vortex (hold) is being used.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Vortex’s Magnetic Status Effect now scales with Power Strength.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Reduced VFX intensity for squadmates.</span>
	</li>
</ul>

<p>
	<video class="ipsEmbeddedVideo" controls="" data-controller="core.global.core.embeddedvideo" data-fileid="7438" data-unique="1y4lphkkp">
		<source type="video/mp4" src="https://media.invisioncic.com/Mwarframe/monthly_2026_02/45CCB7CBR_1.mp4.ee3b3821fae2c96916d73fcdf4736339.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="7438" href="https://forums.warframe.com/applications/core/interface/file/attachment.php?id=7438&amp;key=b6dd95c4bfd3470eac90b469e653b8ff" rel="">45CCB7CBR_1.mp4</a>
	</source></video>
	 <em>Note: Vauban has been modded for Range (and survivability) in this video to better showcase the Bastille enemy cap change.</em>
</p>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Augment - Repelling Bastille:</span></strong><span style="font-style:normal;text-decoration:none;"> </span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Renamed to “Enduring Bastille”.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Removed the repelling mechanic as Bastille no longer has an enemy cap.</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Killing an enemy in Bastille will now increase its duration by +2s. </span>
		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">The time increase scales with Duration, and the total bonus duration is capped at 2x of Bastille’s modded Duration.</span>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it. (unchanged)</span>
	</li>
</ul>

<p>
	<img alt="e067f2dfebb3d22b466a14cc6bd02841_1600x90" class="ipsImage" src="https://www-static.warframe.com/uploads/thumbnails/e067f2dfebb3d22b466a14cc6bd02841_1600x900.png">
</p>

<p>
	<span style="font-style:italic;text-decoration:none;">Image Description: The Lunar Renewal Horse Sigil depicts a golden horse standing on its hind legs with flower motifs on its body. Enclosed within a golden ring, it sits on a red background with gold borders emblematic of the Lunar New Year.</span>
</p>

<p>
	<strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">LUNAR NEW YEAR</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">2026 is the Year of the Horse, and we’re celebrating with new Kaithe-themed collections and more! Items in the collection can also be purchased separately from the in-game Market. </span>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Reminder that you can still earn Dagath for free by completing the available </span><a href="https://www.warframe.com/news/dagath-alerts-2026" rel="external nofollow" target="_blank"><span style="font-style:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;">Alerts</span></a><span style="font-style:normal;text-decoration:none;"> until February 18th for her Blueprint and components! </span>
</p>

<p>
	<img alt="d3a366d3d9ce570f33e68c3f91d4e0c9.png" class="ipsImage" src="https://www-static.warframe.com/uploads/d3a366d3d9ce570f33e68c3f91d4e0c9.png">
</p>

<p>
	<span style="font-style:italic;text-decoration:none;">Image Description: Dagath Yfari stands poised with her hand in front of her head while adorned in red ghostly flames that accentuate her Kaithe-like helmet and orange armor accents. Beside her in ghastly majesty is the Gynfas Kaithe, mirroring her flames as her trusted steed.</span>
</p>

<p>
	<strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Dagath Yfari Collection</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Kindle the ghostly light of wrath with the Dagath Yfari Collection. The sight of her spectral cavalry strikes fear into the hearts of those with ill intent. </span>
</p>

<p>
	<strong><span style="font-size:12pt;font-style:normal;text-decoration:none;">Dagath Yfari Skin</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Dagath Yfari alights with ghostly flames. Her phantom cavalry also assumes a new and macabre aspect, their haunting visitation betiding woe for those who unwisely turn them away.</span>
</p>

<p>
	<strong><span style="font-size:12pt;font-style:normal;text-decoration:none;">Indomitable Kaithe Floof</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">A cuddly Kaithe floof, to honor the most steadfast of the zodiac animals.</span>
</p>

<p>
	<strong><span style="font-size:12pt;font-style:normal;text-decoration:none;">Malaen Ephemera</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Bring forth the fiery steeds of Dagath Yfari’s signature ephemera to follow in your footsteps.</span>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">The Collection also includes the following: </span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">7-Day Resource Booster</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">7-Day Credit Booster</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">30,000 Kuva</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">300,000 Credits</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Zaw Riven Mod</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Kitgun Riven Mod</span>
	</li>
</ul>

<p>
	<strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Year of the Kaithe Collection</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Celebrate the Year of the Horse in style with this equine collection.</span>
</p>

<p>
	<strong><span style="font-size:12pt;font-style:normal;text-decoration:none;">Gynfas Kaithe Skin</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">The Tales of Duviri tell of the Gynfas Kaithe visiting homes on a moonless night. To deny it entry is to invite dire misfortune. A fitting steed for Dagath Yfari.</span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">The </span><strong><span style="font-style:normal;text-decoration:none;">Gynfas Tail</span></strong><span style="font-style:normal;text-decoration:none;"> also comes as part of the skin, and can be equipped onto any Kaithe Pedigree from the Kaithe Customization screen in Teshin’s Cave. </span>
	</li>
</ul>

<p>
	<strong><span style="font-size:12pt;font-style:normal;text-decoration:none;">Lunar Renewal Horse Sigil</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Gallop into the coming year with the freedom of the loyal horse.</span>
</p>

<p>
	<strong><span style="font-size:12pt;font-style:normal;text-decoration:none;">Lunar Renewal Theme</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">A custom UI color theme. To change your UI theme, go to your Options, Interface, and select “Customize UI Theme”. </span>
</p>

<p>
	<strong><span style="font-size:12pt;font-style:normal;text-decoration:none;">Lunar Renewal Kaithe Flourish (Emote)</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">A sprightly dance reminiscent of the kaithe’s ambling prance, suitable for the Lunar Renewal.</span>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Equip this emote using the Gear Wheel tab in your Arsenal.</span>
</p>

<p>
	<strong><span style="font-size:12pt;font-style:normal;text-decoration:none;">Tanau Sugatra</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">The entrancing light of this fiery Sugatra will lead the unwary astray.</span>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">The Collection also includes the following: </span>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">7-Day Affinity Booster</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">20,000 Kuva</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">200,000 Credits</span>
	</li>
</ul>

<p>
	<strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Lustrous Lunar Renewal Collection</span></strong>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">All items from the Dagath Yfari Collection</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">All items from the Year of the Kaithe Collection</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Rifle Riven Mod</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Pistol Riven Mod</span>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Melee Riven Mod</span>
	</li>
</ul>

<p>
	<strong><span style="font-size:20pt;font-style:normal;text-decoration:none;">Additional Lunar Renewal Items </span></strong>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Available from the in-game Market:</span>

		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">Bingwu Glyph (1 Credit) </span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">Lunar Renewal Horse Sigil</span>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">Available from Baro Ki’Teer on February 20 - 22 and March 6 - 8:</span>
		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">Lunar Renewal Horse Emblem (1 Credit) </span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">All previous years’ Lunar Renewal Emblems will also be available during these visits for Ducats and Credits. </span>
			</li>
		</ul>
	</li>
</ul>

<p>
	<img alt="e9fb1df7ff89e8c429ffc3b77f378496.png" class="ipsImage" src="https://www-static.warframe.com/uploads/e9fb1df7ff89e8c429ffc3b77f378496.png">
</p>

<p>
	<span style="font-style:italic;text-decoration:none;">Image Description: The Devil’s Traid’s Floofs stand at attention in front of the Arsenal. From left to right are Marie, Roathe, and Lyon, all in stitched perfection.</span>
</p>

<p>
	<strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">SQUISHY TRIAD FLOOF BUNDLE </span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">Bring home the familiar faces of the Devil’s Triad - whether friends or enemies, now cuddly for your convenience – available for purchase in the in-game Market! Each of these Floofs can also be purchased separately. </span>
</p>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Roathe Floof </span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">“What’s this? My likeness, rendered in some sort of malleable textile? The indignity.” - Vice Regent Grand Carnus Roathe</span>
</p>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Marie Floof</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">“Regardez! Mon visage, but surely far more adorable, n’est-ce pas? I simply must squish mes petites joues!” - Marie Leroux</span>
</p>

<p>
	<strong><span style="font-style:normal;text-decoration:none;">Lyon Floof</span></strong>
</p>

<p>
	<span style="font-style:normal;text-decoration:none;">“I do not understand the purpose behind crafting such a ridiculous image. No, I will not give it back.” - F. Lyon Allard</span>
</p>

<p>
	<strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">ADDITIONS</span></strong>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">Added the Digital Extremes logo on launch before the login screen.  </span>
	</li>
	<li>
		<span style="font-size:10.5pt;font-style:normal;text-decoration:none;">Added the Community Customizations from Prime Time 467 and 469 for Uriel. Wisp, Harrow, Titania, Kullervo, Wukong, Octavia, Khora and Revenant. </span>
	</li>
</ul>

<p>
	<strong><span style="font-size:27.999999999999996pt;font-style:normal;text-decoration:none;">CHANGES</span></strong>
</p>

<p>
	<strong><span style="font-size:13.999999999999998pt;font-style:normal;text-decoration:none;">The Old Peace Quest Changes &amp; Fixes</span></strong>
</p>

<ul>
	<li>
		<span style="font-style:normal;text-decoration:none;">You can now replay The Old Peace Quest!</span>

		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">To replay, go to your Codex &gt; Quest &gt; The Old Peace &gt; Select the “Replay Quest” button at the bottom of the screen.</span>
			</li>
		</ul>
	</li>
	<li>
		<span style="font-style:normal;text-decoration:none;">An additional inbox message will be sent after completing The Old Peace Quest. It lists the players that were part of your playthrough via Somatic Bearers and rewards you with the</span><strong><span style="font-style:normal;text-decoration:none;"> Somatic Bearer Memorial </span></strong><span style="font-style:normal;text-decoration:none;">Decoration. </span><br>
		<img alt="65f4eb19ce7ddff249fb26943fe652dc.jpg" class="ipsImage" src="https://www-static.warframe.com/uploads/65f4eb19ce7ddff249fb26943fe652dc.jpg"><br>
		<span style="font-style:italic;text-decoration:none;">Image Description: Screenshot of the Somatic Bearer Memorial decoration showing the names of [DE]Momaw, [DE]Connor, and [DE]Taylor from top to bottom. These names are projected to a small window via a spectral Xenoflora.</span>
		<ul>
			<li>
				<span style="font-style:normal;text-decoration:none;">Honor the memories of Old Tau and the Somatic Bearers who fought by your side with this unique Decoration that displays the names of the Tenno (upon approaching) who supported you in The Old Peace (up to 9 names max, 3 per playthrough). </span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">If you completed the quest (and selected at least one name from the Somatic Bearers) before this update, you will retroactively receive this inbox on login.</span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">If you complete the quest after this update, it will be delivered the next time players login post-quest completion (to avoid potential issues with the quest completion inbox send). </span>
			</li>
			<li>
				<span style="font-style:normal;text-decoration:none;">There is a limit of 3 Somatic Bearer Memorial Decorations that can be received (one from first playthrough and two additional from replays). </span>
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong><a href="https://forums.warframe.com/topic/1492658-warframe-on-android-known-issues-list-feb-11-2026/" rel="">ANDROID KNOWN ISSUES</a> AT LAUNCH </strong></span>
</p>

<ul>
	<li>
		Performance issues on The New War on some devices with less powerful hardware.
	</li>
	<li>
		Rendering or ‘Flickering’ issues on some Samsung devices, such as the S25 Ultra. A fix is scheduled for our first post-launch update!
	</li>
	<li>
		Some foldable devices must be in the ‘unfolded’ state to successfully log in. After which, Warframe can be played in the folded or unfolded state. Foldable devices may show UI that is not scaled properly when unfolded.
	</li>
	<li>
		Star Chart nodes are larger than intended the first time the player opens the Navigation screen.
	</li>
	<li>
		Audio in the opening cinematic is only coming from the left-side speaker. A fix is scheduled for our first post-launch update!
	</li>
	<li>
		GFX visual issue in Vor’s Prize: a pitch black staircase exists when raiding the Corpus research caches.
		<ul>
			<li>
				Additional pitch black objects may exist across the game, including 1999 Techrot tiles, The War Within tiles, Deimos, and more.
			</li>
		</ul>
	</li>
	<li>
		Varying performance across mission and tile sets, based on age of device.
		<ul>
			<li>
				Our teams have run extensive testing, however, with over 4,000 compatible devices in the Android ecosystem, we anticipate some issues will be discovered following our launch.
			</li>
		</ul>
	</li>
</ul>

<p>
	We appreciate your detailed feedback and reports on our <a href="https://forums.warframe.com/forum/2187-android-bugs/" rel="">Forums</a>, as they help us identify and resolve issues. Thank you for your patience and cooperation! 
</p>
]]></description><guid isPermaLink="false">1492657</guid><pubDate>Tue, 10 Feb 2026 15:08:47 +0000</pubDate></item><item><title>ANDROID Vauban Heirloom: Hotfix #9</title><link>https://forums.warframe.com/topic/1495842-android-vauban-heirloom-hotfix-9/</link><description><![CDATA[<p>
	We’ve deployed an Android only update to improve visuals and fix several crashes. Additional performance improvements are being tested before we deploy further updates. While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<p>
	<strong>Android Exclusive Changes &amp; Fixes </strong>
</p>

<ul>
	<li>
		Additional Fix for devices that experienced flickering visuals.
		<ul>
			<li>
				<em><a href="https://forums.warframe.com/topic/1495281-android-vauban-heirloom-hotfix-8/" rel="">The previous fix</a> was focused on Samsung S25 devices, while this version hotfix resolves the flickering visuals for a wider range of devices. </em>
			</li>
		</ul>
	</li>
	<li>
		Fixed several crashes occurring throughout the game, caused by behaviour such as closing / backgrounding the app.
	</li>
</ul>
]]></description><guid isPermaLink="false">1495842</guid><pubDate>Wed, 04 Mar 2026 19:39:07 +0000</pubDate></item><item><title>ANDROID Vauban Heirloom: Hotfix #8</title><link>https://forums.warframe.com/topic/1495281-android-vauban-heirloom-hotfix-8/</link><description><![CDATA[<p>
	We’ve deployed an Android only update to improve visuals and fix a localization bug. Additional performance improvements are being tested before we deploy further updates.
</p>

<p>
	While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<p>
	<strong>Android Exclusive Changes &amp; Fixes </strong>
</p>

<ul>
	<li>
		Fixed a flickering visuals issue for Samsung devices such as the S25 models.
		<ul>
			<li>
				NOTE: This issue may be persisting for other devices. While we work on an all-device fix, please follow <a href="https://forums.warframe.com/topic/1494964-temporary-fix-for-flickering-visuals-in-orbiter-elsewhere/" rel="">our temporary fix</a>: switch your Dynamic Resolution from AUTO to USER and slide the Resolution Scale to 99 or lower. 
			</li>
		</ul>
	</li>
	<li>
		Fixed an issue with the launcher getting stuck if you opened the app while offline, even if you enable the internet after opening the launcher.
	</li>
	<li>
		Fixed a missing “No Internet” warning that was meant to appear if you launched the app without an internet connection. This may have resulted in some reports of being stuck in the launcher.
	</li>
	<li>
		Fixed the app displaying Simplified Chinese when the device’s operating system is set to Traditional Chinese.
		<ul>
			<li>
				Warframe on Console and Mobile will defer to the language of the operating system for the in-game text.
			</li>
		</ul>
	</li>
	<li>
		Added the ability to more easily change your language settings in Warframe on Android.
		<ul>
			<li>
				Hold the Warframe app icon, select “App Info”, select “Change Language” and select your language of choice.
			</li>
			<li>
				This lets you change the language option within Warframe without changing the language for your device’s entire operating system.
			</li>
		</ul>
	</li>
</ul>

<p>
	For a list of known issues please read our <a href="https://forums.warframe.com/topic/1492658-warframe-on-android-known-issues-list-updated-feb-27-2026/" rel="">Known Issues post here</a>! 
</p>
]]></description><guid isPermaLink="false">1495281</guid><pubDate>Fri, 27 Feb 2026 20:34:26 +0000</pubDate></item><item><title>ANDROID Vauban Heirloom: Hotfix #7</title><link>https://forums.warframe.com/topic/1494439-android-vauban-heirloom-hotfix-7/</link><description><![CDATA[<p>
	Our latest Android hotfix addresses a number of critical performance and launcher ssues. 
</p>

<p>
	While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<ul>
	<li>
		Fixed an issue where some users would see a black screen immediately upon launching the game. 
	</li>
	<li>
		Fixed getting stuck when trying to install the game on cellular data.
		<ul>
			<li>
				A popup was telling players they must switch to Wi-fi. This was meant to be a recommendation and not a requirement. Apologies, Tenno!
			</li>
		</ul>
	</li>
	<li>
		Fixes towards improving performance on S20 FE and phones with similar tier of specs. 
		<ul>
			<li>
				This is not a complete fix, but we expect improved performance on devices that were providing a lower performance than their specifications would suggest is capable.
			</li>
		</ul>
	</li>
	<li>
		Fixed the opening cinematic not playing at the start of the Awakening quest. 
	</li>
	<li>
		Improved performance when navigating the Star Chart.
	</li>
	<li>
		Improved performance while walking around the Orbiter. 
	</li>
</ul>

<p>
	Don't forget to read our <a href="https://forums.warframe.com/topic/1492658-warframe-on-android-known-issues-list-updated-feb-18-2026/" rel="">Known Issues List</a> before posting to the <a href="https://forums.warframe.com/forum/2187-android-bugs/" rel="">Android Bugs subforum</a>! 
</p>

<p>
	<span style="font-size:16px;"><strong>End of Week One Developer Note: 2/20/26</strong></span>
</p>

<p>
	This update should resolve a number of common issues you have shared with us on the Forums, Discord, and via Google Play Store reviews. 
</p>

<p>
	While this is the end of week one, there is of course work to be done! Today's update was able to resolve the issues mentioned above, but we are aware of additional issues that require further testing. These include: 
</p>

<ul>
	<li>
		We are investigating performance issues on Redmi devices.
	</li>
	<li>
		Performance and login issues across various devices.
	</li>
	<li>
		Outstanding launcher issues that aren't the black screen or the cellular data block. 
	</li>
	<li>
		More from our <a href="https://forums.warframe.com/topic/1492658-warframe-on-android-known-issues-list-updated-feb-18-2026/" rel="">Known Issues List</a>. 
	</li>
</ul>

<p>
	We appreciate your communication and your patience! The detailed reports and screenshots you've passed along have helped us get to the bottom of these bugs.
</p>
]]></description><guid isPermaLink="false">1494439</guid><pubDate>Fri, 20 Feb 2026 21:03:22 +0000</pubDate></item><item><title>ANDROID Vauban Heirloom: Hotfix #6</title><link>https://forums.warframe.com/topic/1494077-android-vauban-heirloom-hotfix-6/</link><description><![CDATA[<p>
	We have deployed our first hotfix since launching Android global, to resolve a progression stop for certain languages. 
</p>

<ul>
	<li>
		Fixed Polish, German, French, and other languages being unable to move beyond the Privacy Policy screen. 
	</li>
</ul>

<p>
	 
</p>
<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedauthorid="5780520" data-embedcontent="" data-embedid="embed9508927258" src="https://forums.warframe.com/topic/1494024-psa-android-cannot-progress-past-the-privacy-policy-screen-in-select-languages/?do=embed" style="overflow: hidden; height: 217px; max-width: 100%;"></iframe>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1494077</guid><pubDate>Thu, 19 Feb 2026 00:43:22 +0000</pubDate></item><item><title>ANDROID Global Launch Build: Vauban Heirloom: Hotfix #5</title><link>https://forums.warframe.com/topic/1494005-android-global-launch-build-vauban-heirloom-hotfix-5/</link><description><![CDATA[<p>
	We’ve deployed an Android only hotfix to resolve a login error. This release also marks the Global Launch of Warframe on Android.
</p>

<p>
	While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<p>
	<strong>Android Exclusive Changes &amp; Fixes </strong>
</p>

<ul>
	<li>
		Fixes towards login loop issues.
		<ul>
			<li>
				We are monitoring for feedback and appreciate your reports!
			</li>
		</ul>
	</li>
	<li>
		Fixes towards top crashes.
	</li>
	<li>
		Fixes towards performance hitches caused by ‘popup’ tutorial videos.
	</li>
	<li>
		Fixed a functionality loss during The Teacher quest.
	</li>
	<li>
		Fixed functionality loss within The Teacher, The New War, and Jade Shadows causing progressions stops.
	</li>
	<li>
		Fixed being unable to open the Software Licenses page under Options &gt; System &gt; Software Licenses.   
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong>Helpful Launch Resources</strong>
</p>

<ul>
	<li>
		<a href="https://forums.warframe.com/topic/1492658-warframe-on-android-known-issues-list-updated-feb-17-2026/" rel="">Android Known Issues List</a>
	</li>
	<li>
		<a href="https://forums.warframe.com/forum/2187-android-bugs/" rel="">Android Bugs Subforum</a>
	</li>
	<li>
		<a href="https://forums.warframe.com/topic/1492024-warframe-android-faq-launching-february-2026/" rel="">Android Launch FAQ (minimum specs, controller options &amp; more)</a>
	</li>
</ul>
]]></description><guid isPermaLink="false">1494005</guid><pubDate>Wed, 18 Feb 2026 21:54:46 +0000</pubDate></item><item><title>ANDROID Vauban Heirloom: Hotfix #4</title><link>https://forums.warframe.com/topic/1493807-android-vauban-heirloom-hotfix-4/</link><description><![CDATA[<p>
	<strong>Platinum Pack Refresh:</strong><br>
	Today’s hotfix brings changes to our Platinum Packs. For more information on this refresh, please check out our <a href="https://forums.warframe.com/topic/1492020-psa-platinum-pack-refresh-regional-pricing-adjustments/" rel="">Official PSA</a>.
</p>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed Kaya's KIM Rank changing to Associates after 41.1.1. 
		<ul>
			<li>
				She should be reverted to her original pre-hotfix Rank!
			</li>
		</ul>
	</li>
	<li>
		Fixed Vauban's Tesla Nervos preventing Nekros' Shadows and Equinox's Duality Specter from targeting enemies that the Nervos are latched onto.
	</li>
	<li>
		Fixed the buff from Volt's Shocking Speed augment being able to damage allies.
	</li>
	<li>
		Fixed Dagath Yfari's right arm bending in the wrong spot, causing issues with various Animation Sets.
	</li>
	<li>
		Fixed Dagath Yfari not applying tints correctly to the metal channel.
	</li>
	<li>
		Fixed a script error caused by Volt Prime in the Prime Vanguard fight in The Perita Rebellion.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1492704-known-issues-vauban-heirloom/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1492704-known-issues-vauban-heirloom/</a> 
</p>

<p>
	<strong>Mobile Exclusive Fixes:</strong>
</p>

<ul>
	<li>
		Fixed being able to access the Focus menu above Fibonacci in the Sanctum Anatomica, which could lead to function loss or permanent loading screens. 
	</li>
</ul>

<p>
	We have made the difficult decision to delay the Global Launch of Warframe on Android until we have resolved a login issue impacting several devices, including Pixel phones and tablets. Read more: 
</p>
<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedauthorid="5780520" data-embedcontent="" data-embedid="embed8166505499" src="https://forums.warframe.com/topic/1493841-psa-warframe-on-android-global-launch-delay/?do=embed" style="overflow: hidden; height: 217px; max-width: 100%;"></iframe>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1493807</guid><pubDate>Tue, 17 Feb 2026 16:01:53 +0000</pubDate></item><item><title>ANDROID Vauban Heirloom: Hotfix #3</title><link>https://forums.warframe.com/topic/1493347-android-vauban-heirloom-hotfix-3/</link><description><![CDATA[<p>
	We’ve deployed an Android only hotfix to resolve some bugs on our newest platform.
</p>

<p>
	While we are calling this a hotfix, it is actually a small CERT update (<a href="https://forums.warframe.com/topic/1355354-the-warframe-lexicon-for-updates-patch-notes/" rel="">learn more about what that means here</a>). Depending on your Automatic App Update preferences, you may need to manually update the app.
</p>

<p>
	Android Exclusive Changes
</p>

<ul>
	<li>
		Fixes towards reducing crashes throughout the game.
	</li>
	<li>
		Fixed being unable to open Chat links when playing with touch controls.
	</li>
	<li>
		Fixed being unable to open Chat submenu when playing with touch controls.
	</li>
	<li>
		Increased the ‘hitbox’ of the invisible ‘Download Game Logs’ button in the top left corner of the launcher screen, making it easier to grab logs.
	</li>
</ul>
]]></description><guid isPermaLink="false">1493347</guid><pubDate>Fri, 13 Feb 2026 21:27:15 +0000</pubDate></item><item><title>ANDROID Vauban Heirloom: Hotfix #2</title><link>https://forums.warframe.com/topic/1493182-android-vauban-heirloom-hotfix-2/</link><description><![CDATA[<p>
	<strong>Top Fixes:</strong>
</p>

<ul>
	<li>
		Fixed KIM Ranks changing significantly after playing newly-recovered conversations.
		<ul>
			<li>
				Those affected by this issue should see their Ranks restored to pre-Update 41.1.0 status. 
			</li>
			<li>
				Recovered conversations will remain but your rank will not change if you decide to engage with them.
				<ul>
					<li>
						Note: Console players will see their Rank briefly change in KIM but it will be restored immediately upon completing a mission, relogging, etc. —  this is only a visual bug that unfortunately requires Code to fix.  
					</li>
				</ul>
			</li>
			<li>
				<em>This issue was introduced as a fix for those skipping ranks in The Devil’s Triad, locking them out of the (Spoiler) Reunion. Unfortunately, it had unintended effects and we apologize for the state that this fix shipped in. </em>
			</li>
		</ul>
	</li>
	<li>
		Fixed being unable to remove unique Deluxe Attachments (ex: Kullervo Apostate’s Shoulder Spikes) on a Config if you purchased the skin via the Arsenal on that Config.
		<ul>
			<li>
				This fix does not address players already in this state, but you should be able to remove the attachment if you use a different Config.
			</li>
		</ul>
	</li>
	<li>
		Fixed the Dagath Yfari Skin not using custom Kaithe VFX when casting Rakhali's Cavalry.
	</li>
</ul>

<p>
	<strong>Vauban Changes and Fixes:</strong>
</p>

<ul>
	<li>
		<em>Missed Note from 41.1.0: </em>

		<ul>
			<li>
				Vauban's Ability Projectiles now take his velocity into account when thrown. This way, when moving quickly on land or in the air, they will no longer lag behind him.
			</li>
		</ul>
	</li>
	<li>
		Removed the bright flash VFX from Vauban’s Photon Strike as it could cause photosensitivity issues.
	</li>
	<li>
		Fixed Vauban's Tether-Flechette being instantly destroyed if cast with Vazarin's Guardian Shell active.
	</li>
	<li>
		Fixes towards Tether-Flechette's projectiles missing the shake FX following Vauban's Minelayer changes.
	</li>
	<li>
		Fixed enemies appearing to fight gravity as they are pulled towards Vauban's Tether-Flechette mine.
	</li>
	<li>
		Fixed Sparring weapons appearing invisible when equipped on Vauban Prime.
	</li>
	<li>
		Fixed a script error caused by Vauban's Bastille.
	</li>
	<li>
		Fixed a script error caused by Vauban's Tesla Nervos.
	</li>
	<li>
		Fixed a script error caused by the Tether-Flechette mine from Vauban's Minelayer.
	</li>
</ul>

<p>
	<strong>Fixes:</strong>
</p>

<ul>
	<li>
		Fixed a progression stop in the Interrogation stage of The Old Peace if players died before the objective waypoint spawned.
	</li>
	<li>
		Fixed the Operator being shorter than usual during Table For Two encounter in Duviri.
	</li>
	<li>
		Fixed a loss of function when interacting with a Notification while previewing a Landing Craft skin.
	</li>
	<li>
		Fixed various Syandana offset, holster offset, and cloth issues on the Vauban Heirloom skin.
	</li>
	<li>
		Fixed energy color tints not properly applying to Gemini Skin irises.
		<ul>
			<li>
				Also fixed cases of Gemini skins taking on unintended tints in dioramas and loading screens.
			</li>
		</ul>
	</li>
	<li>
		Fixed Lyon's face deforming if his Mitre is removed from his Gemini Skin.
	</li>
	<li>
		Fixed the Insign I Sporoi (and ranked up variants) having an incorrect offset on the Lyon Gemini Skin with his Mitre unequipped.
	</li>
	<li>
		Fixed the Malean Ephemera market diorama not being centered on the actual Ephemera.
	</li>
	<li>
		Fixed a script error when grappling to Anchors in The Perita Rebellion while using Titania's Razorwing.
	</li>
	<li>
		Fixed a script error when viewing the Juggernaut in the Codex.
	</li>
	<li>
		Fixed a rare sound leak caused by certain grenades.
	</li>
</ul>

<p>
	For list of known issues that are on our radar, visit our dedicated thread: <a href="https://forums.warframe.com/topic/1492704-known-issues-vauban-heirloom/" ipsnoembed="true" rel="">https://forums.warframe.com/topic/1492704-known-issues-vauban-heirloom/</a> <br>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1493182</guid><pubDate>Thu, 12 Feb 2026 20:06:00 +0000</pubDate></item></channel></rss>
