<?xml version="1.0"?>
<rss version="2.0"><channel><title>New Cosmetic Feedback Latest Topics</title><link>https://forums.warframe.com/forum/2204-new-cosmetic-feedback/</link><description>New Cosmetic Feedback Latest Topics</description><language>en</language><item><title>Ash Gemini / Proto Skin Feedback</title><link>https://forums.warframe.com/topic/1504693-ash-gemini-proto-skin-feedback/</link><description><![CDATA[<p>
	Hello everyone!<br />
	<br />
	I would like to give feedback towards the Gemini Skin for Ash; I have never had a situation where I have to post in forums; it's better to post it now before I regret not doing so, usually I just play the game and focus on other stuff once I'm done playing. During the Dev Stream with the showcase of the new update and frames, the Gemini skins come along with it. At first of hearing it, I'd probably mishear what they said till i look at my phone on my bed to see what's up. I saw Ash with an unsual silhouette, so I grabbed my looked closely. Looking at the skin, the silhouette is very different from what I remember to the default Ash and the Primed version. I was excited because I started playing back when Warframe was "Ninjas Play for Free." The moment they started showing the details and rotating the model, I find if off and all over the place in terms of design. I cannot really comprehend what I am looking at. Like is the original body of it dead so it was transferred to another user? or is it battle damaged ash? I don't really understand what am i looking at. I kept on replaying the dev stream on Youtube to fully understand what's my gripe about it. It seems like it doesn't hold the essence of Ash as a Character and a frame. It looks like another Ash themed skin to me. <br />
	<br />
	My issue to the design is:<br />
	1. The Spine design<br />
	 - not really happy that it was divided into two and added a T-shaped metal into it. I find it pleasing to looked at when i wasn't divided into do and keep the spine pattern like the base Ash does.<br />
	<br />
	2. The Scapula design on the back
</p>

<p>
	-Missing Scapula design that you usually see when you play Ash, the the Spine bone and the Scapula at the things you see all the time playing that includes the Bulky Armor on the arms.
</p>

<p>
	<br />
	3. The Horn design on the shoulders
</p>

<p>
	- The Horn thingy is that a homage to the prime shoulder armor? I don't really know, maybe move the orientation to where the armor is and duplicate the horn to have it similar shape to the prime version. not really liking it.
</p>

<p>
	<br />
	4. Skinny armor on the arms
</p>

<p>
	-The Arm Armor, it doesn't looked like Ash at all, I even show it to a friend and assume It's one of the new frames with proto frame prepared on it's release. Thinking it was Ash's brother. <img alt=":sadcry:" data-emoticon="" src="https://media.invisioncic.com/Mwarframe/emoticons/sadcry.png" title=":sadcry:" /> overall the skinny arm armor feels weak.
</p>

<p>
	<br />
	5. Dangling Cables
</p>

<p>
	-The Dangling Cables , it got me really scratch my head. for a Ninja with a Disciplined and Leader like Personality. I don't think you would want to have those designs, like the cables are properly managed on the armor, no clue why there'd dangling on the body and the right arm. The armor already has cables / wire on its design and its a form of a pattern already. The dangling cables leaves a bad taste for me.
</p>

<p>
	<br />
	6. Color Separation on the Legs
</p>

<p>
	-The Leg design doesn't look Ash with the limited color Separation on those Areas
</p>

<p>
	7.Head Design
</p>

<p>
	-I have no issues with the face part but the part on the ears and back feels lacking.
</p>

<p>
	<br />
	8. The armor on the Thigh part
</p>

<p>
	-feels lacking too maybe because of the Corpus thing going on with the cables ? not too slick for me.
</p>

<p>
	<br />
	9. It doesn't quite have the Cool Ninja i know off<br />
	-It doesn't have the Essence of Ash, compared when I looked at the Original Batch of Gemini Skins like Excalibur and so on where they have slight changes in and add-ons to their design you'd still recognized them. On this skin it's like they did a full visual rework.<br />
	<br />
	10. The hands<br />
	-I would suggest if the fingers is fully infected by the Protoframe serum cause it feels weird to just see a bare hands with long nails. making it a Warframe hands with sharp nails would be cool as heck like the base Ash have.<br />
	<br />
	My reason for giving this suggestion is because i enjoy looking at the Skins that i buy, when i look at Gemini Skins i assume that adding more fashion armor is optional since the skin itself is good by itself. Slapping your cool colors is drippy enough. This frame reminds me of my early days playing Warframe during high school. voicing out my opinions regarding the upcoming Gemini skin of Ash might at least do a little bit to change it closer to the original design that I'm familiar and love. I just cannot let this Ash lost it's soul. Thank you to the Concept Artist , 3D Artist for bringing Ash in Gemini form to life. Please hear my feedback. Have a nice day. 
</p>

<p>
	<img alt="5p7iTzn.png" class="ipsImage" data-ratio="56.25" height="1047" width="1920" src="https://i.imgur.com/5p7iTzn.png" /><br />
	<img alt="Oqfeg8N.jpeg" class="ipsImage" data-ratio="56.25" height="1047" width="1920" src="https://i.imgur.com/Oqfeg8N.jpeg" /><br />
	<br />
	<br />
	<br />
	 
</p>
]]></description><guid isPermaLink="false">1504693</guid><pubDate>Tue, 28 Apr 2026 06:42:16 +0000</pubDate></item><item><title>Ash Prototype Feedback/Concept Additions</title><link>https://forums.warframe.com/topic/1504537-ash-prototype-feedbackconcept-additions/</link><description><![CDATA[<p>
	So a lot of people have seen the new ash concept for the proto skins and many are happy but many are kinda meh on the concept, i was hoping to offer feedback and get more opinions on it as a whole for DE before it drops
</p>

<p>
	<img alt="ash-ryoku-garuda-vena-protoframe-reveal-" class="ipsImage" data-ratio="62.41" height="674" width="1080" src="https://preview.redd.it/ash-ryoku-garuda-vena-protoframe-reveal-v0-3rlbthc4m6xg1.png?width=1080&amp;crop=smart&amp;auto=webp&amp;s=768057737310ce3c696ab91c8a2f0f6d357fa068" />
</p>

<p>
	<img alt="ash-ryoku-garuda-vena-protoframe-reveal-" class="ipsImage" data-ratio="62.41" height="674" width="1080" src="https://preview.redd.it/ash-ryoku-garuda-vena-protoframe-reveal-v0-u80ywgc4m6xg1.png?width=1080&amp;crop=smart&amp;auto=webp&amp;s=4ed5ccdb5009c7f1ce89f4af70455f69ad3bdcd9" />
</p>

<p>
	From what i have seen most of the criticism is as follows: 
</p>

<p>
	1. He looks too thin 
</p>

<p>
	2.The middle area looks strange and not colorable
</p>

<p>
	3.The OG Ash skin textures make it look out of place
</p>

<p>
	4.The thong (lmao)
</p>

<p>
	5. The cables look kinda weird
</p>

<p>
	6. the chest
</p>

<p>
	Addressing point 1. I want to try and address the criticism because of course you wont make everyone happy but not all of them make sense, mostly referring to the first one if you are familiar with the ash noble stance you know the position makes anyone using it look thinner than normal its just a position thing, i dont actually think this is a major problem generally speaking. Ash prime was also super bulky and personally i wasn't a fan of making him so large so thats just my opinion but OBJECTIVLEY he is not as thin as her appears here.
</p>

<p>
	As for point 5. i think they look weird because they are colored black and white? if you watch the video they seem to not glow like theyre intended based on the sketch but in the video they do have a faint white color at certain angles so im assuming they are colored with black energy so they just look like normal wires.
</p>

<p>
	 
</p>

<p>
	i think the rest of the point are valid and so i took to krita to try and adjust the concept with some poor art skills, keep in mind im not the greatest artist and this isnt exactly polished by any means but i think it gets the point across well enough to maybe add some things to the skin to satisfy more people. I tried not to change the original a ton for obvious reasons, and the changes i made were to try and adjust the skins for the in game model. i think most people agree in the trailer and the art it looks great but things dont always transfer into game as well so this is less intended to make the art better and more intended to make it look better in game. i adjusted both tho purely to get the idea i was going for across id appreciate any other ash fans to comment on the idea so DE has a better concept of what we want in game. They changed the mesa skin so its possible we get something.
</p>

<p>
	<img alt="ash-ryoku-garuda-vena-protoframe-reveal-" class="ipsImage" data-ratio="75.31" height="241" width="320" src="https://preview.redd.it/ash-ryoku-garuda-vena-protoframe-reveal-v0-pwpgiii0gnxg1.png?width=320&amp;crop=smart&amp;auto=webp&amp;s=2d1e8b68c7cf88ae39f9493a02c30fe3800bbbe1" /><img alt="ash-ryoku-garuda-vena-protoframe-reveal-" class="ipsImage" data-ratio="110.94" height="355" width="320" src="https://preview.redd.it/ash-ryoku-garuda-vena-protoframe-reveal-v0-2jkelge3gnxg1.png?width=320&amp;crop=smart&amp;auto=webp&amp;s=2fe2eb274e1d8d40d575f53c60eb182981621812" />
</p>

<p>
	 
</p>

<p>
	To make my design changes clear cuz this is obviously thrown together i think adding more in the waist are would make the skin look a lot less "naked"  or thong like in the middle area and i think the harness just makes sense because they were prominent in the original protos and he even has some in the original skin on the "boots". the textures from the original skin are overly shiny and plastic like i think just adding some worn texture to them would make the skin look a lot better maybe some padding? kinda like the original protos had in spots. so i just scribbled around to make it less plastic like. 
</p>

<p>
	As for the chest i think it looks odd in game because its just a bit out of place in the skin, and the transfer from the tech suit to the skin seems abrupt, if that makes sense it should probably look more like its merging into the skins almost like a symbiote? kinda thing so i added more of it and made it more chaotic for lack of a better word, as it is now in the devstream it looks overly clean i think thats what makes it looks strange. I also added some reddish marks next to the extended merging area to make it look more irritated (?) cuz if something was growing into you it would probably look kinda painful, im pretty sure the other protos have done similar things so i think this makes sense aswell. i think everything except maybe the waist armor parts should be attached to the equipment colors, the waist metal thingies could probably be part of the skin colors? idek if they can do that regardless i think this makes it look less strange in game LMK what you think. and offer any more reasonable feedback below for DE to take into consideration especially if youre an ash Fan thanks.
</p>

<p>
	 
</p>

<p>
	ALSO remember that we have sigils and armor and stuff that will make a large difference when its in game, we will likely adjust a ton of the suit ourselves to our personal liking so keep that in mind this is just the raw skin guys.
</p>
]]></description><guid isPermaLink="false">1504537</guid><pubDate>Mon, 27 Apr 2026 03:21:41 +0000</pubDate></item><item><title>Proto skins transformation</title><link>https://forums.warframe.com/topic/1504723-proto-skins-transformation/</link><description><![CDATA[<p>
	Yo. <br />
	As I understand it, when using the transformation animation into a protoframe (or back), the second version of the frame cannot be customized. In other words, if I select the regular Uriel skin, then when I use the transformation animation into the protoframe, my proto Uriel is not customized. This needs to be fixed. Both versions should be customizable.  Can u fix it DE?
</p>
]]></description><guid isPermaLink="false">1504723</guid><pubDate>Tue, 28 Apr 2026 12:44:46 +0000</pubDate></item><item><title>Thank you for the new faces. Some glaring issues still persist.</title><link>https://forums.warframe.com/topic/1497936-thank-you-for-the-new-faces-some-glaring-issues-still-persist/</link><description><![CDATA[<p>
	First of all, thank you for adding new faces, my drifter is at least looking slightly more like himself. 
</p>

<p>
	<img alt="aJuPUvP.png" class="ipsImage" data-ratio="60.62" height="662" width="1092" src="https://i.imgur.com/aJuPUvP.png" />
</p>

<p>
	He still looks like a stranger though, so I'm going to continue holding off on playing the Old Peace in the hopes that there will be more fixes. 
</p>

<p>
	<img alt="KA7K5jA.png" class="ipsImage" data-ratio="60.62" height="662" width="1092" src="https://i.imgur.com/KA7K5jA.png" />
</p>

<p>
	1. One of the biggest problems is that <strong>ALL of the faces are too wide</strong>, as shown by my edit. Changing faces does nothing because all faces have this issue. If this major issue is fixed, then I think it would help a lot of people's drifters look more similar to before, now that there's more of the old faces ported over.
</p>

<p>
	As far as I can tell, the Operator also has this issue. All the faces are too wide. 
</p>

<p>
	<img alt="lu07RUk.png" class="ipsImage" data-ratio="60.62" height="662" width="1092" src="https://i.imgur.com/lu07RUk.png" />
</p>

<p>
	2. <strong>The eyes are narrowed and more closed than before. </strong>My old drifter looked more alert with his eyes opened, but new drifter looks more sleepy/serious.
</p>

<p>
	<img alt="sxW5trs.png" class="ipsImage" data-ratio="60.62" height="662" width="1092" src="https://i.imgur.com/sxW5trs.png" />
</p>

<p>
	3. <strong>Many of the hairstyles are still vastly different from what we paid for.</strong> This hairstyle is the one I used to use because it was a decent pulled back hair that gave a masculine vibe, but now with the bangs in the front it gives off a far more feminine vibe than I want. I'm sure other people have examples of hair that has changed significantly for them. 
</p>

<p>
	<img alt="za1fJrM.png" class="ipsImage" data-ratio="60.62" height="662" width="1092" src="https://i.imgur.com/za1fJrM.png" />
</p>

<p>
	4. <strong>The visage inks</strong>, in particular this one, <strong>still do not fit on the face like they used to.</strong> Also trying to edit them is extremely buggy. 
</p>

<p>
	<img alt="tpBGWDt.png" class="ipsImage" data-ratio="114.35" height="271" width="237" src="https://i.imgur.com/tpBGWDt.png" />
</p>

<p>
	5. <strong>The eyes for some reason are always looking up.</strong> I think this is a bug, and there are others who have experienced this.
</p>

<p>
	<img alt="fJJm78K.png" class="ipsImage" data-ratio="160.11" height="863" width="539" src="https://i.imgur.com/fJJm78K.png" />
</p>

<p>
	6. <strong>Skin complexion should be separated from skin colour.</strong> As it is right now, there are only 2 ish lighter skin complexions, and all the rest is unusable for light skin colours. Please decouple the texture from the colour.
</p>

<p>
	All in all, thank you for the new faces, but if these issues can please be looked at, I would be most grateful. Until then, I'll wait some more to play the Old Peace.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1497936</guid><pubDate>Wed, 25 Mar 2026 19:13:32 +0000</pubDate></item><item><title>Option to disable protoframe skins</title><link>https://forums.warframe.com/topic/1504518-option-to-disable-protoframe-skins/</link><description><![CDATA[<p>
	I do not like watching these at all or hearing their yapping constantly. Make an accessibility option to turn on basic frame models for everyone in squad.
</p>
]]></description><guid isPermaLink="false">1504518</guid><pubDate>Sun, 26 Apr 2026 23:48:00 +0000</pubDate></item><item><title>Mesa Heirloom, Appease Both Camps</title><link>https://forums.warframe.com/topic/1504307-mesa-heirloom-appease-both-camps/</link><description><![CDATA[<p>
	So the prudes get the ability to Add a Poncho
</p>

<p>
	take the options both directions.
</p>

<p>
	Let me Remove the Chaps.
</p>

<p>
	 
</p>

<p>
	Everyone Wins.
</p>
]]></description><guid isPermaLink="false">1504307</guid><pubDate>Sat, 25 Apr 2026 04:15:05 +0000</pubDate></item><item><title>Dante Deluxe Skin</title><link>https://forums.warframe.com/topic/1504306-dante-deluxe-skin/</link><description><![CDATA[<p>
	Is it too late to request all the blue jewels be made into eyes, or at least be given pupils?
</p>
]]></description><guid isPermaLink="false">1504306</guid><pubDate>Sat, 25 Apr 2026 04:12:32 +0000</pubDate></item><item><title>Would it be possible to add a version of the Okuri Tails Prime Ephemera without the metallic parts?</title><link>https://forums.warframe.com/topic/1502674-would-it-be-possible-to-add-a-version-of-the-okuri-tails-prime-ephemera-without-the-metallic-parts/</link><description><![CDATA[<p>
	I understand that this is a Prime Access accessory. However, one of the reasons we purchase Prime Access accessories is to use them not only on Prime Warframes, but on other Warframes as well.
</p>

<p>
	That said, the large and ornate metallic elements that are characteristic of Prime designs don’t always match well with non-Prime skins.
</p>

<p>
	With that in mind, would it be possible to provide an additional version that removes those Prime metallic elements?
</p>
]]></description><guid isPermaLink="false">1502674</guid><pubDate>Sun, 12 Apr 2026 04:26:00 +0000</pubDate></item><item><title>Voruna Prime parts Lycath and Ulfrun (Leg Wolves)</title><link>https://forums.warframe.com/topic/1503646-voruna-prime-parts-lycath-and-ulfrun-leg-wolves/</link><description><![CDATA[<p>
	Either have Lycath and Ulfrun (Leg Wolves) be unaffected by the Prime Parts toggle or convert them to leg attachments like Dynar and Raksh (Shoulder Wolves) Arm attachments.
</p>

<p>
	I don't like the appearances of Voruna's wolves in her prime version, they kind of look like hand crafted puppets with unblinking expressions (they literally won't blink). It also annoys me that those twos skins are linked directly to the skin you're using so you get this strange mishmash in her wolf pack.
</p>
]]></description><guid isPermaLink="false">1503646</guid><pubDate>Sun, 19 Apr 2026 04:22:49 +0000</pubDate></item><item><title>Elfame Skin: Weird Holster Position</title><link>https://forums.warframe.com/topic/1503500-elfame-skin-weird-holster-position/</link><description><![CDATA[<p>
	<img alt="pgXe3iX.png" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://i.imgur.com/pgXe3iX.png" />
</p>

<p>
	 
</p>

<p>
	Okay, listen. I love the Elfame skin in almost every way. Almost.<br />
	<br />
	Why does half of it stick out to the side, though? And it does also show up like this in missions too. 
</p>

<p>
	Brilliant work on everything... except the positioning. 
</p>
]]></description><guid isPermaLink="false">1503500</guid><pubDate>Sat, 18 Apr 2026 01:14:08 +0000</pubDate></item><item><title>Lumbox Tactical Syndana's placement on Protea is terrible. Could you place it directlny on her back instead on top of her Dispensary?</title><link>https://forums.warframe.com/topic/1503294-lumbox-tactical-syndanas-placement-on-protea-is-terrible-could-you-place-it-directlny-on-her-back-instead-on-top-of-her-dispensary/</link><description><![CDATA[<p>
	this just looks bad and clips into protea whenever she does her idle animations. placing it on her back directly would be so much better than that weird position,
</p>

<p>
	 
</p>

<p>
	<img alt="h1fKU1v.jpeg" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://i.imgur.com/h1fKU1v.jpeg" />
</p>
]]></description><guid isPermaLink="false">1503294</guid><pubDate>Thu, 16 Apr 2026 08:20:02 +0000</pubDate></item><item><title>Drifter/operator face feedback pt 2</title><link>https://forums.warframe.com/topic/1497788-drifteroperator-face-feedback-pt-2/</link><description><![CDATA[<p>
	I'm glad there's more faces, but personally the amount of choices we have is still very lacking, I can't get anywhere close to the face I had before still
</p>

<p>
	the bigger elephant in the room is the complexions, mainly
</p>

<p>
	<strong><em>why are there still colors attached to complexions?</em></strong>
</p>

<p>
	it didn't make any sense when Old Peace launched in December, and it still doesn't make sense now because it only limits the options people can use to customize their character, and often sways the look away from what the player is going for
</p>

<p>
	this is especially obvious if you want to make a brighter skin tone or pale character, there's still only one complexion option that on brighter tones is actually bright/similar to the color chosen, the rest are all quite dark even with brighter colors chosen
</p>

<p>
	 
</p>

<p>
	I've been trying to be hopeful that our feedback was being read, but seeing that one of the biggest pain points people had was not addressed in any manner makes it difficult to believe that is true
</p>
]]></description><guid isPermaLink="false">1497788</guid><pubDate>Wed, 25 Mar 2026 16:47:41 +0000</pubDate></item><item><title>Universal Armor Offset/Rotation &#x2014; Extending the Signa/Sigil logic</title><link>https://forums.warframe.com/topic/1503083-universal-armor-offsetrotation-%E2%80%94-extending-the-signasigil-logic/</link><description><![CDATA[<p>
	<b>Hi Rebecca, Steve, and the DE Team,</b>
</p>

<p>
	Following the recent Devshort and the discussion about offsets for Syandanas, I wanted to propose a logical evolution of this system. As a game developer and 3D artist, I believe we are at a point where a <b>Universal Attachment Transformation</b> system is the next big step for Fashion Frame.
</p>

<p>
	<b>The Core Concept:</b> Since the Signa offset system is already functional, why not extend this logic to all armor slots (Shoulders, Chest, Legs, Syandana)? Instead of static attachment points, provide players with sliders for:
</p>

<ul>
	<li>
		<p>
			<b>Translation (X, Y, Z Offset)</b>
		</p>
	</li>
	<li>
		<p>
			<b>Rotation (Pitch, Yaw, Roll)</b>
		</p>
	</li>
</ul>

<p>
	<b>Existing Logic (The Sigil/Signa Precedent):</b> We already have similar systems for <b>Sigils and Signas</b>. For years, we’ve been adjusting X/Y offsets and rotation for emblems, and now we can do it with Signas. My proposal is to take this existing logic and apply it to all 3D attachments (armor). The UI and mechanical foundation are already part of the game's DNA—it just needs to be expanded.
</p>

<p>
	<b>Technical Perspective:</b> Armor pieces are likely parented to specific bone-hierarchy containers (sockets). By introducing a node-based override in the UI, you can add an offset value to the model’s local transform within that container.
</p>

<ul>
	<li>
		<p>
			<b>Creative Freedom:</b> The Signa system proves that clipping isn't a bug—it's a feature. Players are already intentionally clipping parts into frames to create unique, integrated looks.
		</p>
	</li>
	<li>
		<p>
			<b>Beyond Presets:</b> A range of -50 to +50 would allow for "industrial" and unconventional placements, giving old assets a completely new life.
		</p>
	</li>
</ul>

<p>
	<b>Why this is a High-Impact win:</b>
</p>

<ol start="1">
	<li>
		<p>
			<b>Infinite Customization:</b> Players can fine-tune silhouettes, making even the bulkiest armor fit a slim frame, or vice-versa.
		</p>
	</li>
	<li>
		<p>
			<b>Community Creativity:</b> Providing "Svalboard-level" precision for armor placement would turn customization into a deep, systemic sandbox.
		</p>
	</li>
</ol>

<p>
	Thank you for your time and for everything you do for the game. I’d love to see the team's thoughts on whether the current attachment architecture allows for this kind of implementation.
</p>

<p>
	<b>Best regards, SOL_42.</b>
</p>
]]></description><guid isPermaLink="false">1503083</guid><pubDate>Tue, 14 Apr 2026 20:14:37 +0000</pubDate></item><item><title>Let us reverse atragraph-ication of mods.</title><link>https://forums.warframe.com/topic/1498579-let-us-reverse-atragraph-ication-of-mods/</link><description><![CDATA[<p>
	I atragraphed my amalgam serration. Since an account can only acquire amalgam serration once, I am forced to use this atragraph'd mod when using amalgam serration.
</p>

<p>
	Sure, it could be considered user-error, but I falsely assumed I could undo atragraphication.
</p>

<p>
	 
</p>

<p>
	I would like to remove follie from my amalgam serration, please <span><span>:) No need for a refund of the chromatic atramentum, I just want to get rid of it.</span></span>
</p>

<p>
	 
</p>

<p>
	<span><span>thanks!</span></span>
</p>

<p>
	<span><span></span></span>
</p>
]]></description><guid isPermaLink="false">1498579</guid><pubDate>Thu, 26 Mar 2026 14:27:59 +0000</pubDate></item><item><title>Manegarmr Ephemera when Voruna in 4</title><link>https://forums.warframe.com/topic/1502867-manegarmr-ephemera-when-voruna-in-4/</link><description><![CDATA[<p>
	I don't know if it's appropriate to talk about this now, but recently I bought a skin for Voruna with Manegarmr Ephemera. It seems that it is not quite correctly positioned in the 4th skill, because it stands vertically upwards both while standing and while running. I understand that the tail has a rather inflexible frame, but are there any options for lowering it without deforming it on other characters?
</p>

<p>
	<img alt="Warframe-13-04-2026-18-14-31.png" class="ipsImage" data-ratio="73.59" height="942" width="1280" src="https://i.postimg.cc/kDrJyWzZ/Warframe-13-04-2026-18-14-31.png" />
</p>
]]></description><guid isPermaLink="false">1502867</guid><pubDate>Mon, 13 Apr 2026 15:33:17 +0000</pubDate></item><item><title>Atrograph Mods</title><link>https://forums.warframe.com/topic/1502826-atrograph-mods/</link><description><![CDATA[<p>
	Is there any particular reason why can't we make any mod an atrograph mod? The available selection is both narrow and a bit weird in my opinion. Personally, I would prefer to make regular mods shiny, the ones that I use often, which don't have their galvanized/amalgam/primed equivalents. Are we going to get more to choose from or is that it?
</p>
]]></description><guid isPermaLink="false">1502826</guid><pubDate>Mon, 13 Apr 2026 08:56:00 +0000</pubDate></item><item><title>Isn&#x2019;t it about time we started thinking about attachment positioning?</title><link>https://forums.warframe.com/topic/1502676-isn%E2%80%99t-it-about-time-we-started-thinking-about-attachment-positioning/</link><description><![CDATA[<p>
	When armor, a Signa, or a Syandana is equipped on a Warframe, shouldn’t there be an option that allows players to adjust the pivot point and scale to some extent? Similar to how we can already tweak the holster position for melee weapons.
</p>

<p>
	With so many Warframes having vastly different body types—and especially with the recent addition of Follie—this feels like a feature that’s becoming increasingly necessary.
</p>
]]></description><guid isPermaLink="false">1502676</guid><pubDate>Sun, 12 Apr 2026 04:29:42 +0000</pubDate></item><item><title>Gift of the Lotus Dex Raksaka gear not given</title><link>https://forums.warframe.com/topic/1502464-gift-of-the-lotus-dex-raksaka-gear-not-given/</link><description><![CDATA[<p>
	So it says that I did mission 1 for the Gift of the Lotus for the Dex Raksaka cosmetics (which is correct), however I never received a mail from the Lotus giving me the gear like the previous weeks.
</p>
]]></description><guid isPermaLink="false">1502464</guid><pubDate>Fri, 10 Apr 2026 22:22:50 +0000</pubDate></item><item><title>Voruna Prime feet feedback :3</title><link>https://forums.warframe.com/topic/1502357-voruna-prime-feet-feedback-3/</link><description><![CDATA[<p>
	<img class="ipsImage" data-ratio="56.33" height="900" style="width:300px;height:auto;" width="1600" alt="NLnIjWp.jpeg" src="https://i.imgur.com/NLnIjWp.jpeg" /><img class="ipsImage" data-ratio="56.33" height="900" style="width:300px;height:auto;" width="1600" alt="jAifCm9.jpeg" src="https://i.imgur.com/jAifCm9.jpeg" /><img class="ipsImage" data-ratio="56.33" height="900" style="width:300px;height:auto;" width="1600" alt="0VRwQTd.jpeg" src="https://i.imgur.com/0VRwQTd.jpeg" /><br />
	<br />
	She lost her distinctive digitigrade paws and claws <span>on her prime and got bird feet with stilettos instead :(</span>
</p>
]]></description><guid isPermaLink="false">1502357</guid><pubDate>Fri, 10 Apr 2026 12:26:50 +0000</pubDate></item><item><title>The lack of physic and animation for the Okuri Tails Prime Ephemera is dissapointing&#x2026;</title><link>https://forums.warframe.com/topic/1502379-the-lack-of-physic-and-animation-for-the-okuri-tails-prime-ephemera-is-dissapointing%E2%80%A6/</link><description><![CDATA[<p>
	I've made a few comments about it, but I wanted to flesh out my opinion in a proper post.
</p>

<p>
	The fact that the Okuri Tails Prime Ephemera doesn't have any noticeable animation or physics is really disappointing, especially when its regular and deluxe counterparts do:
</p>

<ul>
	<li>
		<u>The regular Okuri Tails Ephemera</u> has a wavy/windy-ish kind of movement. While all the tails follow the same motion, each one reacts slightly differently (some offsets here and there). This creates a convincing illusion of multiple tails moving separately, especially since the strength of the movement is clearly noticeable.
	</li>
	<li>
		<u>The deluxe Manegarmr Ephemera</u> doesn't move as strongly, but there is still a noticeable flow going through the tail and the tendrils. On top of that, the longer tail is held up midway, avoiding having it drag on the ground and thus once again giving the illusion of a proper moving tail. The snow-like particles are a nice addition and compensate for the tamer movement.
	</li>
</ul>

<p>
	Meanwhile, <u>the Prime version</u> doesn't enjoy such attention to detail:
</p>

<ul>
	<li>
		While you can notice a bit of movement when idle, it's far too weak (and seems to come only from the game's general physics).
	</li>
	<li>
		Aside from the angle at the base of the tail, which can give it some curvature (with widely different results depending on the warframe, non-customizable anchor points be damned), the tail hangs straight to the ground like hairs.
	</li>
	<li>
		This is the Okuri TAILS Ephemera. TAILS, with an S! There are multiple of them, some held together by rings. Seeing no movement whatsoever between them makes them look more like hairwicks than tails.
	</li>
</ul>

<p>
	<span>In the end, the Okuri Tails Prime Ephemera looks much more like long, loose strands of hair hanging down than like actual tails, which is kind of deceptive. This cosmetic is the highlight of the Prime Access Accessory Pack, the much-anticipated PRIMED version of one of the most popular Ephemeras in the game. Seeing it receive less attention than its other two versions is extremely disappointing. I'm really reconsidering my purchase…</span>
</p>
]]></description><guid isPermaLink="false">1502379</guid><pubDate>Fri, 10 Apr 2026 14:35:39 +0000</pubDate></item><item><title>Okuri Tails Prime Ephemera... Bugged or just Disappointing?</title><link>https://forums.warframe.com/topic/1501955-okuri-tails-prime-ephemera-bugged-or-just-disappointing/</link><description><![CDATA[<p>
	The base Okuri Tails Ephemera feels dynamic, beautiful and alive. It's got movement about it, its got gorgeous flowing energy patterns through it, and overall looks really nice!! So you can imagine my delight when it was announced we'd be getting a prime version.
</p>

<p>
	However, I am very disappointed with it, and hope that it's bugged, and if not, that it's current state can be changed.
</p>

<p>
	The tail hangs there like matted hair, and there's no life or beauty to its energy texture. It looks and feels bland, stagnant and dead. Dual colours don't work, and the tail itself looks like a half loaded texture that's missing layers. 
</p>

<p>
	With the Okuri Tails Prime Ephemera in the current state that it is, not only does it look out of place compared to the rest of Voruna Prime's design due to the differing energy textures, it also just looks and feels like a downgrade compared to the base ephemera.
</p>

<p>
	I could be REALLY nitpicky and say the energy texture on the Hantaler syandana suffers from a similar problem with it not seeming 'on theme' and looking out of place compared to the rest of Voruna Prime's design, but i see this as a more minor issue in comparison to the ephemera.
</p>

<p>
	PLEASE look into this, i've never made one of these posts before, but i love your game, your work, and your art DE.
</p>
]]></description><guid isPermaLink="false">1501955</guid><pubDate>Wed, 08 Apr 2026 18:46:05 +0000</pubDate></item><item><title>Okuri Tails Prime Ephemera looks worse after update</title><link>https://forums.warframe.com/topic/1502316-okuri-tails-prime-ephemera-looks-worse-after-update/</link><description><![CDATA[<p>
	I really liked the details you could see and was one of the things I was most excited about with this update with the non-pulsating version. Now it just looks messy and distracting At least give the option to change back if you only have one colour selected.
</p>
]]></description><guid isPermaLink="false">1502316</guid><pubDate>Fri, 10 Apr 2026 07:31:41 +0000</pubDate></item><item><title>Baurahn Prime Change? Perhaps?</title><link>https://forums.warframe.com/topic/1502329-baurahn-prime-change-perhaps/</link><description><![CDATA[<p>
	Since changing prime ephemeras are possible, can Baurahn Prime be changed to always look big and nice? or have it turn off only when aiming? Titania's Gigelorum Prime Syandana has two versions too, so people who don't like Baurahn Prime being bigger more often can be given a second version. Pretty please? With a cherry on top? Also, Sybillina Ephemera has the same issue. <img alt="image.png?ex=69da0c2e&amp;is=69d8baae&amp;hm=c70" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://cdn.discordapp.com/attachments/1214463030377578537/1492085256977776801/image.png?ex=69da0c2e&amp;is=69d8baae&amp;hm=c701ab6fe8e9d25bc67b699f3e6f9e63d552788fbe876105d6e8515b18f76b8c&amp;" /><img alt="image.png?ex=69da0b08&amp;is=69d8b988&amp;hm=f21" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://cdn.discordapp.com/attachments/1214463030377578537/1492084023177121912/image.png?ex=69da0b08&amp;is=69d8b988&amp;hm=f21f6a490cd454f76e9db873904287ec45b80db3e91ac29c617a1cb15921ce83&amp;" /><img alt="image.png?ex=69da0bec&amp;is=69d8ba6c&amp;hm=913" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://cdn.discordapp.com/attachments/1214463030377578537/1492084977033019412/image.png?ex=69da0bec&amp;is=69d8ba6c&amp;hm=913103c9368e49b8e8456dc7c3c95f6c425abc6cb36d5719265665ebbcffc8e7&amp;" /><img alt="image.png?ex=69da0dbf&amp;is=69d8bc3f&amp;hm=dbe" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://cdn.discordapp.com/attachments/1214463030377578537/1492086938125992023/image.png?ex=69da0dbf&amp;is=69d8bc3f&amp;hm=dbe2186cad35e2850a14b00f5e8efcf410ca5d7984e904196eb1baabed7d8ef2&amp;" /><img alt="image.png?ex=69da0dc9&amp;is=69d8bc49&amp;hm=490" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://cdn.discordapp.com/attachments/1214463030377578537/1492086981130322051/image.png?ex=69da0dc9&amp;is=69d8bc49&amp;hm=490b81906aa57a7b9ec679956465cc9e61e0d8652573fd200012e10f0623b692&amp;" />
</p>
]]></description><guid isPermaLink="false">1502329</guid><pubDate>Fri, 10 Apr 2026 09:04:04 +0000</pubDate></item><item><title>Hanteler prime syandana having excessive shadows/weird textures</title><link>https://forums.warframe.com/topic/1502285-hanteler-prime-syandana-having-excessive-shadowsweird-textures/</link><description><![CDATA[<p>
	The new Hanteler prime syandana gets an excessive amount of shadowing on all its groves making it difficult to look good, the texturing on it also looks more similar to infestation on the non-accents parts.
</p>
]]></description><guid isPermaLink="false">1502285</guid><pubDate>Fri, 10 Apr 2026 03:59:19 +0000</pubDate></item><item><title>Vilkas Prime Sumdali Energy Bugged?</title><link>https://forums.warframe.com/topic/1502160-vilkas-prime-sumdali-energy-bugged/</link><description><![CDATA[<p>
	Is the sumdali currently bugged? It doesn't take your ship's energy color and is just blue.
</p>
]]></description><guid isPermaLink="false">1502160</guid><pubDate>Thu, 09 Apr 2026 17:26:14 +0000</pubDate></item></channel></rss>
