<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Bugs: The Shadowgrapher Latest Topics</title><link>https://forums.warframe.com/forum/2209-general-bugs-the-shadowgrapher/</link><description>General Bugs: The Shadowgrapher Latest Topics</description><language>en</language><item><title>yareli prime riding on merulina doesn't proc secondary enervate</title><link>https://forums.warframe.com/topic/1503673-yareli-prime-riding-on-merulina-doesnt-proc-secondary-enervate/</link><description><![CDATA[<p>
	this seems to be a new problem for me since it used to work while yareli was on merulina <em>maybe </em>a week or two ago. if she isn't riding merulina or uses the loyal merulina augment, secondary enervate works. i normally use her with the merulina guardian augment, so i tried unequipping it, but enervate still doesn't proc while she's on merulina<br />
	<br />
	i'm using kompressa prime, which is my only secondary with an arcane slot, so idk if it's only a problem with kompressa + secondary enervate, or if it doesn't work with any pistol at all<br />
	<br />
	(pic 1 is yareli on merulina not proccing enervate, pic 2 is yareli NOT on merulina proccing enervate, pic 3 is yareli with loyal merulina with merulina summoned, and pic 4 is using titania prime to make sure it works on another frame)
</p>

<p>
	<img alt="20CCCF1.JPG?ex=69e5fa0a&amp;is=69e4a88a&amp;hm=3" class="ipsImage" data-ratio="51.65" height="800" width="1549" src="https://media.discordapp.net/attachments/1495364313114742894/1495364313387503638/20CCCF1.JPG?ex=69e5fa0a&amp;is=69e4a88a&amp;hm=3dd97d391d84d5386707ff1d6e82597208b50f4c1f1115225b4c48dee8ee3de5&amp;=&amp;format=webp&amp;width=1549&amp;height=800" />
</p>

<p>
	<img alt="202E7B1.JPG?ex=69e5fa0a&amp;is=69e4a88a&amp;hm=6" class="ipsImage" data-ratio="51.65" height="800" width="1549" src="https://media.discordapp.net/attachments/1495364313114742894/1495364313739821148/202E7B1.JPG?ex=69e5fa0a&amp;is=69e4a88a&amp;hm=6b9d485a76286c63cdc2b88711d6aff28b1db3ea0681e76e2a52c308e48f0f72&amp;=&amp;format=webp&amp;width=1549&amp;height=800" />
</p>

<p>
	<img alt="2080BC1.JPG?ex=69e5fa0b&amp;is=69e4a88b&amp;hm=f" class="ipsImage" data-ratio="51.65" height="800" width="1549" src="https://media.discordapp.net/attachments/1495364313114742894/1495364314180096060/2080BC1.JPG?ex=69e5fa0b&amp;is=69e4a88b&amp;hm=ff01ddbc95f48e9c36d9845eb64c0e036dbff128c17c991a22eeffb6c9efddc7&amp;=&amp;format=webp&amp;width=1549&amp;height=800" />
</p>

<p>
	<img alt="20DA7D1.JPG?ex=69e5fa0b&amp;is=69e4a88b&amp;hm=6" class="ipsImage" data-ratio="51.65" height="800" width="1549" src="https://media.discordapp.net/attachments/1495364313114742894/1495364314511577229/20DA7D1.JPG?ex=69e5fa0b&amp;is=69e4a88b&amp;hm=684b835728a360973da2362cd3e91628b12e09a5a2f1d663ecf88aebc925213a&amp;=&amp;format=webp&amp;width=1549&amp;height=800" />
</p>

<p>
	<br />
	if the pics don't appear, <em><strong><a href="https://discord.com/channels/552966801558863896/1495364313114742894" rel="external nofollow">here</a></strong></em> is a link to my post on the official discord that has pictures attached
</p>
]]></description><guid isPermaLink="false">1503673</guid><pubDate>Sun, 19 Apr 2026 10:19:28 +0000</pubDate></item><item><title>Issues with Circuit Steel path - unable to interact with items, use operator powers, collect decrees</title><link>https://forums.warframe.com/topic/1503672-issues-with-circuit-steel-path-unable-to-interact-with-items-use-operator-powers-collect-decrees/</link><description><![CDATA[<p>
	In this update constantly experiencing issues in Circuit Steel path, experiencing this on PC in squads, other members appear to experience the same, unsure of the host
</p>

<ul>
	<li>
		operator powers not being available
	</li>
	<li>
		unable to pick up amphors
	</li>
	<li>
		not being able to interact with decree collectables
	</li>
	<li>
		sometimes enter levels without weapons available (usually fixed with a melee switch)
	</li>
</ul>

<p>
	It feels like some sort of networking issue but not sure
</p>
]]></description><guid isPermaLink="false">1503672</guid><pubDate>Sun, 19 Apr 2026 10:15:05 +0000</pubDate></item><item><title>The operator's skills don't work 50/50</title><link>https://forums.warframe.com/topic/1503667-the-operators-skills-dont-work-5050/</link><description><![CDATA[<p>
	<span style="color:#000000;"><span style="background-color:rgba(0,0,0,0.05);font-size:14px;">Often, when you enter a mission or the open world, the operator's skills don't work. It says they're unavailable. It's as if they're disabled, and when you restart the mission, there's a 50/50 chance they'll work again.</span></span>
</p>
]]></description><guid isPermaLink="false">1503667</guid><pubDate>Sun, 19 Apr 2026 09:09:37 +0000</pubDate></item><item><title>Not receiving Argon Crystals at mission end</title><link>https://forums.warframe.com/topic/1503663-not-receiving-argon-crystals-at-mission-end/</link><description><![CDATA[<p>
	As stated, not receiving argon crystals at the end of a mission, can see them in mission progress, as well as end of mission summary, but when I get back to orbiter, checking inventory I have none. <br />
	Persisting since Shadowgrapher update.
</p>
]]></description><guid isPermaLink="false">1503663</guid><pubDate>Sun, 19 Apr 2026 08:28:47 +0000</pubDate></item><item><title>Cures Resupply Nerfed for Squad</title><link>https://forums.warframe.com/topic/1503657-cures-resupply-nerfed-for-squad/</link><description><![CDATA[<p>
	Basically through my testing in game whether in actual missions or simulacrums, Cyte Resupply is not working correctly for Squadmates who collect the elemental ammo packs; instead of receiving the Buff at whatever % Cytes actual % is for Resupply, they instead receive about 10% for the buff. This amount is regardless of whether the weapon they are using is built to increase that particular elemental damage or not.
</p>

<p>
	For instance, Resupply works as it should with my Coda Torxicas in Cyte; doing substantially more damage on the Resupply hits vs the initial hit which procced the Resupply instance.
</p>

<p>
	 
</p>

<p>
	however the same weapon does anywhere from 3000-30000 dmg on an initial hit of 300k when merely receiving the pack from another Cyte.
</p>

<p>
	 
</p>

<p>
	this ability is bugged for teammates and not working correctly.
</p>
]]></description><guid isPermaLink="false">1503657</guid><pubDate>Sun, 19 Apr 2026 07:01:29 +0000</pubDate></item><item><title>Missing the new "The Awakening" Somachord track</title><link>https://forums.warframe.com/topic/1498208-missing-the-new-the-awakening-somachord-track/</link><description><![CDATA[<p>
	RE:
</p>

<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="13506512" data-ipsquote-contentid="1497698" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1774451018" data-ipsquote-userid="869879" data-ipsquote-username="[DE]Danielle">
	<div class="ipsQuote_citation">
		vor 9 Stunden schrieb [DE]Danielle:
	</div>

	<div class="ipsQuote_contents">
		<p>
			<strong><span style="font-style:normal;text-decoration:none;">New Quest Completion Reward: </span></strong><span style="font-style:normal;text-decoration:none;">Completing the Quest will now reward </span><span style="font-weight:700;font-style:normal;text-decoration:none;">The Awakening Somachord track! </span><br />
			<span style="font-style:normal;text-decoration:none;">It is automatically added to your account to be played from the Somachord in the Personal Quarters.<br />
			It is immediately available for those who have already completed the Quest and have access to (or will eventually have access to) their Personal Quarters.</span>
		</p>
	</div>
</blockquote>

<p>
	<br />
	Despite having completed the quest, I did not receive the Somachord song.<br />
	My song collection doesn't include the new "The Awakening" Somachord track:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="1wBpxPR.png" class="ipsImage" data-ratio="31.18" height="425" width="1363" src="https://i.imgur.com/1wBpxPR.png" />
		</p>
	</div>
</div>

<p>
	Scrolling to the end shows one locked "Earth Tones" song, but scanning a Somacord fragment on Earth displays the "already scanned" text, preventing further unlocks.<br />
	Neither restarting the game nor switching from Backrooms to the Orbiter (and back) fixed it.
</p>
]]></description><guid isPermaLink="false">1498208</guid><pubDate>Wed, 25 Mar 2026 23:18:51 +0000</pubDate></item><item><title>Please let me stay in endless railjack missions</title><link>https://forums.warframe.com/topic/1503644-please-let-me-stay-in-endless-railjack-missions/</link><description><![CDATA[<p>
	title.  Why can I not stay in endless missions when I am host on my own rj?  I played an endless mode specifically because I thought I would be safe to stay.  At least can it be clear when queuing for public (YOU WILL BE FORCED TO EXTRACT IF 2+ PEOPLE WANT TO).  Another mode that there is only negatives for playing with other players.
</p>
]]></description><guid isPermaLink="false">1503644</guid><pubDate>Sun, 19 Apr 2026 03:38:51 +0000</pubDate></item><item><title>Mesa stuck in 4th ability in high intensity missions [has not been fixed for years]</title><link>https://forums.warframe.com/topic/1501159-mesa-stuck-in-4th-ability-in-high-intensity-missions-has-not-been-fixed-for-years/</link><description><![CDATA[<p>
	With the Mesa Heirloom coming up, I thought I'd finally report the bug, because this makes mesa unplayable at end game content.
</p>

<p>
	I've seen other threads describing the same issue, but under different circumstances, and they have been claimed to be fixed, while I still experience this on a regular basis. Such as seen in this thread: <a href="https://forums.warframe.com/topic/1490679-cannot-exit-out-of-mesa-peacemaker-until-energy-is-completely-drained/#comment-13474578" rel="">https://forums.warframe.com/topic/1490679-cannot-exit-out-of-mesa-peacemaker-until-energy-is-completely-drained/#comment-13474578</a>
</p>

<p>
	Latest occurrence of the issue: Recorded on 04/04/2026 <a href="https://www.youtube.com/watch?v=1srja37FgNA" rel="external nofollow">https://www.youtube.com/watch?v=1srja37FgNA</a>
</p>

<p>
	My build: <a href="https://imgur.com/a/9EjIDVb" rel="external nofollow">https://imgur.com/a/9EjIDVb</a>
</p>

<p>
	 
</p>

<p>
	Frequency: Somewhat inconsistent and somewhat rare, but certain variables increase the probability of the bug occurring, to the point that it can occur every mission. As someone who plays a lot of end-game content and higher level missions with high intensity, this happens to me very often, maybe 1-2 times per mission. Regular content usually does not see this issue so often, but it still happens.
</p>

<p>
	NOTE - I have a very high-energy, fast moving playstyle, where I often press combinations of buttons at high speeds, which when combined with the other variables seems to trigger the bug more often.
</p>

<p>
	 
</p>

<p>
	To reproduce:
</p>

<p>
	1. This occurs primarily when playing high level missions, with large quantities of enemies, or a lot of effects happening simultaneously. (Steel path void cascade, steel path Hollvania missions, Elite Archimedia, etc.) In the video I had just started a SP Void Cascade mission, but the bug can happen at any time during the mission, and more likely to occur the higher the intensity of the mission.
</p>

<p>
	          1.2. Usually happens while playing solo, but I believe it has happened it public sessions too. (I don't play much public)
</p>

<p>
	2. Primarily occurs when double jumping/bullet jumping before using peacemaker mid-air. More likely to occur after many combinations of buttons being pressed and many fast movements being executed in quick succession. (jumping, rolling, 
</p>

<p>
	3. Occurs often when spamming peacemaker back to back very often during the movement action stated in point 2.
</p>

<p>
	 
</p>

<p>
	BAND-AID FIX: After bug occurs, you have to open ESC menu, then manually deactivate 4. HOWEVER this does not always work! As seen in the attached video above, after opening ESC menu, I was still stuck in peacemaker, causing me to die. Only other way to get out of it is either waiting until energy is depleted or dying.
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1501159</guid><pubDate>Sat, 04 Apr 2026 14:12:46 +0000</pubDate></item><item><title>"Copy Warframe color" not applying colors correctly</title><link>https://forums.warframe.com/topic/1503643-copy-warframe-color-not-applying-colors-correctly/</link><description><![CDATA[<p>
	So I noticed the accents were just a little bit off and when manually cycling through colors I realized if I manually selected the color it went on correctly but would be wrong if using the "Copy Warframe Color". I noticed on the Trumna Prime but unsure if there are other weapons doing the same.
</p>
]]></description><guid isPermaLink="false">1503643</guid><pubDate>Sun, 19 Apr 2026 03:02:20 +0000</pubDate></item><item><title>Host migration total game freeze</title><link>https://forums.warframe.com/topic/1503639-host-migration-total-game-freeze/</link><description><![CDATA[<p>
	Conjunction Survival: Host player extracted at the same moment the 5-minute reward interval hit. After host migration, I was stuck in the air with the entire game frozen except for the chat window. There was a heavy screen flickering effect and the "Retrieving rewards from the server" message stuck on screen. Unstuck command blacked the screen for a moment but the bug continued until I had to ALT+F4.
</p>
]]></description><guid isPermaLink="false">1503639</guid><pubDate>Sun, 19 Apr 2026 02:07:01 +0000</pubDate></item><item><title>MISSING REWARDS</title><link>https://forums.warframe.com/topic/1503638-missing-rewards/</link><description><![CDATA[<p>
	just finished the archon hunt and didnt get the archon or anything did it no deaths and solo didnt get anything but the loot i picked up on the way there 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1503638</guid><pubDate>Sun, 19 Apr 2026 02:05:03 +0000</pubDate></item><item><title>Styanax passive not affecting spearguns correctly</title><link>https://forums.warframe.com/topic/1503613-styanax-passive-not-affecting-spearguns-correctly/</link><description><![CDATA[<p>
	Styanax's passive provides 1/20th of his current shields as base critical chance multiplier to his weapons, and double this value to spearguns. However, I belive that currently spearguns are not recieving the doubled value.<br />
	I am using afentis with a total of &gt;~130% critical chance with mods. in matches, with I have had the buff display upwards of 350%, with overshield reaching around 7000 shields. Afentis' base critical chance is 26%, so if I want guranteed red critical hits I should need:<br />
	(300-130)% crit chance from my passive, which is equal to needing (170/26=~6.5)x critical chance bonus. Afentis is a speargun, so I should need to reach only 325% bonus on the passive buff to reach 300% crit chance (325*2=650=6.5x multiplier), however, even with 350% bonus, I still mostly get orange crits with some red crits. if the doubled buff was not applied correctly, with 350% bonus, i would be at around (130+(26*3.5)=221)% critical chance, which feels much more accurate to what I'm seeing in game. It is for this reason I believe that Spearguns currently do not benefit from Styanax's passive correctly, and I'd appreciate if someone at DE could look into this.
</p>
]]></description><guid isPermaLink="false">1503613</guid><pubDate>Sat, 18 Apr 2026 22:27:51 +0000</pubDate></item><item><title>As of the Week 5 Warframe 13th Anniversary event. UI message in Excavation appears in Spanish</title><link>https://forums.warframe.com/topic/1502448-as-of-the-week-5-warframe-13th-anniversary-event-ui-message-in-excavation-appears-in-spanish/</link><description><![CDATA[<p>
	When an Excavator runs out of power, the message in the UI appears in Spanish for some reason. <br />
	I am playing the game in English.<br />
	It says "Una Excavadora detenida Necsita una (toxin element symbol) célula de energía"
</p>
]]></description><guid isPermaLink="false">1502448</guid><pubDate>Fri, 10 Apr 2026 21:00:51 +0000</pubDate></item><item><title>Operation Atramentum Trophy Tier</title><link>https://forums.warframe.com/topic/1502419-operation-atramentum-trophy-tier/</link><description><![CDATA[<p>
	Today I noticed our clan Trophy Tier for operation Atramentum got set back to Terracotta trophy tier (800/2520 tatters collected) while I know for sure our clan was on the Bronze trophy tier since we gathered more than 2520 nightmare tatters. Could it just be a visual bug or is it something else? Thanks in advance
</p>
]]></description><guid isPermaLink="false">1502419</guid><pubDate>Fri, 10 Apr 2026 18:28:06 +0000</pubDate></item><item><title>[Spoilers?] Represent Upgrades "Available" despite nothing being available</title><link>https://forums.warframe.com/topic/1503565-spoilers-represent-upgrades-available-despite-nothing-being-available/</link><description><![CDATA[<p>
	I have maxed out the Zenurik school.  Including Waybounds and Represent Items.  But the GUI Keeps telling Me, "Upgrade Available"<br />
	<br />
	A similar issue happens with the other schools.  I do have Represent Items not unlocked/earned.<br />
	But, I can't afford them.  The GUI says "Upgrade Available"
</p>
]]></description><guid isPermaLink="false">1503565</guid><pubDate>Sat, 18 Apr 2026 15:37:10 +0000</pubDate></item><item><title>Voruna's Shroud of dynar particles make invisible weapons "visible" again</title><link>https://forums.warframe.com/topic/1503081-vorunas-shroud-of-dynar-particles-make-invisible-weapons-visible-again/</link><description><![CDATA[<p>
	Shroud of dynar's "shadow cloak" effect is being erroneously applied to every weapon equipped while it's activated, even if "visible while holstered" is unchecked.
</p>

<p>
	It should only apply to visible parts.
</p>

<p>
	Screens:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="MdkGuvp.png" class="ipsImage" data-ratio="53.97" height="775" width="1436" src="https://i.imgur.com/MdkGuvp.png" />
		</p>

		<p>
			<img alt="WTAAxCD.png" class="ipsImage" data-ratio="53.97" height="748" width="1386" src="https://i.imgur.com/WTAAxCD.png" />
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1503081</guid><pubDate>Tue, 14 Apr 2026 20:11:22 +0000</pubDate></item><item><title>Operator abilities not always working</title><link>https://forums.warframe.com/topic/1503529-operator-abilities-not-always-working/</link><description><![CDATA[<p>
	Every now and then when I join a mission (meaning I am not the host) then I can pop out the operator but not use any operator abilities.<br />
	I allow crossplay and this bug always seems to hit when the mission has less than normal amount of enemies spawned in, like the host is running on a less capable machine.
</p>

<p>
	For me this bug started after the initial Shadowgrapher update.
</p>
]]></description><guid isPermaLink="false">1503529</guid><pubDate>Sat, 18 Apr 2026 08:18:59 +0000</pubDate></item><item><title>Number of purchased Universal Medallions/Max Medallions per Customer resets every visit to Operation Vendor</title><link>https://forums.warframe.com/topic/1503527-number-of-purchased-universal-medallionsmax-medallions-per-customer-resets-every-visit-to-operation-vendor/</link><description><![CDATA[<p>
	As normally goes for weekly or Operations event vendors, the event store at Aspirant Zorba lists a max of I think 75 Universal Medallions purchasable through the event. However, for the three or maybe four different times I've visited him and bought medallions for Nightmare Tatters, each time I do the number of ones I've purchased resets back to 0 each time. For example. one trip I bought about 10 medallions, then I came back and it was 0 again, then I bought 4 and came back and it reset back to 0 again. It's not affecting how many medallions I actually own, just how many it thinks I've bought total from the event store.
</p>
]]></description><guid isPermaLink="false">1503527</guid><pubDate>Sat, 18 Apr 2026 07:46:19 +0000</pubDate></item><item><title>NPC dialogue audio suddenly stopping</title><link>https://forums.warframe.com/topic/1502082-npc-dialogue-audio-suddenly-stopping/</link><description><![CDATA[<p>
	Cephalon Simaris and Maroo have their audio suddenly stop after a few words when you speak to them in person. The audio cuts, but the subtitles show there is more to be heard. Issue was found during Octavia's Anthem quest but exists outside of that quest as well. I have tried enabling and disabling all "transmission" settings to see if those caused issues but there was no effect. It happens to different accounts, different relays. I have not heard any news on if this is even on DE's radar, but it has been going on since The Shadowgrapher dropped.
</p>
]]></description><guid isPermaLink="false">1502082</guid><pubDate>Thu, 09 Apr 2026 06:12:40 +0000</pubDate></item><item><title>follie's 3 make BIG DOG</title><link>https://forums.warframe.com/topic/1503291-follies-3-make-big-dog/</link><description><![CDATA[<p>
	using follie's 3 on void storm survival causes my companion to grow giant.
</p>

<p>
	video proof:
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Warframe follie bug, BIG DOG" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/1nFjTUjB-Tg?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1503291</guid><pubDate>Thu, 16 Apr 2026 07:20:19 +0000</pubDate></item><item><title>[Gameplay, Trading] Player Trading fails when trading liches from the crimson branch in the Clan Dojo.</title><link>https://forums.warframe.com/topic/1500135-gameplay-trading-player-trading-fails-when-trading-liches-from-the-crimson-branch-in-the-clan-dojo/</link><description><![CDATA[<p>
	<strong>Summary</strong><br />
	Player Trading fails when trading liches from the crimson branch in the Clan Dojo.<br />
	<br />
	<strong>Pre-Requirements</strong><br />
	An account with a tradeable vanquished Lich AND no currently active lich.<br />
	A Clan with a Crimson Branch
</p>

<p>
	 
</p>

<p>
	<strong>Steps</strong>
</p>

<ol>
	<li>
		Launch the game.
	</li>
	<li>
		Log in using valid credentials.
	</li>
	<li>
		Navigate to a clan dojo.
	</li>
	<li>
		Invite another player to the dojo.
	</li>
	<li>
		Proceed to the Crimson Branch.
	</li>
	<li>
		Invite the other player to trade.
	</li>
	<li>
		Offer a converted lich.
	</li>
	<li>
		Confirm the trade.
	</li>
	<li>
		Observe the "Trade Failed"
	</li>
</ol>

<p>
	<b>Expected Result</b>
</p>

<p>
	I expected the trade to complete.
</p>

<p>
	<strong>Actual Result</strong>
</p>

<p>
	Player Trading fails.
</p>

<p>
	<b>Device/Platform discovered on</b><br />
	Windows 11 Pro version 23H2 (22631.6199)<br />
	- PC Warframe 42.0.4
</p>
]]></description><guid isPermaLink="false">1500135</guid><pubDate>Mon, 30 Mar 2026 23:09:53 +0000</pubDate></item><item><title>Lotus textures are broken in the customization menu</title><link>https://forums.warframe.com/topic/1498017-lotus-textures-are-broken-in-the-customization-menu/</link><description><![CDATA[<p>
	Title 
</p>

<p>
	<img alt="3IWwTui.png" class="ipsImage" data-ratio="116.84" height="548" width="469" src="https://i.imgur.com/3IWwTui.png" />
</p>
]]></description><guid isPermaLink="false">1498017</guid><pubDate>Wed, 25 Mar 2026 20:33:13 +0000</pubDate></item><item><title>Can't see friends online</title><link>https://forums.warframe.com/topic/1503510-cant-see-friends-online/</link><description><![CDATA[<p>
	Cannot see friends online. They can see me and send an invite, but I won't receive the invite. If I try to invite with the text command /inv [username], it says username is not online. 
</p>
]]></description><guid isPermaLink="false">1503510</guid><pubDate>Sat, 18 Apr 2026 02:25:57 +0000</pubDate></item><item><title>Decendia Boss softlock</title><link>https://forums.warframe.com/topic/1503497-decendia-boss-softlock/</link><description><![CDATA[<p>
	If during the small walk to the roathe boss fight the host migrates then the boss just doesn't spawn, the cutscene plays but the boss never spawns
</p>
]]></description><guid isPermaLink="false">1503497</guid><pubDate>Sat, 18 Apr 2026 00:34:17 +0000</pubDate></item><item><title>Melee Doughty does not scale with increases to status chance on Gara's Shattered lash as it does with other melee weapons.</title><link>https://forums.warframe.com/topic/1503492-melee-doughty-does-not-scale-with-increases-to-status-chance-on-garas-shattered-lash-as-it-does-with-other-melee-weapons/</link><description><![CDATA[<p>
	Link to video proof of issue: <a href="https://youtu.be/pl8lq0PO32U" rel="external nofollow">https://youtu.be/pl8lq0PO32U</a>
</p>
]]></description><guid isPermaLink="false">1503492</guid><pubDate>Fri, 17 Apr 2026 23:52:00 +0000</pubDate></item></channel></rss>
