<?xml version="1.0"?>
<rss version="2.0"><channel><title>Update 41: The Old Peace Latest Topics</title><link>https://forums.warframe.com/forum/2221-update-41-the-old-peace/</link><description>Update 41: The Old Peace Latest Topics</description><language>en</language><item><title>Hildryn reload animations broken ever since Eight Claw or even longer than that</title><link>https://forums.warframe.com/topic/1488153-hildryn-reload-animations-broken-ever-since-eight-claw-or-even-longer-than-that/</link><description><![CDATA[<p>
	When loading into a mission, sometimes, Hildryn's arms will bug out clipping into her body get put behind her back twisting and just its just a mess anytime she tries to reload certain dual pistols, after waiting she will start sorta playfully spin her left pistol for seemingly no reason.<br />
	I've only seen this happen with dual pistols, not with single pistols or throwable secondaries.<br />
	<br />
	This occurs with Twin Grakatas, Dual Torxica, Akarius, Tenet Diplos, Aksomati, Dual Toxocyst, Dual Cestra and Twin Kohmak as far as i've tested.<br />
	<br />
	And it doesnt affect other warframes than Hildryn.<br />
	<br />
	<strong>ALSO</strong> In the arsenal the Dual Torxica image shows only one pistol instead of two.<br />
	<br />
	Video testing said weapons: 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Hildry's crazy arms" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/u-NKSqV9Nxs?feature=oembed"></iframe>
	</div>
</div>

<p>
	<br />
	 
</p>
]]></description><guid isPermaLink="false">1488153</guid><pubDate>Thu, 08 Jan 2026 20:31:30 +0000</pubDate></item><item><title>Uriel Bug - Demons stuck between Circuit waves / 1st skill air bug</title><link>https://forums.warframe.com/topic/1488949-uriel-bug-demons-stuck-between-circuit-waves-1st-skill-air-bug/</link><description><![CDATA[<p>
	I am reporting a consistent bug with Uriel’s summoned demons in The Circuit (Duviri). The summons stop working entirely due to teleportation and specific ability usage.
</p>

<p>
	<b>Issue 1: Teleportation / Stage Transition</b> Every time the player is teleported to a new sequence (e.g., transitioning from Defense to Exterminate), Uriel’s demons become "stuck." They stop moving, attacking, and following the player. They remain frozen in place at the start of the new stage and do not react to any enemies. It seems the teleportation breaks their pathing/logic scripts.
</p>

<p>
	<b>Issue 2: 1st Ability Glitch</b> Using Uriel’s 1st ability while airborne/flying causes the demons to glitch out. After casting the ability in the air, the demons often enter a broken state where they no longer perform their intended actions.
</p>
]]></description><guid isPermaLink="false">1488949</guid><pubDate>Mon, 12 Jan 2026 22:20:05 +0000</pubDate></item><item><title>Perita Rebellion, softlocked by dying during boss transport</title><link>https://forums.warframe.com/topic/1497695-perita-rebellion-softlocked-by-dying-during-boss-transport/</link><description><![CDATA[<p>
	I was using Last Gasp but ran out of time. The operator death animation occurred while I was being transported to the boss. Reviving spawned me back in the battlefield, softlocking the mission. Played solo.
</p>
]]></description><guid isPermaLink="false">1497695</guid><pubDate>Wed, 25 Mar 2026 14:59:11 +0000</pubDate></item><item><title>I'm not sure how newer players are expected to deal with spy missions currently</title><link>https://forums.warframe.com/topic/1496257-im-not-sure-how-newer-players-are-expected-to-deal-with-spy-missions-currently/</link><description><![CDATA[<p>
	This might seem like a weirdly niche complaint, but it's something I've seen so many people struggle with that I regularly refresh my memory on doing spy missions without purely stealth frames so that I can explain/help friends. 
</p>

<p>
	The thing is.. Warframe has kinda moved away from that slower original gameplay. Which is fine, I'm not complaining about that. But we're not so much stealthy ninjas anymore, and more crack special forces. We're expected to be clearing enemies pretty much non-stop during gameplay. I'm there for it, but spy missions are something that just break that dynamic and I see a LOT of frustration because of it. People just aren't used to it. 
</p>

<p>
	The spawning of the enemies in particular is usually the issue. I know that they've been revamped a ton of times but there's still a really big issue with non-stop spawning of enemies. That also regularly leads to problems during the actual objective nodes. 
</p>

<p>
	Even if you clear every section leading up to the room outside an objective, sometimes you'll just have enemies spawning non-stop. In the same room as you, even. I just had it happen with me earlier tonight, I was watching the enemies spawn on the opposite side of the room even as soon as I'd cleared it (while on Ash and using stealth). Sometimes you just seem to get tagged that enemies are going to spawn on you, or spawn nearby and run right to you. 
</p>

<p>
	Completing the hack usually clears the spawning (once you clear the rooms again). But the issue is that those enemies are alerted, set off alarms, and sometimes you get them charging into the rooms. On a frame with absolutely no stealth capabilities you can be stuck in a loop of not being able to clear the spawning and not being able to complete the objective without risking it failing because of the spawns charging in. 
</p>

<p>
	That's not so much of an issue for anyone with a fair bit of experience. But I've watched a lot of people get overwhelmed by that and just completely swear off of trying to do spy missions. I'm still watching it happen. I feel like it really needs to be looked again. 
</p>

<p>
	Cheers
</p>
]]></description><guid isPermaLink="false">1496257</guid><pubDate>Mon, 09 Mar 2026 09:54:59 +0000</pubDate></item><item><title>Oxylus's augment "Botanist" feels clunky after the change to plant looting</title><link>https://forums.warframe.com/topic/1497684-oxyluss-augment-botanist-feels-clunky-after-the-change-to-plant-looting/</link><description><![CDATA[<p>
	the augment was fine before the change, but now its faster to pick the plants manually due to it's line of sight combined with how it is slightly slower than picking them up yourself
</p>

<p>
	 
</p>

<p>
	it says 2 seconds at max rank but will sometimes take 3 or even 5 seconds to pick the plant it has highlighted (this was an minor issue prior to the plant gathering prior but is now a major one)
</p>

<p>
	 
</p>

<p>
	I know I'm being a little pedantic, but it is a mod that is for player convenience, however with recent changes feels like a wasted slot due to players being able to pick plants in 1 second with a quarter second cooldown while the mod has the LoS check on top of a second cooldown.
</p>

<p>
	 
</p>

<p>
	some requests would be to A) significantly speed up the gather speed, B) remove the LoS check its not like players can use plants for more than 3 things, &amp; C) allow it to double the plants like it did before the change.
</p>
]]></description><guid isPermaLink="false">1497684</guid><pubDate>Wed, 25 Mar 2026 13:26:49 +0000</pubDate></item><item><title>Stop forcing clans, I like this public when it benefits me, but mainly solo</title><link>https://forums.warframe.com/topic/1497632-stop-forcing-clans-i-like-this-public-when-it-benefits-me-but-mainly-solo/</link><description><![CDATA[<p>
	If clans get more resources and I don't, I will likely off the game. Let me explain.
</p>

<p>
	I will look at those resources as mandatory, and while I hold myself, with time I will join a clan. After playing with them and seeing their flaws and correcting them, they will have a point when they have enough. That's where I tell them what they should do, or worse: SHOULD NOT DO.
</p>

<p>
	Clans already have the advantage of working together. I'm building my whole clan alone, with my friends being offline for years. DONT FORCE ME TO SOCIALIZE, Everyone goes better if I don't have to go to clans, or write.
</p>

<p>
	It's not a 2010's COD lobby, I know, but stop pretending everyone likes rainbows, unicorns and S#&amp;amp;&amp;#036;.
</p>

<p>
	The reason steel path was so popular is that it gave 4 squad enemies instantly in solo.
</p>
]]></description><guid isPermaLink="false">1497632</guid><pubDate>Tue, 24 Mar 2026 21:58:33 +0000</pubDate></item><item><title>Quests need Trigger Warnings</title><link>https://forums.warframe.com/topic/1496696-quests-need-trigger-warnings/</link><description><![CDATA[<p>
	Warframe's storytelling is incredible, but that incredible storytelling comes from touching upon some very serious and painful topics. As of now, Jade Shadows is the only quest that provides a proper trigger warning. While several of the KIM conversations provide trigger warnings for their content, this does not cover any of the story or side quests which can be very triggering for individuals who have been through thematically similar situations. Some of the warnings I think may be warranted are as follows:<br />
	<br />
	The New War:
</p>

<ul>
	<li>
		Familial/Relationship Abuse, Gaslighting (Ballas and Erra control, lie to, and manipulate Lotus. Much of Ballas' abusive treatment of Margulis is also discussed. The Narmer veils also enforce false realities upon individuals.)
	</li>
	<li>
		Grief/Hospice (Seeing Eidolon Lotus' decay can be very reminiscent of loved ones on life support.)
	</li>
</ul>

<p>
	The Sacrifice:
</p>

<ul>
	<li>
		Manipulation/Control (Experiencing Umbra's trauma from a 1st Person POV can be especially triggering to people who have similarly been tricked or coerced into shameful or haunting actions, or people who have suffered a literal loss of control for medical or social reasons.)
	</li>
	<li>
		Body Horror (We literally learn about and then again get a POV of the creation of a Warframe.)
	</li>
	<li>
		Grief/Trauma (Umbra lost his son and is forced to relive the event constantly.)
	</li>
</ul>

<p>
	The Hex:
</p>

<ul>
	<li>
		Self-Harm (Members of the Hex often discuss their intrusive thoughts. Not all are overt, but the air of hopelessness and defeat created throughout the quest paints a clear picture.)
	</li>
	<li>
		Body Horror (While the Protoframes may not be aesthetically discomforting to all, the Hex discuss their origins, the dysphoria of their forms, and there are clear psychological and spiritual scars left by the process.)
	</li>
	<li>
		Manipulation/Control (Both Entrati and Wally are manipulating characters to their own ends. Both create a constant sense of doubt and cast shade on which events or "truths" are real. Wally even physically inhabits and takes control of Rusalka.)
	</li>
	<li>
		Anxiety (Amir suffers from panic attacks, and literally is killed in the middle of one. While this can seem more tame, it's a very realistic depiction which can be enough to raise the anxiety in an active and invested participant.)
	</li>
</ul>

<p>
	Vor's Prize:
</p>

<ul>
	<li>
		Control/Torture (The ascaris tries to force you to obey by inflicting punishments. This is mostly played mechanically, but is worth mentioning.)
	</li>
</ul>

<p>
	Saya's Vigil:
</p>

<ul>
	<li>
		Grief/Loss (Onkko's disappearance places a great strain Saya, and causes her to lash out in a few cases.)
	</li>
	<li>
		Abandonment (Discovering that Onkko is still alive and left Saya can be triggering to others who have been abandoned by loved ones.)
	</li>
</ul>

<p>
	Vox Solaris:
</p>

<ul>
	<li>
		Body Horror (Need I explain this one?)
	</li>
	<li>
		Torture/Control/Slavery (The Solaris are kept in line by threat of limb removal and brain shelving, they're worked to the bone, and sometimes subjected to even worse fates such as the Deck 13 incident.)
	</li>
</ul>

<p>
	Heart of Deimos:
</p>

<ul>
	<li>
		Familial Abuse (It's LITERALLY about a dysfunctional family)
	</li>
	<li>
		Body Horror (Grey Strain #*!%ed 'em up)
	</li>
	<li>
		Existential Horror (They don't remember their own names, which in addition to the general fear of losing oneself can also be triggering for individuals who have loved ones with alzheimers or dementia.)
	</li>
</ul>

<p>
	The Second Dream:
</p>

<ul>
	<li>
		Self-Hate/Suicidal Ideation (Stalker)
	</li>
	<li>
		Abuse (We get flashbacks of what happened to Margulis.)
	</li>
</ul>

<p>
	Rising Tide:
</p>

<ul>
	<li>
		PTSD (Cy literally is suffering from traumatic memories which he lays out in detail.)
	</li>
</ul>

<p>
	The War Within:
</p>

<ul>
	<li>
		Loss/Trauma (The Tenno lost their family and are implied to have been forced to kill them.)
	</li>
	<li>
		Existential Horror (The Queen is literally trying to take over your mind and replace you.)
	</li>
	<li>
		Betrayal (Teshin is forced to betray the Operator.)
	</li>
	<li>
		Manipulation/Control (Teshin is being controlled by the Queens against his will.)
	</li>
</ul>

<p>
	Chains of Harrow:
</p>

<ul>
	<li>
		Assisted Suicide (Rell literally asks you to kill him.)
	</li>
	<li>
		Pain/Torture/Self-harm (It's made clear that Rell is suffering, both from Wally and from chaining himself to Harrow.)
	</li>
	<li>
		Unsettling Audio? (I dunno, Rell's whispering just really had me on edge, and I had to take my headphones off several times.)
	</li>
	<li>
		Eldritch Horror? (This is pretty much the scariest Wally has ever been.)
	</li>
</ul>

<p>
	Apostasy Prologue:
</p>

<ul>
	<li>
		Abandonment (Lotus leaves the Tenno)
	</li>
	<li>
		Gaslighting/Manipulation (Ballas)
	</li>
</ul>

<p>
	Duviri Paradox:
</p>

<ul>
	<li>
		Self-Harm/Suicidal Ideation (Drifter mentions having tried to kill themself)
	</li>
	<li>
		Abuse (Dominus Thrax literally wants to punish Drifter for trying to escape.)
	</li>
</ul>

<p>
	Angels of the Zariman:
</p>

<ul>
	<li>
		Depression/Suicidal Ideation (The Holdfasts are losing the will to live.)
	</li>
</ul>

<p>
	Whispers in the Walls:
</p>

<ul>
	<li>
		Abandonment (Entrati &amp; Loid)
	</li>
	<li>
		Torture/Abuse (The Cavia)
	</li>
	<li>
		Body Horror (Entrati's near-death)
	</li>
</ul>

<p>
	The Lotus Eaters:
</p>

<ul>
	<li>
		Dark thoughts/harmful ideation (Lotus being pressured by Wally)
	</li>
</ul>

<p>
	The Old Peace
</p>

<ul>
	<li>
		Loss/Trauma (Adis)
	</li>
	<li>
		Guilt (Killing the Sentient)
	</li>
	<li>
		Betrayal (Margullis)
	</li>
	<li>
		Manipulation/Abuse (Ballas)
	</li>
</ul>
]]></description><guid isPermaLink="false">1496696</guid><pubDate>Sat, 14 Mar 2026 03:43:17 +0000</pubDate></item><item><title>And once again, archimedia varibles not considered properly</title><link>https://forums.warframe.com/topic/1497305-and-once-again-archimedia-varibles-not-considered-properly/</link><description><![CDATA[<p>
	As has been a problem with both archimedias since they were each launch, once again a failure to consider how to implement the variables has made it uncompletable. Myopic munitions effects the TANK making it nearly impossible to do damage. What appears to be happening is that the distance check is happening WHEN THE ROCKET HITS and FROM THE CENTER OF MASS OF THE TANK. So you can either stand still right next to the tank (and die) or you cannot do damage because the tank hitbox is so large that anything but humping the model puts you out of range to do damage.
</p>

<p>
	This modifier, like many others that are not thought through, should NOT APPLY TO THE BOSS under any circumstances.
</p>
]]></description><guid isPermaLink="false">1497305</guid><pubDate>Fri, 20 Mar 2026 23:24:41 +0000</pubDate></item><item><title>Dex Signa: Absolutely loving it! But, can we have an energy-less version of it?</title><link>https://forums.warframe.com/topic/1497661-dex-signa-absolutely-loving-it-but-can-we-have-an-energy-less-version-of-it/</link><description><![CDATA[<p>
	As summarized in title, I am loving the new Dex signa we have gotten, but I might be a bit spoiled, and hoping we could have another variant of it?<br />
	As it is when used with energy colors, it feels like a helmet, and I do love that look.<br />
	<br />
	But try using it with only black energy, and the front part of it is almost completely invisible, which instead makes it look like some sick horns, like an alternative to the Erato and Rhino Heirloom signas.<br />
	I'm really fond of this look too, but problem is that you have to sacrifice your attachment colors to make this work, and it doesn't completely make the energy visor invisible either.<br />
	<br />
	For some frames and fashions you might not notice the attachments losing their energy colors, while for other fashions it changes the entire build around it, not to mention having to go and swap both colors to black, even if you just want to compare the signa.<br />
	I might be a bit spoiled, but figured it was worth an ask, as I do love all the content you keep pouring out <span class="ipsEmoji">🥰</span><br />
	<br />
	With energy colors:<br />
	<img alt="d931YiJ.jpeg" class="ipsImage" data-ratio="56.25" height="1080" width="1528" src="https://i.imgur.com/d931YiJ.jpeg" /><br />
	<br />
	Without (Raptwing ephemera suffers quite a bit. Hard to see, but it looks way better with energy colors than not in-game):<br />
	<img alt="vcSbJxi.jpeg" class="ipsImage" data-ratio="56.25" height="1080" width="1528" src="https://i.imgur.com/vcSbJxi.jpeg" />
</p>
]]></description><guid isPermaLink="false">1497661</guid><pubDate>Wed, 25 Mar 2026 05:50:49 +0000</pubDate></item><item><title>Vaporis Sigil Losing Color</title><link>https://forums.warframe.com/topic/1488180-vaporis-sigil-losing-color/</link><description><![CDATA[<p>
	The Vaporis Sigil seems to be causing some weird effects in mission environments<br />
	If equipped on the front and back, no matter the color, it turns black when in mission area (but not in Relays, The Orbiter, or the Sanctum) [image 3]<br />
	<br />
	If only equipped on the BACK, the sigil becomes completely invisible while in a mission area [image 2]
</p>

<p>
	Same effect happens no matter the primary or secondary color<br />
	Detailed breakdown at imgur link: <a href="https://imgur.com/a/3s1EULp" rel="external nofollow">https://imgur.com/a/3s1EULp</a><br />
	<img alt="PDBWeCZ.jpeg" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://i.imgur.com/PDBWeCZ.jpeg" /><br />
	<br />
	<img alt="yZX4OAF.jpeg" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://i.imgur.com/yZX4OAF.jpeg" /><br />
	<img alt="BHgaNqx.jpeg" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://i.imgur.com/BHgaNqx.jpeg" />
</p>
]]></description><guid isPermaLink="false">1488180</guid><pubDate>Thu, 08 Jan 2026 21:47:41 +0000</pubDate></item><item><title>Clan name change</title><link>https://forums.warframe.com/topic/1497642-clan-name-change/</link><description><![CDATA[<p>
	The clan that I'm in just got our clan emblem approved and we wanted to change the name to match with the image, but when our clan leader tried imputing the name it was blocked. (See image attached)
</p>

<p>
	The name was supposed to be Willard and Associates, but I'm assuming because the last word has "ass" at the start. Is there no way to get around this censor, because in an M rated game with the horrors of Region Chat, the word ass is NOT a problematic term.
</p>

<p>
	<img alt="image.png?ex=69c48ed0&amp;is=69c33d50&amp;hm=7cb" class="ipsImage" data-ratio="22.29" height="109" width="489" src="https://media.discordapp.net/attachments/892140308907847710/1486178208205242498/image.png?ex=69c48ed0&amp;is=69c33d50&amp;hm=7cb7170d25c847f9c8d2c88b3f0032aecf763bf2e47d945019cf0e12bf149fd4&amp;=&amp;format=webp&amp;quality=lossless" />
</p>
]]></description><guid isPermaLink="false">1497642</guid><pubDate>Wed, 25 Mar 2026 01:57:36 +0000</pubDate></item><item><title>On (nonexistent) body types</title><link>https://forums.warframe.com/topic/1479638-on-nonexistent-body-types/</link><description><![CDATA[<p>
	Take a seat, it will be long.
</p>

<p>
	In the next post I will speak only about male and female features with M and F. Adapt it with "female looking body type" and "male looking body type", because I'm lazy and I don't want to type too much.
</p>

<p>
	 
</p>

<p>
	So, it is evident that this update has left 99% of player base unsatisfied with this operator and drifter rework (hereafter O and D, because I'm still lazy), but it seems that vast majority of threads are focusing on the face issue. I will try to summarize the other huge issue, that is body type. In the next post, I will assume O as around 12yo and D as around 20yo.
</p>

<p>
	From basic human anatomy, that D and O are supposed to belong to, we know that body proportions vary through the life. From a random google search, here there's evidence A:
</p>

<p>
	<img alt="6190638938_b6817eb962_z.jpg" class="ipsImage" data-ratio="109.22" height="640" width="586" src="https://live.staticflickr.com/6180/6190638938_b6817eb962_z.jpg" />
</p>

<p>
	I couldn't find a M/F comparison, but I think everyone can agree that children show the same body proportions regardless of gender, while adults are different. So I do not expect O to have very specific body types, according to M/F choice.
</p>

<p>
	Things are definitely different when we speak about the D. If we keep assuming the D is a human being, then I expect D to show human features.
</p>

<p>
	Pre rework, the D had the body proportions of a 13yo male, but taller, stretched in order to reach the "adult level of height". I don't have that picture with me right now, but I'll come to add it, this evening. In 1999 quest, D speaks with Lotus during a cutscene and the effect is SO BAD, that it triggers uncanny valley reaction. Lotus shows normal F proportions, while D is this sort of wrongly displacement structure that is super evident when seen next to another normal-shaped character. You could notice it even if you pick your D to speak with one of the Hex: they show normal human proportions, but D is still creepy.
</p>

<p>
	With the new update, they promised us "body types". At least 2. But instead of being distinctively M and distinctively F, we still have that 13yo but taller, for M, and the exact same model, but with slightly large hips for F. I literally switched them back and forth to search for the differences: I expect M one to have, don't know!, larger shoulders, but no, to bare eyes it seems they are the same for both models. D is a warrior, I expect him to show it! I will not even speak about cleavage for F model.
</p>

<p>
	Now, everyone has their own preferences and some players like the androgynous look, but tons of us <strong>DO NOT</strong>.
</p>

<p>
	Let's look at the frames. For F side, we have super muscular Hyldrin, thin Mesa and Titania, an in-between with Gara (that shows a solid structure that makes sense for a warrior), extra thin in Garuda Hinsa skin, and different level of soft features in every other frame. On the M side we range from Excalibur, Revenant and Styanax, that look like an advertisement for a gym, to Grendel, that decided rolling has better performance than walking, to Rhino, a typical "strongest of the world" shape. I didn't expect the same variety, but at least something more than 13yo-but-taller. Those body types are all ALREADY IN GAME. Adapting a mesh would not take so long.
</p>

<p>
	I would also say that syndicate operatives have been in the game since forever and they are what is generally considered peak aesthetic for body proportions:
</p>

<p>
	<img alt="images?q=tbn:ANd9GcQvgpBwJnx0wEAmwWV3u6e" class="ipsImage" data-ratio="100.00" height="225" width="225" src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQvgpBwJnx0wEAmwWV3u6eh15tdPX0eY3vxkg&amp;s" /> <img alt="images?q=tbn:ANd9GcQJQIeNajbTbFiiKqhNMFH" class="ipsImage" data-ratio="139.47" height="265" width="190" src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQJQIeNajbTbFiiKqhNMFH_-Ztf1YJ9DFSPew&amp;s" />
</p>

<p>
	They are ALREADY in the game, it's not extra work to allow our D to look like that.
</p>

<p>
	 
</p>

<p>
	At this point, every game I play has tons of options, if compared to WF, and I really can't understand why we can't focus on making our O/D looking as we please. I have nothing against androgynous look, I'm happy that those who like it, can use it, but what about those who would like a definitely not androgynous look? I want my character to resemble me and I'm surely as hell not androgynous at all. If syndicate operative body types were good for the game till now, why we still can't get them? Meshes, animations, even their faces are already in the game.
</p>

<p>
	I don't want to look like a 13yo-but-taller, I want my character to look similar to me.
</p>

<p>
	End of my rant, thanks for the attention.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1479638</guid><pubDate>Thu, 11 Dec 2025 08:14:07 +0000</pubDate></item><item><title>A change that Debilitate and irradiate should get.</title><link>https://forums.warframe.com/topic/1483874-a-change-that-debilitate-and-irradiate-should-get/</link><description><![CDATA[<p>
	Currently The Arcanes work based on the stacks hitting 10. some and most attenuated enemies cap out before that 10. Make it work based on max stacks reached on the enemy.
</p>
]]></description><guid isPermaLink="false">1483874</guid><pubDate>Fri, 19 Dec 2025 15:04:40 +0000</pubDate></item><item><title>Glaives still not working as intended</title><link>https://forums.warframe.com/topic/1497635-glaives-still-not-working-as-intended/</link><description><![CDATA[<p>
	Several glaive features aren't working as intended. Both playstyles for glaives (heavy detonate and ricochet) have issues that heavily impact how they perform making them both very inconsistent. As a big glaive enjoyer this is super frustrating that both playstyles have had issues for years.
</p>

<p>
	 
</p>

<p>
	1. Heavy detonation glaives have issues in lobbies where you aren't the host. You throw the glaive, detonate and see the detonation animated play out, but no damage is done? This happens for around 40%-60% of throws, sometimes several in a row. With the long throw time of a glaive and consuming all combos when you detonate it's frustrating to have it do nothing, wasting your combo and making you charge up and throw again. 
</p>

<p>
	2. Ricochet glaives don't hit anyone after the first bounce? You charge up and throw the glaive at an enemy, it hits them and then just bounces off to some random place. Sometimes it'll chain to a 2nd target but never more. This makes bouncing glaives feel super slow as each throw you hit 1-2 enemies and that's it, making time to kill groups very slow. This is true for both fully charged throws and less than fully charged throws. It feels almost as if it's just a worse version of Heavy detonate glaives, but with heavy detonate not working half the time if you're not hosting it's kind of a toss up. A good example of the issue i saw on this reddit post: <a href="https://www.reddit.com/r/Warframe/s/FvNU0tuGCQ" rel="external nofollow">https://www.reddit.com/r/Warframe/s/FvNU0tuGCQ</a>
</p>

<p>
	 
</p>

<p>
	I know these issues have been addressed many times by other players over the past few years but I haven't heard anything about it from DE. Given how long these issues have been present are there plans to address these in the future or anything to be done about it? 
</p>

<p>
	Thanks!
</p>
]]></description><guid isPermaLink="false">1497635</guid><pubDate>Tue, 24 Mar 2026 22:38:30 +0000</pubDate></item><item><title>Missing date scenes</title><link>https://forums.warframe.com/topic/1497631-missing-date-scenes/</link><description><![CDATA[<p>
	<img alt="AA8Ys24wzCpYQyTxHNV7IVAImgw83FNfiAP7M5SC" class="ipsImage" data-ratio="70.36" height="1080" width="810" src="https://lh3.googleusercontent.com/rd-saves/AA8Ys24wzCpYQyTxHNV7IVAImgw83FNfiAP7M5SCOcZizVBk_sHvpGIe5KJDbVJn3xuJbWd2hNy3KUU1YiRtWckDJaHiJ__ajWFE5Ci0_QOnmIYSVQCwWJByOMUUaBrru4dJ8gYWLvtVRkB4xX4SfFgUTDBEnIWbi4G5Isa87VO0JQLQ2zl8sqAglLBYsJLkm8LnN0Z_2ii93W6HmLjDn74BgjB4hQnKlsnoCe9NqvwQFOZUI0e1n1Rjf2N7818F--2943xvuUBxyyfEIwxP5SrTtgxZyb0QScsXbuhAir7zjIvkMrLYaCAQf0MtgpGfoIdfzSXI5J_TOqGUwJdDgReii_fyPnt-mvZrWZ910xVwR6XMixd9PwJA0Zo9hMmRHskX1UeGUgO0u-ustlt5kipSSBFdl_jAUFHjZSxgC0Ght-Ogm2VF73oRurO9wVIT5JwfOVj2w0xX3oN05DETopLF8Vaw83b7JzuqE5tiYH7KlUQch2ZjZlNvrIE2-Qr6krZiwmvnemEoHKLk2gQDWDrkf04LRZ5aoDa_JX_PL9Q7KcN6BtOw5XcLdClnEjseFr_ilqpDit6X6jZDIPO8acOGST5YC5GWYWeps1lPDhhV6KRJcVBTexwaIQxmhFE2Gh0VuVhkODOOVk7z0Fd0-M2TGMQ3h5wXrHT_pmtCFPuG2yCdjDX5jTkKeqJY568MKj7gaiAEv6zchHq3DEN4xQQaC0LlT9jBG-I3AoCz2-vARJfK8ZutdloEy4McXnrFvgNBvzJnUYrtLoN1tJqv5rK-E97FG7_WNcUbvFmEcHnZqvPINBEZ5_zfb0lYVXMwkGY54SUJgan8jNWmM-nSJXYDaHqFI5l2OR-3q22mvblNUaiHQ2_JXgtaC2HVpQnMXR2Z24ogRMBAeX_XSi4HPx1WnwCSYZhRd5y4cfIR0Vz17Q8SiFpqpmL1hoxyfEjYXOGJcqFxdPaOkSSoIk2XUccQeZaQGsZ6n_aWn1tLoMY0i7h_lqmePY8W8uDYUbMaknDsPj6a7TT7cA8taut1eNSniyDMx3g2G70ijN6SoZUy3EJ9JbT_zbja69gZwM_ZaMBqxEF9b4yJN07ECIVBQ3N1yCWFwhvCjVUkbgXJ3qkBp7SoWgV3F9C_bI8=s2048-w1536-h2048-n-k?authuser=0" />I haven't received a new marie date captura scene since February 24 devs please fix
</p>
]]></description><guid isPermaLink="false">1497631</guid><pubDate>Tue, 24 Mar 2026 21:49:27 +0000</pubDate></item><item><title>Necralist [Mining]</title><link>https://forums.warframe.com/topic/1497546-necralist-mining/</link><description><![CDATA[<p>
	I’d like to point out an issue with the mining design. Many times, the blue nodes on the ore don’t appear at all, forcing you to guess where they are. This negatively affects farming, since you need to hit all the blue nodes to extract the maximum amount of resources.
</p>

<p>
	It’s not a critical issue, but it’s definitely a gameplay design problem that needs to be reworked. Since the game heavily revolves around resource farming, having a repetitive activity that becomes frustrating — because you can’t consistently extract the maximum resources — makes the experience unnecessarily annoying.
</p>
]]></description><guid isPermaLink="false">1497546</guid><pubDate>Mon, 23 Mar 2026 20:31:55 +0000</pubDate></item><item><title>Sanguine juggernaut eximus gave me a bloodborne disease</title><link>https://forums.warframe.com/topic/1497556-sanguine-juggernaut-eximus-gave-me-a-bloodborne-disease/</link><description><![CDATA[<p>
	This stupid infested blob took me squad and 5 minutes to kill. i can solo eta with my weapons but i cant kill this bastard. Part of it is that its so tanky, and the only way to noticably damage is is based on weather or not it decides to rear up (weakspot, entirely out of players control), which you cant really see when theres 4 warframes pelting it with enough vfx to blind you. the other part is the fact that those health pools appear and instantly start leeching hp, causing the damn thing to heal half its hp bar unless the player can see into the future and predict where its going to start leeching. as per my other teammates, it can also be pretty damn difficult to see the leech pools when theres a full squad of vfx eyeball nukes.
</p>

<p>
	 
</p>

<p>
	<img alt="Selection_002.png?ex=69c319f6&amp;is=69c1c87" class="ipsImage" data-ratio="97.14" height="340" width="350" src="https://media.discordapp.net/attachments/1437131376473407601/1485777859418001408/Selection_002.png?ex=69c319f6&amp;is=69c1c876&amp;hm=2062c8e79b68bbe649eb997f96b0f24234956089f4f39f3b6858b040af14385a&amp;=&amp;format=webp&amp;quality=lossless&amp;width=350&amp;height=340" />
</p>

<p>
	this is just low stakes complaining about one enemy
</p>
]]></description><guid isPermaLink="false">1497556</guid><pubDate>Mon, 23 Mar 2026 23:15:55 +0000</pubDate></item><item><title>Bubonico Reload Bug</title><link>https://forums.warframe.com/topic/1496699-bubonico-reload-bug/</link><description><![CDATA[<p>
	Bubonico Reload is broken. if you click the fire button it will never reload like it used to. 
</p>

<p>
	 
</p>

<p>
	Normally you would shoot and upon emptying magazine and keep clicking it would have a delay before it started reloading but it would still reload. Now if you empty the magazine and if you don't completely stop pressing the button it will never start reloading. 
</p>

<p>
	I also checked on fulmin and tenet cycron and those both still work as expected.
</p>
]]></description><guid isPermaLink="false">1496699</guid><pubDate>Sat, 14 Mar 2026 05:21:23 +0000</pubDate></item><item><title>Game not allowing casting abilities/using weapons or opening chat.</title><link>https://forums.warframe.com/topic/1497604-game-not-allowing-casting-abilitiesusing-weapons-or-opening-chat/</link><description><![CDATA[<p>
	Bug is exactly as described; was working fine and then all of a sudden, in the middle of an Eidolon hunt, I was no longer able to use any keys aside from WASD, ESC, and Q to open gear wheel. Sliding with middle mouse, jumping, shooting, switching weapons, meleeing, abilities, T to open chat, nothing worked. Getting downed/going into and out of archwing also didn't resolve this. This persisted for several minutes, until I eventually realized you could (thankfully) open up the chat by clicking on it and could tell my team why I had to essentially go AFK at extract. I was fortunate enough to get a video of it but, obviously can't upload a video here.
</p>
]]></description><guid isPermaLink="false">1497604</guid><pubDate>Tue, 24 Mar 2026 17:24:56 +0000</pubDate></item><item><title>Make nitain farmable</title><link>https://forums.warframe.com/topic/1497414-make-nitain-farmable/</link><description><![CDATA[<p>
	The current status of nitain extract is not satisfactory. While veteran players have basically infinite of it because they have unlocked all of the nightwave challenges and did them many times, newbies are absolutely stuck behind a massive paywall. The only way for them to get nitain is from nigthwave as well, but they dont have the nodes nor the quests to unlock all possible nigthwave challenges and thus work their way up the ladder. Secondly, nigthwave always starts in the stage where you mostly dont get creds for winning, but a certain item (that means no nitain for you) and again, getting to the higher stages where creds are regular rewards is an almost impossible task for MR1-10 guys. Lastly, newbies need a lot of everything, not only nitain to craft warframes, but also catalysts, reactors, mods and other stuff, which means theyre even more likely not to get any nitain even if they do eventually get the creds as the reward. So please, make nitain a regular farmable item that drops somewhere just like any other resource and make this game great for everyone, not only endgame players.
</p>

<p>
	In terms of rarity and amount I feel the levels of neurodes, neural sensors, orokin cells, argon crystals and tellurium to be appropriate.
</p>
]]></description><guid isPermaLink="false">1497414</guid><pubDate>Sun, 22 Mar 2026 10:02:05 +0000</pubDate></item><item><title>Grendel feast bug</title><link>https://forums.warframe.com/topic/1497589-grendel-feast-bug/</link><description><![CDATA[<p>
	Hello. I got stuck in a permanent sucking animation of Feast in Descendia twice in a row. Both times lead to death. I suspect it's due to the number of eximus units surrounding him as he swallows one or two normal enemies and then gets stuck in the sucking animation like he's trying to swallow something else despite there being no other viable targets. I was playing solo at the time. 
</p>
]]></description><guid isPermaLink="false">1497589</guid><pubDate>Tue, 24 Mar 2026 12:59:09 +0000</pubDate></item><item><title>I keep being reset</title><link>https://forums.warframe.com/topic/1497584-i-keep-being-reset/</link><description><![CDATA[<p>
	Hello my favourite dev team! I’m not sure if you are aware or not but each time I log out and log back in, some of my settings are reset and my UI also gets a reset.
</p>

<p>
	this has been a bug for awhile now and has been causing me health problems due to the motion blur being turned back on everytime I log in can this please be addressed? Thank you for your time and have a great day! &lt;3
</p>
]]></description><guid isPermaLink="false">1497584</guid><pubDate>Tue, 24 Mar 2026 10:35:05 +0000</pubDate></item><item><title>Daily reward choice of 3 changed to platinum discount</title><link>https://forums.warframe.com/topic/1497582-daily-reward-choice-of-3-changed-to-platinum-discount/</link><description><![CDATA[<p>
	When I began a login at 8pm pst (4am UTC) I was offered a choice of a resource booster or two other options. In an attempt to conserve the resource booster, I closed the game without accepting. When I opened the game a few hours later, roughly 2am PST (9am UTC) The reward choice was replaced with a 20% off platinum coupon. I thought you couldn't reroll daily choice? I know it probably isnt intened behaviour to put off choosing, but I figured it was odd that it changed and figured I would mention it. Thanks for being a sweet team!
</p>
]]></description><guid isPermaLink="false">1497582</guid><pubDate>Tue, 24 Mar 2026 09:43:46 +0000</pubDate></item><item><title>Reflex Draw does not apply buff while on Merulina.</title><link>https://forums.warframe.com/topic/1497567-reflex-draw-does-not-apply-buff-while-on-merulina/</link><description><![CDATA[<p>
	trying to find a exilus slot i like for my toxocysts in my yareli loadout and unequipping and re-equipping toxocyst with f does not trigger the buff while on merulina!!!<br />
	<br />
	 
</p>
]]></description><guid isPermaLink="false">1497567</guid><pubDate>Tue, 24 Mar 2026 04:16:13 +0000</pubDate></item><item><title>Wreckage on terrain blocking objectives</title><link>https://forums.warframe.com/topic/1497539-wreckage-on-terrain-blocking-objectives/</link><description><![CDATA[<p>
	There is an objective on the plains of Eldon where I was supposed to look for a crashed drone, unfortunately, that crashed drone could not be found anywhere on the surface of the planet, and when I was looking for the drone, it ended up showing it might’ve been buried right underneath a crashed sentient ship.
</p>
]]></description><guid isPermaLink="false">1497539</guid><pubDate>Mon, 23 Mar 2026 18:45:02 +0000</pubDate></item></channel></rss>
