RobWasHere Posted October 20, 2014 Share Posted October 20, 2014 Looks like this: Player can tap 3 for small circle explosion, or hold for increased damage and range. Holding immobilize Ember, but melee attackers would set on fire proc. Explosion do fire damage, if enemy is not killed, its knocked down. Link to comment Share on other sites More sharing options...
UnknownGunneryChief Posted October 20, 2014 Share Posted October 20, 2014 Ember needs a total rework mate. Now (IMHO) she makes no sense - glass cannon that requires to be close to deal her full dmg. Or, in other words - suiciding. Link to comment Share on other sites More sharing options...
Azawarau Posted October 20, 2014 Share Posted October 20, 2014 Ember needs a total rework mate. Now (IMHO) she makes no sense - glass cannon that requires to be close to deal her full dmg. Or, in other words - suiciding. Most accurate representation on my feelings on the whole glass cannons cant be close range thing Link to comment Share on other sites More sharing options...
.Czern Posted October 21, 2014 Share Posted October 21, 2014 Most accurate representation on my feelings on the whole glass cannons cant be close range thing Mastur, teach me how to dodge bulletstorm! Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted October 21, 2014 Share Posted October 21, 2014 Ember needs a total rework mate. Now (IMHO) she makes no sense - glass cannon that requires to be close to deal her full dmg. Or, in other words - suiciding. agreed, ember either needs more armor, more movspd (ie 1.1 or something like that), or rework her kit again IMHO she is too redunant and her #4 is just a lame power id rework like so: 1 - in a pretty good spot, decent dmg, good AOE, proc's fire fx, would be good if it could transfer tho, similar to saryn's venom orbs 2 - i think accelerant really is a decent power if ember is built for efficiency (thus she can use this often, for the dmg boost and stun), personally i think it should not only boost dmg taken by affected tgts, but directly boost ember's fire dmg for the same duration 3 - bring back overheat, but make it a toggle power, constant AOE fire dmg aura around ember, with her dmg output and dmg resistance scaling upwards as her hp gets lower 4 - combo fireblast with WoF, but different, using this ability now does dmg in a radial AOE and leaves a fiery circle at the spot it was cast, allies within this circle gain dmg resistance and enemies within get an armor debuff, additionally ember can freecast her 1/2/3 for a short duration, and lastly she gains some movspd during the duration as well thus no more 'turn on 4 and run around' for her ult, but now her ult is a much more proactive ability that combos incredibly well with her whole kit Link to comment Share on other sites More sharing options...
Azawarau Posted October 21, 2014 Share Posted October 21, 2014 Mastur, teach me how to dodge bulletstorm! Against non hitscan guns just go <V>^ and you can avoid most fire rather easily I need to make a video of this sometime Against hit scan guns you just move as much as you can and dont get close to any enemy unless you plan for it For infested just walk away fron them or stand on a box Link to comment Share on other sites More sharing options...
Riot_Inducer Posted October 21, 2014 Share Posted October 21, 2014 Ember needs a total rework mate. Now (IMHO) she makes no sense - glass cannon that requires to be close to deal her full dmg. Or, in other words - suiciding. completely random idea but what if Ember had a power that embraced the "suicide" glass cannon approach? Like a phoenix ability that would rez her if she died while it's active? Link to comment Share on other sites More sharing options...
Azawarau Posted October 22, 2014 Share Posted October 22, 2014 completely random idea but what if Ember had a power that embraced the "suicide" glass cannon approach? Like a phoenix ability that would rez her if she died while it's active? That could work Link to comment Share on other sites More sharing options...
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