Hello Tenno ! Chroma is such an amazing and complex beast and I've spent many hours wondering how to mod him, as I'm sure many of you have.
Since his best powers (Elemental Ward and Vex Armor) have such complex interactions with each other and with defensive mods (Vitality, Redirection, Steel Fiber etc.), I decided to do an in-depth numerical analysis of a large number of permutations using different mods and elemental combos.
2. There are several cases that have been studied, taking into consideration effects only from Elemental Ward and Vex Armor.
3. Each case takes into consideration only elements that affect armor and effective health (Electric, Cold, Heat) Yep, no Toxin.
4. Each case involves the activation of both Vex Armor and Elemental Ward (best way to do this is press 3 then press 2 and the animations will flow seamlessly and you can start shooting immediately).
5. All effective health values are considered only for the period that these 2 powers are active.
6. All related values have been color coded as follows : Shield/Electric, Armor/Cold, Health/Heat/Damage, Effective Health/Results.(Cold is actually obtained by using black, white or grey in the game, but is orange here to connect it to Armor.)
TF = Transient Fortitude BR = Blind Rage FE = Fleeting Expertise NM = Narrow Minded PC = Primed Continuity Const. = Constitution r = rank Dmg = Damage HP = Hit Points
9. Cases 1, 2, 3 and 4 are based on this basic framework, the empty slots being where the mods in question are placed :
IMPORTANT FACTS TO KNOW:
> Damage reduction on Chroma does not affect Shields.
> Armor only affects Health directly.
> Even with max Scorn value on Vex Armor your shields will still take the same amount of damage they were taking earlier.
> Thus rendering a Maxed Redirection or Vigor only a utility to reach the maximum value of Scorn (Armor Increase) directly without having to regen shields after 300 loss.
> It takes a loss of 400 Shields to reach the max Scorn value or max Fury value.
> Overshields losses DO NOT contribute to Vex Armor Scorn increase.
> Vex Armor is a direct increase to TOTAL ARMOR and STACKS MULTIPLICATIVELY with Steel Fiber and Cold Elemental Ward (as stated on wiki, and tested from different sources)
> Total Armor on Chroma is the same regardless of which ability is activated first between Elemental Ward and Vex Armor. It is actually better to activate Vex Armor first then activate Elemental Ward since the animation plays out more smoothly and both can be activated fast.
> The damage reduction from Chroma's powers stacks multiplicatively with Trinity's damage reduction from Blessing and the final damage reduction can be calculated by the following formula >
For example if Damage Reduction from Chroma's powers and armor is 95 % and Damage Reduction from Trinity's Blessing is 80 % then the Final Damage Reduction =1 - [(1 - 95/100) * (1 - 80/100)] = 1 - (0.05 * 0.2) = 1 - 0.01 = .99 or 99 %
where % implies that the value is what you see in the game UI divided by 100.
Therefore, when 400 shields are instantly lost >
Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]
Simplest formula for Chroma Armor (when NON COLD i.e., HEAT,ELECTRIC or TOXIN Elemental Ward and Vex Armor are active) = (3.5 * Pwr Str %) * [350 (1 + SF%)]
And therefore, when 300 shields are instantly lost (due to no shield increase from Mods or NON ELECTRIC Elemental Ward) >
Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = 75% of (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]
Simplest formula for Chroma Armor (when NON COLD orELECTRIC i.e., HEAT or TOXIN Elemental Ward and Vex Armor are active) = 75 % of (3.5 * Pwr Str %) * [350 (1 + SF%)]
= (2.625 * Pwr Str %) * [350 (1 + SF%)]
NOTE : 2.625 is 75 % of 3.5, since in some cases only 300 and not 400 shields can be lost giving only 75 % Scorn from Vex Armor, while requiring a recharge and loss of shields to a minimum of 100 only then giving 100 % Scorn from Vex Armor.
IN SIMPLER TERMS :
ARMOR for COLD @ 400 shields loss (100% Scorn) = (3.5 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]
CASE 5, Alt Versions = MAXED (284%) Power Strength
------------------------------------------------------------------------------------------------------------------------------------------------- CASE 0 (Base Reference for Calculations)
No Mods at all
Warframe Details :
Armor = 350 Shield = 300 Health = 300
Power Strength : 100 % (No Power Strength mods) Power Duration : 100 % (No Power Duration mods)
Power Details :
>> POWER 2 (Elemental Ward) :
Duration = 25 sec -------------------------------------------------------- Electric : + 100 Shields (300 + 100 = 400 total) 10 x dmg to single target in succession -------------------------------------------------------- Cold : + 525 Armor (350 + 525 = 875 total) 3 x dmg returned to all ranged targets that attack -------------------------------------------------------- Heat :
+ 200 Health (300 + 200 = 500 total) 100 Heat DPS in 5 m range
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 11.2083) = 3562.5 HP
RELATED NOTE:
[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again] [Hence, Scorn reaches it's full potential]
---------------------------------------------------------------------------------------------------------------------------- 3. POWER 2 + 3 active for HEAT element :
Power Strength : 200 % (Max TF + r4 BR) Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
Power Details :
>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec -------------------------------------------------------- Electric : + 200 Shields (940 total) 20 x dmg to single target in succession -------------------------------------------------------- Cold : + 1050 Armor (1785 total) 6 x dmg returned to all ranged targets that attack -------------------------------------------------------- Heat :
+ 400 Health (700 total) 200 Heat DPS in 5 m range
------------------------------------------------------------------------------------------------------------------------------------------------------ 2. POWER 2 + 3 active for COLD element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (700 x 18.15) = 13045 HP
------------------------------------------------------------------------------------------------------------------------------------------------------- CASE 2 Maxed Steel Fiber + Maxed Vitality
Warframe Details :
Armor = 735
Shield = 300 Health = 740
Power Strength : 200 % (Max TF + r4 BR) Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
Power Details :
>> POWER 2 (Elemental Ward) : Duration = 41.625 sec -------------------------------------------------------- Electric : + 200 Shields (500 total)
20 x dmg to single target in succession -------------------------------------------------------- Cold : + 1050 Armor (1785 total) 6 x dmg returned to all ranged targets that attack --------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------ 2. POWER 2 + 3 active for COLD element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 42.65) = 31761 HP
RELATED NOTE:
[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again] [Hence, Scorn reaches it's full potential]
---------------------------------------------------------------------------------------------------------------------------- 3. POWER 2 + 3 active for HEAT element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1140 x 18.15) = 20891 HP
RELATED NOTE:
[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again] [Hence, Scorn reaches it's full potential]
-------------------------------------------------------------------------------------------------------------------------------------------------------- CASE 3 Maxed Redirection+ Maxed Vitality
Warframe Details :
Armor = 350 Shield = 740 Health = 740
Power Strength : 200 % (Max TF + r4 BR) Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
Power Details :
>> POWER 2 (Elemental Ward) : Duration = 41.625 sec -------------------------------------------------------- Electric : + 200 Shields (940 total)
20 x dmg to single target in succession -------------------------------------------------------- Cold : + 1050 Armor (1400 total) 6 x dmg returned to all ranged targets that attack --------------------------------------------------------
Heat :
+ 400 Health (1140 total) 200 Heat DPS in 5 m range
------------------------------------------------------------------------------------------------------------------------------------------------------ 2. POWER 2 + 3 active for COLD element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (740 x 33.6667) = 25253.33 HP
------------------------------------------------------------------------------------------------------------------------------------------------------ 3. POWER 2 + 3 active for HEAT element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (1140 x 9.1667) = 10790 HP
-------------------------------------------------------------------------------------------------------------------------------------------------------- CASE 4 Maxed Vitality +Maxed Vigor
Warframe Details :
Armor = 350 Shield = 420 Health = 860
Power Strength : 200 % (Max TF + r4 BR) Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
Power Details :
>> POWER 2 (Elemental Ward) : Duration = 41.625 sec -------------------------------------------------------- Electric : + 200 Shields (620 total)
20 x dmg to single target in succession -------------------------------------------------------- Cold : + 1050 Armor (1400 total) 6 x dmg returned to all ranged targets that attack --------------------------------------------------------
Heat :
+ 400 Health (1260 total) 200 Heat DPS in 5 m range
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 33.6667) = 28973.33 HP
------------------------------------------------------------------------------------------------------------------------------------------------------ 3. POWER 2 + 3 active for HEAT element :
28.4 x dmg to single target in succession --------------------------------------------------------
Cold : + 1491 Armor (1841 total) 8.52 x dmg returned to all ranged targets that attack -------------------------------------------------------- Heat :
+ 568 Health (868 total) 284 Heat DPS in 5 m range ---------------------------------------------------------------------------------------------------------------
>> POWER 3 (Vex Armor) : Duration = 48.625 sec
Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields) Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
------------------------------------------------------------------------------------------------------------------------------------------------------ 2. POWER 2 + 3 active for COLD element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 61.9985) = 18799.54 HP
RELATED NOTE:
[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again] [Hence, Scorn reaches it's full potential]
---------------------------------------------------------------------------------------------------------------------------- 3. POWER 2 + 3 active for HEAT element :
28.4 x dmg to single target in succession --------------------------------------------------------
Cold : + 1491 Armor (2226 total) 8.52 x dmg returned to all ranged targets that attack -------------------------------------------------------- Heat :
+ 568 Health (868 total) 284 Heat DPS in 5 m range ---------------------------------------------------------------------------------------------------------------
>> POWER 3 (Vex Armor) : Duration = 48.625 sec
Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields) Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
------------------------------------------------------------------------------------------------------------------------------------------------------ 2. POWER 2 + 3 active for COLD element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 74.7548) = 22626.44 HP
RELATED NOTE:
[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again] [Hence, Scorn reaches it's full potential]
---------------------------------------------------------------------------------------------------------------------------- 3. POWER 2 + 3 active for HEAT element :
28.4 x dmg to single target in succession --------------------------------------------------------
Cold : + 1491 Armor (1841 total) 8.52 x dmg returned to all ranged targets that attack -------------------------------------------------------- Heat :
+ 568 Health (1308 total) 284 Heat DPS in 5 m range ---------------------------------------------------------------------------------------------------------------
>> POWER 3 (Vex Armor) : Duration = 48.625 sec
Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields) Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (740 x 12.5967) =9505.53 (HIT POINTS)
------------------------------------------------------------------------------------------------------------------------------------------------------ 2. POWER 2 + 3 active for COLD element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 61.9985) = 46078.865 HP
RELATED NOTE:
[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again] [Hence, Scorn reaches it's full potential]
---------------------------------------------------------------------------------------------------------------------------- 3. POWER 2 + 3 active for HEAT element :
CASE 5 - Alternate Version 3 No Redirection - MAXED Strength + HIGH Duration + Maxed Steel Fiber + Maxed Vitality (replacing Streamline and Constitution)
Warframe Details :
Armor = 735
Shield = 300 Health = 740
Power Strength : 284 % (Max TF + Max BR + Max Intensify) Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
28.4 x dmg to single target in succession --------------------------------------------------------
Cold : + 1491 Armor (2226 total) 8.52 x dmg returned to all ranged targets that attack -------------------------------------------------------- Heat :
+ 568 Health (1308 total) 284 Heat DPS in 5 m range ---------------------------------------------------------------------------------------------------------------
>> POWER 3 (Vex Armor) : Duration = 41.625 sec
Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields) Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 74.7548) = 55518.552 HP
RELATED NOTE:
[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again] [Hence, Scorn reaches it's full potential]
---------------------------------------------------------------------------------------------------------------------------- 3. POWER 2 + 3 active for HEAT element :
Electric : + 284 Shields (420 + 284 = 704 total) 28.4 x dmg to single target in succession -------------------------------------------------------- Cold : + 1491 Armor (350 + 1491 = 1841 total) 8.52 x dmg returned to all ranged targets that attack -------------------------------------------------------- Heat :
+ 568 Health (860 + 568 = 1428 total) 284 Heat DPS in 5 m range ---------------------------------------------------------------------------------------------------------------
>> POWER 3 (Vex Armor) : Duration = 41.625 sec
Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields) Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 12.5967) = 11137.133 HP (HIT POINTS)
------------------------------------------------------------------------------------------------------------------------------------------------------ 2. POWER 2 + 3 active for COLD element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 61.9985) = 53338.68 HP
---------------------------------------------------------------------------------------------------------------------------- 3. POWER 2 + 3 active for HEAT element :
28.4 x dmg to single target in succession --------------------------------------------------------
Cold : + 1491 Armor (2226 total) 8.52 x dmg returned to all ranged targets that attack -------------------------------------------------------- Heat :
+ 568 Health (860 + 568 = 1428 total) 284 Heat DPS in 5 m range ---------------------------------------------------------------------------------------------------------------
>> POWER 3 (Vex Armor) : Duration = 27.875 sec
Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields) Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 25.353) = 22107.58 HP (HIT POINTS)
------------------------------------------------------------------------------------------------------------------------------------------------------ 2. POWER 2 + 3 active for COLD element :
Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 74.7548) = 64309.128 HP
---------------------------------------------------------------------------------------------------------------------------- 3. POWER 2 + 3 active for HEAT element :
COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more) > Effective Health = 23855.75 HP up to 31761 HP (96.898 % up to 97.655 % Dmg Reduction)
MAXED BUILD (from CASE 5 - Alternate Version 5)
COLD + Max Steel Fiber + Max Vitality + Maxed Vigor + 284 % Power Strength > Effective Health =64309.128 HP (98.662 % Dmg Reduction)
NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.
2. Best combo in terms of Armor / Damage Reduction >
BALANCED BUILD (from CASE 2)
COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more) > Armor attained = 9371.25 up to 12495 Armor(23855.75up to 31761 HP) (96.898 % up to 97.655 %)
MAXED BUILD (from CASE 5 - Alternate Version 3)
COLD + Max Steel Fiber + Max Vitality + 284 % Power Strength > Armor attained =16594.83 up to 22126.44 Armor(41673.914 HPup to 55518.552 HP) (98.224 % up to 98.662 % Dmg Reduction)
NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.
HEAT + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more) > Effective Health = 15803.25 HP up to20891 HP(92.786 % up to 94.49 % Dmg Reduction)
MAXED BUILD (from CASE 5 - Alternate Version 5)
HEAT + Max Steel Fiber + Max Vitality + Maxed Vigor+ 284 % Power Strength > Effective Health =36224.084 HP(96.056 % Dmg Reduction)
QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)
HEAT + Max Steel Fiber + 155 % Power Strength > Effective Health =30766.123 HP(93.0027 % Dmg Reduction)
> Effective Health = 85494.29 HP up to 113582.795 HP (97.861 % up to 98.387 % Dmg Reduction)
NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.
Order of importance for elements for tanking builds :
COLD >HEAT >ELECTRIC
Order of importance for mods :
Steel Fiber /Vitality >Vigor>Redirection
IMPORTANT NOTES:
1. When using COLD addingVitality and Vigor gives slightly less Effective Health (around 2000 EHP less) than using Vitality andSteel Fiber, but gives 420 shields that can be lost to give instant max Scorn buff without having to worry about using a Sentinel with Guardian Mod to regenerate 300 shields instantly on loss. The difference is marginal, so you can choose to go for slightly more EHP with Steel Fiber or more independence from companion/reliability regarding Scorn buff with Vigor.
IMPORTANT NOTE: The catch is that when Vex Armor is off you will have 71 % dmg reduction with Steel Fiber on and 53.8% dmg reduction without it.
2. When using HEAT,ELECTRIC or TOXIN use Steel Fiber for DOUBLE the Effective Health than without.
3. Power Strength is a direct boost to any of these Elements and COLD Ward scales off it the best due to stacking armor multipliers.
4. When using COLD adding Vitality gives more Effective Health than when using HEAT,ELECTRICor TOXIN. Meaning that Vitalityscales better with COLD.
5. Chroma with COLD is good against ranged enemies, with HEAT being better against Infested. ELECTRIChas the lowest Effective Healthin any Case, but is good for CC and damage. TOXIN will have similar Effective Health as ELECTRIC, with the disadvantage of not having instant Scorn buff but is useful for blocking builds and against Corpus.
6. Using Rage with any of these builds gives back energy from the loss of health, which can be continuously regenerated using a Winds of Purity Furis, channeling melee with Life Strike or via a Rejuvenation Aura. Rage works best with large health pools so it will work best with HEAT and Vitality together.
7. With regard to Quick Thinking and Primed Flow:
a. When using Quick Thinking and Primed Flow the EHP is effectively DOUBLED while using COLD, increases by a small amount when using ELECTRIC and decreases by a small amount while using HEAT, when compared to a build with the same POWER STRENGTH but using Vitality and Steel Fiber instead of QT and Primed Flow.
b. When using COLDit is more effective to use more Power Strength to get more EHP from Quick Thinking and Primed Flow than to use Steel Fiber.
c. When using ELECTRICor HEAT it is more effective to use Steel Fiber to get more EHP from Quick Thinking and Primed Flow.
d. Arcane Guardian does not increase the EHP by a considerable amount.
Personally I'm going to use the build in Bonus Case 1 while using Cold and Bonus Case 1 - Alternate Version while using Electric and Heat that can be seen as follows:
Question
Sci_Ant
UPDATED : 28th June, 2015
VERSION 12
Hello Tenno ! Chroma is such an amazing and complex beast and I've spent many hours wondering how to mod him, as I'm sure many of you have.
Since his best powers (Elemental Ward and Vex Armor) have such complex interactions with each other and with defensive mods (Vitality, Redirection, Steel Fiber etc.), I decided to do an in-depth numerical analysis of a large number of permutations using different mods and elemental combos.
First off a little overview :
1. This guide assumes that you know the basics of how Chroma's abilities work. If not then please read the following page > http://warframe.wikia.com/wiki/Chroma/Abilities
2. There are several cases that have been studied, taking into consideration effects only from Elemental Ward and Vex Armor.
3. Each case takes into consideration only elements that affect armor and effective health (Electric, Cold, Heat) Yep, no Toxin.
4. Each case involves the activation of both Vex Armor and Elemental Ward (best way to do this is press 3 then press 2 and the animations will flow seamlessly and you can start shooting immediately).
5. All effective health values are considered only for the period that these 2 powers are active.
6. All related values have been color coded as follows : Shield/Electric, Armor/Cold, Health/Heat/Damage, Effective Health/Results. (Cold is actually obtained by using black, white or grey in the game, but is orange here to connect it to Armor.)
7. Formulae for all the calculations have been taken from the following pages :
> http://warframe.wikia.com/wiki/Armor
> http://warframe.wikia.com/wiki/Warframe_Attributes#Armor
> http://warframe.wikia.com/wiki/Chroma_(Warframe)
8. Acronyms :
9. Cases 1, 2, 3 and 4 are based on this basic framework, the empty slots being where the mods in question are placed :
IMPORTANT FACTS TO KNOW:
ALL FORMULAE USED :
NOW, ON WITH THE GUIDE!
CASE 0 = 100 % Power Strength
CASE 1, 2, 3 and 4 = 200 % Power Strength
CASE 5, Alt Versions = MAXED (284%) Power Strength
-------------------------------------------------------------------------------------------------------------------------------------------------
CASE 0 (Base Reference for Calculations)
No Mods at all
Warframe Details :
Armor = 350
Shield = 300
Health = 300
Power Strength : 100 % (No Power Strength mods)
Power Duration : 100 % (No Power Duration mods)
Power Details :
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
CALCULATIONS:
-------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 1
Maxed Steel Fiber + Maxed Redirection
Warframe Details :
Armor = 735
Shield = 740
Health = 300
Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
Power Details :
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
CALCULATIONS:
-------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 2
Maxed Steel Fiber + Maxed Vitality
Warframe Details :
Armor = 735
Shield = 300
Health = 740
Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
Power Details :
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
CALCULATIONS:
--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 3
Maxed Redirection + Maxed Vitality
Warframe Details :
Armor = 350
Shield = 740
Health = 740
Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
Power Details :
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
CALCULATIONS:
--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 4
Maxed Vitality + Maxed Vigor
Warframe Details :
Armor = 350
Shield = 420
Health = 860
Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)
Power Details :
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
CALCULATIONS:
--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5
No Steel Fiber/Vitality/Redirection - MAXED Strength + MAXED Duration + MAXED Efficiency Mods
Warframe Details :
Armor = 350
Shield = 300
Health = 300
Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const.- Max FE - Max TF)
Power Details :
NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :
CALCULATIONS:
--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5 - Alternate Version 1
No Vitality/Redirection - MAXED Strength + MAXED Duration + Maxed Steel Fiber (replacing Streamline)
--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5 - Alternate Version 2
No Steel Fiber/Redirection - MAXED Strength + MAXED Duration + Maxed Vitality (replacing Streamline)
-------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5 - Alternate Version 3
No Redirection - MAXED Strength + HIGH Duration + Maxed Steel Fiber + Maxed Vitality (replacing Streamline and Constitution)
--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5 - Alternate Version 4
No Steel Fiber/Redirection - MAXED Strength + HIGH Duration + Maxed Vitality + Maxed Vigor (replacing Streamline and Constitution)
--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5 - Alternate Version 5
MAXED Strength + MEDIUM Duration + Maxed Steel Fiber + Maxed Vitality + Maxed Vigor (replacing Streamline, Constitution and Primed Cont.)
--------------------------------------------------------------------------------------------------------------------------------------------------------
BONUS CASES
With Quick Thinking & Primed Flow
>> https://forums.warframe.com/index.php?/topic/479726-quick-thinking-is-affected-by-armor-proof-implications-on-chroma-sci-ants-chroma-guide-addendum/
--------------------------------------------------------------------------------------------------------------------------------------------------------
CONCLUSIONS (aka tl;dr) :
1. Best combo in terms of Effective Health >
BALANCED BUILD (from CASE 2)
COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 23855.75 HP up to 31761 HP (96.898 % up to 97.655 % Dmg Reduction)
MAXED BUILD (from CASE 5 - Alternate Version 5)
COLD + Max Steel Fiber + Max Vitality + Maxed Vigor + 284 % Power Strength
> Effective Health = 64309.128 HP (98.662 % Dmg Reduction)
NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.
--------------------------------------------------------------------------------------------------------------------------------------
2. Best combo in terms of Armor / Damage Reduction >
BALANCED BUILD (from CASE 2)
COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Armor attained = 9371.25 up to 12495 Armor (23855.75 up to 31761 HP) ( 96.898 % up to 97.655 %)
MAXED BUILD (from CASE 5 - Alternate Version 3)
COLD + Max Steel Fiber + Max Vitality + 284 % Power Strength
> Armor attained = 16594.83 up to 22126.44 Armor (41673.914 HP up to 55518.552 HP) (98.224 % up to 98.662 % Dmg Reduction)
NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.
--------------------------------------------------------------------------------------------------------------------------------------
3. Best combo without Steel Fiber and both Shields and Health boosted to a minimum of 400 for each >
BALANCED BUILD (from CASE 4)
COLD + Maxed Vitality + Maxed Vigor + 200 % Power Strength (or more)
> Effective Health = 28973.33 HP (97.029 % Dmg Reduction)
MAXED BUILD (from CASE 5 - Alternate Version 4)
COLD + Maxed Vitality + Maxed Vigor + 284 % Power Strength
> Effective Health = 53338.68 HP (98.387 % Dmg Reduction)
--------------------------------------------------------------------------------------------------------------------------------------
4. Best combo using ELECTRIC >
BALANCED BUILD (from CASE 2)
ELECTRIC + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 13531 HP (94.49 % Dmg Reduction)
MAXED BUILD (from CASE 5 - Alternate Version 5)
ELECTRIC + Max Steel Fiber + Max Vitality + Maxed Vigor + 284 % Power Strength
> Effective Health = 22107.58 HP (96.056 % Dmg Reduction)
QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)
ELECTRIC + Max Steel Fiber + 155 % Power Strength
> Effective Health = 26190.838 HP (93.0027 % Dmg Reduction)
--------------------------------------------------------------------------------------------------------------------------------------
5. Best combo using HEAT >
BALANCED BUILD (from CASE 2)
HEAT + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 15803.25 HP up to 20891 HP (92.786 % up to 94.49 % Dmg Reduction)
MAXED BUILD (from CASE 5 - Alternate Version 5)
HEAT + Max Steel Fiber + Max Vitality + Maxed Vigor + 284 % Power Strength
> Effective Health = 36224.084 HP (96.056 % Dmg Reduction)
QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)
HEAT + Max Steel Fiber + 155 % Power Strength
> Effective Health = 30766.123 HP (93.0027 % Dmg Reduction)
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6. Best combo using Quick Thinking and Primed Flow >
BALANCED BUILD (from Bonus Case 1)
COLD + Quick Thinking + Primed Flow + 200% Power Strength
> Effective Health = 46634.4 HP up to 61569.6 HP (96.078 % up to 97.029 % Dmg Reduction)
MAXED BUILD (from Bonus Case 2)
COLD + Quick Thinking + Primed Flow + 284% Power Strength
> Effective Health = 85494.29 HP up to 113582.795 HP (97.861 % up to 98.387 % Dmg Reduction)
NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.
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FINAL RESULTS -
Order of importance for elements for tanking builds :
COLD > HEAT > ELECTRIC
Order of importance for mods :
Steel Fiber / Vitality > Vigor > Redirection
IMPORTANT NOTES:
1. When using COLD adding Vitality and Vigor gives slightly less Effective Health (around 2000 EHP less) than using Vitality and Steel Fiber, but gives 420 shields that can be lost to give instant max Scorn buff without having to worry about using a Sentinel with Guardian Mod to regenerate 300 shields instantly on loss. The difference is marginal, so you can choose to go for slightly more EHP with Steel Fiber or more independence from companion/reliability regarding Scorn buff with Vigor.
IMPORTANT NOTE: The catch is that when Vex Armor is off you will have 71 % dmg reduction with Steel Fiber on and 53.8% dmg reduction without it.
2. When using HEAT, ELECTRIC or TOXIN use Steel Fiber for DOUBLE the Effective Health than without.
3. Power Strength is a direct boost to any of these Elements and COLD Ward scales off it the best due to stacking armor multipliers.
4. When using COLD adding Vitality gives more Effective Health than when using HEAT, ELECTRIC or TOXIN. Meaning that Vitality scales better with COLD.
5. Chroma with COLD is good against ranged enemies, with HEAT being better against Infested. ELECTRIC has the lowest Effective Health in any Case, but is good for CC and damage. TOXIN will have similar Effective Health as ELECTRIC, with the disadvantage of not having instant Scorn buff but is useful for blocking builds and against Corpus.
6. Using Rage with any of these builds gives back energy from the loss of health, which can be continuously regenerated using a Winds of Purity Furis, channeling melee with Life Strike or via a Rejuvenation Aura. Rage works best with large health pools so it will work best with HEAT and Vitality together.
7. With regard to Quick Thinking and Primed Flow:
a. When using Quick Thinking and Primed Flow the EHP is effectively DOUBLED while using COLD, increases by a small amount when using ELECTRIC and decreases by a small amount while using HEAT, when compared to a build with the same POWER STRENGTH but using Vitality and Steel Fiber instead of QT and Primed Flow.
b. When using COLD it is more effective to use more Power Strength to get more EHP from Quick Thinking and Primed Flow than to use Steel Fiber.
c. When using ELECTRIC or HEAT it is more effective to use Steel Fiber to get more EHP from Quick Thinking and Primed Flow.
d. Arcane Guardian does not increase the EHP by a considerable amount.
Personally I'm going to use the build in Bonus Case 1 while using Cold and Bonus Case 1 - Alternate Version while using Electric and Heat that can be seen as follows:
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THANKS FOR READING AND I HOPE IT HELPED!
Oh man that took the whole damn night! (and so many more nights since, lol) :P
NOPE! :P
SPECIAL THANKS TO : Darzk, Bouldershoulder, LazyKnight and 9nines for their help and contribution!
My other guides >
Ash's Rising Storm Augment - A Study
[Guide] Parkour 2.0 Tips And Tricks / Tutorial Videos Collection
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