[DE]Megan Posted September 6, 2013 Share Posted September 6, 2013 Vauban 9.8: Feedback Thread Scott's Comments: This is a big change for Vauban players, but a necessary one for the long term health of the game. Having one power that can totally immobilize all AI in a radius is just too OP. Currently capped at 12 targets. Strength mods effect the number of enemies. Changes: Basitille: Now will have a set number of targets Vortex: No longer affects other players. Link to comment Share on other sites More sharing options...
Dtexas Posted September 6, 2013 Share Posted September 6, 2013 Can we have a number for bastille, for how many targets it can affect at once? Its hard to say if this is a good change or not. Link to comment Share on other sites More sharing options...
101blubb Posted September 6, 2013 Share Posted September 6, 2013 12 seems decent enough, I am okay with this change. Link to comment Share on other sites More sharing options...
ToxicDoom Posted September 6, 2013 Share Posted September 6, 2013 Is this OP status based on the point of view of DE...or the player's? Because this kinda makes me curious. Link to comment Share on other sites More sharing options...
Sophista Posted September 6, 2013 Share Posted September 6, 2013 8/10/12 for each level. Link to comment Share on other sites More sharing options...
V0LK Posted September 6, 2013 Share Posted September 6, 2013 Now how about making a Tesla a bit more helpful on higher levels? And an actually useful skill instead of jumpy thingy. Link to comment Share on other sites More sharing options...
helosie Posted September 6, 2013 Share Posted September 6, 2013 So now I need to fit a focus mod on vauban to increase the catch limit? Link to comment Share on other sites More sharing options...
MXultra Posted September 6, 2013 Share Posted September 6, 2013 I am a Vauban player that only brings Bastille when absolutely required. I know the skill needs a fix but I do not like the idea of nerfing via arbitrary cap. Someone pointed out that this may have the unintended effect of causing more Bastilles to be thrown. If you do nerf it that way, I recommend having it so that when a new enemy runs in and it goes over the cap, it captures the new one and releases one of the previously held enemies. Link to comment Share on other sites More sharing options...
Veidgrim Posted September 6, 2013 Share Posted September 6, 2013 I'm glad the frame got taken down a bit, but It doesn't affect much, never more than 10 enemies in a bastile usually unless its infested. Besides, you can always throw down more than one. Link to comment Share on other sites More sharing options...
Icebreccer Posted September 6, 2013 Share Posted September 6, 2013 16 with Focus mod seems fair enough. And that they finally fix the Vortex is actually a good thing. Besides Tesla is as spammable as ever so I don't think I have any problems. I'll see when I have done some testing with mah fave frame. Link to comment Share on other sites More sharing options...
krim36 Posted September 6, 2013 Share Posted September 6, 2013 Bastile,i think it to low of a max number 12 considering the size of the radius...maybe 20 to 30 would be a better number in me opinion. YAY for vortex ,but now can you do something about troll move bounce geez that is the most annoying skill in game because of trolls... Link to comment Share on other sites More sharing options...
Quazar123 Posted September 6, 2013 Share Posted September 6, 2013 (edited) 12 targets .. really just 12 ...okay..... well i will never be using basitille again it would take way to much energy to make it viable it would be better to use vortexs as old basitille. I have been playing this game for quite awhile now and with every thing that has happend I have never been this disapointed , i can see why some may see basitille as OP but I have mostly been playing defense missions and even without a limit to the basitille it was chalenging. 12 targets may be okay on a low level map but on a higher level were there are around 40 to 50 guys that can one shot hit you and the pod this is next to useless. I do however really like the vortex change mabye it won't be so much of a trollban instead of vauban. Edited September 6, 2013 by Quazar123 Link to comment Share on other sites More sharing options...
------ArtOfViolence----- Posted September 6, 2013 Share Posted September 6, 2013 Nova is the one that is OP. Nerf her already. Setting Bastille to catch a set number of enemies when it is only a crowd control ability is like changing Chaos on Nyx can only affect a set number of enemies and not the entire room full. For the long term health of the game, Nova needs brought down a few notches. Link to comment Share on other sites More sharing options...
lapinas2229 Posted September 6, 2013 Share Posted September 6, 2013 Disagree with this decision. As a skilled ninja in a badass armored suit, I should be overpowered against my enemies. So why NERF EVERYTHING? Stupidity. Please, bring old Bastille back. Link to comment Share on other sites More sharing options...
DeltaF0rce Posted September 6, 2013 Share Posted September 6, 2013 Noooooooooooooooooooooooooooooooo!!!!!!!!! Goodbye my "Stop everything spell" T_T (j/k) Link to comment Share on other sites More sharing options...
Berber Posted September 6, 2013 Share Posted September 6, 2013 NOOOOOOOOO What have you done with my bastille?! Link to comment Share on other sites More sharing options...
GlockenZero Posted September 6, 2013 Share Posted September 6, 2013 I think Bastille should still affect all enemies, because of the size of it. I think the old bastille was better, where it affected everyone, and it is kind of a hard Frame to get since it's only avalible through Alerts or Platnium. Link to comment Share on other sites More sharing options...
MXultra Posted September 6, 2013 Share Posted September 6, 2013 Am I the only one that never had trouble moving in a Vortex? I don't think I've ever been unable to rez someone because of Vortex (and I have rezzed plenty of people inside of Vortexes). Could you make Vortex effect you whilst airborne, but allow the Tenno to jump attack to get back to the ground, where they can move normally? Link to comment Share on other sites More sharing options...
Takelon9 Posted September 6, 2013 Share Posted September 6, 2013 To low for number on Bastille, and limiting the number is not the answer. Now all the runners and other junk mobs, that are faster, are going to clog my Bastille while ancients just stroll on through. Link to comment Share on other sites More sharing options...
Arthereus Posted September 6, 2013 Share Posted September 6, 2013 Hm......well there goes a chunk of my supportive role as a Vauban Link to comment Share on other sites More sharing options...
rmzX Posted September 6, 2013 Share Posted September 6, 2013 Bastille - no, just no, please revert the limit, decrease the duration if you have to, but remove the limit Vortex - good change Generally... it was nice knowing you Vauban mate, sit here on the bench next to Volt... Link to comment Share on other sites More sharing options...
Kaffyn Posted September 6, 2013 Share Posted September 6, 2013 Vauban rip...tnx F***. Link to comment Share on other sites More sharing options...
DBugII Posted September 6, 2013 Share Posted September 6, 2013 (edited) Great, just what we need. Vaubans dropping more Bastilles and further increasing the chance of the game crashing while playing defense missions. That was a terrible idea. If need be, switch Vortex and Bastille around. Vortex hasn't been useful since it was nerfed/stopped working as it originally was intended to. Edit: This does not mean put Bastille on a timer. Thanks. Edited September 6, 2013 by DBugII Link to comment Share on other sites More sharing options...
Tsukinoki Posted September 6, 2013 Share Posted September 6, 2013 I think that 12 is to low a number ot be used outside of low level infested missions (as it was only 'op' on the higher level infested missions anyways). Further, I'll have to do testing, but does it only affect 12 enemies TOTAL and never any more, or only 12 enemies at once, meaning if I kill an enemy can it catch another one till the time limit runs out? Also this will just make people spam bastille even more and more effects everywhere. A much better 'fix' would have been to swap it with Vortex and then make it only one at a time. Link to comment Share on other sites More sharing options...
Fenrir5566 Posted September 6, 2013 Share Posted September 6, 2013 Personally i think the changes to bastille may have been exagerated per say, Nyx has a skill that not only paralizes foes for a few seconds, it turns them against each other, and it bassically takes up a big room while doing so. Granted, Nyx only had 2 skills that were decent before this patch. Vauban´s bastille is most effective versus infected, since they are all melee, not that usefull against other factions. I also think 12 might be in the low side of things, unless Bastille´s cost is reduced to 50, otherwise its somewhat of a waste. I personally am somewhat dissapointed that THIS seemed like a priority nerf, while Nova is still running around dropping 10K damage Anti Matter drops and cleaning 2+ rooms with 1 Molecular prime ... i mean, holding every enemy in place and having to shoot em to death needs a nerf, but erasing the map of all living things still needs a couple more weeks just to be sure ... Link to comment Share on other sites More sharing options...
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