[DE]Rebecca Posted February 15, 2013 Share Posted February 15, 2013 Some "lovely" hotfixes for everyone - and a big welcome to all Open Beta Weekend testers! New: Braton Vandal added for this weekend only Changes: Love is fleeting and has been removed from the game - but we have a little love left and will extending the life of our Valentine colour picker through Open Beta Weekend! Ammo boxes now have unique models and colours depending on the type of ammo. Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends. Text cursor will default to the password box if email is auto populated. Damage adjustments for the Dual Skanas. Fixes: Fixed doors locking down during mobile defense mission. Remove hum sound from Gram. Prevent more than 2 Nervos being deployed at once. Prevent debilitated players from being targeted. Fixed artifact card being selectable while Contacts list is open. Fixed an issue with Bolto projectiles velocity slowing to zero while in the air still. Fixed not being able to fail mobile defense missions after a host migration. Fixed an issue with players playing the debilitated animation while playing another animation. Fix for bullet attractor having issues targeting Grinders. Fixed page selector so it is less confusing: Next/Previous now move over 1 page, First/Last behave as expected and current page should always be highlighted. Super-Hot Fixes: 3 PM EST Bladestorm improvements: Ash is now invulnerable when using Bladestorm. Fixed an edge case where Bladestorm would fail to target any enemies. Bladestorm increased number of enemies targeted to: 7, 9, or 12 depending on level. Added an Infestation version of "Mobile Defense" in Eris. Fixed rifle mods not being compatible with new Braton Vandal. Can no longer use Switch Teleport or Pull on teammates standing in mission extraction zone. Fixed a couple edge case crashes in physics and net code. Super-Super-Hot-Fixes: 4:45 PM EST Fixed Nervos targeting you if downed Fixed Nervos repeatedly stun locking character, no break out time Broken Objective marker has been fixed in Grineer levels. Hot-Fixes: 12 Noon EST, February 19th Removed Open-Beta Weekend "Braton Vandal" from Market. Boosted Rhino and Frost base sprint by 5%. Lowered base Damage of Toxic Ancient cloud. Rhino Radial Blast does more damage as it levels. Rhino Stomp stun length escalates with level increase. Defense spawn room Navigation fix Improved Trinity speed for Health trade off. Link to comment Share on other sites More sharing options...
LunariaN- Posted February 15, 2013 Share Posted February 15, 2013 nice one! Link to comment Share on other sites More sharing options...
Kokurai Posted February 15, 2013 Share Posted February 15, 2013 Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends. whyyyy T.T Link to comment Share on other sites More sharing options...
Nothus Posted February 15, 2013 Share Posted February 15, 2013 wonderful fixes! thanks for the speed guys! Link to comment Share on other sites More sharing options...
demontrace Posted February 15, 2013 Share Posted February 15, 2013 Yeah, that Bladestorm change is painful. In addition, are you immune while using it, or still a sitting duck, and able to be downed? Still hoping at some point you guys will make resources and mods shared by the team upon pickup, rather than everyone having to run to the resource/mod individually. Would help with resources randomly disappearing. Better blueprint drop rates from bosses would go a long way too. Thanks. Link to comment Share on other sites More sharing options...
WildJuice Posted February 15, 2013 Share Posted February 15, 2013 How was bladestorm before this change? 9 seems a bit low compared to other AoE ultimates, having the same damage (?). Link to comment Share on other sites More sharing options...
S3riaL Posted February 15, 2013 Share Posted February 15, 2013 mmmhh this update fix a lot of trouble, we can again see how the community has been heard, that's a really good job guys Link to comment Share on other sites More sharing options...
Kokurai Posted February 15, 2013 Share Posted February 15, 2013 How was bladestorm before this change? 9 seems a bit low compared to other AoE ultimates, having the same damage (?). bladestorm targeted randomly lol...but putting power range mods made ash target targets that were far away from each other...his ult can hit till all enemies within the area dies...so if there was 100 he'l slowly kill all 100 of them off.... Link to comment Share on other sites More sharing options...
Katakuna Posted February 15, 2013 Share Posted February 15, 2013 Changes: Ammo boxes now have unique models and colours depending on the type of ammo. Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends. Text cursor will default to the password box if email is auto populated. Fixes: Fixed doors locking down during mobile defense mission. Remove hum sound from Gram. Thank you, based god! Link to comment Share on other sites More sharing options...
PlusEighteen Posted February 15, 2013 Share Posted February 15, 2013 Still hoping at some point you guys will make resources and mods shared by the team upon pickup, rather than everyone having to run to the resource/mod individually. Would help with resources randomly disappearing.Then we have people that just join a match then sit in spawn all game to suck up resouces with no effortIt's not that hard to walk over to a mod when it drops Link to comment Share on other sites More sharing options...
Maeka Posted February 15, 2013 Share Posted February 15, 2013 Pretty gun.....shiny. :D Link to comment Share on other sites More sharing options...
Cawkslapjones Posted February 15, 2013 Share Posted February 15, 2013 At least Bladestorm won't put me through walls and make me die anymore... not sure how I feel overall. Link to comment Share on other sites More sharing options...
12thTribe Posted February 15, 2013 Share Posted February 15, 2013 (edited) Yeah, can the bladestorm not be a warframe in 4 persons attacking at once and for two or three times , so that the entire thing lasts for 8-12 kills? The animation on the acting player will look like a 4way kill for two or three times.... maybe I'm asking too much Edit: By the way- I LOVE THIS GAME, and will play it for a long time as is, I'm just putting my two cents in. Edited February 15, 2013 by 12thTribe Link to comment Share on other sites More sharing options...
Strac_CRO Posted February 15, 2013 Share Posted February 15, 2013 uuuuuuuuuuuuuuuuuuiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Link to comment Share on other sites More sharing options...
GhostPrestige Posted February 15, 2013 Share Posted February 15, 2013 How was bladestorm before this change? 9 seems a bit low compared to other AoE ultimates, having the same damage (?). It is low. Also, half the times the ulti doesn't even start, but you still lose 100 energy. Link to comment Share on other sites More sharing options...
Nasmodok Posted February 15, 2013 Share Posted February 15, 2013 whyyyy T.T I liked it the way it was actually. That's kindof a bummer. Any idea why they made you teleport back? Link to comment Share on other sites More sharing options...
Krektens Posted February 15, 2013 Share Posted February 15, 2013 Bladestorm power changed, attacks 5, 7, or 9 targets based on level WHYYYYYYYY ??? i always used this ability when i was going to be slaughtered ... but now ... il still be slaughtered ... other than that , its a great update Link to comment Share on other sites More sharing options...
Ranzou Posted February 15, 2013 Share Posted February 15, 2013 (edited) its pretty useless skill now 100en for only 9 target and slow hitting.. but maybe usefull if it's skill speed increase and invicible while use it. ... and.. dual skana charge damage down to 100 again .. not 150 like dual heat :( Edited February 15, 2013 by Ranzou Link to comment Share on other sites More sharing options...
Nasmodok Posted February 15, 2013 Share Posted February 15, 2013 bladestorm targeted randomly lol...but putting power range mods made ash target targets that were far away from each other...his ult can hit till all enemies within the area dies...so if there was 100 he'l slowly kill all 100 of them off.... This answers my question about why the change was made. I still wish he'd stay at the location of the last kill.. it's nice to be able to continue on rather than going back to where you were just to run AGAIN to the place where you killed guys. Link to comment Share on other sites More sharing options...
Dr-Jelly Posted February 15, 2013 Share Posted February 15, 2013 Wil there be a trade system in the future Link to comment Share on other sites More sharing options...
wayneo Posted February 15, 2013 Share Posted February 15, 2013 Is open beta now? how do i reset my account been wasting plat in order to test weapons, want to reset my account for open beta. How do i reset? Link to comment Share on other sites More sharing options...
Tauxi Posted February 15, 2013 Share Posted February 15, 2013 Is open beta now? how do i reset my account been wasting plat in order to test weapons, want to reset my account for open beta. How do i reset? It's not officially an open beta (well it is... sorta). It's only open temporarily. By that I mean it's only open for today, saturday and sunday. So I don't think the account 'reset' will be up right now. Link to comment Share on other sites More sharing options...
Dr-Jelly Posted February 15, 2013 Share Posted February 15, 2013 Is open beta now? how do i reset my account been wasting plat in order to test weapons, want to reset my account for open beta. How do i reset? I don't think there's a reset during the open beta. The reset plan to be on the launch Link to comment Share on other sites More sharing options...
Crocopuffy Posted February 15, 2013 Share Posted February 15, 2013 I keep trying to log in but it says Login Failed Please check your info. or something like this :( i changed my password 6 times and nothing .. same thing Link to comment Share on other sites More sharing options...
Windbow Posted February 15, 2013 Share Posted February 15, 2013 Thanks for the fixes - the page selector was getting really annoying! Overall, nice fixes! Link to comment Share on other sites More sharing options...
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