MetaMortred Posted December 29, 2012 Share Posted December 29, 2012 (edited) Before you jump on me and say how is this related, hear me out first. Firstly there is no comparing system when it comes to melee weapons, they are just there and you have to equip them to know how much damage they deal . . . this must be fixed. Secondly, there is no explanation and description on the new swords. Thirdly, THEIR STATS MAKE NO SENSE. A weapon you expect to be powerful is weak and a weapon you expect to be weak is powerful e.g. Cronus vs Plasma Sword. I have heard some of them have special abilities, I for one have not seen them. Here we are going to: First: Collect all the known melee weapon stats to know what we are dealing with. Second: Come up with ideas to improve them. Add damage or special effect. e.g. Plasma Sword to deal electric damage, heat sword to deal fire damage, etc . . . So, first order of business - I will list all I know - you also add to it, and we will complete the list. If you have a weapon make your suggestion as well. All of them have 100% accuracy so only put damage and speed: Skana Damage: Speed: Charge DMG: Special: Suggestions: Dual Skana Damage: 25 Speed: 1 Charge DMG: Special: Can Hit Multiple Targets. Suggestions: Increase speed to 1.8 or 2. BO Damage: Speed: Charge DMG: Special: Knocks Back Enemies. Suggestions: Increase Speed, add AoE feature Furax Damage: 25 Speed: 1 Charge DMG: 150 Special: Ignores armor. Suggestions: increase speed to 2 or 3 Cronus Damage: 35 Speed: 1.3 Charge DMG: Special: Suggestions: Should be weaker. Ceramic Dagger Damage: 25 Speed: 1 Charge DMG: Special: Suggestions: Speed should increase to 1.5. Dark Sword Damage: 25 Speed: 1 Charge DMG: Special: Suggestions: Should have a speed of 1.6. Dark Dagger Damage: 25 Speed: 1 Charge DMG: Special: Suggestions: Should have a speed of 1.7. Plasma Sword Damage: 25 Speed: 1 Charge DMG: 125 Special: High Charge Damage Suggestions: Should deal Electric Damage when charged. Heat Sword Damage: 35 Speed: 1.5 Charge DMG: 75 Special: Suggestions: Should deal Fire Damage when charged. Pangolion Sword Damage: 30 Speed: 1.3 Charge DMG: Special: Suggestions: Should have a reach of 1.3. Jaw Sword Damage: 35 Speed: 1 Charge DMG: Special: Suggestions: Damage should increase to 40. Speed decrease to 0.8. Some Pictures courtesy of HitsuSan: http://monosnap.com/...mTeeEG10GuUty5/ Suggest and I will add them here. Unlike the other boss thread, only this post will be updated. P.S. If you are interested to know where they drop please visit this thread: https://forums.warfr...ps/page__st__80 Edited January 3, 2013 by TheNexusCloud Link to comment Share on other sites More sharing options...
Montiblanc Posted December 29, 2012 Share Posted December 29, 2012 (edited) why u want to nerf cronus? that makes no sense, enemies get more and more armor so melee weps should be buffed instead of nerfed anyway suggestion to buff dual skana to fire rate 2 and makes its charge speed faster since its just 2 small lightweight swords(terrible reach) it only makes sense. Right now its fire rate 1 which does not make sense The dagges (dark and ceramic) r useless only hits 1 reach worse than dual skana maybe they should have a recipe to combine them into dual daggers or the item itself should be dual also with fire rate of 2 and have them hit all like dual skana Bo staff is listed as a knockback weapon throws enemies into the air but does not really knock back at all maybe give it a special jump attack or charge ability that actually knocks back? my vision of the weapon would be a jump attack that slams down knocks enemies in the air in a stasis (i doubt that would happen) or a charge attack that swings all around the user with a wide area that send enemies flying in the air (they r left flying in the air for some time while wailing all around before they fall down) the fists well they need a lot of improvement in some shape or form whether its in attack patterns, special ability or simply make them super fast like attack rate 3-5 ?_? or make them move forward alot with each punch with an uppercut in the combo to send an enemy in the air? also since their reach is the worst of all weapons they should also hit all in range Edited December 29, 2012 by Montiblanc Link to comment Share on other sites More sharing options...
Soke223 Posted December 29, 2012 Share Posted December 29, 2012 (edited) You should also add in a "what makes this sword special" part to your thread, otherwise the damage stats are kind of meaningless... For example, Dual Skana while having lower damage per hit also hits up to 3 targets instead of 1... so saying that it only does 25 damage per swing without explaining the extra hits makes this weapon sound alot worse... also i would assume that most of the other weapons also have some kind of "perk" ascociated with them. I belive a mod also said something about plasma sword doing more damage on a charged attack than a normal attack somewhere today o.O Edited December 29, 2012 by insomniaplaysgames Link to comment Share on other sites More sharing options...
Montiblanc Posted December 29, 2012 Share Posted December 29, 2012 (edited) besides too many stats r always left unlisted on melee weapons and guns for guns they dont list max ammo or reload time or amount of spread. whether or not it hits more than 1 target (for shotguns u can equip in pistol and rifle section) for melee weapons they dont list amount of charge time charge damge, reach, amount of enemies hit, these things should be included in shop and wen crafting the info should be there before i start crafting it also its true plasma charge damage is base 125 and every charge upgrade gives it 12.50 nexus since u own all these weapons trying equipping them then look at their upgrade tree and list how much charge damage they do please? Edited December 29, 2012 by Montiblanc Link to comment Share on other sites More sharing options...
MJ12 Posted December 29, 2012 Share Posted December 29, 2012 the fists well they need a lot of improvement in some shape or form whether its in attack patterns, special ability or simply make them super fast like attack rate 3-5 ?_? or make them move forward alot with each punch with an uppercut in the combo to send an enemy in the air? also since their reach is the worst of all weapons they should also hit all in range Seriously? They have a 150 damage charge attack, charge quickly, ignore all armor damage reductions (this is a massive advantage, it effectively triples their damage against Grineer) and have an effective jump-melee ground pound with the same reach as sword ground pounds but more damage. They're actually pretty amazing weapons. Link to comment Share on other sites More sharing options...
Rusalki Posted December 29, 2012 Share Posted December 29, 2012 Bo needs one of any of these: -Increased attack speed -AoE damage -Increased damage Link to comment Share on other sites More sharing options...
Kunieda Posted December 29, 2012 Share Posted December 29, 2012 I'd just be happy if they added more descriptive things for their weapons in shop so new users can tell the pros to cons to each weapon besides looking at the flat stats across the board as that does not help them in the long run. Link to comment Share on other sites More sharing options...
ap0k41yp5 Posted December 29, 2012 Share Posted December 29, 2012 DESteve said he was going to flesh this out, we need it. Link to comment Share on other sites More sharing options...
MetaMortred Posted December 29, 2012 Author Share Posted December 29, 2012 I updated the post, but I need help with filling the blanks for some of them. If you see something like DMG, Charge DMG and Speed missing, please feel free to add them here so I can update the post. Link to comment Share on other sites More sharing options...
ap0k41yp5 Posted December 29, 2012 Share Posted December 29, 2012 offtopic : please de-activate bloom, at least when you take a screenshot, else we cant see anything with those blinding lights. Link to comment Share on other sites More sharing options...
MetaMortred Posted January 1, 2013 Author Share Posted January 1, 2013 Alright, just did a test. Daggers DEFINITELY need to have a high speed boost. 2 or maybe even 2.5? Link to comment Share on other sites More sharing options...
Spiffmeister Posted January 1, 2013 Share Posted January 1, 2013 Dual Skanas cleave (arguably so should the Chronus, or they should had a bigger 2 handed sword). Chronus should do more damage it's fine as it is IMO. Daggers should have faster attacks and peirce armor (but do low damage). The Furax already ignores armor and has a bigger ground slam which is fine (I think the slams bigger). The Bo should stagger single enemies without having to charge or cleave as well, at the moment I feel its the least powerful melee weapon. Link to comment Share on other sites More sharing options...
MetaMortred Posted January 1, 2013 Author Share Posted January 1, 2013 Dual Skanas cleave (arguably so should the Chronus, or they should had a bigger 2 handed sword). Chronus should do more damage it's fine as it is IMO. Daggers should have faster attacks and peirce armor (but do low damage). The Furax already ignores armor and has a bigger ground slam which is fine (I think the slams bigger). The Bo should stagger single enemies without having to charge or cleave as well, at the moment I feel its the least powerful melee weapon. Could you share some of the stats here? Link to comment Share on other sites More sharing options...
Spiffmeister Posted January 1, 2013 Share Posted January 1, 2013 Could you share some of the stats here? No idea what the exact stats (such as damage and range) are other than what each weapon says in the stats section. Which is 25 damage for every weapon other than Cronus which is 35. All I know is what each one does. I haven't used any of the weapons that drop from pluto yet. Link to comment Share on other sites More sharing options...
Meltface Posted January 2, 2013 Share Posted January 2, 2013 Furax Damage: 25 Speed: 1 Charge Damage:150 Highest base charge dmg that I've encountered so far. Having at least a +10% heavy charge mod and maxed level really makes this a killer. You can quite literally solo a whole level just using this. Link to comment Share on other sites More sharing options...
MEsoJD Posted January 3, 2013 Share Posted January 3, 2013 I want Samurai Swords!!! :3 Link to comment Share on other sites More sharing options...
MetaMortred Posted January 3, 2013 Author Share Posted January 3, 2013 Furax Damage: 25 Speed: 1 Charge Damage:150 Highest base charge dmg that I've encountered so far. Having at least a +10% heavy charge mod and maxed level really makes this a killer. You can quite literally solo a whole level just using this. Thanks, I didnt know that Im gonna try that now. I also updated the thread. thanks. Link to comment Share on other sites More sharing options...
Ferriwind Posted January 4, 2013 Share Posted January 4, 2013 The air/jump attack using a Heat Sword does fire damage. Link to comment Share on other sites More sharing options...
taiiat Posted January 7, 2013 Share Posted January 7, 2013 i feel the Cronus is pretty generic compared to the Skana, while better in every way it seems, it doesn't seem to have any perks for being a ceramic sword rather than a metal one. not entirely sure what the Cronus should be, but maybe, a higher chance (maybe 10-15%) to do critical damage (or just to cleave the enemy, but i don't think that has a chance so crits are the next best i think) so it wil cleave enemies more, since a ceramic sword would be sharper as well as lighter&faster, it would likely have a better ability to cut really deep into enemies. Link to comment Share on other sites More sharing options...
Sheetaki Posted January 9, 2013 Share Posted January 9, 2013 (edited) Dang it, the Cronus is pretty strong and all but man... it's kind of a boring looking sword. I was hoping the other swords would be stronger or something since they drop from higher bosses and are aesthetically pleasing. Also why do elemental mods on Furax only have the visual on the right gauntlet? Why not both? Edited January 9, 2013 by Sheetaki Link to comment Share on other sites More sharing options...
RageForce Posted January 10, 2013 Share Posted January 10, 2013 Plasma sword only has 25 damage? wtf? Disappointed yet again...just like with the dark sword. Why do most of these weapons have such similar stats. By the sound of it a plasma sword would do more damage you'd think lol. Link to comment Share on other sites More sharing options...
Karokoram Posted January 10, 2013 Share Posted January 10, 2013 You should add that HEAT sword does do fire damage on the jump slam attack. Link to comment Share on other sites More sharing options...
axehax13 Posted January 10, 2013 Share Posted January 10, 2013 Plasma sword only has 25 damage? wtf? Disappointed yet again...just like with the dark sword. Why do most of these weapons have such similar stats. By the sound of it a plasma sword would do more damage you'd think lol. You need to use the charge attack. I forget the numbers, but its crazy powerful. Link to comment Share on other sites More sharing options...
Catknip Posted January 10, 2013 Share Posted January 10, 2013 Both the dark and plasma swords have 125 base charge melee dmg, making the strongest "charge" swords and only outtrumped by the FURAX with 150 base charge damage (you'll have to be within breathing range AND aim directly in front of you to hit anything though) Link to comment Share on other sites More sharing options...
Funkenstein Posted January 10, 2013 Share Posted January 10, 2013 (edited) I support this thread, more information is needed. Furax in my experience does a lot more charge damage, I saw punch numbers up to 450 when I first bought it. Edited January 10, 2013 by Funkenstein Link to comment Share on other sites More sharing options...
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