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Hotfix 10.3.3 + 10.3.4


[DE]Megan
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CHANGES

  • Made victory default if opposing team abandons a conclave.
  • Kunai and other thrown weapons now hide on player's thighs when player is attacking with melee weapons.

 

FIXES

  • Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.
  • Fixed a number of bow animation issues.
  • Fixed ESC-key being ignored when chat window is active (so you can back out of a lobby even with the chat window open).
  • Fixed Dx11 driver errors that would happen if last thing rendered before PostFX had tessellation enabled

 

Hot Fix 10.3.4

 

CHANGES

  • Added a profile setting to enable/disable runtime tessellation for DirectX 11. We encourage players to give us feedback whether disabling this option results in performance improvement on mid-to-low-end video cards when playing Orokin Derelicts.

 

FIXES

  • 5 minute Survival reward is only rewarded once. (Was giving double rewards, lucky ducks!)

 

 

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Posted · Hidden by [DE]Megan, October 12, 2013 - not constructive
Hidden by [DE]Megan, October 12, 2013 - not constructive

 

CHANGES

  • Made victory default if opposing team abandons a conclave.
  • Kunai and other thrown weapons now hide on player's thighs when player is attacking with melee weapons.

 

FIXES

  • Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.
  • Fixed a number of bow animation issues.
  • Fixed ESC-key being ignored when chat window is active (so you can back out of a lobby even with the chat window open).
  • Fixed Dx11 driver errors that would happen if last thing rendered before PostFX had tessellation enabled.

 

i have more posts than you >:D

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FIXES

  • Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.

I really hope that was the cause of my crash last night. If not, I might be in trouble.

 

Thanks for the update, as always.

Edited by Haldos
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