KONAir Posted November 7, 2013 Share Posted November 7, 2013 Dear DE, Sometimes you say things that give me hope, I rused my way in many times but probably entered just as many vaults legitimately, I geniuely wanted to see a huge hole in the game fixed. I like breaking the game and reporting how I did for a long time, but gave up reporting on forums after a while, don't know why. Vault Heists was one of the things a lot of players figured on their own or shared among friends, tried their best to keep a secret, but information gets out. It was a secret because it could have been fixed so easily. Or so we thought. Now the cat went out of the bag a while ago and there had been a series of fixes. Like the lastest one claiming "- Derelict Vault Rooms can no longer be accessed without a key.". This made me hopeful. I see a new bandaid fix was added to prevent Vault Heists. And it is the most awesome one to date. The previous one with camera made items sucked by Carrier camera spasm and zoom into back of my neck but it also made Vault Heists require more a little bit more effort. Carrier still does that time to time and this makes it annoying on top of useless. I can't remember what the first one did, I'm certain it didn't even slowdown Vault Heists.Anyway thank you guys for the recent bandaid, the third one saves the trouble of getting out of Vaults while doing nothing to stop getting into them. So thank you for removing one of the boring routines of getting out of the Vault, eleminating getting killed if you miss a step or overshoot you jump... etc. I hope you guys never figure out codeback going one extra step to follow the games flow, like why doesn't the pedestal thing become interractable only after the door is opened, is a good thing. That way the unintended challanges like Vault Heist remains the main attraction and method to acquire "grind for derelict key/grind for void key/grind resources to make dragon keys/repeat many times with crippling side effects for all the mods" sort of content. Yours Truly KONAir ps. couldn't mail a box of these over internets so here is a picture to help the game moving forwards Link to comment Share on other sites More sharing options...
Deicul Posted November 7, 2013 Share Posted November 7, 2013 Truly, DE cares about our comfort. Link to comment Share on other sites More sharing options...
Phoenix86 Posted November 7, 2013 Share Posted November 7, 2013 A personal letter in a public section? mmh... strange concept of "personal", hope you dont share personal stuff in real life like this because it's going to be an issue for ya in the long run Link to comment Share on other sites More sharing options...
General_Krull Posted November 7, 2013 Share Posted November 7, 2013 A personal letter in a public section? mmh... strange concept of "personal", hope you dont share personal stuff in real life like this because it's going to be an issue for ya in the long run It's a personal thank you note in a form of open letter. I guess it's also a funny bug report. Why are you so hostile, friend? Link to comment Share on other sites More sharing options...
Ced23Ric Posted November 7, 2013 Share Posted November 7, 2013 There was a time where I found it impressively bold that DE made claims what can be easily disproven. Nowadays, I am content seeing the problems being addressed by DE to the best of their capabilities and timely patches to pressing issues such as vault heists being deployed. Thanks for the hard work. Link to comment Share on other sites More sharing options...
lautalocos Posted November 7, 2013 Share Posted November 7, 2013 that reminds my that i should do some vault missions. i have dragon keys and derelict keys, but i never bothered to do more than 1. Link to comment Share on other sites More sharing options...
waaaaaaaals Posted November 7, 2013 Share Posted November 7, 2013 There was a time where I found it impressively bold that DE made claims what can be easily disproven. Nowadays, I am content seeing the problems being addressed by DE to the best of their capabilities and timely patches to pressing issues such as vault heists being deployed. Thanks for the hard work.It's a great pleasure to watch the swift and competent work they put in to address the true issues the game has. Link to comment Share on other sites More sharing options...
Deicul Posted November 7, 2013 Share Posted November 7, 2013 It's a great pleasure to watch the swift and competent work they put in to address the true issues the game has. Like rushers? Link to comment Share on other sites More sharing options...
waaaaaaaals Posted November 7, 2013 Share Posted November 7, 2013 Like rushers?Yes, they are the worst kinds of players. Why wouldn't you want to slowly progress through every map? How else are you going to appreciate every area and spawned enemy in great detail? Link to comment Share on other sites More sharing options...
tomhrio Posted November 7, 2013 Share Posted November 7, 2013 I feel so pumped about this Link to comment Share on other sites More sharing options...
Archistopheles Posted November 7, 2013 Share Posted November 7, 2013 Like rushers? If DE thought rushers were an issue, they wouldn't have made a week-long event centered around clearing out 115 enemies as quickly as possible. Link to comment Share on other sites More sharing options...
Deicul Posted November 7, 2013 Share Posted November 7, 2013 If DE thought rushers were an issue, they wouldn't have made a week-long event centered around clearing out 115 enemies as quickly as possible. Not the sharpest tool in the shed, are we? http://www.merriam-webster.com/dictionary/irony Link to comment Share on other sites More sharing options...
KONAir Posted November 7, 2013 Author Share Posted November 7, 2013 Not the sharpest tool in the shed, are we? http://www.merriam-webster.com/dictionary/irony Please be positive in this thread we are discussing positive bandaids that carries the game to the futures, not sharpness of customers. Link to comment Share on other sites More sharing options...
Archistopheles Posted November 7, 2013 Share Posted November 7, 2013 Not the sharpest tool in the shed, are we? http://www.merriam-webster.com/dictionary/irony If you wish to insult me, at least put forth some effort least you be hoisted by your own petard... Link to comment Share on other sites More sharing options...
Deicul Posted November 7, 2013 Share Posted November 7, 2013 If you wish to insult me, at least put forth some effort least you be hoisted by your own petard... But I didn't try to insult you, only corrected. Link to comment Share on other sites More sharing options...
SonicSonedit Posted November 7, 2013 Share Posted November 7, 2013 (edited) I hope you guys never figure out codeback going one extra step to follow the games flow, like why doesn't the pedestal thing become interractable only after the door is opened, is a good thing. Meh, too much work. Band-aids will do. Edited November 7, 2013 by SonicSonedit Link to comment Share on other sites More sharing options...
REDACTED Posted November 7, 2013 Share Posted November 7, 2013 DE is a small developer so they need to reserve proper bug fixes to the important issues such as obfuscating drop-tables from those nasty hackers, and ensuring transmute is neither cost effective or worthwhile in any way. Link to comment Share on other sites More sharing options...
Ced23Ric Posted November 8, 2013 Share Posted November 8, 2013 Why wasn't the map geometry fixed, or a general teleport treshold outside of the map, like in pits, established, by the way? Link to comment Share on other sites More sharing options...
SonicSonedit Posted November 9, 2013 Share Posted November 9, 2013 - Fixed Orokin Derelict Vault being lootable if the door is not unlocked. So, they actually did read this thread. This actually surprised me. GJ DE! No sarcasm here. Link to comment Share on other sites More sharing options...
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