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Update 11: Valkyr Unleashed


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#1 Staff DERebecca

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Posted 20 November 2013 - 07:23 PM

NtmGIlN.jpg
 

ADDITIONS:

  • New Warframe: “Valkyr” Female Berserker Class, Cosmetic Bastet Helmet & Cosmetic Restraints!
    https://www.youtube....h?v=K-jH6mP37_k
  • New Weapons:
    • “Tigris” Tenno Double-Barrel Shotgun (Primary)
    • “Cestra” Corpus Mini-gun (Secondary)
    • “Lecta” Corpus Whip (Melee)
  • New Prime Gear: Ember, Glaive, and Sicarus! Find it all in the Void Today or through Prime Access https://warframe.com/prime-access
  • New Damage Model 2.0! More information here: https://forums.warfr...n-on-damage-20/
  • New Customizations: Warframe Skins for the first 8 Warframes!
  • New Decorations for the Dojo (Including a Trading Kiosk!)
  • New Tile Set: Corpus Gas City
  • New Enemies: 3 Corpus enemy types to seek and destroy!
  • New Boss: Sargas Ruk (Grineer)
  • New Boss: Alad V & Zanuka (Corpus)
  • New System: Trading 1.0! Build the Trading Kiosk in your Dojo to begin! https://forums.warfr...ading-guidefaq/
  • New System: Codex and Scanner (Scan enemies to unlock entries & details in the Codex)
  • New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!
  • New Resource Drone: collects crafting materials from planetary systems!
  • Host Election: the player with the best combination of PC performance & networking conditions now automatically become host when launching a public mission
  • Full on-screen map: Press M during gameplay to view the overall level map as you uncover it through exploration!
  • Added option to opt-in to Nightmare nodes
  • Added hotkey support for Gear items
  • New faction-based Sniper scope overlays for zoom weapons.
  • Added "click a planet" hint when sitting at default state of the star chart
  • Added new icon for Boss nodes on the star chart
  • Players can now copy other players' mission votes by clicking on the squad info panel.
  • Additional features to in-game voice communications. Microphone and output device can now be selected. Improvements to range on weak microphones has also been added.
  • Added in-game Achievements
  • Update 11 Launch Event: The Hunt for Alad V! https://forums.warfr...r-alad-v-is-on/

 

 

CHANGES:

  • Sprint is no longer needed to initiate a Wall-Run
  • The contact-list network protocol has been completely rewritten to work-around Strict NAT and network problems caused by having a large number of contacts (the new system still being tuned, please be patient)
  • Enabled Multi-Threaded Rendering by default (can be disabled in launcher if needed).
  • Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!
  • For information on Volt, see Update 11.1.0: https://forums.warfr...26-update-1110/
  • Redesigned and merged the Contacts and Chat UI (look for them on the right-hand side of your screen)
  • Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level. Note: Complete a mission with your leveled up Sentinels ans Sentinel-Weapons to receive this Master XP retroactively
  • Improved top-bar navigation to include the Codex and Inbox
  • Sentinels now come with a default amount of armor
  • Removed co-op doors from survival missions
  • Time between Defense waves has been reduced to 6 seconds
  • The Inbox now updates with unread message count
  • Inbox message icons will now refresh properly when deleting messages
  • Rewards delivered to inbox are received automatically upon reading message – new text added to make this clear
  • Updated Dojo room art for the following rooms (visual update will be automatic, no rebuild necessary):
    • Oracle
    • Barracks (Moon, Mountain, Storm, Shadow)
    • Research Labs (Bio, Energy, Chem)
  • Added Auto-target locking for gamepad melee. Melee Assist Option is a toggle.
  • Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
  • Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system
  • 2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less
  • Improved sound-ducking mixes
  • Changed Europa planet description so that it wasn't the same as Eris
  • Added UI elements to better indicate player extraction status (players waiting, # of players, etc)
  • Added new icons for Sentinel weapons
  • Switched the Prova to use Machete animations and finishers
  • New space skybox added to the Grineer Galleon tile set
  • Improved the sound for the Heavy Impact mod
  • Audio improvements to some stealth finishers
  • Rebalanced some mod types for Conclave battles (Stun mods, Crit mods, and Corrupted mods)
  • Tuned conclave values for Brakk, Machete Wraith, and Obex
  • Added sound for Galleon air lifts in Conclave map
  • Stalker has been improving his melee combo techniques
  • NPCs will no longer target Rescue agents

 

 

FIXES:

  • Fixed multiple localized text strings across all languages
  • Experimental camera fixes – camera does not collide with enemies or players to avoid annoying jitter.
  • Fixed issue where only host could invite players into a Dojo
  • Fixed more instances of enemy AI spawning or falling into unreachable areas in Exterminate missions
  • Fixed falling out of level in Mastery Challenge 7 costing a revive
  • Fixed some navigation/design issues in new level connectors
  • Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended
  • Fixed various teleport issues that would result in “out of world” experiences
  • Fixed some missing materials identified in Corpus ship levels
  • Fixed a case where you are unable to melee/block sometimes after being knocked down during melee swings
  • Fixed a case where the player would stay in the melee charge anim sometimes if knocked down during melee attack
  • Fixed HUD error when using VOIP in dojo
  • Fixed missing respawn volume in Dojo obstacle course
  • Fixed some reported issues of flickering textures
  • Fixed missing jump actions required by enemies in certain levels
  • Fixed Jackal robot missile seeking offset
  • Fixed Security Camera sounds not playing for clients
  • Fixed names of Gradivus Dilemma trophies
  • Fixed in-game chat overlay not hiding when hitting ESC/clicking away before auto-hide occurs
  • Fixed host's loadout score used by quickmatch not updating realtime when equipping different equipment in arsenal
  • Fixed Grineer Scorpion to have proper in-game description
  • Fixed issue with Kestrel and Glaive animations for holstering
  • Fixed unlocalized text string when trying to buy a slot with insufficient platinum
  • Fixed all reported/known issues of players falling through elevators
  • Fixed ledge-mantling mid wall-jump causing you to keep your push velocity
  • Fixed Rhino’s Iron Skin ability that granted invulnerability during oxygen loss
  • Fixed weapon attachments to now play the fire animation according to their respective fire rate (with any upgrade mods)
  • Fixed broken weapon recoil behaviour; it now works as intended
  • Fixed Roller idle animation jittering
  • Fixed “power in use” issue after using Banshee’s Sonic Boom ability
  • Fixed Acrid weapon not doing damage over time
  • Fixed Saryn’s Miasma ability to apply damage over time
  • Fixed issue where Ciphers were being consumed twice on a single hack
  • Fixed Nekros Soul Punch ability to ragdoll target NPCs
  • Fixed Trinity’s Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well
  • Fixed issue that allowed spectators to fire the Ignis and Flux rifle while spectating in Conclave
  • Fixed enemies not getting auto-killed if they ragdoll in the middle of a death animation
  • Fixed multiple issues with Infested enemy types related to map navigation
  • Fixed high level enemies spawning in low-level defense missions
  • Fixed Private session countdown not starting after friend joins/selects mission

Edited by DERebecca, 27 November 2013 - 06:21 PM.
Fixed Phorid mixup

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#2 Jin_Kazama

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Posted 20 November 2013 - 07:23 PM

My excited levels... just over poured.... so .. much


Edited by Jin_Kazama, 20 November 2013 - 07:24 PM.

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#3 Lumireaver

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Posted 20 November 2013 - 07:23 PM

Thanks, DE.


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#4 angrykenji

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Posted 20 November 2013 - 07:23 PM

O
M
G

 

Grats, DE!! thank you! i've been playing since U7 or so and been through much of the highs and lows. seeing WF on PS4 is an amazing feat and i'm so proud of you guys.

 

i think it can only get better from here. let the initial rage-wave settle and everyone will be loving ALL of the updates!


Edited by angrykenji, 20 November 2013 - 07:32 PM.

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#5 BUTSHI309-EGT-

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Posted 20 November 2013 - 07:24 PM

d61_zpsd53110ae.gif


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#6 XfynxX

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Posted 20 November 2013 - 07:24 PM

Cant wait for the dl to be done


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#7 OniDarkClown

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Posted 20 November 2013 - 07:24 PM

Its everything i ever dreamed!!  Lets all go Toss the Salad!


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#8 acerules211

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Posted 20 November 2013 - 07:24 PM

Wooo! can't wait to play her!


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#9 Volt_Cruelerz

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Posted 20 November 2013 - 07:24 PM

woo!


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#10 TheDrift

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Posted 20 November 2013 - 07:24 PM

yay thanks!


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#11 Fammia

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Posted 20 November 2013 - 07:24 PM

SQUEE~


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#12 Nitresco

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Posted 20 November 2013 - 07:24 PM

Huzzah.


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#13 N7Arthur

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Posted 20 November 2013 - 07:24 PM

Woo!


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#14 KitsuAccalia

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Posted 20 November 2013 - 07:24 PM

boop


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#15 Sgaterboy

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Posted 20 November 2013 - 07:24 PM

So, was Moa riding not included?


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#16 LiquidColor

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Posted 20 November 2013 - 07:24 PM

Now this is worth waiting for.


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#17 Haldos

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Posted 20 November 2013 - 07:24 PM

My excitement goes up to 11.


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#18 Shiniko

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Posted 20 November 2013 - 07:25 PM

LETS DO DIS


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#19 nikolaos91

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Posted 20 November 2013 - 07:25 PM

nice


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#20 AlienTetris

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Posted 20 November 2013 - 07:25 PM

MY GOD IM READY!


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