Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Hotfix 11.1.2


[DE]Rebecca
 Share

Recommended Posts

Hotfix 11.1.2

 

Changes:

 

- A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety.

Supplementary info: Before, there would be a limited amount of chances to get rewards within certain tiers as the mission time progressed. Now, with the tier cycling, this means after the 20 minute mark you will have more chances to earn rewards from all tiers.

 

- Changed tooltip “View Warframe Profile” to “Profile”.

- Tweaked Contact to delay showing you the in-session icon until the session details are available and you can attempt to join them

 

Fixes:

 

- Nyx’s Absorb will now go affect enemies behind walls or cover.

- Fixed Nyx’s absorb not doing damage to Infested Crawlers and Chargers.

- Fixed issues with whisper awareness while in game. Incoming private messages are now shown in squad chat as well as in their own tab.

- Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.

- Fixed Grineer sawblade residing in the heads of the Anti Moa. We know the Corpus are trying to save money wherever possible, but their imports of Grineer Parts has caused them much embarrassment.

- Fixed Valkyr’s Warcry being permanent on enemies.

- Fixed Soul Punch not ragdolling enemies.

- Fixed issues with only Hellions and Eviscerators spawning on Phobos Survivals.

- Fixed issues where “Ceiling Fish” would occur in Dojo. This marks the end of Ceiling Fish’s times of horseplay.

- Fixed issue where users Keys would not show up in menu if the game suffered very low frame-rate.

- Fixed issues with Vauban’s Vortex causing crashes when dealing damage.

- Fixed enemies being stationary on Xini.

- Fixed issues where equipping  2 mod cards with same elemental damage messes up the compound types created

- Fixed issues where enemies would not ragdoll for Clients.

- Improvements to issues with in-game chat. Progress ongoing.

 

 

Are you experiencing crashes or other game-breaking issues like freezes or hangs? Please visit our support.warframe.com desk for assistance. Making a ticket with your

  1.  EE.log (found in \%localappdata%\Warframe) after an issue has occurred
  2. AND filling out the automatic crash handler if a crash occurs

will greatly assist us.

 

Thank you.

Link to comment
Share on other sites

- A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety.

I think I would like more detailed explaination on this.

Link to comment
Share on other sites

- A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety.

 

can you expand on this please

Link to comment
Share on other sites

I think I would like more detailed explaination on this.

 

 

 

- A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety.

 

can you expand on this please

 

 

Yes, will expand on OT shortly with more details.

Link to comment
Share on other sites

- A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety.

 

 

??? can you explain this?

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...