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What Happens If Nova Got Upgraded?


Freelancer27
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This idea is not really going to be implemented, since Nova will just be more too OP than usual.

 

I just wanted to post this just for the fun of upgrading Warframes and to explore new ideas with the buffed abilities provided.

 

I've been dreaming to overbuff Nova. So, yeah...

 

Here is my idea for dream Nova's OP upgrades:

Name: Red Nova
Appearance: Similar Nova specifications.
Idea: Berserk-amplified Warframe.
 
- Base Statistics
Health: 125
Power: 175
Armor: 130
Shields: 100
Shield Recharge: 28.5
Sprint Speed: 1.3
Stamina: 120
 
- Abilities: (All abilities are upgraded.)
 
1. Null Point (Energy: 25)
- Spawns 8 / 10 / 12 / 14 particles that will orbit Red Nova.
- Automatically launch themselves at enemies within 9 / 10.5 / 12 / 14.5 meters.
- Each particle does 120 / 150 / 180 / 210 Slash Damage.
- Launch time per mote is about 1 second. Like the original.
- 2 independent motes are launched simultaneously on 2 independent targets. If 1 enemy is in range, mote rate of fire is doubled instead of firing 2 at the same time.
 
2. Antimatter Blast (Energy: 50)
- Creates a volatile orb of antimatter which is steered with the aiming-reticle after being created.
- This particle absorbs all damage (friendly and hostile) when shot at.
- Once contacting a solid object it will detonate for 150 / 200 / 250 / 300 damage + 250% / 375% / 500% / 625% of all absorbed damage with an explosion radius of 10 / 12 / 15 / 18 meters.
- Damage detonated is Blast damage.
- Also creates a Null Star effect of 3 / 4 / 5 / 6 motes at a time.
- Each particle does 80 / 100 / 120 / 150 Slash Damage.
- Revolving motes automatically launch themselves at enemies within 5 / 7 / 8 / 10 meters.
- If motes remain in the drop, they will enter this drop, thus adding more damage.
 
3. White Hole (Energy: 75)
- Creates a wormhole with an entrance directly in front of Nova and an exit-point wherever Nova was targeting at the time the ability was cast.
- The portal will last for 15 / 19 / 22 / 25 seconds or until 2 / 3 / 4 / 5 uses.
- Enemies passing through the line between the entry and exit passage will take damage of 20 / 35 / 50 / 65 Slash damage per second.
- Line damage has a diameter of effect about 0.5 / 0.75 / 1 / 1.25 meters.
 
4. Atomizer Prime (Energy: 100)
- Nova destabilizes the molecular structure of all enemies within 20 / 22 / 25 / 28 meters for 90 seconds.
- Affected enemies move and attack 70% slower, take 250% damage from all sources, and detonate upon death dealing 400 / 600 / 800 / 1100 Blast Damage to enemies within 10 / 12 / 14 / 18 meters.
- When these affected enemies take damage, they will create small explosions from those impacts dealing 50 / 80 / 110 / 150 Blast damage within 2 / 3 / 4 / 5 meters.

 
"OP Nova FTW!" - Ms. Protonus :D
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I don't know about an upgrade. But an upgrade for their skills would be to add a charge to it. Someone in the forums even suggested it. Like Mag for example. Her pull originally let you pull a team mate, an enemy, or the lancer's shield away. But if you hold it/charge it, it should let you pull things like how the pull now current works. Same for Freeze, Fireball, Soul Punch, Shock, etc... Basically the skills that let you shoot something out should have a charge to it.

 

For the first utility ones like the Slash Dash, and Rhino Dash, Tesla, Maybe it can add like a more powerful slash radius or something or throw out 2 or 3 Teslas at once.

 

Right now the idea/concept of it is already OP-ish.

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