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Coming Soon: Dev Livestream #19!


[DE]Rebecca
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Livestream #19: Dev Q&A, 2013 in review, and what’s next for Warframe!

 

Who? Sheldon, Scott, Steve, and Geoff join Rebecca on the couch for a Developer Q&A.

What: We will be doing a Q&A session, discussing 2013 in review plus, what’s next for Warframe! We will also be giving out three 1000 Platinum Prizes!

Where? Tune in live at http://twitch.tv/warframe

When? Friday, December 13th at 2 PM EST! Find your Timezone here: http://www.worldtimebuddy.com/

 

Please post your questions here, thread closes on December 13th @ 10 AM, EST!

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1) RNG. When are you getting rid of it?

 

2) Why does T3 Survivals drop T2 keys and why can you only find keys at 15, 35 and 55 minutes?

 

3) Will Ember Prime, Sicarus Prime and Glaive Prime be impossible to obtain when next prime(s) comes? Are older prime weapons getting out of drop tables anytime soon? Thanks to RNG, people probably still don't have all/most of the Prime weapons/warframes.

 

4) Why did you heavily and suddenly nerf a weapon people had been working hard to get? I speak of the Brakk.

Edited by se05239
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YAY! I'll be there.

 

*prepares a giant wall of questions* c:

 

I thought and thought, but the only thing I would like answered is: Trinity is my favorite Warframe (am I allowed to say that without blowing up the universe?) and the current HUD makes using her difficult. Will the new HUD fix this issue?

 

 

EDIT: WAIT! Add Orokin Cells to the Orokin Void. It's odd that the one place they're most likely to be, aren't.

EDIT: I withdrew my last question; Looks like we'll be seeing the new HUD tomorrow. I'm pretty excited about that!

Edited by Zachles
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Minions controlled by Shadows of the Dead (and Mind Control) tend to scatter from their master, shoot at enemies in the next room rather than right next to them, act blind to enemies 5 feet away until provoked, etc. which makes Shadows in particular a weak ultimate. When Nekros was first released his minions were more aggressive, but have since devolved into walking meatshields, coming to a peak during the recent Invasion events. Scott mentioned on Twitter he'd take a look at it several weeks ago, can we get an update on the status of minion AI?

 

What about One-Trick Ponies who are currently used exclusively because of one ability, ie Desecrate, Snow Globe, Sonar, etc?

Edited by Archwizard
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details on melee rework?

details on future movemevent update? (riding MOAS to battle?!)

also, why can´t warframes move while using their skills like vauban?

vay hek rework?

new UI sneep peak? pretty please?

 

edit: what do you think og the state of the bows?

AI improvements?

unique guns you spoke about in the devs workshop?

mission types reworks?

 

edit2: did you ever consider that weapons should be upgraded with each level, just like the warframes?

 

EDIT3: stealth update?

Edited by lautalocos
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RNG? When are you getting rid of it?

This.

 

Q) Are you considering alternative option to acquire gear in your game? Grind wall is very high, to a point where it is very hard to actually enjoy little gameplay this product have.

 

Q) when we will see new game modes to play? and how often you are planning to expand missions types available for players?

Edited by Althix
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Parry System:

Q1- Are there any plans to remove or improve mods associated with the parry system?

or

Q2-The parry system functions poorly with or without the mods corresponding to it; are there plans to improve the parry system?

 

Innate Elemental Weapons:

Q1- When can we expect fixes for innate elemental weapons?

 

Mod Values:

Q1- Elemental mod values range from 60%-90%, will physical mod values be increased to these levels?

Q2- Status chance mods provide marginal benefits, will the values on these mods be increased?

 

Spawn Mechanics:

Q1- Current spawn mechanics negatively impact the range of acceptable and effeicent playstyles; will these mechanics be changed or improved?

Q2- Spawn mechanics in the void magnify issues with the system. Will different types of tilesets be give their own spawn mechanics?

 

Balancing:

Q1- Balancing is important and its inevitable that time and resource investment by players be lost to some extent for the sake of balance. Will DE ever provide a list of weapons and frames flagged for balancing to curb the loss of player investment?

 

Mastery Rank Requirements:

Q1- The majority of weapons have innappropriate mastery ranks. Can players expect to see weapons balanced to reflect mastery rank requirement?

Q2- There are older but powerful weapons with low mastery ranks. Considering the higher level of player investment, can players expect these weapons to rise in mastery rank requirement?

 

Polarities:

Q1- The order of polarities has become important in damage 2.0. Considering the level of player investment prior to damage 2.0, will players be able to move these polarities at will?

If not

Q2- Does DE have any plans regarding the polarity and forma system?

 

Codex:

Q1- Will the void be added to the codex?

 

Login Rewards:

Q1- Will login rewards ever scale to mastery rank?

Q2- Are there any plans to make login rewards more dynamic?

 

Damage 2.0:

Q1- When can players expect damage 2.0 to be complete in terms of balancing, mastery rank requirements, and mod values?

 

(will edit if updates address anythying or I think of more questions)

Edited by Seanjuju
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Q) Would you consider an alternate system for obtaining loot from the overcrowded Orokin loot tables?

 

For example:

 

Running a T3 Exterminate gets you 3 Orokin Exterminate points. Running a T2 only gets you 2, etc. Then, move all of the loot from the Orokin void from drop only, to purchase only, and assign them points based on their rarity. So, for example, a Forma would be like 5 Orokin Capture points, but the Dakra Prime Blade would be like, 30 Orokin Capture points.

 

(Numbers are subjective, and can/should be tweaked accordingly. I used them only for example)

 

You could do this for each Orokin Void table - Capture points, Mobile Defense points, etc. It would still encourage players to have to farm (depending on how many points the item they want is worth), but it would remove the RNG factor (you could still keep RNG in by adding new items to the drop tables - items like Forma's, or new rare mods that are void only, etc, but this way you wouldn't overstuff the loot tables...)

Edited by Aurodar
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Are we going to see more weapons with 'Elemental' base damage types now, (like the Synapse, Detron, Ignis etc) now that elemental damage types have downsides?

 

Are you going to be doing more micro events, like Darvo, between releases? (That was awsome)

 

Can we expect to see warframe power/ability rework/balancing passes once damage 2.0 is ironed out more?

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1 - Is there any update on the Master Rank tests being accessible through the Dojo? What are your views on being able to practice, or re-run Mastery tests for all Clan members?
If so, how would this be implemented? A system where players can only build tests up to, then one beyond their level?

 

2 - Will we be seeing more NPC participation for alert missions? (Such as the Darvo alert)

3 - Can we get a sneak peak at the progress of invasion missions, and how would these work? Would they be specialised alert missions? Faction Specific, or infested only?

 

4 - What are your opinions on PERSONAL dojo rooms? Such as bedrooms, or training rooms within the dojo, set for specific players (at the Warlords discression), decorated, and restricted for them (unless invited)

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