Issues with RNG in relation to several game mechanics in Warframe have created a lot of valid discussion on what things should be reviewed. With the introduction of the Harvester came excitement followed by anger about releasing the Detron in a way that was not aligned with the recognition of frustration of reliance on RNG. The Detron in three parts on top of a spawn system that is not 100% understood sparked a lot of discussion. Most players have yet to discover how to spawn the Harvester, let alone obtain the Detron. In the past, we have given players an easier-way to obtain certain weapons. Some weapons in the market are XP locked, indicating a tiering system. Further, with implementations like the Stalker and the Harvester the goal is to clearly indicate some of the rarest items in the game. Making items more difficult to obtain will make them more meaningful to acquire.
However, with all that being said, RNG is an important issue. Veteran players might have every mod they need to create the builds they want, while new players have a difficult time getting what they want because of RNG. New player experience in relation to RNG is an issue that we are looking at. For a lot of players that have everything in the game, the Detron is the only “new” thing to go after, but many veteran players are frustrated with the RNG tied to obtaining this.
Rebecca has posted further about RNG here:
We have heard many suggestions about how we should change the way the Detron is obtained. We know that the three separate Detron blueprints is a reason many players are upset. Here are some solutions that were suggested by players:
· Condense the Detron to 1 Blueprint, like the Stalker’s gear.
· Put Detron in Clan Research
· Increase Harvester spawn rates and better Detron drop rate consistency.
· Put the Barrel/Receiver as possible rewards for Battle Pay
Suggestions are being discussed based off of player feedback on this issue.
Cicero Crisis Event
First, a huge "thank you" to everyone for not only participating but also helping us improve the event. Several Hot Fixes were deployed, with the most recent being the Solo/Clan scoring structure. Every event seems to come with its share of issues, but with your help we can reduce the issues and continue improving. Players have told us that the top Ghost Clan score is incorrect, we are aware and we know why!
Solo capability, new player capability, RNG, scoring, and more were discussed from Player Feedback regarding the event. Each event gives us another stepping stone towards creating more dynamic and fun opportunities.
Future Codex Improvements
Feedback on the Codex has brought up some concerns that it does not provide enough information regarding drops/loot. Ideas and plans have surfaced on the Dev desk about additions to the Codex in order to provide more information on rewards. Suggestions on how to improve the Codex are greatly appreciated.
Orokin Derelict Survival rewards
The Orokin Derelict Survival rewards are being reviewed. It is an issue that fighting enemies that start at level 25 (some of the most difficult base mission level) only to receive 1500 credit caches/Common Cores as rewards. With the community’s help we have a lot of data and suggestions of what is suitable, and we are actively seeking some changes here. Fixes could come as early as today.