Rekkou Posted January 4, 2014 Share Posted January 4, 2014 (edited) Vyram the Protector Name : Vyram the Protector Info : A calm in the storm, she bestows allies with protection and provide a safety in the fiercest combat. Stats Health: 100 (300 max) Shield: 150 (450 max) Armor: 15 Sprint Speed: 1.0 Polarities : 2x D Aura Polarity : D Abilities Mirror BreakCost : 25 EnergyProjects a deflector in front of enemy that will deflect enemies's own attack back to themselves.-Mirror projected on the front of enemy is only aesthetic, all bullets shot by that enemy will richochet to nearby enemies instead-30%/25%/20%/10% Damage reduction, affected by power strength multiplicative-6/8/10/12 seconds duration, affected by power durationUnseen GuardiansCost : 50 EnergySummons floating energy shields that protects user from minor attacks and launch itself to destroy incoming hostile projectiles-Summons 3/4/5/6 protective shields that will position itself to block incoming attack. Shield's quantity affected by power strength-Last for 8/16/24/32 seconds or until it was destroyed.-Each shields will consume itself to strike down heavy projectiles (napalm's napalm, bombard's rocket, etc)-Each shields will have 200/300/400/500 unrecoverable shield health, affected power strength.Unstoppable ForceCost : 50 EnergyCast a barrier to a Tenno that will ragdolls any enemies near them.-Barrier ragdolls enemies when colliding, will not stop projectiles.-Cast able on other Tenno if you target them-1/1.5/2/3m radius, affected by power range-8/16/24/32 seconds duration, affected by power duration.EverlastCost : 100 EnergyVyram generates a giant barrier that will reduce the damage of any tenno inside it and improve all healing effect. Any enemy killed within the barrier will increase the barrier duration-Reduce damage by 40/60/70/80% affected by power strength, capped at 95%. Does not stack and will be overridden with any other damage reduction ability.-Increase healing effect by 25/50/75/100% affected by power strength.-8/12/16/20 seconds durations unaffected by power duration-20x20 m size, affected by power range.-Small unit will extend the duration by 0.2 seconds -Stronger small unit will extend the duration by 0.3 seconds-Heavy unit will extend the duration by 0.5 seconds-Enemies corpses needed and will be consumed for the duration extension effect ----------------------------------------------------------------------------------------------------------------------------------------------------- Other Warframe concept i made. Arbalest the Archer Abilities details : Chain ShotCost : 25 EnergyStun enemy for a brief moment. A next shot damage to the enemy will ricochets to nearbies enemy and stun them.-Ricochets from enemy to enemy, one by one. Number of ricochet increases with rank 2/3/4/5. Affected by power strenght-Each ricochet reduce the damage by -20%. power strength reduce penalty multiplicatively. Damage will increase with power strength greater than 100%-2 seconds stun duration. Unaffected by power duration-Ricochet distance is limited to 5/7/10/15 in game meters from last enemy. Affected by power range.-Punch through only applied on the last target.Sky WardCost : 50 EnergyArbalest projected an energy platform on the air and teleported there.-Casted at reticule, max height 10m, max distance 10m. Unaffected by power range.-If casted on ground, will create a small cover.-Another skyward can be casted on a skyward platform to create cover.-12/18/24/30 Seconds duration. Affected by power duration.-Platform and cover are indestructible but doesn't prevent punch through and AoE damage.Vector WindCost : 75 EnergyArbalest calls a gushing wind. Giving your weapon an innate punch through and improve their accuracy.-Created on a 10 x 20 meters area in front of you. Affected by Power Range-Only works if weapon fired with the same direction as the wind direction. 60 degree deviation limit-Give all Tenno's weapon additional +0.5/+1/+1.5/+2m punch through-Increase projectile speed and reduce the drop off by +25%/+50%/+75%/+100%-Reduce enemy's projectile speed if fired from opposite direction-Improve accuracy and reduce fall off damage by 10/20/30/40%. Unaffected by power strength-Reduce enemy accuracy if fired from opposited direction-7/9/10/15 Seconds duration. Affected by power durationVolatile AscensionCost : 100 EnergyArbalest summon an energy orb that will adhere into enemy's weakpoint and improve your damage if hit. The enery orb will explode after enough enemies are killed.-Increase damage by +200% for each enemy killed. Killing blow must be dealt to the energy orb. Damage unaffected by power strength-3/5/7/9 enemies limit-Deal 500 AoE Radiation damage when exploded, damage improved by damage bonus. Affected by Power Strength-6/7/8/10 Blast radius. Affected by power range.-Energy Orb will persists for 10/20/30/45 seconds. If there are no more enemy in range, it will follow you until it expires Sengou the Shogun Name : Sengou the Shogun Warframe Info : Warframe build from the lost code. Sengo is a territorial warframe who will ensure victory on his battlefield. Stats Health: 150 (450 max) Shield: 100 (300 max) Armor: 65 Sprint Speed: 1.0 1. Surge Cost: 25 Energy Sengou releases energy wave that ragdolls any enemies on its path. Deals slash damage and ragdolls up to 8 enemies at max rank. 2. Isolate Cost: 50 Energy Sengou creates circular barrier around him and trap any enemies within it. Any enemies can enter the barrier but if they attempt to escape they will be ragdolled and take impact damage. Each rank will increase range, duration and damage. Only one Isolate can be active at one time. 3. Art of War Cost : 75 Energy Sengou creates a circular area around him. Any enemies within this area will increase damage of every Tenno inside it by 5%. And any Tenno within this area will give damage reduction by 10% for every other Tenno. example : 4 enemies inside area = 20% damage bonus, 3 Tenno (including Sengo) = 30% damage reduction. Sengo will also draw aggro from the enemies, but has lowest priority compared to Loki's decoy. Each rank increases duration and range. Overlap with other Art of War won't stack the damage bonus but will increase the overall range for each Art of War 4. Blade Soul Cost : 100 Energy Sengou channels his energy into his melee weapon. Melee weapon damage will be increased up to 4 times multiplier and each melee swing will generate a much larger wave, effectively increasing melee range. Each swing will drain your energy by 5% but every melee kill will restore 20% of your shield and health. Each rank increases damage multiplier (2/3/4), duration and length of the melee wave. My first warframe concept. Sengou is a hybrid of melee and support warframe whose abilities synergies better when there are other warframe joining the fight. "Territorial" is quite an abstract concept compared to other concept, so his abilities might have some flaws i don't think off. So comments, critics and suggestion are welcome. There are 2 more warframe i think of, sniper and blacksmith. But i'll see how this work out first so i can use it as benchmark for other Warframes. Black lineart on white background http://i18.photobucket.com/albums/b137/Rekkou/Sengou100_zps6e230c44.jpg Custom color by StranniK_SPECTR sorry, the design changed a bit. http://i031.radikal.ru/1401/f9/c3e8126df4d3.png EDIT: 1.Changed his name from Sengo to Sengou 2.Changed his mouth design a bit. Gandring the Blacksmith Name : Gandring the Blacksmith Info : The Tenno Blacksmith who forge the Tenno's weaponry. Escalating conflict made him step on the battlefield. Stats Health: 100 (300 max) Shield: 150 (450 max) Power: 100 (150) Armor: 190 Sprint Speed: 0.9 Aura Polarity: - Warframe Polarity: 1x-,1xD 1. ReforgeCost: 25 EnergyGandring throws a ball that release a small shock wave that will disable enemy's weapon for a moment. Upon death, enemy will drop the resource needed to craft their weapon. Resource limited to common resource (this includes rare resources suchs as Morphic or Orokin Cell, however their drop chance are very rare). Craft able resources such as Fieldron, Detonite Injector, Forma can't be dropped.-Resources ammount increased by ranks and power strength.-2meters radius at max ranks, increased by power range.-8 seconds disable duration, increased by power duration2. Field UpgradeCost: 50 EnergyGandring throws a ball which will convert certain ammount of resources within its radius into health orb. Health and Energy orb within radius will have its recovery effect increase by certain percents based on rank and power strength. Only players resources will be used but health orb will be available to all Tenno-Convert maximum of 10 resources at max ranks.-Increase recovery rate of upgraded Health Orb by +100% and Energy Orb by +40% at max ranks. Increased by Power Strength.-4meters convert radius at max ranks. Increased by power range3. Finest ArtCost: 75 EnergyGandring bestowed all Tenno's shield and increase the shield capacity by 50%. During skill all resources arround Gandring will be automatically absorbed (not used) and consumed for the skill's effect-Absorbed resources will have different effect to Finest Art. Ammunition/Resources +0.2s duration, Health/Energy orb +0.5s duration (not increased by power duration)-10 Seconds basic duration, increased by power duration.4. Magnum OpusCost : 100 EnergyGanrdring converge all resources arround him and turns it into lethal projectiles raining down the enemies.-Different type of resources will deal different damage value and type. Ammunition 200 blast damage, material 300 corrosive damage, health orb viral 500 damage, energy orb 500 magnetic damage. Damage increased by power strength.-Randomly targeted at nearby enemies. 20 meters range at max ranks, increased by power range.-Resources converge radius 8 meters at max ranks, not increased by power range-Resources are not used but will be rescattered due to skill effect-Using it without the resources around will cause the skill to fail. 2nd warframe concept, planning to finish Arbalest the sniper first, but his skill are harder to create. Gandring has blacksmith themed, but since weapon/armor buff and summoning weapon/golem/turret etc are already too common. I tried to alter his real concept to "resource management". Basically his skills are the results of crafting in the middle of battle by using the available resources (ammo and materials). And the more the resources, the better the effect. That said he can be very useful on Defense and Survival where resources are abundant and all gathered in the same places and he is best paired with Nekros. But he will have weakness on a mission that require constant moving and of course, he can't equip Carrier... Overall he's highly inspired from Vauban. It can be said that i made Gandring as Vauban's grandad Edit : Editing all of his skill. Reforge now temporarily disable enemy's weapon. Alternate changed to Field Upgrade, same function but more stable mechanism. Hidden Layer changed to finest art, different resources can boost the skills effect.Magnum Opus changed so the damage value and type are dependent on what resources you use. Black lineart on white background http://s18.photobucket.com/user/Rekkou/media/Gandring100_zps05dc1be3.jpg.html Edited September 4, 2014 by Rekkou Link to comment Share on other sites More sharing options...
TheSephiCloud Posted January 4, 2014 Share Posted January 4, 2014 Wow, really nice concept with a focus on melee but still has utility! Like it Link to comment Share on other sites More sharing options...
Feindfeuer Posted January 4, 2014 Share Posted January 4, 2014 I came here to flame, cause I think most warframe concepts posted are pretty crap, but I like both the aestetics and the power selection of this design. I't certainly a frame I'd like to aquire with a nice combination of abilities that seem neither useless nor overpowered. Link to comment Share on other sites More sharing options...
NyghttheClassy Posted January 4, 2014 Share Posted January 4, 2014 Hmm, this one could actually be a nice frame if they put him (assuming male - but we all know what DE could do) together right. Would be nice to have a frame that buffs up melee a bit, even with Melee 2.0 on the horizon. Link to comment Share on other sites More sharing options...
SPECTR_Eternal Posted January 4, 2014 Share Posted January 4, 2014 Damn! This concept is too good!If DE will hold a vote for the best concept of Warframe who gets into the game - I will vote for this. Link to comment Share on other sites More sharing options...
Rekkou Posted January 4, 2014 Author Share Posted January 4, 2014 Kinda afraid he'll be underpowered, though i just realize that Blade Soul will be very overpowered with Galatine. A single charge with Galatine can kill five enemies, so Sengo can instantly replenish all of his shield and health in single attack. Might have to revise this. Link to comment Share on other sites More sharing options...
Okamibanshu88 Posted January 4, 2014 Share Posted January 4, 2014 Hmm, this one could actually be a nice frame if they put him (assuming male - but we all know what DE could do) together right. Would be nice to have a frame that buffs up melee a bit, even with Melee 2.0 on the horizon. hey now, female would rock to you know. but still awsome idea, i'd buy it. Link to comment Share on other sites More sharing options...
Rekkou Posted January 12, 2014 Author Share Posted January 12, 2014 (edited) Name : Gandring the Blacksmith Info : The Tenno Blacksmith who forge the Tenno's weaponry. Escalating conflict made him step on the battlefield. Stats Health: 100 (300 max) Shield: 150 (450 max) Power: 100 (150) Armor: 190 Sprint Speed: 0.9 Aura Polarity: - Warframe Polarity: 1x-,1xD 1. ReforgeCost: 25 EnergyGandring throws a ball that release a small shock wave that will disable enemy's weapon for a moment. Upon death, enemy will drop the resource needed to craft their weapon. Resource limited to common resource (this includes rare resources suchs as Morphic or Orokin Cell, however their drop chance are very rare). Craft able resources such as Fieldron, Detonite Injector, Forma can't be dropped.-Resources ammount increased by ranks and power strength.-2meters radius at max ranks, increased by power range.-8 seconds disable duration, increased by power duration2. Field UpgradeCost: 50 EnergyGandring throws a ball which will convert certain ammount of resources within its radius into health orb. Health and Energy orb within radius will have its recovery effect increase by certain percents based on rank and power strength. Only players resources will be used but health orb will be available to all Tenno-Convert maximum of 10 resources at max ranks.-Increase recovery rate of upgraded Health Orb by +100% and Energy Orb by +40% at max ranks. Increased by Power Strength.-4meters convert radius at max ranks. Increased by power range3. Finest ArtCost: 75 EnergyGandring bestowed all Tenno's shield and increase the shield capacity by 50%. During skill all resources arround Gandring will be automatically absorbed (not used) and consumed for the skill's effect-Absorbed resources will have different effect to Finest Art. Ammunition/Resources +0.2s duration, Health/Energy orb +0.5s duration (not increased by power duration)-10 Seconds basic duration, increased by power duration.4. Magnum OpusCost : 100 EnergyGanrdring converge all resources arround him and turns it into lethal projectiles raining down the enemies.-Different type of resources will deal different damage value and type. Ammunition 200 blast damage, material 300 corrosive damage, health orb viral 500 damage, energy orb 500 magnetic damage. Damage increased by power strength.-Randomly targeted at nearby enemies. 20 meters range at max ranks, increased by power range.-Resources converge radius 8 meters at max ranks, not increased by power range-Resources are not used but will be rescattered due to skill effect-Using it without the resources around will cause the skill to fail. 2nd warframe concept, planning to finish Arbalest the sniper first, but his skill are harder to create. Gandring has blacksmith themed, but since weapon/armor buff and summoning weapon/golem/turret etc are already too common. I tried to alter his real concept to "resource management". Basically his skills are the results of crafting in the middle of battle by using the available resources (ammo and materials). And the more the resources, the better the effect. That said he can be very useful on Defense and Survival where resources are abundant and all gathered in the same places and he is best paired with Nekros. But he will have weakness on a mission that require constant moving and of course, he can't equip Carrier... Overall he's highly inspired from Vauban. It can be said that i made Gandring as Vauban's grandad Edit : Editing all of his skill. Reforge now temporarily disable enemy's weapon. Alternate changed to Field Upgrade, same function but more stable mechanism. Hidden Layer changed to finest art, different resources can boost the skills effect.Magnum Opus changed so the damage value and type are dependent on what resources you use. Black lineart on white background http://s18.photobucket.com/user/Rekkou/media/Gandring100_zps05dc1be3.jpg.html Edited January 20, 2014 by Rekkou Link to comment Share on other sites More sharing options...
Siubijeni Posted January 12, 2014 Share Posted January 12, 2014 (edited) I absolutely love Sengou. Unlike a lot of concepts, you've got workable stats and balanced power sets. And he looks totally bada**. Excellent concept art. I'm a little hesitant on Gandring. He seems of very limited use, even in survival and defense, and even with Nekros support. Only his first and maybe third, I think, would see significant use. But the basic concept is cool. And again, excellent design and concept art. Edited January 12, 2014 by Siubijeni Link to comment Share on other sites More sharing options...
some_random_guy_1 Posted January 12, 2014 Share Posted January 12, 2014 bumpin bumpin. I like the shogun, the blacksmith... he needs some tweaking. he seems more like a resource farmer but even then he is like a roulette resource farmer, sometimes you get the good stuff sometimes not. Link to comment Share on other sites More sharing options...
Rekkou Posted January 13, 2014 Author Share Posted January 13, 2014 Thanks for the input, quite have a doubt about it. Should Gandring's abilities get buffed or just change the resource mechanic? Link to comment Share on other sites More sharing options...
TheSephiCloud Posted January 13, 2014 Share Posted January 13, 2014 Thanks for the input, quite have a doubt about it. Should Gandring's abilities get buffed or just change the resource mechanic? I would say: His first abilty marks all enemys in a radius around him and as they are killed they have a higher chance of dropping ressurrces (as you listed), but also give some "kill points"( count depends on ability rank and level and sort of the enemy(heavy gunner or normal), which he can use to cast his other abilitys. The longer you press the ability button the more "kill points" it absorbs and the more power full the skill gets. Though this would need a new second ability: My Idea: Hyper charging nearby allie's weapons and giving them more damage (including you) 1%/2%/3%/4% damage boost and 2/3/4/5 sec duration per 100 Points ( capped at 60 sec(limit is affected by duration) ) Kill Points Calculation: "Level of the enemy" * " ability rank (0.4/0.5/0.75/1)" * " enemy type( weak: 0.5 (grineer lancer), normal: 1 (grinner seeker), Heavy: 2 (heavy gunner, napalm), Boss: 10)= Kill points per system this also would make him more friendly to mission where you are moving in cause it lets you carry the "kill points" around If you got any questions just ask i followed this post Link to comment Share on other sites More sharing options...
Rekkou Posted January 19, 2014 Author Share Posted January 19, 2014 ARBALEST Name : Arbalest the Archer Info : A lone Tenno with prided marksmanship, adept at long range engagement and taking down single powerful enemy. Stats Health: 100 (300 max) Shield: 100 (300 max) Power: 150 (225 Max) Armor: 15 Sprint Speed: 1.1 Aura Polarity: V Warframe Polarity: 1x-,1xV 1.Reflect ShotCost : 25 EnergyArbalest creates a small sphere. If shot, the sphere will absorb the damage and launch itself at the shooting direction in high speed. Upon impact the sphere will deal multiplied radiation damage.-Convert your damage to pure radiation and deals up to 5x damage multiplier, increased by Power Strength-Radiation damage still able to deal critical damage-Only Arbalest casting the reflect shot can hit the sphere.-Only 1st hit will be absorbed by the sphere.2.SkywardCost : 50 EnergyArbalest creates a floating platform and immedietely teleport on top of it.-Created at your reticule, with maximum height of 10 meters from your standing point. -Maximum projection range at 10 meters.-Platform are flattened bowl shape, giving slight elevated cover.-30 Seconds duration at max ranks, increased by power duration-Projection range, shape and size not increased by power range.3.Vector WindCost : 75 EnergyArbalest calls upon a wind forces gushing forward. Any shot fired by Tenno at the direction of the Vector Wind will gain punch through and will have its projectile speed increased by 200%. Projectile speed fired by enemy will be reduced by half if they are fired from the opposite direction.-Give 1meters punch through at max ranks including throwing weapons and certain abilities (Arbalests's Reflect Shot, Ash's shuriken)-Increase non-hit scan projectile speed by 200% including abilities and throwing weapons.-Reduces drop off distance, weapon spread and fall off damage.-Vector wind area are 10x20 meters at max ranks, increased by power range.-Bonus will retain even if the projectiles are exiting Vector Wind area.-Has maximum +-60 degree deviation limit from the wind's vector4.AscensionCost : 100 EnergyArbalests creates a sphere that will seek and latch to enemy's weakpoint. If shot enemy will suffer increased damage. If enemy is killed with killing blow on sphere, the sphere will seek a new target and deal stackable damage bonus. If enemy is not killed before duration ended, the sphere will explode and deal radiation damage.-Deals +200% damage bonus and +100% damage bonus for each enemy killed.-Maximum of 7 additional target at max ranks.-Deals 300 Radiation damage, increased by damage bonus.-5 Second latch durations, refreshed each time the sphere latch to a new enemy.-8 Seconds seeking duration-Power Strength increase radiation damage only, Power Duration increases latch and seeking duration, power range increases sphere seeking distance. Actually my first original concept, but i have a hard time coming up with the abilities. It's hard to make ability that can top Banshee's Sonar without making it look overpowered or underpowered in comparison. For Arbalest, i want to make sure his abilities set will help you in sniping and rewards your precision. Reflect shot is pretty tricky and it's quite hassle to use so i need to make sure the damage will be worth your time. Skyward is very situational, you might not always use it as an actual sniper's nest. But it works good as jumping platform or to save your self from infested. Vector Wind is his team ability and his silver crown. Basically i need Electric Shield like ability that improve your projectile weapon so it's more viable at long range. Ascension is inspired from the mastery test, it will rewards your precision and trigger finger with increased damage that escalates from one enemy to other. Black lineart on white background http://i18.photobucket.com/albums/b137/Rekkou/Arbalest100_zps1eeffdd1.png Link to comment Share on other sites More sharing options...
Rekkou Posted January 19, 2014 Author Share Posted January 19, 2014 I would say: His first abilty marks all enemys in a radius around him and as they are killed they have a higher chance of dropping ressurrces (as you listed), but also give some "kill points"( count depends on ability rank and level and sort of the enemy(heavy gunner or normal), which he can use to cast his other abilitys. The longer you press the ability button the more "kill points" it absorbs and the more power full the skill gets. Though this would need a new second ability: My Idea: Hyper charging nearby allie's weapons and giving them more damage (including you) 1%/2%/3%/4% damage boost and 2/3/4/5 sec duration per 100 Points ( capped at 60 sec(limit is affected by duration) ) Kill Points Calculation: "Level of the enemy" * " ability rank (0.4/0.5/0.75/1)" * " enemy type( weak: 0.5 (grineer lancer), normal: 1 (grinner seeker), Heavy: 2 (heavy gunner, napalm), Boss: 10)= Kill points per system this also would make him more friendly to mission where you are moving in cause it lets you carry the "kill points" around If you got any questions just ask i followed this post Thanks for your time, but the kill count mechanics seems unfair to be used just by one warframe. And offense is not the direction this guy is heading. For Gandring's revision, i'm going to put some_random_guy suggestion. I'll try making the abilities more constant in result. Link to comment Share on other sites More sharing options...
Rekkou Posted January 20, 2014 Author Share Posted January 20, 2014 Edited Gandring's skill set. More details at his specific post. Link to comment Share on other sites More sharing options...
TrashSpider Posted January 20, 2014 Share Posted January 20, 2014 Flow gonna be heavily used Sengou I imagine Link to comment Share on other sites More sharing options...
Cyberspace100 Posted January 21, 2014 Share Posted January 21, 2014 I like it Link to comment Share on other sites More sharing options...
DeejayPwny Posted January 21, 2014 Share Posted January 21, 2014 Looking at the concept art of arbalest, I noticed the bow design, and all I could think of was he Zaryte Bow from Runescape, lol Link to comment Share on other sites More sharing options...
Rekkou Posted January 21, 2014 Author Share Posted January 21, 2014 Flow gonna be heavily used Sengou I imagine That + Over extended, since Art of War isn't affected by power strength. Looking at the concept art of arbalest, I noticed the bow design, and all I could think of was he Zaryte Bow from Runescape, lol Never play the game. But that bow is just something i draw on the go. Definetely won't be something original Link to comment Share on other sites More sharing options...
Rorkyr Posted July 27, 2014 Share Posted July 27, 2014 ARBALEST Name : Arbalest the Archer Info : A lone Tenno with prided marksmanship, adept at long range engagement and taking down single powerful enemy. Stats Health: 100 (300 max) Shield: 100 (300 max) Power: 150 (225 Max) Armor: 15 Sprint Speed: 1.1 Aura Polarity: V Warframe Polarity: 1x-,1xV 1.Reflect Shot Cost : 25 Energy Arbalest creates a small sphere. If shot, the sphere will absorb the damage and launch itself at the shooting direction in high speed. Upon impact the sphere will deal multiplied radiation damage. -Convert your damage to pure radiation and deals up to 5x damage multiplier, increased by Power Strength -Radiation damage still able to deal critical damage -Only Arbalest casting the reflect shot can hit the sphere. -Only 1st hit will be absorbed by the sphere. 2.Skyward Cost : 50 Energy Arbalest creates a floating platform and immedietely teleport on top of it. -Created at your reticule, with maximum height of 10 meters from your standing point. -Maximum projection range at 10 meters. -Platform are flattened bowl shape, giving slight elevated cover. -30 Seconds duration at max ranks, increased by power duration -Projection range, shape and size not increased by power range. 3.Vector Wind Cost : 75 Energy Arbalest calls upon a wind forces gushing forward. Any shot fired by Tenno at the direction of the Vector Wind will gain punch through and will have its projectile speed increased by 200%. Projectile speed fired by enemy will be reduced by half if they are fired from the opposite direction. -Give 1meters punch through at max ranks including throwing weapons and certain abilities (Arbalests's Reflect Shot, Ash's shuriken) -Increase non-hit scan projectile speed by 200% including abilities and throwing weapons. -Reduces drop off distance, weapon spread and fall off damage. -Vector wind area are 10x20 meters at max ranks, increased by power range. -Bonus will retain even if the projectiles are exiting Vector Wind area. -Has maximum +-60 degree deviation limit from the wind's vector 4.Ascension Cost : 100 Energy Arbalests creates a sphere that will seek and latch to enemy's weakpoint. If shot enemy will suffer increased damage. If enemy is killed with killing blow on sphere, the sphere will seek a new target and deal stackable damage bonus. If enemy is not killed before duration ended, the sphere will explode and deal radiation damage. -Deals +200% damage bonus and +100% damage bonus for each enemy killed. -Maximum of 7 additional target at max ranks. -Deals 300 Radiation damage, increased by damage bonus. -5 Second latch durations, refreshed each time the sphere latch to a new enemy. -8 Seconds seeking duration -Power Strength increase radiation damage only, Power Duration increases latch and seeking duration, power range increases sphere seeking distance. Actually my first original concept, but i have a hard time coming up with the abilities. It's hard to make ability that can top Banshee's Sonar without making it look overpowered or underpowered in comparison. For Arbalest, i want to make sure his abilities set will help you in sniping and rewards your precision. Reflect shot is pretty tricky and it's quite hassle to use so i need to make sure the damage will be worth your time. Skyward is very situational, you might not always use it as an actual sniper's nest. But it works good as jumping platform or to save your self from infested. Vector Wind is his team ability and his silver crown. Basically i need Electric Shield like ability that improve your projectile weapon so it's more viable at long range. Ascension is inspired from the mastery test, it will rewards your precision and trigger finger with increased damage that escalates from one enemy to other. Black lineart on white background http://i18.photobucket.com/albums/b137/Rekkou/Arbalest100_zps1eeffdd1.png An interesting Warframe, his design remind me the Corpus style :3 Link to comment Share on other sites More sharing options...
Rekkou Posted August 23, 2014 Author Share Posted August 23, 2014 Added a new warframe concept and tidying up the thread. Newest updated concept will be on the upper most while the old ones will be spoilered. Link to comment Share on other sites More sharing options...
Rekkou Posted September 4, 2014 Author Share Posted September 4, 2014 Name : Vyram the Protector Info : A calm in the storm, she bestows allies with protection and provide a safety in the fiercest combat. Stats Health: 100 (300 max) Shield: 150 (450 max) Armor: 15 Sprint Speed: 1.0 Polarities : 2x D Aura Polarity : D Abilities Mirror BreakCost : 25 EnergyProjects a deflector in front of enemy that will deflect enemies's own attack back to themselves.-Mirror projected on the front of enemy is only aesthetic, all bullets shot by that enemy will richochet to nearby enemies instead-30%/25%/20%/10% Damage reduction, affected by power strength multiplicative-6/8/10/12 seconds duration, affected by power durationUnseen GuardiansCost : 50 EnergySummons floating energy shields that protects user from minor attacks and launch itself to destroy incoming hostile projectiles-Summons 3/4/5/6 protective shields that will position itself to block incoming attack. Shield's quantity affected by power strength-Last for 8/16/24/32 seconds or until it was destroyed.-Each shields will consume itself to strike down heavy projectiles (napalm's napalm, bombard's rocket, etc)-Each shields will have 200/300/400/500 unrecoverable shield health, affected power strength.Unstoppable ForceCost : 50 EnergyCast a barrier to a Tenno that will ragdolls any enemies near them.-Barrier ragdolls enemies when colliding, will not stop projectiles.-Cast able on other Tenno if you target them-1/1.5/2/3m radius, affected by power range-8/16/24/32 seconds duration, affected by power duration.EverlastCost : 100 EnergyVyram generates a giant barrier that will reduce the damage of any tenno inside it and improve all healing effect. Any enemy killed within the barrier will increase the barrier duration-Reduce damage by 40/60/70/80% affected by power strength, capped at 95%. Does not stack and will be overridden with any other damage reduction ability.-Increase healing effect by 25/50/75/100% affected by power strength.-8/12/16/20 seconds durations unaffected by power duration-20x20 m size, affected by power range.-Small unit will extend the duration by 0.2 seconds -Stronger small unit will extend the duration by 0.3 seconds-Heavy unit will extend the duration by 0.5 seconds-Enemies corpses needed and will be consumed for the duration extension effect ----------------------------------------------------------------------------------------------------------------------------------------------------- Vyram, colored and with some abilities changed, because it works too similar with Oberon's current ability. Link to comment Share on other sites More sharing options...
Aroran_Svitskna Posted September 4, 2014 Share Posted September 4, 2014 (edited) Name : Gandring the Blacksmith Info : The Tenno Blacksmith who forge the Tenno's weaponry. Escalating conflict made him step on the battlefield. Stats Health: 100 (300 max) Shield: 150 (450 max) Power: 100 (150) Armor: 190 Sprint Speed: 0.9 Aura Polarity: - Warframe Polarity: 1x-,1xD 1. Reforge Cost: 25 Energy Gandring throws a ball that release a small shock wave that will disable enemy's weapon for a moment. Upon death, enemy will drop the resource needed to craft their weapon. Resource limited to common resource (this includes rare resources suchs as Morphic or Orokin Cell, however their drop chance are very rare). Craft able resources such as Fieldron, Detonite Injector, Forma can't be dropped. -Resources ammount increased by ranks and power strength. -2meters radius at max ranks, increased by power range. -8 seconds disable duration, increased by power duration 2. Field Upgrade Cost: 50 Energy Gandring throws a ball which will convert certain ammount of resources within its radius into health orb. Health and Energy orb within radius will have its recovery effect increase by certain percents based on rank and power strength. Only players resources will be used but health orb will be available to all Tenno -Convert maximum of 10 resources at max ranks. -Increase recovery rate of upgraded Health Orb by +100% and Energy Orb by +40% at max ranks. Increased by Power Strength. -4meters convert radius at max ranks. Increased by power range 3. Finest Art Cost: 75 Energy Gandring bestowed all Tenno's shield and increase the shield capacity by 50%. During skill all resources arround Gandring will be automatically absorbed (not used) and consumed for the skill's effect -Absorbed resources will have different effect to Finest Art. Ammunition/Resources +0.2s duration, Health/Energy orb +0.5s duration (not increased by power duration) -10 Seconds basic duration, increased by power duration. 4. Magnum Opus Cost : 100 Energy Ganrdring converge all resources arround him and turns it into lethal projectiles raining down the enemies. -Different type of resources will deal different damage value and type. Ammunition 200 blast damage, material 300 corrosive damage, health orb viral 500 damage, energy orb 500 magnetic damage. Damage increased by power strength. -Randomly targeted at nearby enemies. 20 meters range at max ranks, increased by power range. -Resources converge radius 8 meters at max ranks, not increased by power range -Resources are not used but will be rescattered due to skill effect -Using it without the resources around will cause the skill to fail. 2nd warframe concept, planning to finish Arbalest the sniper first, but his skill are harder to create. Gandring has blacksmith themed, but since weapon/armor buff and summoning weapon/golem/turret etc are already too common. I tried to alter his real concept to "resource management". Basically his skills are the results of crafting in the middle of battle by using the available resources (ammo and materials). And the more the resources, the better the effect. That said he can be very useful on Defense and Survival where resources are abundant and all gathered in the same places and he is best paired with Nekros. But he will have weakness on a mission that require constant moving and of course, he can't equip Carrier... Overall he's highly inspired from Vauban. It can be said that i made Gandring as Vauban's grandad Edit : Editing all of his skill. Reforge now temporarily disable enemy's weapon. Alternate changed to Field Upgrade, same function but more stable mechanism. Hidden Layer changed to finest art, different resources can boost the skills effect.Magnum Opus changed so the damage value and type are dependent on what resources you use. Black lineart on white background http://s18.photobucket.com/user/Rekkou/media/Gandring100_zps05dc1be3.jpg.html this, and the one above are frames hat need to be added, one focusing on utility and defense the other focusing on support edit: and also i cant do that kind of art lol, wanna help me? XD Edited September 4, 2014 by Aroran_Svitskna Link to comment Share on other sites More sharing options...
Rekkou Posted September 5, 2014 Author Share Posted September 5, 2014 Sorry, have policy not to take request. Once i did that, i got swarmed with similar request, can't say no because i don't want to show preferences, ended up taking all request but can only done so few, and then i ended up bailing out of forum to escape any responsibilities. Link to comment Share on other sites More sharing options...
Avicou Posted September 6, 2014 Share Posted September 6, 2014 Vyram is a really really good idea. Link to comment Share on other sites More sharing options...
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