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Dps Of All Weapons In Game. (Except Melee/archwing)


Kato-san
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Question

Good site for DPS builds. http://warframe-builder.com/

Details of DPS chart


-DPS does not take head shot/weak point dmg into account
-DPS is based on time it takes to fire and reload and be ready for next shot based on Recorded footage in game
-Computer performance may decrease DPS for very fast firing weapons, less fps less fire rate.
-First number is using Heavy caliber, 2nd number is without heavy caliber, both DPS #s are with reload.
-The # with -- beside it in spoilers represents the average dmg per shot you can get using all dmg mods
-The numbers in spoilers representing seconds, are based on reload with and without speed trigger, some may be off by 0.1 seconds.
-DPS is based on dmg vs a single target not multiple
-DPS shown does not take resistances or bonus damage into account vs specific factions/enemies.
-Does not take accuracy or Status effects into account, this is assuming all bullets hit target.
-#m/#m in spoiler represents the Accuracy. m=meters. = Farthest you can be from enemy to have good accuracy.
First meter is without zooming in, Second Meter is with zooming in.
*Example of Math used*

Soma: 15.7k/12.7k
10.2 sec
10 dmg
(6.6x/75%)420
100 Magazine
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
15,410 ( heavy Caliber/3element/SS/PV)
Using build above this is how I calculate it.
10+330%(caliber+serration)+90%(split chamber)+420%(crit with Point Strike+vital sense)+270%(3x elements 90% each)x100(ammo) Divided by 10.2(time it takes to shoot+reload)= 15,410
420% dmg increase is calculated by goign 75%x5.6=420
100% crit dmg = 0% extra damage,u must remove 100% so instead of 75x6.6 u go 75x5.6



Primary Weapons:


Automatic rifles:

Soma Prime: 24k/19.2k


11m/16m (H.caliber)
14/20m (non h.caliber)
1,886--
16.6/11.9 sec
12 dmg (mostly Slash/Puncture)
3.0x/30%
(6.6x/75%)420
10% status
200 Magazine
3.0 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
22,726 (Caliber/3element/SS/PV)
22,357 (Bane/caliber/2element/SS/PV)
23,990 (Speed/caliber/2element/SS/PV)
17,198 (Ammo/Caliber/2element/SS/PV)
(non caliber builds)
18,207 (Bane/3element/SS/PV)
19,220 (Bane/speed/2element/SS/PV)
14,005 (Ammo/3element/SS/PV)

Quanta: 23.4k (charge manual)(shooting the bubbles before they explode on impact)
Quanta: 15k (charge auto)(letting the bubbles explode on impact)
Quanta: 14.4k (no charge)


30m/30m
11,823-- (no charge)
10,748--(charge auto)
21,496--(charge manual)
62/39.6/33.7 sec normal attack
4.3 sec Charge attack auto
4.6 sec Charge attack manual
220 dmg Electricity
200 dmg Blast (secondary auto)
400 dmg Blast (secondary manual)
2.0x/10%
10% status
60 mag
2.0 reload
(Caliber Builds)(No Charge)
(SS=Split chamber+Serration)
14,409 (Caliber/speed/3element/bane/SS)
14,392 (Caliber/Vile speed/3element/bane/SS)
11,441 (Caliber/4element/bane/SS)
(Caliber Builds)(auto Charge)
(SS=Split chamber+Serration)
14,997 (Caliber/4element/bane/SS)
(Caliber Builds)(manual Charge)
(SS=Split chamber+Serration)
23,366 (Caliber/4element/bane/SS)


Boltor Prime: 20.9k/16.1k


11m/18m (H.caliber)
15m/27m (no caliber)
2,821--
8.7/6.5 sec
55 dmg (mostly puncture)
2.0x/5%
10% status
60 mag
2.4 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
20,948 (Caliber/speed/3element/bane/SS)
19,458 (Caliber/4 element/bane/SS)
15,651 (ammo/caliber/3element/bane/SS)
(non caliber builds)
16,050 (Speed/4element/bane/SS)
11,991 (ammo/4element/bane/SS)


Synapse:19.2k/15.4k


13m/16m
9m/10m (H.Caliber)
1,983--
11.5/7.8 sec
12.5 dmg (Electric)
2.0x/50%
4.4x/125%(425)
10% status
100 magazine
1.5 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds) 536.15
19,246 (Caliber/speed/2element/SS/PV)
17,250 (Caliber/3element/SS/PV)
16,970 (Bane/caliber/2element/SS/PV)
16,784 (Caliber/Hammer shot/2 element/SS/PV)
13,054 (Ammo/Caliber/2element/SS/PV)
13,060 (Ammo/speed/Caliber/1element/SS/PV)
(non caliber builds)
15,419 (Bane/speed/2element/SS/PV)
13,446 (Bane/Hammer shot/2element/SS/PV)


Soma: 15.7k/12.7k


12m/20m
10m/15m (H.caliber)
1,546--
10.2/7.6 sec
10 dmg (mostly Slash/Puncture)
3.0x/30%
(6.6x/75%)420
7% status
100 Magazine
3.0 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
15,410 (Caliber/3element/SS/PV)
15,160 (Bane/caliber/2element/SS/PV)
15,652 (Speed/caliber/2element/SS/PV)
14,689 (Hammer shot/Caliber/2element/SS/PV)
11,662 (Ammo/Caliber/2element/SS/PV)
(non caliber builds)
12,346 (Bane/3element/SS/PV)
12,539 (Bane/speed/2element/SS/PV)
12,764 (Bane/speed/2element/SS/PV)
9,497 (Ammo/3element/SS/PV)


Amprex: 15.5k/12.4k


18m/18m
17m/18m (H.caliber)
7.7 sec
--1,190
7.5 dmg (electric dmg)
2.0x/50%
4.4x/125%(425)
20% status
100 mag
2.0 reload
330
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
15,458(Caliber/3element/SS/PV)
15,207 (Bane/caliber/2element/SS/PV)
11,697 (Ammo/Caliber/2element/SS/PV)
(non caliber builds)
12,384 (Bane/3element/SS/PV)
9,526 (Ammo/3element/SS/PV)

Opticor: 15.1k (charge)
Opticor: 11.4k (no charge)


30m/30m
28,092-- (no charge)
56,185--(charge)
13/9.9 normal attack
20.5/15 Charge attack
500 dmg (mostly puncture)
1000 dmg (charge)
2.0x/15%
15% status
5 mag
2.0 reload
(Caliber Builds)( No Charge)
(SS=Split chamber+Serration)
11,412 (Caliber/speed/3element/bane/SS)
10,804 (Caliber/4element/bane/SS)
(Caliber Builds)( Charge)
(SS=Split chamber+Serration)
13,703 (Caliber/speed/3element/bane/SS)
15,064 (Caliber/4element/bane/SS)

Glaxion: 14.1k/10.8k


13m/16m (H.caliber)
17m/20m
641--
16.7/11 sec
12.5 dmg (cold dmg)
2.0x/5%
35% status
300 mag
1.5 reload
(Caliber Builds)
(SS=Split chamber+Serration)
14,066 (Caliber/speed/3element/bane/SS)
11,514 (Caliber/4element/bane/SS)
(non Caliber Builds)
(SS=Split chamber+Serration)
10,777 (speed/4element/bane/SS)


Supra: 13.6k/10.4k


12m/12m
7m/8m (H.Caliber)
1,731--
12.0/9.2 sec
35 dmg (mostly puncture)
1.5x/2.5%
2.5% status
90 magazine
4.2 reload
(SS=Split chamber+Serration)
(Caliber Builds)
13,623 (Caliber/speed/3element/bane/SS)
12,985 (Caliber/speed/3element/bane/SS)
10,444 (ammo/caliber/3element/bane/SS)
10,309 (ammo/caliber/2element/speed/bane/SS)
(non caliber builds)
10,438 (Speed/4element/bane/SS)
9,046 (Malignant force/4element/bane/SS)
8,395 (ammo/speed/3element/bane/SS)
8,002 (ammo/4element/bane/SS)

Buzlok: 13.4k/10.3k


13m/30m
2,418--
15.3/10.9 sec
45 dmg (Mostly Impact)
2x/10%
10% status
75 magazine
3.0 reload
(Caliber Builds)
(SS=Split chamber+Serration)
13,384 (Caliber/speed/3element/bane/SS)
11,854 (Caliber/4element/bane/SS)
(non caliber builds)
10255 (Speed/4element/bane/SS)

Gorgon Wraith: 13k/10k


7m/9m (H.Caliber)
9m/12m
10.4/7.7 sec
1,385--
27 dmg (Mostly Impact)
1.5x/10%
15% status
90 mag
3.0 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
13,021 (Caliber/speed/3element/bane/SS)
11,986 (Caliber/4 element/bane/SS)
9,641 (ammo/caliber/3element/bane/SS)
(non caliber builds)
9,977 (Speed/4element/bane/SS)
7,386 (ammo/4element/bane/SS)


Flux Rifle: 12.9k/9.9k


24m/24m
18m/20m (H.Caliber)
1,159--
22.1/14.5 sec
22.6 dmg (Mostly Slash)
2.0x/5.0%
25% status
200 Magazine
2.0 reload
(SS=Split chamber+Serration)
(Caliber Builds)
12,862 (Caliber/speed/3element/bane/SS)
10,492 (Caliber/4element/bane/SS)
9,733 (ammo/speed/caliber/2element/bane/SS)
(non caliber builds)
9,855 (speed/4element/bane/SS)


Grakata: 11.1k/8.9k


11m/15m
9m/12m (H.Caliber)
1,022--
5.6/4.4 sec
11 dmg (all around)
2.0x/25%
(4.4x/62.5%)(212.5)
20% status
60 magazine
2.4 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
11,133 (Caliber/3element/SS/PV)
10,951 (Bane/caliber/2element/SS/PV)
10,721 (Speed/caliber/2element/SS/PV)
8,425 (Ammo/Caliber/2element/SS/PV)
(non caliber builds)
8,915 (Bane/3element/SS/PV)
8,587 (Bane/speed/2element/SS/PV)
6,747 (Ammo/Bane/2element/SS/PV)
6,858 (Ammo/3element/SS/PV)


Gorgon: 9.8k/7.5k


8m/11m
7m/9m (H.Caliber)
1,282--
12.5/9.5 sec
25 dmg (mosty impact)
1.5x/10%
5% status
90 magazine
4.2 reload
(SS=Split chamber+Serration)
(Caliber Builds)
9,772 (Caliber/speed/3element/bane/SS)
9,233 (Caliber/4element/bane/SS)
7,427 (ammo/caliber/3element/bane/SS)
7,395 (ammo/caliber/2element/speed/bane/SS)
(non caliber builds)
7,487 (Speed/4element/bane/SS)
6,022 (ammo/speed/3element/bane/SS)
5,690 (ammo/4element/bane/SS)


Tetra: 9.1k/6.9k


22m/25m
10m/11m (H.Caliber)
1,484--
11.2/7.9 sec
30 dmg (mostly puncture)
1.5x/2.5%
10% status
60 mag
2.0 reload
(Caliber Builds)
(SS=Split chamber+Serration)
9,065 (Caliber/speed/3element/bane/SS)
7,950 (Caliber/4element/bane/SS)
6,860 (ammo/caliber/speed/2element/bane/SS)
5,903 (ammo/caliber(rank6)/speed/2element/bane/SS)
(non caliber builds)
6,946 (Speed/4element/bane/SS)
5,587 (ammo/speed/3element/bane/SS)


Braton Prime: 8.6k/6.6k


15m/25m
10m/14m (H.Caliber)
1,282--
8.10/6.00 sec
25 dmg (Mostly Slash)
1.5x/10%
10% status
50 magazine
2.2 reload
(SS=Split chamber+Serration)
(Caliber Builds)
8,596 (Caliber/speed/3element/bane/SS)
6,367 (ammo/caliber/3element/bane/SS)
7,916 (caliber/4element/bane/SS)
6,505 (ammo/caliber/2element/speed/bane/SS)
(non caliber builds)
6,586 (Speed/4element/bane/SS)
5,297 (ammo/speed/3element/bane/SS)

Mutalist Quanta: 8.6/6.6k (normal attack)


25m/25m (H.caliber)
25m/25m
1,236--
9.1/6.9 sec
25 dmg (mostly puncture)(normal attack)
1.5x/2.5%
15% status
60 mag
3.0 reload
(Caliber Builds)
(SS=Split chamber+Serration)
8,153 (Caliber/4element/bane/SS)
8,649 (Caliber/speed/3element/bane/SS)
(non Caliber Builds)
(SS=Split chamber+Serration)
6,643 (speed/4element/bane/SS)


Karak: 8.5k/6.5k


11m/20m
9m/13m
1,335--
4.8/3.8 sec
27 dmg (Mostly Impact)
1.5x/2.5%
7.5% status
30 magazine
2.0 reload
(Caliber Builds)
(SS=Split chamber+Serration)
8,481 (Caliber/speed/3element/bane/SS)
8,347 (Caliber/4element/bane/SS)
6,714(ammo/caliber/3element/bane/SS)
(non caliber builds)
6,498 (Speed/4element/bane/SS)
5,226 (ammo/speed/3element/bane/SS)


Boltor: 8.3k/6.4k


13m/23
10m/13m (H.Caliber)
1,236--
9.7/7.2 sec
25 damage (mostly puncture)
1.5x/2.5%
10% status
60 magazine
2.6 reload
(SS=Split chamber+Serration)
(Caliber Builds)
8,289 (Caliber/speed/3element/bane/SS)
7,649 (Caliber/4element/bane/SS)
6,152 (ammo/caliber/3element/bane/SS)
6,273 (ammo/caliber/2element/speed/bane/SS)
(non caliber builds)
6,351 (Speed/4element/bane/SS)
5,108 (ammo/speed/3element/bane/SS)
4,714 (ammo/4element/bane/SS)


Dera: 7.7k/5.9k


30m/30m
10m/11m (H.Caliber)
1,088--
6.7/5.1 sec
22 dmg (mainly puncture)
1.5x/2.5
10% status
45 magazine
2.4 reload
(SS=Split chamber+Serration)
(Caliber Builds)
7,723 (Caliber/speed/3element/bane/SS)
7,309 (Caliber/4element/bane/SS)
5,879 (ammo/caliber/3element/bane/SS)
5,772 (ammo/caliber/2element/speed/bane/SS)
5,058 (ammo/caliber(rank 6)/3element/bane/SS)
(non caliber builds)
5,917 (Speed/4element/bane/SS)
4,759 (ammo/speed/3element/bane/SS)
4,504 (ammo/4element/bane/SS)


Braton: 6.9k/5.3k


15m/24m
10m/14m (H.Caliber)
1,025--
7.4/5.4 sec
20 dmg (all around)
1.5x/10%
5% status
45 Magazine
2.0 reload
(Caliber Builds)
6,876 (Caliber/speed/3element/bane/SS)
6,239 (Caliber/4element/bane/SS)
4,017 (ammo/caliber/3element/bane/SS)
5,203 (ammo/caliber/2element/speed/bane/SS)
(non caliber builds)
5,268 (Speed/4element/bane/SS)
4,238 (ammo/speed/3element/bane/SS)


Ignis: 5k/3.8k


512--
12.0/8.3 sec
100 dmg (heat)
2.0x/5%
1% status
100 magazine
2.0 reload
(SS=Split chamber+Serration)
(Caliber Builds)
4,970 (Caliber/speed/3element/bane/SS)
4,274 (Caliber/4element/bane/SS)
3,437 (ammo/caliber/3element/bane/SS)
3,762 (ammo/caliber/Speed/2element/bane/SS)
3,761 (FireStorm/Caliber/speed/2element/bane/SS)
(non caliber builds)
3,808 (Speed/4element/bane/SS)
3,063(Speed/3element/Firestorm/bane/SS)


MK1-Braton: 4.8k/3.7k


15m/30m
10m/14m (H.Caliber)
851--
12.5/8.6 sec
17 dmg (mostly slash)
1.5x/5%
1.% status
60 magazine
2.0 reload
(Caliber Builds)
4,777 (Caliber/speed/3element/bane/SS)
4,086 (Caliber/speed/3element/bane/SS)
3,615 (ammo/caliber/2element/speed/bane/SS)
(non caliber builds)
3,660 (Speed/4element/bane/SS)
2,944 (ammo/speed/3element/bane/SS)



Non automatic rifles

Latron Wraith: 15.3k/12.3


10m/19m (h.Caliber)
15m/30m
6,338--
6.2 sec
55 dmg (Puncture mostly)
2.5x/25%
5.5x/62.5% (281.25)  74.5% delay 7x hammer shot 447x2
20% status
15 mag
2.4 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
15,335 (Caliber/3element/SS/PV)
15,086 (Bane/caliber/2element/SS/PV)
(non caliber builds)
12,286 (Bane/3element/SS/PV)

Sybaris: 15.1k/12.1k


13m/20m (h.cal)
16m/30m (non h.cal)
7,084--
4.7  sec
70 dmg (Slash/puncture/impact all around)
2.0x/25%
4.4x/62.5 (212.5
10% status
10 magazine
2.0 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
15,074 (Caliber/3element/SS/PV)
14,829 (Bane/caliber/2element/SS/PV)
(non caliber builds)
12,076 (Bane/3element/SS/PV)


Latron Prime: 14.6k/11.7k


18m/30m
9m/15m (H.Caliber)
6,905--
7.1/5.7 sec
85 dmg (mainly puncture)
2.5x/15%
5.5x/37.5%(168.75)
25% status
15 magazine
2.4 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
14,588 (Caliber/3element/SS/PV)
14,352 (Bane/caliber/2element/SS/PV)
13,751 (Speed/caliber/2element/SS/PV)
(non caliber builds)
11,688 (Bane/3element/SS/PV)
11,016 (Bane/speed/2element/SS/PV)
11,199 (speed/3element/SS/PV)

Tiberon: 13.6k/9.5k


15m/20m (H.caliber)
25m/30m
3,077--
6.8/6 sec
60 dmg (mostly puncture)
2.0x/5%
2.5% status
30 mag
2.3 reload
(Caliber Builds)
(SS=Split chamber+Serration)
13,579 (Caliber/4element/bane/SS)
(non Caliber Builds)
(SS=Split chamber+Serration)
9,484 (speed/4element/bane/SS)
9,460 (5element/bane/SS)


Burston Prime: 10.6k/7.3k


16m/28m
10m/12m (H.Caliber)
1,952--
8.3/7.4 sec
39 dmg (all around)
1.5x/5%
15% status
45 magazine
2.0 Reload
(Caliber Builds)
9,552 (Caliber/speed/3element/bane/SS)
10,588 (Caliber/4element/bane/SS)
8,517 (ammo/caliber/3element/bane/SS)
(non caliber builds)
7,319 (Speed/4element/bane/SS)
6,525 (ammo/4element/bane/SS)


Hind: 9.1k/6.1k


17m/25m
11m/13m (H.Caliber)
1,502--
10.7/9.8 sec
30 dmg (mostly slash)
1.5x/5.0%
10% status
65 mag
2.0 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
8,014 (Caliber/speed/3element/bane/SS)
9,125 (Caliber/4 element/bane/SS)
7,339 (ammo/caliber/3element/bane/SS)
(non caliber builds)
6,139 (Speed/4element/bane/SS)
5,623 (ammo/4element/bane/SS)


Burston: 8.2k/6k


15m/18m
10m/12m (H.Caliber)
1,502--
8.2/6.9 sec
30 dmg (all around)
1.5x/5%
10% status
45 mag
2.0 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
7,880 (Caliber/speed/3element/bane/SS)
8,243 (Caliber/4 element/bane/SS)
6,630 (ammo/caliber/3element/bane/SS)
(non caliber builds)
6,037 (Speed/4element/bane/SS)
5,080 (ammo/4element/bane/SS)


Latron: 6.7k/5.4k


17m/30m
9m/15m (H.Caliber)
3,075--
6.9/5.6 sec
55 dmg (mainly Puncture)
2.0x/10%
440x/25%(85)
10% status
15 mag
2.4 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
6,686 (Caliber/3element/SS/PV)
6,425 (Caliber/bane/4element/SS)
6,578 (Bane/caliber/2element/SS/PV)
6,235 (Speed/caliber/2element/SS/PV)
(non caliber builds)
5,356 (Bane/3element/SS/PV)
4,994 (Bane/speed/2element/SS/PV)
5,077 (speed/3element/SS/PV)



Sniper weapons


Vectis: 20.1k/17.3k (prime chamber)
Vectis: 14.1k/11.5k (charged chamber)

19m/30m
10m/18m (H.Caliber)
32,169-- (Prime chamber)
22,518--
1.6 sec
225 damage (mostly impact/puncture)
2.0x/25%
4.4x/62.5%(212.5%)
30% status
1 magazine
0.9 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
20,105 (Prime chamber/Caliber/2element/SS/PV)
19,100 (Prime/Charged chamber/caliber/1element/SS/PV)
14,073 (Charged chamber/caliber/2element/SS/PV)
(non caliber builds)
11,461 (Charge/3element/SS/PV)
17,347 (Charged/prime chamber/2element/SS/PV)


Vulkar: 16k/12.8k


19m/30m
9m/18m (H.Caliber)
16,300--
7.4/6.6
200 dmg (mostly impact)
2x/20%
4.4x/50%(170)
25% status
6 magazine
3.0 Reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
16,024 (dead aim/caliber/2element/SS/PV)
13,235 (Caliber/3element/SS/PV)
13,020 (Bane/caliber/2element/SS/PV)
11,230 (Speed/caliber/2element/SS/PV)
(non caliber builds)
12,839 (Bane/Dead Aim/2element/SS/PV)
10,603 (Bane/3element/SS/PV)
8,997 (Bane/speed/2element/SS/PV)


Lanka: 15.3k (charge)
Lanka: 11.8k (no charge)


30m/30m
30m/30m (H.Caliber)
28,339--(charge)
9,446--(no charge)
19.3/14.0 sec
8.0 sec (no charge)
100 dmg no charge (electric)
300 dmg fully charged (Electric)
2.0x/25%
4.4x/62.5%(212.5)
25% Status
10 Magazine
2.0 Reload 7659.37
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)(charge)
14,683 (Caliber/3element/SS/PV)
14,445 (Bane/caliber/2element/SS/PV)
15,318 (Speed/caliber/2element/SS/PV)
(Caliber Builds)(no charge)
11,807 (Caliber/3element/SS/PV)


Sniptron Vandal: 12.7k/10.2k


19m/30m
9m/18m (H.Caliber)
14,169--
6.7/5.3 sec
150 dmg (mostly Puncture)
2.0x/25.0%
4.4x/62.5%(212.5)
15% status
6 Magazine
2.0 Reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
12,689 (Caliber/3element/SS/PV)
12,139 (Speed/caliber/2element/SS/PV)
(non caliber builds)
10,166 (Bane/3element/SS/PV)
9,885 (speed/3element/SS/PV)


Grinlok: 8.7k/7k


9m/18m (h.Caliber)
15m/30m
9,177--
6.3/4.8 sec
120 dmg (impact/slash mostly)
2.0x/15%
4.4x/37.5% (127.5)

4.4x/45% (153)

4.4x/67.5 (229)
35% status
6 mag
2.1 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)

8,740 (Caliber/3element/SS/Deadly sequence/V)

8,601 (Caliber/2element/Deadly Sequence/SS/PV)
7,859 (Caliber/3element/SS/PV)
7,730 (Bane/caliber/2element/SS/PV)
6,421 (Bane/caliber/4elements/SS)
7,806 (speed/caliber/2element/SS/PV)
(non caliber builds)

7,004 (Deadly sequence/3element/SS/PV)
6,611 (Bane/3element/SS/PV)
6,254 (Bane/speed/2element/SS/PV)
6,357 (speed/3element/SS/PV)


Snipetron: 4.9k/3.9k


18m/30m
9m/18m (H.Caliber)
8,124--
6.6/5.7
125 dmg (Mostly Puncture)
1.5x/20%
3.3x/50%(115)
4 magazine
3.5 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
4,923 (Caliber/3element/SS/PV)
4,843 (Bane/caliber/2element/SS/PV)
4,314 (speed/caliber/2element/SS/PV)
(non caliber builds)
3,944 (Bane/3element/SS/PV)



Launchers


Torid: 21.8k/16.6k


30m/30m
7m/7m (H.Caliber)
21,496--(over 10sec) 28,092--(on contact)(caliber)
13,248--(over 10sec) 17,312--(on contact)(no caliber)
9.7/6.9 sec
500 dmg (toxin) contact dmg
400 dot dmg, over 10sec
2.0/15%
2.0/10% (gas cloud)
20% status
5 magazine
3.0 reload
(Caliber Builds)
(SS=Split chamber+Serration)
21,761 (Caliber/bane/4element/SS)
20,691 (Caliber/speed/4element/SS)
(non caliber builds)
16,577 (Speed/4element/bane/SS)

Penta: 12.4k/7.6k (Single target Impact+Blast) (13 meter range)
Penta: 10.2k/6.3k (single target Blast only) (13 meter range)


25m/25m
25m/25m (H.Caliber)
20,763--
8.4 sec Based on waiting till projectile hit target 13 meter range
(basic attack)
75 dmg (impact)
2.0x/10%
(blast attack)
350 Blast dmg (when close to target)
0.0x/0%
2.5 reload
5 magaize
(SS=Split chamber+Serration)
(Caliber Builds)
10,178 (Caliber/4element/bane/SS) (blast only)
12,359 (Caliber/4element/bane/SS) (Impact+Blast)
8,187 (Firestorm/caliber/3element/bane/SS) (blast only)
(non caliber Builds)
6,272 (Firestorm/4element/bane/SS) (blast only)
7,616 (Firestorm/4element/bane/SS) (Impact+Blast)

Ogris: 11.0k/8.4k (Single target Impact+Blast)
Ogris: 8.5k/6.5k (single target Blast only)


30m/30m
8m/8m (H.Caliber)
31,756--(caliber)
22,123--(no caliber)
16.7/11.6 sec
500 dmg (blast)(dmg from explosion 0% crit chance)
150 dmg (blast)(dmg on impact)
2.0x/5%
10% status
5 Magazine
2.0 reload
(Caliber Builds)
7,313 (Caliber/4element/bane/SS) (blast only)
9,508 (Caliber/4element/bane/SS) (Impact+Blast)
8,469 (Speed/caliber/3element/bane/SS) (blast only)
11,010 (Speed/caliber/3element/bane/SS) (Impact+Blast)
(non caliber Builds)
8,435 (Speed/4element/bane/SS) (Impact+Blast)
6,489 (Speed/4element/bane/SS) (Blast Only)
6,623 (Malignant force/4element/bane/SS) (Impact+Blast)

Miter: 10.9k/8.4k (no charge)

Miter: 6.5k/5k (Charge attack)


30m/30m
13m/13m (H.Caliber)
12,212--(charge)

6,107-- (no charge)
12.6/9.0 sec (normal)
44.4/30.0 sec (charge)
125 normal shot dmg (mostly slash)
250 charge shot dmg (mostly slash)
0%x/0%
50% status
20 magazine
2.0 reload
(No charge)
(SS=Split chamber+Serration)
(Caliber Builds/No charge)
10,916 (Caliber/speed/3element/bane/SS)
9,693 (Caliber/4element/bane/SS)
8,260 (ammo/speed/caliber/2element/bane/SS)
(non caliber builds/ No charge)
8,363 (Speed/4element/bane/SS)
6,727 (ammo/speed/3element/bane/SS)

(Charged Shots/Caliber Builds)
6,549 (Caliber/speed/3element/bane/SS)
5,501 (Caliber/4element/bane/SS)
4,956 (ammo/speed/caliber/2element/bane/SS)
(Charge shots/non caliber builds)
5,018 (Speed/4element/bane/SS)
4,036 (ammo/speed/3element/bane/SS)



ShotGuns (not using accelerated Blast)

Kohm: 21.2k/19.7k

??m
1,149--
18.4/10.5/13.3* sec
25 dmg (mostly impact)
2.0x/10%
10% status
245 mag
2.0 reload
(Vicious Spread)
(PHB=pointblank/hellschamber/Blaze)
15,310 (Spread/3element/cleanse/PHB)
21,214 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
19,728 (3element/Cleanse/spazz/PHB)
13,613 (4element/cleanse/PHB)
*9,477 (2element/ammo/tainted shell R9/spazz/PHB)


Phage: 21.1k/19.7k


24m/24m
15,178--
41.9/22.7 sec
330 dmg (Viral)
2.0x/10%
29.7% status
40 mag
2.0 reload
(PHB=pointblank/hellschamber/Blaze)
(Vicious Spread)
14,489 (Spread/3element/cleanse/PHB)
21,147 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
19,665 (3element/Cleanse/spazz/PHB)
12,884 (4element/cleanse/PHB)


Boar Prime: 17.1k/15.9k


7m/8m
5,625--
5.1/3.9 sec
117 dmg (mainly Impact)
2.0x/15%
3.2x/28.5% (62.7%)
5% status
15 Magazie
2.3 Reload
(BR=Blunderbuss/Ravage PHB=pointblank/hellschamber/Blaze)
(Vicious Spread)
14,238 (Spread/2element/BR/PHB)
16,546 (Spread/3element/cleanse/PHB)
15,131 (Spread/2element/Ravage/cleanse/PHB)
17,109 (Spread/2element/Cleanse/spazz/PHB)
(no Vicious Spread)
15,910 (3element/Cleanse/spazz/PHB)
13,610 (BR/2element/cleanse/PHB)
14,071 (ravage/3element/cleanse/PHB)
14,549 (ravage/spazz/2element/cleanse/PHB)
14,713 (4element/cleanse/PHB)
7,433 (rank 5 Tainted shell/Cleanse/2element/ammo/PHB)
9,401 (rank 5 Tainted shell/Cleanse/3element/PHB)


Strun Wraith:12k/11.2k


10m/12m
7,212--
5.3/3.8 sec
150 dmg (mostly impact)
2.0x/15%
3.2x/28.5%(62.7)(33)
5% status
8 magazine
1.5 reload
(BR=Blunderbuss/Ravage PHB=pointblank/hellschamber/Blaze)
(Vicious Spread)
9,368 (Spread/2element/BR/PHB)
8,955 (Spread/1element/cleanse/BR/PHB)
9,607 (Spread/1element/spazz/BR/PHB)
10,681 (Spread/2element/spazz/R/PHB)
10,887 (Spread/3element/cleanse/PHB)
12,006 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
11,165 (3element/Cleanse/spazz/PHB)
9,681 (4element/cleanse/PHB)
9,258 (3element/ravage/Cleanse/PHB)
8,955 (2element/BR/Cleanse/PHB)


Sobek: 10.5k/9.8k


10m/14m
5,519--
12/8.3 sec
120 (mostly impact)
2.0x/10%
3.2x/19%(41.8)
15% status
20 magazine
4.0 reload
(BR=Blunderbuss/Ravage PHB=pointblank/hellschamber/Blaze)
(Vicious Spread)
7,212 (Spread/2element/BR/PHB)
9,199 (Spread/3element/cleanse/PHB)
8,066 (Spread/2element/Ravage/cleanse/PHB)
10,516 (Spread/2element/Cleanse/spazz/PHB)
(no Vicious Spread)
9,779 (3element/Cleanse/spazz/PHB)
8,179 (4element/cleanse/PHB)
7,499 (3element/ravage/Cleanse/PHB)

Hek: 10.1k/8.3k


9m/12m
11,820--
4.7/3.8 sec
175 dmg (Mostly Puncture)
2.0x/10%
25% status
4 mag
2.2 reload
(Vicious Spread) 240
(PHB=pointblank/hellschamber/Blaze) 120/200(320) 60+180=240/330

10,059 (Spread/3element/Scattered justice/PHB)
6,850 (Spread/3element/cleanse/PHB)
6,699 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
8,274(3element/Cleanse/scattered justice/PHB)

6,229 (3element/Cleanse/spazz/PHB)
6,091 (4element/cleanse/PHB)


Drakgoon: 9.3/8.4 (no charge)
Drakgoon: 7.1/6.6 (charge)


8m(no charge) 20m(charge)
10,975--(charge)
4.8/3.9 sec (no charge)
13/8.6 sec (charge)
250 charge dmg (mostly slash)
145 none charge dmg (mostly slash)
1.5x/10%
10% status
7 magazine
2.3 reload
Charge
(Vicious Spread)
(PHB=pointblank/hellschamber/Blaze)
5,910 (Spread/3element/cleanse/PHB)
7,064 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
6,569 (3element/Cleanse/spazz/PHB)
5,255 (4element/cleanse/PHB)
No charge
(Vicious Spread)
(PHB=pointblank/hellschamber/Blaze)
9,283 (Spread/3element/cleanse/PHB)
9,034 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
8,401 (3element/Cleanse/spazz/PHB)
8,255 (4element/cleanse/PHB)


Boar: 9k/8.3k


7m/8m
4,071--
4.5/3.6 sec
95 dmg (mostly impact)
1.5x/5.0%
2.5% Status
10 magazine
2.3 reload
(PHB=pointblank/hellschamber/Blaze)
(Vicious Spread)
9,047 (Spread/3element/cleanse/PHB)
8,943 (Spread/2element/Cleanse/spazz/PHB)
(no Vicious Spread)
8,316 (3element/Cleanse/spazz/PHB)
8,045 (4element/cleanse/PHB)


Tigris: 7.4k/6.9k
Tigris: 8.7k/8.1k (using Macro)


9m/11m
7,619--
2.6 sec (2.1 sec macro)
2.8 sec (2.6 sec macro) (ammo stock)
2.2 sec (1.6 sec macro) (Tactical pump)
200 dmg mostly slash
2.0x/5%
25% status
2/3 mag
1.8 reload
(Vicious Spread)
(PHB=pointblank/hellschamber/Blaze)
6,754 (Spread/3element/cleanse/PHB)
7,438 (Spread/ammo stock/2element/cleanse/PHB)
6,311 (Spread/Tactical pump/2element/cleanse/PHB)
(no Vicious Spread)
6,006 (4element/cleanse/PHB)
6,917 (ammo stock/3element/cleanse/PHB)
5,869 (Tatical pump/3element/cleanse/PHB)
(Vicious Spread) (using Macro)
8,362 (Spread/3element/cleanse/PHB)
8,009 (Spread/ammo stock/2element/cleanse/PHB)
8,678 (Spread/tactical pump/2element/cleanse/PHB)
(no Vicious Spread) (using Macro)
7,436 (4element/cleanse/PHB)
7,448 (ammo stock/3element/cleanse/PHB)
8,070 (tactical pump/3element/cleanse/PHB)


Strun: 7.5k/7k


8m/10m
7,288--
5.8/4.6 sec
168 dmg (mostly impact)
1.5x/7.5% (3.75)
20% status
6 mag
3.0 reload
(Vicious Spread)
(PHB=pointblank/hellschamber/Blaze)
7,539 (Spread/3element/cleanse/PHB)
7,516 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
6,989 (3element/Cleanse/spazz/PHB)
6,703 (4element/cleanse/PHB)



Bows (charge only)


Dread:18.5k/15k


30m/30m
12m/18m (H.Caliber)
31,740--
1.9/1.3 sec
200 dmg (mostly slash)
2.0x/50%
4.4x/125% (425)
36% status
0 mag
0.8 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
16,705 (Caliber/3element/SS/PV)
16,434 (Bane/caliber/2element/SS/PV)
18,476 (Speed/caliber/2element/SS/PV)
(non caliber builds) 5286.75
13,383 (Bane/3element/SS/PV)
14,802 (Bane/speed/2element/SS/PV)
15,046 (speed/3element/SS/PV)


Paris Prime: 18.4k/15k


30m/30m
13m/18m (H.Caliber)
29,170--
1.8/1.2 sec
200 dmg (mostly puncture)
2.0x/45%
4.4x/112.5%(382.5)
20% status
0 mag
0.7 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds) 4858.775
16,206 (Caliber/3element/SS/PV)
15,943 (Bane/caliber/2element/SS/PV)
18,396 (Speed/caliber/2element/SS/PV)
(non caliber builds)
12,983 (Bane/3element/SS/PV)
14,738 (Bane/speed/2element/SS/PV)
14,981 (speed/3element/SS/PV)

Attica: 16.9k/13.5


30m/30m
22m/20m (H.caliber)
8,124--
7.7
125 dmg (mostly puncture)
1.5x/20%
3.3x/50% (115)
10% status
16 mag
2.8 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
16,881 (Caliber/3element/SS/PV)
(non caliber builds)
13,524 (Bane/3element/SS/PV)


Cernos: 12.6k/10.3k


27m/30m
12m/18m (H.Caliber)
21,628--
1.9/1.3 sec
180 dmg (mostly impact)
2.0x/35%
4.4x/87.5% (297.5)
10% status
0 mag
0.8 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
11,383 (Caliber/3element/SS/PV)
11,199 (Bane/caliber/2element/SS/PV)
12,590 (Speed/caliber/2element/SS/PV)
(non caliber builds)
9,120 (Bane/3element/SS/PV)
10,087 (Bane/speed/2element/SS/PV)
10,253 (speed/3element/SS/PV)


Paris: 9.4k/7.6k


30m/30m
13m/18m (H.Caliber)
16,096--
1.9/1.3 sec
150 dmg (mostly puncture)
2.0x/30%
4.4x/75% (255)
10% status
0 mag
0.8 reload
(SS=Split chamber+Serration PV= Point strike+Vital sense)
(Caliber Builds)
8,472 (Caliber/3element/SS/PV)
8,334 (Bane/caliber/2element/SS/PV)
9,370 (Speed/caliber/2element/SS/PV)
(non caliber builds)
6,787 (Bane/3element/SS/PV)
7,507 (Bane/speed/2element/SS/PV)
7,630 (speed/3element/SS/PV)



Primary Single Target DPS Tier list (assuming all bullets hit even if not possible)


Tier 0

Soma Prime: 24k

Quanta: 23.4k (charge manual)
Torid: 21.8k

Kohm: 21.2k
Phage: 21.1k
Boltor Prime: 20.9k
Vectis: 20.1k (prime chamber)
Synapse:19.2k
Dread: 18.5k (charge)
Paris Prime: 18.4k (charge)
Boar Prime: 17.1k
Tier 1

Attica: 16.9k
Vulkar: 16k
Soma: 15.7k
Amprex: 15.5k

Latron Wraith: 15.3k
Lanka 15.3k (charge attack)

Opticor: 15.1k (charge)
Sybaris: 15.1k

Quanta: 15k (charge auto)
Latron Prime: 14.6k

Quanta: 14.4k (no charge)

Glaxion: 14.1k
Vectis: 13.9k (no prime chamber)

Tiberon: 13.6k
Supra: 13.6k

Buzlok: 13.4k
Gorgan Wraith: 13k
Flux Rifle: 12.9k
Sniptron Vandal: 12.7k
Cernos: 12.6 (charge)
Penta: 12.4k
Strun Wraith: 12k
Lanka 11.8k (no charge)

Opticor: 11.4k (no charge)
Tier 2
Grakata 11.1k
Ogris: 11k

Miter: 10.9k
Burston Prime: 10.6k
Sobek: 10.5k

Hek: 10.1k
Gorgon: 9.8k
Paris: 9.4k (charge)
Drakgoon: 9.3k (no charge attack)
Hind: 9.1k
Tetra: 9.1k
Boar: 9k

Grinlok: 8.7k
Braton Prime: 8.6k

Mutalist Quanta: 8.6
Karak: 8.5k
Boltor: 8.5k
Burston: 8.2k
Dera: 7.7k
Tier 3

Strun: 7.5k
Tigris: 7.5k (using macro)
Drakgoon: 7.1k (Charge attack)
Braton: 6.9k
Latron: 6.7k
Miter: 6.5k (charge attack)
Tigris: 6.5k (no macro)
Tier 4
Ignis: 5k
Snipetron: 4.9k
Mk1-Braton: 4.8k


Primary Single Target DPS Tier list:(Using Ideal builds)*Debatable*


Tier 0

Quanta: 23.4k (charge manual)

Soma Prime: 22.7k
Phage: 21.1k

Vectis: 20.1k (Prime chamber)
Boltor Prime: 19.5k
Dread:18.5k (charge)
Paris Prime: 18.4k (charge)
Tier 1

Attica: 16.9k
Torid: 16.6k
Vulkar: 16k
Lanka: 15.3k (charge)

Latron Wraith: 15.3k
Soma: 15.2k

Sybaris: 15.1k

Opticor: 15.1k (charge)

Quanta: 15k (charge auto)
Latron Prime: 14.6k
Quanta: 11.4k (no charge)
Vectis: 14.1k (no prime chamber)

Tiberon: 13.6k
Synapse:13.1k
Cernos: 12.6 (charge)
Penta: 12.4k
Sniptron Vandal: 12.7k

Buzlok: 11.9k
Lanka: 11.8k (no charge)
Amprex: 11.7k

Glaxion: 11.5k

Opticor: 11.4k (no charge)
Tier 2
Burston Prime: 10.6k
Flux Rifle: 10.2k
Sobek: 9.8k
Strun Wraith: 9.7k
Gorgon Wraith: 9.6k

Kohm: 9.5k
Boar Prime: 9.4k
Paris: 9.4k (charge)
Supra: 9k
Braton Prime: 8.6k
Ogris: 8.4k
Grakata: 8.4k
Karak: 8.4k

Hek: 8.3k
Burston: 8.2k

Mutalist Quanta: 8.2
Tetra: 8k
Boar: 8k
Braton Prime 7.9k
Boltor: 7.6k
Tier 3
Hind: 7.3k
Drakgoon: 7.1k (charge attack)

Grinlok: 7k
Latron: 6.7k

Strun: 6.7k

Miter: 6.7k (no charge)
Miter: 6.5k (charge attack)
Tigris: 6k
Gorgone: 6k
Braton: 5.2k
Tier 4
Dera: 5.05k
Snipetron: 4.9k
Ignis: 3.8k
MK1-Braton: 3.6k



Secondary Weapons


Non auto secondary:


Brakk: 23.1k


7m/7m
8,237--
2.6/2.5 sec (non macro/macro)
150 dmg (all around)
2.0x/15%
3.2x/33% (72.6)
10% status
5/7 magazine
1.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)<br />
23,066 (Expel,3elements,HLBI)
20,821 (Expel,2elements,Target cracker,HLBI)


Angstrum: 20.8k (charge)
Angstrum: 13.3k (no charge)


7m/7m
4.1 sec (charge)
6.4 sec (no charge)
--21,311
425 dmg (Blast dmg)
2.0x/5%
10% status
3/4 mag
2.5 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
20,791 (Expel,3elements,HLBI)
(singe shot)
13,319 (Expel,3elements,HLBI)


Stug: 18.8k (non charge)
Stug: 9.4k (charge)


25m/25m
3,963--
6.5/5.9 sec no charge (non macro/macro)
8 dot/75 explode dmg = 83 corrosive dmg
0% crit
0% status
20/28 mag
2.0 reload
(no charge)
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
18,811 (Expel,3elements,HLBI)

Mara Detron: 18.6k


10m/8m
5,077--
3.0 sec
105  dmg (Radiation)
1.5x/2.5%
10% status
8/11 mag
1.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
18,616 (Expel,3elements,HLBI)

Vaykor Marelok: 18.1k


13m/21m
8,405--
6.5 sec
160  dmg (mostly impact)
1.5x/20%
35% status
10/14 mag
1.7 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
18,103 (Expel,3elements,HLBI)

Secura Dual Cestra: 17.9k/13.8k


13m/15m
1,468--
11.5 sec
30  dmg (mostly puncture)
1.5x/5%
7.5% status
100/140 mag
3.5 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
17,877 (Expel,3elements,HLBI)
13,752 (ammo,3elements,HLBI)


Marelok: 14.3k


10m/19m
8,214--
4.6 sec
160 dmg ( mainly impact/slash)
1.5x/15%
30% status
6/8 mag
1.7 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
14,285 (Expel,3elements,HLBI)

Telos Akbolto: 13.8k


19m/30m
2,626--
8.0 sec
50 dmg (Mostly puncture)
2.0x/10%
12.5% status
30/42 mag
2.6 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
13,786 (Expel,3elements,HLBI)


Akbolto: 12.9k


12m/25m
2,175--
8.1/7.1 sec (non macro/macro)
45 dmg (mostly puncture)
1.5x/2.5%
7.5% status
30/42 mag
2.6 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
12,871 (Expel,3elements,HLBI)


Detron: 12.3k


7m/9m
5,265--
3.0/3.1 (mac/no mac)
105 dmg (Radiation)
1.5x/10%
10% status
5/7 mag
1.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
12,285 (Expel,3elements,HLBI)


Acrid: 11.9k


30m/30m
1,834--(9 sec dot) 1,755--(on contact)
4.4/4.2 sec (non macro/macro)
35 dmg (toxin)
(Dot) 9x 50% of base dmg (over 8 sec)(Not effected by element mods)
(4x dot dmg in head)
2.0X/5%
10% status
15/21 mag
1.2 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
11,943 (Expel,3elements,HLBI)


Bronco Prime: 11.9k


7m/7m
6,769--
3.4/3.5 sec
140 dmg (mostly impact)
1.5x/2.5%
2.5% status
4/6 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
11,946 (Expel,3elements,HLBI)


Akbronco Prime: 11.7k


6m
5,139--
3.6/3.5 sec (no mac/mac)
105 dmg (mostly impact)
2.0x/2.5%
30% status
6/8 mag
2.3 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
11,748 (Expel,3elements,HLBI)


Akvasto:11.5k


8m/10m
2,566--
3.8/4.0 (macro/no macro)
50 dmg (mostly slash)
1.5x/15%
5% status
12/17 mag
1.8 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
11,483 (Expel,3elements,HLBI)


AkMagnus: 10.8k


9m/12m
2851--
5.8/5.9 (mac/no mac)
45 dmg (mostly impact)
2.0x/25%
3.2x/55%(121)
25% status
16/22 mag
3.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
10,189 (Expel,3elements,HLBI)
10,815 (TP,2elements,HLBI)


Bolto: 10.4k


12m/24m
2,175--
4.4/4.6 (macro/no macro)
45 dmg (mostly Puncture)
1.5x/2.5%
7.5% status
15/21 mag
1.3 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
10,385 (Expel,3elements,HLBI)


Castanas: 9.9k


25m
5,671--
1.05/1.25 sec (no ice storm)
100 dmg (Electricity 100% proc chance per shot)
1.5x/5%
10% status
2/3 magazine
1.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
9,853 (Expel,3elements,quick draw,HLB)


Akbronco: 9.3k


7m/7m
5,139--
3.3/3.5 sec (mac/no macro)
105 dmg (mostly Impact)
2.0x/2.5%
2% status
4/6 mag
2.3 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)<br />
9,345 (Expel,3elements,HLBI)<br />


Bronco: 8.6k


7m/7m
5,139--
1.8/1.9 (macro/no macro)
105 dmg (mostly impact)
2.0x/2.5%
2% status
2/3 mag
1.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
8,566 (Expel,3elements,HLBI)


Lex Prime: 8.2k


14m/30m
6.5 sec
--4,871
85 dmg (mainly puncture)
2.0x/20%
20% status
8/11 mag
2.3 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
8,243 (Expel,3elements,HLBI)


Sicarus Prime: 8.2k


15m/23m
1,604--
5.5/5.7 sec (mac/no mac)
32 dmg (mostly impact)
1.5x/10%
10%
20/28 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
8,169 (Expel,3elements,HLBI)

Sancti Castanas: 8k/7.3k


25m/25m
5,204--
1.6 sec
115  dmg (electricty)
1.5x/10%
15% status
2 mag
1.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
8,036 (Expel,4elements,HLB)
7,342 (Expel,ammo,3elements,HLB)


Vasto: 7.9k


8m/11m
2,566--
2.6/2.7 sec (mac/no mac)
50 dmg (mostly slash)
1.5x/15%
5% status
6/8 mag
1.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
7,898 (Expel,3elements,HLBI)


Aklex: 7.4k


11m/13m
4,011--
9.2/9.4 sec
7.6 sec (gunslinger macro)
70 dmg (mostly Puncture)
2.0x/20%
3.2x/44%(96.8)
15% status
12/17 mag
3.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
7,412 (Expel,3elements,HLBI)
7,003 (Expel,Gunslinger,2elements,HLBI)
6,040 (Expel,Gunslinger,Target cracker,1elements,HLBI)
6,819 (Expel,TP,1elements,HLBI)
7,298 (TP,2elements,HLBI)


Magnus: 7.3k


9m/11m
2,578--
3.9/4.0 sec (mac/no mac)
45 dmg (mostly impact)
2.0/20%
3.2x/44%(96.8)
20% status
8/11 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
7,273 (Expel,3elements,HLBI)
6,691 (Expel,TP,1elements,HLBI)

Rakta Ballistica: 6.9k (no charge)
Rakta Ballistica: 4.3k (charge)


25m/30m (charge)
11m/15m (no charge)
5133--
5.2 sec (no charge)
33.3 sec (charge)
100 charge dmg (mostly impact)
25x4 normal shot dmg (mostly impact)
1.5x/15%
10% status
20/28 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
(Charge)
4,316 (Expel,3elements,HLBI)
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
(No charge)
6,910 (Expel,3elements,HLBI)


Kraken: 6.6k


11m/13m
2,256--
7.2/6.8 sec (no mac/macro)
45 dmg (mostly Impact)
2.0x/5%
10% status
14/20 mag
2.5 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
6,636 (Expel,3elements,HLBI)


Sicarus: 6.5k


13m/16m
1,575--
5.1/5.4 sec (mac/no mac)
30 dmg (mostly impact)
2.0x/10%
2.5% status
15/21 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
6,489 (Expel,3elements,HLBI)


Seer: 6.5k


15m/30m
4,109--
7.0/7.2 sec (mac/no mac)
85 dmg (all around)
1.5x/2.5%
10% status
8/11 mag
2.8 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
6,458 (Expel,3elements,HLBI)


Ballistica: 5.8k/4.4k (no charge/charge)


25m/30m (charge)
9m/13m (no charge)
5133--
4.9 sec (no charge)
25.6/19.7 sec (charge)
100 charge dmg (mostly Puncture)
25x4 normal shot dmg (mostly puncture)
1.5x/15%
10% status
16/22 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
(Charge)
4,411 (Expel,3elements,HLBI)
4,410 (gun slinger,3elements,HLBI)
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
(No charge)
5,762 (Expel,3elements,HLBI)


Lato Prime: 6.8k


11m/20m
1,103--
3.4 sec
22 dmg (mostly slash)
2.0x/5%
7.9% status
15/21 mag
1.2 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
6,813 (Expel,3elements,HLBI)


Tysis: 4.7k


30m/30m
1,692--
7.6 sec
6.2/6.1 (no mac/mac Gunslinger)
35 dmg Corrosive
1.5x/2.5%
50% status
15/21 mag
1.2 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
4,676 (Expel,3elements,HLBI)
4,547 (Expel,Gunslinger,2elements,HLBI)


Lex: 4k


15m/30m
3,843--
6.1/7.6 sec (slinger/no gun slinger)
70 dmg (mostly Puncture)
2.0x/15%
10% status
6/8 mag
2.3 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
4,046 (Expel,3elements,HLBI)
3,935 (Expel,Gunslinger,2elements,HLBI)


Lato: 5.5k


12m/18m
894--
3.4 sec
18 dmg (mostly slash)
1.8x/5%
1.6% status
15/21 mag
1.2 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
5,521 (Expel,3elements,HLBI)

Aklato: 3.8k


9m/12m
580--
6.4 sec
12 dmg (mostly slash)
1.5x/2.5%
2.8% status
30/42 mag
2.4 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
3,807 (Expel,3elements,HLBI)



Automatic Secondary weapons

Synoid gammacor: 35.8k


20m/20m
11,031--
34.8/24.9 sec
210 dmg (Magnetic)
2.0x/10%
20% status
75/105 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
33,285 (Expel,3elements,HLBI)

35,784 (gun slinger,3elements,HLBI)


Dex Furis: 16.1k


7m/10m
6.7 sec
--770
15 dmg (mainly puncture)
2.0x/7.5%
5% status
100/140 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
16,091 (Expel,3elements,HLBI)
12,558 (Expel,2elements,ammo,HLBI)

Gammacor: 15.9k


24m/24m
2,447--
10.8 sec
50 dmg (Magnetic)
1.5x/5%
5% status
50/70 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
15,863 (Expel,3elements,HLBI)


Wraith Twin Vipers: 15.8k


8m/11m
1,014--
3.6 sec
18 dmg (mostly Impact)
2.0x/18%
3.2x/39.6 (87.12)
5% status
40/56 mag
161.28
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
15,778 (Expel,3elements,HLBI)
14,036 (Expel,TP,1elements,HLBI)
15,022 (TP,2elements,HLBI)
14,568 (Expel,Target Cracker,2elements,HLBI)
12,315 (Expel,Ammo,2elements,HLBI)


Dual Cestra: 15.5k/12.1k


10m/12m
1,208--
10.9 sec
25 dmg (mostly puncture)
1.5x/2.5%
5% status
100/140 mag
3.5 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
15,526(Expel,3elements,HLBI)
12,118 (Expel,2elements,ammo,HLBI)

Pyrana: 14k


6m/8m
6,189--
3.1 sec
108 dmg (mostly slash dmg)
2.0x/20%
20% status
5/7 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
13,975 (Expel,3elements,HLBI)


Embolist:13.9k


890--
10.3 sec
18 dmg (Toxin)
100% chance to cause toxin proc (1,954)
2.0x/2.5%
10% status
100/140 mag
1.5 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
13,930 (Expel,3elements,HLBI)
11,301 (Expel,ammo,2elements,HLBI)

Akzani: 13.6k


8m/12m
651--
6.7 sec
13 dmg (mostly puncture)
2.0x/5%
5% status
100/140 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
13,621(Expel,3elements,HLBI)
10,631 (Expel,2elements,ammo,HLBI)

Hikou Prime: 12.1k


30m/30m
1,547--
4.6 sec
32 dmg (mostly puncture)
1.5x/2.5%
15% status
26/36 mag
0.5 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
12,109 (Expel,3elements,HLBI)
9,451 (Expel,2elements,ammo,HLBI)


Afuris: 12.1k


8m/10m
752--
6.1 sec
15 dmg (mostly Puncture)
2.0x/5%
1% status
70/98 mag
2.8 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
12,084 (Expel,3elements,HLBI)
9,431 (Expel,ammo,2elements,HLBI)


Cestra: 12k


12m/13m
1,253--
8.8 sec
25 dmg
1.5x/10%
5% status
60/84 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
11,966 (Expel,3elements,HLBI)
9,339 (Expel,ammo,2elements,HLBI)


Spectra:10.5k


14m/14m
1,504--
16.1 sec/11.8
30 dmg (mostly Puncture)
2.0x/5%
20% status
80/112 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
10,464 (Expel,3elements,HLBI)
9,852 (Expel,magnum force,2elements,HLBI)
8,572 (ammo,gun slinger,2elements,HLBI)
8,167 (Expel,ammo,2elements,HLBI)


Despair: 10.5k


30m/30m
2,692--
3.7/2.8 sec (no slinger/slinger)
55 dmg (mostly Puncture)
1.5x/5%
2.5% status
10/14 mag
0.8 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
10,187 (Expel,3elements,HLBI)
10,506 (Expel,Gun slinger,2x element,HLBI)

Nukor: 10.2k


20m/20m
1,574--
10.8 sec
32 dmg radiation
4.0x/1%
20% status
50/70 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
10,202 (Expel,3elements,HLBI)


Twin Vipers: 9.7k


9m/12m
821--
3.3 sec
16 dmg (mostly Impact)
1.5x/15%
1% satus
28/39 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
9,707 (Expel,3elements,HLBI)
7,576 (Expel,ammo,2elements,HLBI)


Hikou: 9.5k


30m/30m
1,223--
3.6 sec
25 dmg (mostly puncture)
1.5x/5%
2.5% status
20/28 mag
0.8 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
9,518 (Expel,3elements,HLBI)
7,428 (Expel,ammo,2elements,HLBI)


Akstiletto: 9.5k


12m/17m
924--
3.8 sec
18 dmg (mostly impact)
1.5x/15%
27.7% status
28/39 mag
1.1 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
9,484 (Expel,3elements,HLBI)
7,402 (Expel,2elements,ammo,HLBI)


Kunai: 8.6k


30m/30m
2,202--
3.6sec
45 dmg (mostly Puncture)
1.5x/5%
2.5% status
10/14 mag
0.8 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
8,566 (Expel,3elements,HLBI)


Twin Gremlins: 8.4k


10m/18m
1,468--
7.3 sec
30 dmg (All around)
2.0x/2.5%
10% status
30/42 mag
2.0 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
8,449 (Expel,3elements,HLBI)

Furis: 7.8k


8m/11m
752--
4.7 sec
15 dmg (mostly puncture)
2.0x/5%
1% status
35/49 mag
1.4 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
7,841 (Expel,3elements,HLBI)
6,120 (Expel,ammo,2elements,HLBI)


Viper: 7.5k


9m/11m
821--
2.2 sec
16 dmg (mostly Impact)
1.5x/15%
1% status
14/20 mag
1.1 reload
(HLBI=Hornet,Leathal torrent,Barrle diffusion,Ice Storm TP=Target Cracker/Pistol Gambit)
7,467 (Expel,3elements,HLBI)
5,828 (Expel,ammo,2elements,HLBI)



Secondary single Target DPS tier list:

Tier OP

Synoid gammacor: 35.8k
Tier 0
Brakk: 23.1k
Angstrum: 20.8k (charge)
Stug: 18.8k (no charge)
Mara Detron: 18.6k

Vaykor Marelok: 18.1k

Secura Dual Cestra: 17.9k
Tier 1
Dex Furis: 16.1k

Gammacor: 15.9k
Wraith Twin Vipers: 15.8k
Dual Cestra: 15.5k
Marelok: 14.3k

Pyrana: 14k
Embolist: 13.9k
Telos Akbolto: 13.8k

Akzani: 13.6k
Angstrum: 13.3k (no charge)
Akbolto: 12.9k
Detron: 12.3k

Hikou Prime: 12.1k
Afuris: 12.1k
Cestra: 12k

Acrid: 11.9k
Bronco Prime: 11.9k
Akbronco Prime: 11.7k
Akvasto: 11.5k
Tier 2
Akmagnus: 10.8k
Despair: 10.5k
Spectra:10.5k
Bolto: 10.4k

Nukor: 10.2k
Castanas: 9.9k
Twin Vipers: 9.7k
Hikou: 9.5k
Akstiletto: 9.5k
Akbronco: 9.3k
Kunai: 8.6k
Bronco: 8.6k
Twin Gremlins: 8.4k
Sicarus Prime: 8.4k
Lex Prime: 8.2k

Sancti Castanas: 8k
Vasto: 7.9k
Furis: 7.8k
Tier 3
Viper: 7.5k
Aklex: 7.4k
Magnus: 7.3k

Rakta Ballistica: 6.9k (no charge)

Lato Prime: 6.8k
Kraken: 6.6k
Sicarus: 6.5k
Seer: 6.5k
Ballistica: 5.8k (no charge)

Lato: 5.5k
Tier 4
Tysis: 4.7k
Rakta Ballistica: 4.3k (charge)
Lex: 4k
Aklato: 3.8k


Secondary single Target DPS tier list:(Using Ideal builds)*Debatable*

Tier OP

Synoid gammacor: 33.3k
Tier 0
Brakk: 23.1k
Angstrum: 20.8k (charge)
Stug: 18.8k (no charge)

Mara Detron: 18.6k

Vaykor Marelok: 18.1k
Teir 1

Gammacor: 15.9k
Marelok: 14.3k

Pyrana: 14k
Telos Akbolto: 13.8k

Secura Dual Cestra: 13.8k
Angstrum: 13.3k (no charge)
Akbolto: 12.9k
Dex Furis: 12.6k
Detron: 12.3k
Wraith Twin Vipers: 12.3k

Hikou Prime: 12.1k
Dual Cestra: 12.1k
Acrid: 11.9k
Bronco Prime: 11.9k
Akbronco Prime: 11.7k
Akvasto: 11.5k
Embolist: 11.3k
Teir 2
Akmagnus: 10.8k

Akzani: 10.6k
Spectra:10.5k
Bolto: 10.4k
Despair: 10.2k

Nukor: 10.2k
Castanas: 9.9k
Afuris: 9.4k
Akbronco: 9.3k
Cestra: 9.3k
Bronco: 8.6k
Kunai: 8.6k
Twin Gremlins: 8.4k
Lex Prime: 8.2k
Scarus Prime: 8.2k
Vasto: 7.9k
Tier 3
Twin Vipers: 7.6k
Hikou: 7.4k
Akstiletto: 7.4k
Aklex: 7.4k

Sancti Castanas: 7.3k
Magnus: 7.3k

Rakta Ballistica: 6.9k (no charge)

Lato prime: 6.8k
Kraken: 6.6k
Sicarus: 6.5k
Seer: 6.5k
Furis: 6.1k
Viper: 5.8k

Lato: 5.5k
Tier 4
Tysis: 4.7k
Ballistica: 4.4k (charge)
Rakta Ballistica: 4.3k (charge)
Lex: 4k

Aklato: 3.8k


Edited by MindlessWar
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Added more shotguns and drakgoon

 

Drakgoon: 9.3/8.4 (no charge)
Drakgoon: 7.1/6.6 (charge)


4.8/3.9 sec (no charge)
13/8.6 sec (charge)
250 charge dmg (mostly slash)
145 none charge dmg (mostly slash)
1.5x/10%
10% status
7 magazine
2.3 reload
Charge
(Vicious Spread)
(PHB=pointblank/hellschamber/Blaze)
5,910 (Spread/3element/cleanse/PHB)
7,064 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
6,569 (3element/Cleanse/spazz/PHB)
5,255 (4element/cleanse/PHB)
No charge
(Vicious Spread)
(PHB=pointblank/hellschamber/Blaze)
9,283 (Spread/3element/cleanse/PHB)
9,034 (Spread/2element/Spazz/cleanse/PHB)
(no Vicious Spread)
8,401 (3element/Cleanse/spazz/PHB)
8,255 (4element/cleanse/PHB)

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You must stil count 75x6.6 instead of 5.6, or else you are only calculating the EXTRA damage that crit's give.

 

All ready been through this. look in my math example.

Lets say weapon does 100dmg, 50% crit chance and 150% crit dmg, I go 50*0.5= 25 I take 100dmg +25% =125 average dmg

Edited by MindlessWar
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I just want to note that :

 

Base Damage Per Round = scalar dam/rnd
Crit Chance = scalar
Crit Multiplier = scalar
Rate of Fire = scalar rnd/sec
Charge Time Per Round = scalar sec/rnd
Reload Time Per Magazine = scalar sec/mag
Magazine Size = Rounds Per Magazine = scalar rnd/mag

Average Crit Damage Per Round = (Crit Multiplier - 1) * Crit Chance * Base Damage Per Round = (scalar - 1) * scalar * scalar dam/rnd =  scalar dam/rnd
Average Damage Per Round = Average Crit Damage Per Round + Base Damage Per Round = scalar dam/rnd + scalar dam/rnd = scalar dam/rnd
Reload Time Per Round = Reload Time Per Magazine / Rounds Per Magazine = scalar sec/mag / scalar rnd/mag = scalar sec/rnd

Time Per Round = Charge Time Per Round + Reload Time Per Round + 1 / Rate of Fire = scalar sec/rnd + scalar sec/rnd + 1 / scalar rnd/sec = scalar sec/rnd
Average Damage Per Time = Average Damage Per Round / Time Per Round = scalar dam/rnd / scalar sec/rnd = scalar dam/sec = Damage Per Second = DPS



Average Crit Damage Per Magazine = Average Crit Damage Per Round * Rounds Per Magazine = scalar dam/rnd * scalar rnd/mag = scalar dam/mag
Base Damage Per Magazine = Base Damage Per Round * Rounds Per Magazine = scalar dam/rnd * scalar rnd/mag = scalar dam/mag
Charge Time Per Magazine = Charge Time Per Round * Rounds Per Magazine = scalar sec/rnd * scalar rnd/mag = scalar sec/mag
Average Damage Per Magazine = Average Damage Per Round * Rounds Per Magazine = scalar dam/rnd * scalar rnd/mag = Average Crit Damage Per Magazine + Base Damage Per Magazine = scalar dam/mag + scalar dam/mag = scalar dam/mag

Time Per Magazine = Charge Time Per Magazine + Reload Time Per Magazine + Rounds Per Magazine / Rounds Per Second = scalar sec/mag + scalar sec/mag + scalar rnd/mag / scalar rnd/sec = scalar sec/mag
Average Damage Per Time = Average Damage Per Magazine / Time Per Magazine = scalar dam/mag / scalar sec/mag = scalar dam/sec = Damage Per Second = DPS

Modded Average Damage Per Time = Modded Average Damage / Modded Time
 

Edited by ThePresident777
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Re edited Tigris.  Very interesting results.

It seems using macro, you want to go Tatical pump
But if you not using Macro you better off using Ammo stock... Not sure why macro much faster on a 1 click shot...

Also macro with ammo stock,  after first shot is complete all shots after that macro shoots all 3 bullets at once, unless when reloading it only reloads 2... you guys can test and see for your self...since I was not sure if it only reloaded only 2 or not I only calculated the first shot.

Tigris: 6.5k/6k
Tigris: 7.5k/7k (using Macro)


2.6 sec (2.1 sec macro)

2.8 sec (2.6 sec macro) (ammo stock)
2.2 sec (1.6 sec macro) (tactical pump)
180 dmg mostly slash
1.5x/2.5%
15% status
2 mag
1.8 reload
(Vicious Spread)
(PHB=pointblank/hellschamber/Blaze)
5,861 (Spread/3element/cleanse/PHB)

6,455 (Spread/ammo stock/2element/cleanse/PHB)
5,477 (Spread/Tactical pump/2element/cleanse/PHB)
(no Vicious Spread)
5,212 (4element/cleanse/PHB)

6,003 (ammo stock/3element/cleanse/PHB)
5,093 (Tatical pump/3element/cleanse/PHB)
(Vicious Spread) (using Macro)
7,257 (Spread/3element/cleanse/PHB)
6,951 (Spread/ammo stock/2element/cleanse/PHB)
7,530 (Spread/tactical pump/2element/cleanse/PHB)
(no Vicious Spread) (using Macro)
6,453 (4element/cleanse/PHB)

6,464 (ammo stock/3element/cleanse/PHB)
7,002 (tactical pump/3element/cleanse/PHB)

Edited by MindlessWar
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tysis without status build?

meh

 

http://www.youtube.com/watch?v=0o86kdQ4MY8 The status chance of this gun seems bugged...

I do not calculate status chance because not all status chances increase dmg.

Easiest way to calculate status chances that do damage would be to take the total DPS of the weapon and increase it by half of the status chance %.

So take Tysis for example, if it was working correctly, you would go 4.7k+25%=5.9k using dmg status chance mods like fire/toxic status.

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It's quite bugged, which makes it interesting to read and test. Unless you're doing it off pure numbers, then you get a benchmark for future testing. Isn't that why you're doing this? There is no "seems" if you can be able to compare your own numbers to other evidence.

Its innate Corrosive damage should be enough

 

Edited by Aishi
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Updated all weapons (except bows)  Added tier list to show a quick list of the max dps for all weapons vs single target

(again this is assuming all bullets hit same target, which is almost impossible for some weapons so do not look at it as a tier list from best to worst weapon)

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could you put vectis with no prime chamber in it? :) 

 

As far as I know, too many people doesn't have prime chamber, so vectis without prime chamber would be a better calculation for majority. 

 

and thx for your effort, this table help a lot. 

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Added new category for ideal builds. Weapons I felt needed ammo converting mod I used. And weapons that did not work good with heavy caliber I took the mod off. (so some of the numbers are really debatable) Based on the shooting mechanic of Synapse I felt it used too much ammo up and needed Ammo converting mod, some may disagree)

Edited by MindlessWar
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Say, do you mind doing Sentinel weapons as well? At least Death Rifle, Stinger, and Sweeper (as the other two obviously suck).

/lazy

And on that note, anyone knows the effective meter range on every sentinel's attack preset?

Edited by konfetarius
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