Stoi84 Posted January 13, 2017 Author Share Posted January 13, 2017 19 hours ago, MisterBgd said: any updates for pistol rivens being added? Probably this month, but no precise date. Link to comment Share on other sites More sharing options...
TaylorSwift Posted January 15, 2017 Share Posted January 15, 2017 Please add Nidus, Hema, and Hirudo. Link to comment Share on other sites More sharing options...
CoRon3x Posted January 15, 2017 Share Posted January 15, 2017 Maybe I'm just stupid, but there's no "Save build" button for me. Tried different browsers. As stated on your Help page, it should be above "Export", but there's just nothing. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 15, 2017 Author Share Posted January 15, 2017 Do you have an account and are you logged in ? Link to comment Share on other sites More sharing options...
CoRon3x Posted January 15, 2017 Share Posted January 15, 2017 46 minutes ago, Stoi84 said: Do you have an account and are you logged in ? Okay, I stick with the "I am stupid" part then. Thank you. Link to comment Share on other sites More sharing options...
GilgaMelchi Posted January 18, 2017 Share Posted January 18, 2017 Mirage Prism ability is not up to date. - Beam damage should be 250/500 instead of 500/1000 - The number of beams should be affected by strength mods - The Prism duration should be affected by duration mods (only the blind duration is affected in warframe builder) Link to comment Share on other sites More sharing options...
Johannez Posted January 22, 2017 Share Posted January 22, 2017 Firerate seems capped at 10.0 for whatever reason for some pistols, maybe even many other weapons? Akbronko, Acrid, Akbolto for example are all affected. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 22, 2017 Author Share Posted January 22, 2017 It's for semi-automatic weapons. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 23, 2017 Author Share Posted January 23, 2017 (edited) -Updated Mirage's Prism. -Updated Ash's Blade Storm. -Updated the Sicarus Prime. -Updated the polarities for the Telos Boltace. -Fixed the picture for the blank sniper. -Fixed again the reload speed for the Riven mods. -The riven mods are now available for the secondary weapons and the shotguns. -Made a change to try to replicate the element combinations that are in reverse order with the Riven mods. Needs testing. -Fixed the magazine capacity to a minimum of 1 (prevents 0 magazine capacity for the Vectis with Depleted Reload). -Added the companion Helminth Charger. -Added the weapons Hema, Hirudo. -Added the mods Helminth Ferocity, Helminth Hunt, Tether Grenades, Flux Overdrive (stats missing for all ranks besides max rank, not affecting stats). -Added the Warframe Nidus. To precisely set the fire rate for the Hema, I'll need a video recorded at 60fps of multiple clips emptied with a fast fire macro. For now, I just put random values to match the fire rate in the arsenal. Edit : I made a few changes with the ads and it may look a bit slow too load. I've reached media.net about this and I'll try to find a solution. Edit : Uploaded a missing file related to the details of the skills for the Warframes. Should display more data for Nidus as well as some other fixes for Mirage and Ash. Edited January 24, 2017 by Stoi84 Link to comment Share on other sites More sharing options...
xlraistlx Posted January 23, 2017 Share Posted January 23, 2017 Next list Warframe: Companions: 19.10.0 Added sentinel Taxon Weapons: 19.7.0 Added melee weapon Ohma 19.8.1 Added AkLex Prime 19.10.0 Added Taxon's Weapon, Artax (primary). Mods: 19.7.0 Added tonfas' stance Sovereing Outcast 19.8.0 Added Archmelee mod Astral Autopsy 19.10.0 Added Taxon's percepts Molecular Conversion & Retarget Link to comment Share on other sites More sharing options...
Stoi84 Posted January 24, 2017 Author Share Posted January 24, 2017 (edited) The pages should load way faster now, the ads are now loaded asynchronously, in other words, not interfering with the load of the page. Edited January 26, 2017 by Stoi84 Link to comment Share on other sites More sharing options...
msnu9867 Posted January 26, 2017 Share Posted January 26, 2017 This may be too much of a request, but can you please add separated calculation of DPS caused by status effects like slash, heat, or toxin? In my opinion, it would improve this already amazing tool even more! Link to comment Share on other sites More sharing options...
Caduzeus Posted January 26, 2017 Share Posted January 26, 2017 On 24.1.2017 at 3:41 PM, Stoi84 said: The pages should load way faster now, the ads are now loaded asynchronously, in other words, not interfering with the load of the page. Yes! The site is very fast now that the ads load after everything else. I don't really mind seeing ads there, since I white-list sites that I frequent to support them, but it was a bit annoying to wait for them all to load before I could access the main content. Thank you for these awesome updates Stoi84! Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted January 29, 2017 Share Posted January 29, 2017 Not sure how hard this will be to implement but is it possible to have multishot not increase status chance on continuous weapons? Firerate increase the status chance for them and not multishot. Its kinda confusing having a build planned out with a riven and in game turns out multishot dont increase the status chance on continuous weapons. Link to comment Share on other sites More sharing options...
Drathe Posted January 30, 2017 Share Posted January 30, 2017 (edited) There's a couple issues with companions in the builder right now. First, Bite (max rank) gives +330% Crit Chance and 220% Crit damage. Kavats have 20% Crit Chance and 2.0 Crit damage. Kubrows have 10% Crit Chance and 3.0x Crit Damage. With a max rank Bite, they should have 86%, 6.4x and 43%, 9.6x respectively. Instead, they are showing as 64%, 8.6x and 32%, 6.9x - the builder is adding 330% Crit *damage* and 220% Crit *chance*, the opposite of what it should be. Also, Kubrows have 304 slash damage baseline and 3.0x Crit Damage. The builder only gives them 120 slash damage and 1.6x Crit Damage. Edited January 30, 2017 by Drathe Link to comment Share on other sites More sharing options...
(PSN)Crixus044 Posted February 1, 2017 Share Posted February 1, 2017 Two things stoi. One, does warframe give you any kind of funding or support for your sight? They really should, it's one of the most amazing tools to date. Two, the orvius charged attack is having issues with modded elemental combos showing "NaN", thus making overall damage effectively "NaN". If it's an unsolvable issue, that's perfectly fine. As you know, the Orvius has a secondary feature that gives it a DoT cold proc in a channelled throw. In warframe builder, it allows a single element to combine with the cold damage from the throw, but a secondary elemental throws it out of whack. Lemme know what the issue is and if you have an idea to check it out. Thanks Stoi Link to comment Share on other sites More sharing options...
Stoi84 Posted February 1, 2017 Author Share Posted February 1, 2017 (edited) I'll look into this error when I'll work on the next update. I can't tell right now what's causing this. WB is not associated with DE in any way. Regarding the various comments about new or missing features. Please not that I don't have much time to work on WB, and I usually only fix the biggest problems and add the missing stuff. The files are a mess, it's 3 years old code for some of them, and it's a bit complicated to put my nose again in these files. Edited February 1, 2017 by Stoi84 Link to comment Share on other sites More sharing options...
(PSN)FLIPPYROXSHTF Posted February 2, 2017 Share Posted February 2, 2017 (edited) miter stats are wrong, according to in game its state is 50%, not 25% Edited February 2, 2017 by (PS4)FLIPPYROXSHTF Link to comment Share on other sites More sharing options...
Alumentum Posted February 2, 2017 Share Posted February 2, 2017 I would love being able to search for all of a particular auther their builds or being able to link to all of your own builds. I know you probably don't have the time / resources to do this. Anyway thanks for keeping up such a useful tool for the community. If you need help hit me up <3 ~ Link to comment Share on other sites More sharing options...
Blissful_Altruism Posted February 4, 2017 Share Posted February 4, 2017 Not sure if this is the right place to report this, but Primed Vigor on Warframe Builder is a 14 drain mod while in the game it is 16. Link to comment Share on other sites More sharing options...
hurlawhirl Posted February 5, 2017 Share Posted February 5, 2017 Hi Stoi, Great work as usual. Two hopefully quick fixes to melee mods? Condition Overload doesn't seem to work. For each status effect (with a duration) on the enemy, you get 1.6x damage. So it's a multiplier of 1.6^n, n being status procs. You can apply up to 9 procs that have a duration, doesn't have to come from the melee. If you could implement a quick thing like the Berserker levels where you select the levels, that would be swell. Maiming Strike requires that you use the spin/slide attack, but each individual weapon has a slide attack multiplier, (I think dual weapons hit twice, so they get a better spin attack) which isn't applied to the DPS. It might be more complicated when you apply it to the resistances in the details tab, because you have to separate the individual elemental components. Perhaps do SpinBaseDmg/Sum(BaseDmg) = SpinMult? Should vary from 2-5 IIRC. Thanks. Link to comment Share on other sites More sharing options...
Kalbintion Posted February 9, 2017 Share Posted February 9, 2017 (edited) Have some (easily?) correctable information about some weapons and sentinel mods. Paris Prime, Rakta Cernos, Quanta, Mutalist Quanta, Quanta Vandal, and Ignis' base damages are incorrect. Both charged and non-charged for the bows. Sentinel mods "Vitality" and "Redirection" were renamed to "Enhanced Vitality" and "Calculated Redirection" Sentinel mod "Primed Regen" is missing. "Vacuum" description outdated (now states range). E: As noted before stoi, if youre ever looking for someone to help you out, I'm still offering. Edited February 9, 2017 by Kalbintion Link to comment Share on other sites More sharing options...
Stoi84 Posted February 9, 2017 Author Share Posted February 9, 2017 Concerning the base damage, please check that the checkbox on the critical values line is unchecked. For the rest, reporting stuff with links is enough to help, thanks, I'll see this in the next update. Link to comment Share on other sites More sharing options...
NrSpringfield Posted February 10, 2017 Share Posted February 10, 2017 I don't know if this only affects Gmail, but requesting a new password doesn't work. Despite filling in the correct information. and the Recover Password confirmation window popping up, the email never arrives. Nothing's blocked, and it doesn't even appear in the Spam folder. Link to comment Share on other sites More sharing options...
Kalbintion Posted February 10, 2017 Share Posted February 10, 2017 (edited) 16 hours ago, Stoi84 said: Concerning the base damage, please check that the checkbox on the critical values line is unchecked. For the rest, reporting stuff with links is enough to help, thanks, I'll see this in the next update. I wasn't aware the crit check box actually modified the values presented and figured it was calculated in at the total damage/dps value only. I will have to make sure of this next time I'm looking at base damage on weapons, sorry about that. As an additional note, the ammo mutation mods were modified recently as well in its descriptions stating how much is converted from each ammo type. However at the time of writing this post, the wiki has not been updated yet to reflect these changes. The <Convert Icon> is the symbol found on the wikia on any linked pages but refers to this one specifically if needed. Rifle Ammo Mutation: Converts unused ammo pickups into Rifle ammo. Pistol <Convert Icon> 1/3/4/5/6/8 and Shotgun/Sniper <Convert Icon> 3/5/8/10/13/15. Pistol Ammo Mutation: Converts unused ammo pickups into Pistol ammo. Rifle <Convert Icon> 1/3/4/5/6/8 and Shotgun/Sniper <Convert Icon> 3/5/8/10/13/15. Shotgun Ammo Mutation: Converts unused ammo pickups into Shotgun ammo. Pistol/Rifle <Convert Icon> 1/3/4/5/6/8 and Sniper <Convert Icon> 3/5/8/10/13/15. Sniper Ammo Mutation: Converts unused ammo pickups into Sniper ammo. Pistol/Rifle <Convert Icon> 1/3/4/5/6/8 and Shotgun <Convert Icon> 3/5/8/10/13/15. I would imagine the prime variants of these mods would also have been modified but since I do not own any of these and the wiki hasn't updated yet, I cannot confirm what their text states. Edit: Forgot one other thing, they added a new sentinel today, the Taxon with its own unique weapon and mods, Molecular Conversion and Retarget which will need to be added. Edited February 10, 2017 by Kalbintion Forgot Taxon Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now