Darzk Posted September 10, 2015 Share Posted September 10, 2015 It's impossible to log in from any of the sentinel weapon pages (checked on Chrome and IE). Link to comment Share on other sites More sharing options...
Stoi84 Posted September 13, 2015 Author Share Posted September 13, 2015 (edited) The sentinels/sentinel weapons didn't receive the update for the pvp mods yet, even if there's no pvp mods available it needs to be updated. I think this is the cause of the problems. I updated the Vaykor Hek and the Synoid Simulor polarities. Edited September 13, 2015 by Stoi84 Link to comment Share on other sites More sharing options...
Stoi84 Posted September 15, 2015 Author Share Posted September 15, 2015 (edited) It's impossible to log in from any of the sentinel weapon pages (checked on Chrome and IE). It should work now. I have the same Problem with the Vulklok. This "should" work too, let me know if you have the problem again. Edited September 15, 2015 by Stoi84 Link to comment Share on other sites More sharing options...
Luna_Enserric Posted September 21, 2015 Share Posted September 21, 2015 (edited) Thief's Wit is messed up. It gets 7 meters per rank, not 5 as it shows now.*wikilink'd for easy/lazy numberplugs like I'd do.*http://warframe.wikia.com/wiki/Thief's_WitYay broken link. I dunno how to do the fancy stuff cause I don't forum. .-. Sorry bout that.Copy/paste it. xD Edited September 21, 2015 by Luna_Enserric Link to comment Share on other sites More sharing options...
Haseo3651 Posted September 23, 2015 Share Posted September 23, 2015 Why does not NINKONDI? I recommend that put a blank simulators, allowing the player to fill their own weapon value. So even if no update immediately, you can simulate weapons themselves. My English is not good, I hope you understand what I mean. Thank you. Link to comment Share on other sites More sharing options...
Goblin_Wizard Posted September 23, 2015 Share Posted September 23, 2015 Unmoded Jat Kittag shows 100% status chance. Link to comment Share on other sites More sharing options...
Felvin Posted September 23, 2015 Share Posted September 23, 2015 Burst fire weapons fire rate change has not been changed. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 24, 2015 Author Share Posted September 24, 2015 -Fixed the status chance for the Jat Kittag. -Updated the Thief's Wit mod. -Added the weapons Ninkondi and Spira. -Added the new stance mod Atlantis Vulcan. Link to comment Share on other sites More sharing options...
--Sensei-- Posted September 24, 2015 Share Posted September 24, 2015 Concealed explosives mod is nowhere to be found when modding the Spira. Link to comment Share on other sites More sharing options...
LeLuc Posted September 24, 2015 Share Posted September 24, 2015 I don't know the original maker of the "Warframe Armor and EHp calculator" but i had some time and i added the Mod "Armored Agility" to the sheet. I think that some other than me, would calculate this with the programm. Long story short .. here is the Download Link: https://www.dropbox.com/s/uahu8g7b8i9y4bo/Warframe%20Armor%20and%20EHP%20calc.ods?dl=0 If you have the time, you can add that :-) Oh .. and ... thx for the amazing warframe-builder and sorry for the bad English. Link to comment Share on other sites More sharing options...
Xrnx Posted September 27, 2015 Share Posted September 27, 2015 Burstfire weapons should be updated - as of 17.4.3, fire rate mods affect burst rate of fire. "Fire rate mods now reduce time between shots per burst on burst fire weapons." Link to comment Share on other sites More sharing options...
Stoi84 Posted September 27, 2015 Author Share Posted September 27, 2015 "Fire rate mods now reduce time between shots per burst on burst fire weapons." Is this instead of affecting the delay between the bursts, or the both are affected now ? Link to comment Share on other sites More sharing options...
xlraistlx Posted September 28, 2015 Share Posted September 28, 2015 Is this instead of affecting the delay between the bursts, or the both are affected now ? Both. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 28, 2015 Author Share Posted September 28, 2015 I've released a fix for both the builders and the weapon comparator, regarding the rate of fire changes. Let me know if it does not work as expected. Link to comment Share on other sites More sharing options...
Metotaxin Posted September 30, 2015 Share Posted September 30, 2015 Hi Stoi84 I found some inaccuracies in the builder: - Multishot mods for "continuous" weapons should not add the chance to trigger status - Fire rate mods for "continuous" weapons should add the chance to trigger status as an example: adding in flux rifle multishot mod just increase damage adding in flux rifle 1% fire rate increase chance to trigger status on 0.25% Link to comment Share on other sites More sharing options...
Darzk Posted September 30, 2015 Share Posted September 30, 2015 - Multishot mods for "continuous" weapons should not add the chance to trigger status - Fire rate mods for "continuous" weapons should add the chance to trigger status This used to work in the exact opposite way, MS was effecting status chance and RoF wasn't. DE swapped it in U17 but I've been unable to confirm if its a game mechanic change or an arsenal change, or just a bug, so Stoi hasn't implemented it yet without some solid data to back it up :S. Link to comment Share on other sites More sharing options...
Fishmonk Posted October 6, 2015 Share Posted October 6, 2015 Vulklok hasn't been updated with it's post-nerf stats. Also, Rakta Cernos is showing the same uncharged damage as charged damage and is using charge time of 0.3 instead of 0.25. Link to comment Share on other sites More sharing options...
Stoi84 Posted October 6, 2015 Author Share Posted October 6, 2015 -Added the new Warframe, Atlas. The skills details are incomplete, I'll update more when I have the time. -Added the new melee weapon, Tekko. -Added the new primary weapon, Convectrix. -Added the new secondary weapon, Sonicor. -Added the new archgun, Phaedra. I used a random reload time for now. -Added the new archmelee, Kaszas. -Added the new stance mod, Gaia's Tragedy. -Updated the Vulklok and the Rakta Cernos. -The Concealed Explosives mod can now be equipped on the Spira. -Russian translation updated. Link to comment Share on other sites More sharing options...
Baleric Posted October 6, 2015 Share Posted October 6, 2015 -Added the new Warframe, Atlas. The skills details are incomplete, I'll update more when I have the time. -Added the new melee weapon, Tekko. -Added the new primary weapon, Convectrix. -Added the new secondary weapon, Sonicor. -Added the new archgun, Phaedra. I used a random reload time for now. -Added the new archmelee, Kaszas. -Added the new stance mod, Gaia's Tragedy. -Updated the Vulklok and the Rakta Cernos. -The Concealed Explosives mod can now be equipped on the Spira. -Russian translation updated. will the site be updated to go with the new warframe changes? specifically the Duration affecting energy drain. Link to comment Share on other sites More sharing options...
Xe_Network Posted October 7, 2015 Share Posted October 7, 2015 I'm sure this has been asked, if not it really needs to be.Any Chance this could become a community project on something similar to GitHub? This would make development and addition of new weapons/frames quicker. Link to comment Share on other sites More sharing options...
DjZoca Posted October 8, 2015 Share Posted October 8, 2015 (edited) This used to work in the exact opposite way, MS was effecting status chance and RoF wasn't. DE swapped it in U17 but I've been unable to confirm if its a game mechanic change or an arsenal change, or just a bug, so Stoi hasn't implemented it yet without some solid data to back it up :S. I am currently using the Amprex alot, and after U17 when I placed Speed Trigger and the Status chance went up. Don't know if this helps though. Dual Kamas Prime and Trinity Prime should be added. Edited October 8, 2015 by DjZoca Link to comment Share on other sites More sharing options...
Stoi84 Posted October 8, 2015 Author Share Posted October 8, 2015 will the site be updated to go with the new warframe changes? specifically the Duration affecting energy drain. If I get all the data yes, it will be. I'm sure this has been asked, if not it really needs to be. Any Chance this could become a community project on something similar to GitHub? This would make development and addition of new weapons/frames quicker. Nope. Dual Kamas Prime and Trinity Prime should be added. Probably with the next update. Link to comment Share on other sites More sharing options...
Darzk Posted October 8, 2015 Share Posted October 8, 2015 (edited) If I get all the data yes, it will be. Activation energy cost = base *(100%-efficiency%) Channeling energy cost = (base/sec * (100%-efficiency))/(100%+duration%) So for example having just max FE and Continuity installed would be an activation cost of 40%, and a channeling energy cost of 40%/70% = 57% efficiency% and duration% are as described in the builder rather than arsenal (delta values rather than absolute) Edit: Wiki's not fully updated with the changes on all the abilities. Channeling cost applies to: Atlas' Petrify Banshee's Soundquake Chroma's Effigy Ember's WoF Equinox's Pacify&Provoke and Mend&Maim Excalibur's Exalted Blade Hydroid's Undertow Mesa's Peacemaker Mirage's Prism Nyx's Absorb Oberon's Renewal Valkyr's Hysteria Think that's everything. Edited October 8, 2015 by Darzk Link to comment Share on other sites More sharing options...
Jhowker Posted October 9, 2015 Share Posted October 9, 2015 (edited) For about 2-3 days, i am having this annoying problem: How it looks on my Smartphone (Android): http://pasteboard.co/1eUhS4Zw.png And that is how it looks on my Desktop (Windows 10): http://pasteboard.co/1eUfqMuC.png I'm using Win10, Mozilla/Chrome/Internet Explorer/Edge. All the same problem. Java/Flash/Shockwave all updated. Am I missing something? Herp DerpJust found out that my ROUTER was blocking ActiveX and Java Applets. Problem solved.Yes, i took me 3 days to realise this.*facepalm* Edited October 9, 2015 by Jhowker Link to comment Share on other sites More sharing options...
Myscho Posted October 10, 2015 Share Posted October 10, 2015 (edited) Convectrix have one --- polarity and numbers are totally different when using vicious spread (accuracy) and dual stat mods (% status/sec) in builder than in game. Example: Add Vicious spread - accuracy still 50% in builder, in game 30% 2x Dual stat mods - status chance over 80% in builder, in game 55% Edited October 10, 2015 by Myscho Link to comment Share on other sites More sharing options...
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