[DE]Rebecca Posted January 15, 2014 Share Posted January 15, 2014 Update 11.7.0 + 11.7.1 News: As of 00:00 UTC & Hotfix 11.7.1, these are now retired. The Global Kill Leaderboards are retiring: https://forums.warframe.com/index.php?/topic/157455-pc-global-kill-leaderboard-is-ending-january-15th/ Announced on Dec 31, those interested in competing for a spot in these leaderboards have been given information in the posted thread regarding the rewards. These leaderboards have been around since Closed Beta days and no longer reflect data that will be used. - Just a note on the continued conversations in these forums - everyone that has asked questions, posted threads, and raised points about areas that need attention for this game to deliver on areas we have talked about for a long time. Overall, dev focus is very much on areas being discussed by our community (lore, new player experience, end-game & more)– more than it’s ever been, everyone knows we need it. Thanks for your continued patience as we work to deliver. Tenno Reinforcements: Tysis: Infested Sidearm! Additions: Added accept and decline button to inbox message, which is used only for Clan invites at the moment. Changes: - Continued Changes to proc/status logic with Continuous Fire weapons: - Their proc/status is now determined per second – the Arsenal will display the “Status per second” value. Continuous fire weapons that had a weaker proc chance before should be yielding reasonable proc/status per second with this calculation. - Changes to logic with pickups. Change allows more drops to accumulate by separating the ‘recycle bin’ into to 3 sections: - New credits will evict old credits - New ammo/health/energy will evict old AHE - New resources will evict old resources Before, new credits could evict the space of old resources, we now have categories. - Improvements to Host Election system – when estimating host quality, make more sophisticated client checks. - Health Restore item that can be crafted using antitoxins from the Cicero event. - Dojo halls now give four times the decoration capacity for rooms. - Changed waypoint marking of modules so that marked modules will remove the waypoint marker immediately if all party members pick up the module. - Alerts now have a 5% chance to be nightmare Alerts (Clarity: Eligible alerts will prompt choice to play in Nightmare Mode). Changes incoming. - Health % for Resource Drone is shown on select screen. -The mouse 4 button now has an option to be ESC – those that want it can have it, and those that hated it because Push-to-talk no longer are forced to have it! Fixes: - Fixed Saryn’s molt facing the wrong way and part of the effect not lasting its duration. - Fixed Grineer Rollers not causing any stagger or damage on attacks. Hotfix 11.7.1: - Fixed issue with fuzzy text in game. Link to comment Share on other sites More sharing options...
N7Arthur Posted January 15, 2014 Share Posted January 15, 2014 (edited) Thanks DE Edited January 15, 2014 by N7Arthur Link to comment Share on other sites More sharing options...
OniDarkClown Posted January 15, 2014 Share Posted January 15, 2014 Oh DE how you spoil me so. A NEW toy some nice fixes And I am one happy Tenno No Junk-Punch for me today! Now to go Nail some Corpus! Link to comment Share on other sites More sharing options...
-CdG-Chocolate_Cat Posted January 15, 2014 Share Posted January 15, 2014 (edited) Thanks DE! Also new gun might get much proc chance... Edited January 15, 2014 by Crimson_Plate_Of_Nulgath Link to comment Share on other sites More sharing options...
SonicSonedit Posted January 15, 2014 Share Posted January 15, 2014 (edited) - Changes to logic with pickups. Change allows more drops to accumulate by separating the ‘recycle bin’ into to 3 sections: - New credits will evict old credits - New ammo/health/energy will evict old AHE - New resources will evict old resources Before, new credits could evict the space of old resources, we now have categories. Thanks a lot for this. It was kinda annoying when resources where going POOF right in front of you. - Changed waypoint marking of modules so that marked modules will remove the waypoint marker immediately if all party members pick up the module. This is very nice either. Can you do the same for enemy markers please? -The mouse 4 button now has an option to be ESC – those that want it can have it, and those that hated it because Push-to-talk no longer are forced to have it! Nice! But what about the Enter Button? - Alerts now have a 5% chance to be nightmare Alerts. Edited January 15, 2014 by SonicSonedit Link to comment Share on other sites More sharing options...
StanicEnemy Posted January 15, 2014 Share Posted January 15, 2014 Thank you alot DE you are the best one! Link to comment Share on other sites More sharing options...
EDeN153 Posted January 15, 2014 Share Posted January 15, 2014 Awesome update! Link to comment Share on other sites More sharing options...
Genoscythe Posted January 15, 2014 Share Posted January 15, 2014 (edited) Wohooo!!!! Nobody missed the the stagger on the rollers, this gamen eeds less stunlock and more real challenge <3 Edited January 15, 2014 by Genoscythe Link to comment Share on other sites More sharing options...
Incurso Posted January 15, 2014 Share Posted January 15, 2014 Nice! Link to comment Share on other sites More sharing options...
JJStorm Posted January 15, 2014 Share Posted January 15, 2014 No Harvestor Fix? GG Link to comment Share on other sites More sharing options...
KoshLovesYou Posted January 15, 2014 Share Posted January 15, 2014 Huh, surprised this isn't Clantech, given the style. Link to comment Share on other sites More sharing options...
Shotinthedark79 Posted January 15, 2014 Share Posted January 15, 2014 YES!! Link to comment Share on other sites More sharing options...
Wallace24 Posted January 15, 2014 Share Posted January 15, 2014 highest proc chance ever? MUST HAVE IT also it looks like a claw. can't wait until we can dual-wield the Tysis. I've always wanted to be a crab-tenno Link to comment Share on other sites More sharing options...
JohnPetrucci Posted January 15, 2014 Share Posted January 15, 2014 THANKS DIGITAL EXTREMES!!! Link to comment Share on other sites More sharing options...
Brynslustafir Posted January 15, 2014 Share Posted January 15, 2014 (edited) Another hotfix without Detron/Harvester changes. Oh well, at least there's a short message that says they are working on solutions for areas players are upset with. and Harvester is something players are VERY upset with. Especially me. Edited January 15, 2014 by Plasmaface Link to comment Share on other sites More sharing options...
Runabou Posted January 15, 2014 Share Posted January 15, 2014 Awesome, new stuffs and decent fixes. Now all we need is some performance fixes. Link to comment Share on other sites More sharing options...
Els236 Posted January 15, 2014 Share Posted January 15, 2014 (edited) ahh some nice stuff done here :D hang on, if this is a side-arm, is it just a "buyable by anyone" Embolist? Edited January 15, 2014 by Els236 Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 15, 2014 Share Posted January 15, 2014 uhuh, interesting! Thanks for the fix to continous weapons! will try my synapse asap! Link to comment Share on other sites More sharing options...
NoLife Posted January 15, 2014 Share Posted January 15, 2014 I wanted more Unreal Tournament weapons Link to comment Share on other sites More sharing options...
Gurzil Posted January 15, 2014 Share Posted January 15, 2014 You have my heart @ 4X decor.. I'm a decorating fool this will help sooo much. Link to comment Share on other sites More sharing options...
DJ_Redwire Posted January 15, 2014 Share Posted January 15, 2014 Sweet stuff, all useful. Link to comment Share on other sites More sharing options...
tigrex Posted January 15, 2014 Share Posted January 15, 2014 (edited) horay market acrid and the old powercreeped one do you even balance de? Edited January 15, 2014 by tigrex Link to comment Share on other sites More sharing options...
Proteo Posted January 15, 2014 Share Posted January 15, 2014 Nice! Link to comment Share on other sites More sharing options...
Brasten Posted January 15, 2014 Share Posted January 15, 2014 -The mouse 4 button now has an option to be ESC – those that want it can have it, and those that hated it because Push-to-talk no longer are forced to have it! Can you do this for Sniper Scopes. Optional is best. Link to comment Share on other sites More sharing options...
ImExcalibur Posted January 15, 2014 Share Posted January 15, 2014 Awesome :D Link to comment Share on other sites More sharing options...
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