Ribboz Posted January 31, 2014 Share Posted January 31, 2014 -What if continuous weapons have a continuous spray of numbers? -What if there was no delay in damage? -What if status/wasn't locked per second? If we had a system where damage was showed instantly and continuously as it happened we would have a better understanding our in-game DPS. As it is right now, we get a tiny number then a BIG number. I would rather have a barrage of tiny numbers, than random jumping between larger and smaller summed damage. There is a delay in damage. It is still there. Corpus techs pump out their shield ospreys before the summed damage really kicks in. Yes I have a 5 forma Ignis and that delay is enough for them to pump out one before they die. Status is currently locked in per-second rather than per tick. This is very wrong. Fire rate mods currently decrease status chance since your locked in per second rather than per tick. DE's new continuous weapon system was meant to simplify the damage numbers shown and even out the status chance for lower proc continuous weapons. Knowing this shows entirely how the new system was unnecessary. -Barrage of numbers gives us a more realistic show in-game DPS -AND shows us the enemy location behind our wall of fire(since Im using the Ignis as an example) -Buff low proc chance weapons if you want more status chance. Dont change the fondation of every continuous weapon. Please like this post if you agree continuous weapons should be reverted back to prior 11.6 changes. Thank you for your time. Link to comment Share on other sites More sharing options...
Anarchye Posted January 31, 2014 Share Posted January 31, 2014 you wouldn't be the first one to complain about this really, there have been many others wanting the old system back, whether DE wants continuous weapons to stay in their current condition is a whole different story, I personally would like word from DE if they plan on re-revising the continuous damage mechanism, so i can decide to if just keep my flux/ignis/embolist/synapse, or just dump them all at once to just get any new weapon they release on market with equal or higher damage Link to comment Share on other sites More sharing options...
Ribboz Posted January 31, 2014 Author Share Posted January 31, 2014 you wouldn't be the first one to complain about this really, there have been many others wanting the old system back, whether DE wants continuous weapons to stay in their current condition is a whole different story, I personally would like word from DE if they plan on re-revising the continuous damage mechanism, so i can decide to if just keep my flux/ignis/embolist/synapse, or just dump them all at once to just get any new weapon they release on market with equal or higher damage Yes but no one titled their thread with the word "Petition" :D The best we can do is tell them what we want/think and hope they consider it. Link to comment Share on other sites More sharing options...
WarGrylls Posted January 31, 2014 Share Posted January 31, 2014 I'd rather overkill a little than a lot, or underkill, which is equally worse. every round/ammo counts. +1 Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 31, 2014 Share Posted January 31, 2014 Please unerf continuous weapons, DE. Link to comment Share on other sites More sharing options...
WarGrylls Posted February 1, 2014 Share Posted February 1, 2014 wow, only 7 +1s... I wanna see more Link to comment Share on other sites More sharing options...
Monolake Posted February 1, 2014 Share Posted February 1, 2014 Synapse is no fun to use now, its like playing with a huge lag. This has to be fixed. Link to comment Share on other sites More sharing options...
Ribboz Posted February 2, 2014 Author Share Posted February 2, 2014 Bump. This is still a big issue. Please try to keep this thread alive. Link to comment Share on other sites More sharing options...
Sagesmith Posted February 3, 2014 Share Posted February 3, 2014 Just got my very first continuous wep... Can feel that delay. gotta try out that 1ms macro, as soon as i have installed newer drivers on mouse :) but +1 for thread. Keep it alive pls Link to comment Share on other sites More sharing options...
Ribboz Posted February 9, 2014 Author Share Posted February 9, 2014 Bump. We need to keep this issue up. This entire problem was them trying to fix something that didn't need fixing. Tell them you're upset! Link to comment Share on other sites More sharing options...
bigfoot1812 Posted February 9, 2014 Share Posted February 9, 2014 I can see were the phage could be a lot of fun with the old system and the lag in damage is a pain to deal with. Link to comment Share on other sites More sharing options...
VegetableBasket Posted February 9, 2014 Share Posted February 9, 2014 I miss my flux rifle which I used to be able to use to mow down crowds, cutting them all in half at the waist. Signed. The new mechanics make continuous weapons feel clunky to the point where they may as well just shoot bullets. Link to comment Share on other sites More sharing options...
Ribboz Posted February 11, 2014 Author Share Posted February 11, 2014 Thank you everyone for your input. :D Please bump and keep this thread alive. Link to comment Share on other sites More sharing options...
Zyrusticae Posted February 11, 2014 Share Posted February 11, 2014 Yeah, the new mechanics are pretty awful all-around. I feel MUCH better using a Dera or a Tetra over any of the continuous weapons simply because the feedback is there, whereas continuous weapons suffer from that horrible lag before you see the damage dealt. I don't see any reason to keep them as they are - the old system worked just fine. Also please stop nerfing status chance, plzkthx Link to comment Share on other sites More sharing options...
Monolake Posted February 11, 2014 Share Posted February 11, 2014 Delayed damage is about as bad as playing with 1 sec lag, not fun at all, has to be fixed. Link to comment Share on other sites More sharing options...
Casardis Posted February 11, 2014 Share Posted February 11, 2014 I think such a change greatly affected (in a bad way) certain weapons, especially ones like the new Phage which doesn't have such a great rate of fire to begin with (pales in comparison to Synapse IMO). Link to comment Share on other sites More sharing options...
shut Posted February 11, 2014 Share Posted February 11, 2014 I think the whole change was completely unnecessary. It's ironic that "continuous" weapons have a slower hit rate than a huge chunk of the game's pistols and rifles, unmodded; that definitely shouldn't be happening. +1. Link to comment Share on other sites More sharing options...
Zadier Posted February 11, 2014 Share Posted February 11, 2014 You have my axe+1. Link to comment Share on other sites More sharing options...
kirauriel Posted February 11, 2014 Share Posted February 11, 2014 I thought that this was actually because of lag, now I realize why my flux rifle no longer mows through mobs on contact, and it also makes since that I find my new synapse kinda lacklustre. You have my vote, +1 Link to comment Share on other sites More sharing options...
Eyeless Posted February 12, 2014 Share Posted February 12, 2014 +1 and bumped. Lets keep this thread alive people. Link to comment Share on other sites More sharing options...
Psychosist Posted February 12, 2014 Share Posted February 12, 2014 Frost, shotgun proc, continuous rifles, DE has been "fixing" things that aren't broken quite a bit recently. +1 Link to comment Share on other sites More sharing options...
Ribboz Posted February 12, 2014 Author Share Posted February 12, 2014 Thank you everyone for the recent likes and posts. You give me hope we might have a better future. Link to comment Share on other sites More sharing options...
Vernoc Posted February 12, 2014 Share Posted February 12, 2014 imo snypase deals much les dmg then bevore i mean no delay, i mean rly less dmg Link to comment Share on other sites More sharing options...
LeoLeonardoIII Posted February 12, 2014 Share Posted February 12, 2014 I really do miss the spray of numbers we used to get from continuous weapons I also miss the cloud of numbers from using the acrid \3 Link to comment Share on other sites More sharing options...
drunkpunk222 Posted February 13, 2014 Share Posted February 13, 2014 flux and synapse suck so bad with so low rangem hate spray of numbers now its much better, cant see anything, now its slower but cant see damage anyway , lots of different numbers , no clue where is real damage, fixm to show corect numbers not so fast like now or make log to see there, now damage scale frim 100+- till 59-60k+- how its possible to do so low damage on weps wich cant do so low damage, whole damage show system is broken Link to comment Share on other sites More sharing options...
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