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Update 12.1.0: Grinlok


[DE]Rebecca
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Update 12.1.0: Grinlok  

 

7OiuKwc.jpg

 

Additions:

 

Tenno Reinforcment: The Grinlok. Find it in Clan Tech/ or the Market today!

 

Warframe and Zephyr honor Flappy Bird's removal from the gaming world. How? There are two ways...

One, Zephyr owners should explore their Arsenal...

Two, those that don't own Zephyr should think about a bird-like-word to log in to Warframe... no "@" required.

 

 

- Added popup notification that the clan invite you sent was successful, since before there was very little feedback on the Clan tab (just the subtle change in pending count if pending list is collapsed), and no real feedback if you sent clan invite from Friends tab.

 

Missing Mod Script:

 

The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this (there were 2112 cases).

 

 

The script is going to give players any mods they were entitled to from a mission, trade, or transmutation.

 

However, the ‘not being able to received mod’ issue also allowed players to overfuse/sell mods for credits without the mods actually disappearing from their inventory. The script has a rollback for any accounts that overfused or sold mods, with the conditions listed out below.

 

TERMINOLOGY:

 * Raw Mod: an unranked mod that stacks with other unranked mods

 * Cooked Mod: a mod that does not stack with unranked mods

 

 WHAT HAPPENS WHEN WE ROLLBACK A TRANSACTION:

 Selling: credits are removed, raw and cooked mods are returned to you

 Fusion: credits are refunded, raw and cooked mods are returned to you.  Upgrade level is reverted.

 Transmutation: credits are refunded, raw mods returned.

 Trading: credits are refunded, platinum reverted, keys reverted, raw and cooked mods reverted.  (i.e. if you gave away mods, you get them back.  If you received mods, you lose them).  Your trading partner is unaffected.

 

CONDITIONS FOR TRIGGERING A ROLLBACK:

 1 if you acquired credits by selling raw mods you did not actually have, sale is rolled back.

 2 if you consumed raw mods you did not have in order to create a new cooked mod via fusion, the cooked mod is marked "illegally acquired".  Fusion is rolled back.

 3 if you traded away raw mods you did not have, any cooked mods recieved in the trade are marked as "illegally acquired".  Trade is rolled back.

 4 if you acquired credits by selling cooked mods that were marked "illegally acquired", sale is rolled back.

 5 if you consumed raw mods you did not have as part of a transmutation, transmutation is rolled back.

 6 if you traded away a cooked mod marked "illegally acquired", any cooked mods recieved in the trade are also marked as illegally acquired.  Trade is rolled back.

 7 if you consumed raw mods you did not have to perform fusion to increase the level of a cooked mod, the cooked mod is marked "illegally upgraded".  Fusion is rolled back.

 8 if you consumed a cooked mod marked as illegally acquired to perform fusion on a cooked mod, the mod is marked as illegally upgraded.  Fusion is rolled back.

 9 if you performed fusion to increase the level of a cooked mod marked as "illegally upgraded" or "illegally acquired", fusion is rolled back.

 10 if you consumed a cooked mod marked as illegally acquired to create a new cooked mod, the mod is marked as illegally acquired.  Fusion is rolled back.

 

In the case that you've already spent your ill-gotten platinum or credits, we are setting you to zero credits or platinum (instead of letting you go negative).  

 

 

Changes:

 

HUD changes:

- Added HUD/UI tab to Settings menu.

- Added a "Show Ability Dots" option to Settings.

- Fixed issues with HUD elements and scaling (reload timer, sniper reticules).   

- Survival objective markers now have a new icon.

- Interception game mode has colourized icons on minimap depending on faction possession.

 

- Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes.

- Changed the description on the polarization screen to be more clear about how polarization works.

- Now giving XP for capturing, neutralizing and dominating in Interception

 

Fixes:

 

- Fixed nightmare-mode rewards on Interception Missions.

- Fixed Ranked Mods not being tradeable .

- Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception.
- Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.

- Fixed  Heavy Impact effect only playing once.

- Fixed Banshee’s Sonar not showing enemies on clients.

- Fixed issue where keys were not being used in inventories if host leaves or election occurs.

- Fixed Vauban’s Tesla’s not being destroyed in between Conclave matches.

- Fixed accepting a trade while on a contribution screen causing screen overlapping.

- Fixed subtle tint colour mismatch with Ember Prime.

- Fixed issue where dying and reviving at a certain time would cause the Harvester to ignore you.

 

RedText courtesy EntityOmega:

6U2BY.png

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time to test out banshee, awaiting confirmation of enemies appearing on mini-map again

 

edit: THEY'RE BACK! Thanks DE! time to take a break from constant invincibility and try out the jedi-sniper (all about sonic boom and sonar, there)

Edited by Wallace24
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Curious to see - what did Zephyr players get? (Worth noting that the only way you can have Zephyr at this point is if you brought her.)

 

Also, any word on the fix to Snow Globe? (Let's see that ol' Snow Globe come back and restore Frost to his former glory.)

Edited by ZephyrPhantom
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