[DE]Rebecca Posted February 13, 2014 Share Posted February 13, 2014 Update 12.1.0: Grinlok Additions: Tenno Reinforcment: The Grinlok. Find it in Clan Tech/ or the Market today! Warframe and Zephyr honor Flappy Bird's removal from the gaming world. How? There are two ways... One, Zephyr owners should explore their Arsenal... Two, those that don't own Zephyr should think about a bird-like-word to log in to Warframe... no "@" required. - Added popup notification that the clan invite you sent was successful, since before there was very little feedback on the Clan tab (just the subtle change in pending count if pending list is collapsed), and no real feedback if you sent clan invite from Friends tab. Missing Mod Script: The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this (there were 2112 cases). The script is going to give players any mods they were entitled to from a mission, trade, or transmutation. However, the ‘not being able to received mod’ issue also allowed players to overfuse/sell mods for credits without the mods actually disappearing from their inventory. The script has a rollback for any accounts that overfused or sold mods, with the conditions listed out below. TERMINOLOGY: * Raw Mod: an unranked mod that stacks with other unranked mods * Cooked Mod: a mod that does not stack with unranked mods WHAT HAPPENS WHEN WE ROLLBACK A TRANSACTION: Selling: credits are removed, raw and cooked mods are returned to you Fusion: credits are refunded, raw and cooked mods are returned to you. Upgrade level is reverted. Transmutation: credits are refunded, raw mods returned. Trading: credits are refunded, platinum reverted, keys reverted, raw and cooked mods reverted. (i.e. if you gave away mods, you get them back. If you received mods, you lose them). Your trading partner is unaffected. CONDITIONS FOR TRIGGERING A ROLLBACK: 1 if you acquired credits by selling raw mods you did not actually have, sale is rolled back. 2 if you consumed raw mods you did not have in order to create a new cooked mod via fusion, the cooked mod is marked "illegally acquired". Fusion is rolled back. 3 if you traded away raw mods you did not have, any cooked mods recieved in the trade are marked as "illegally acquired". Trade is rolled back. 4 if you acquired credits by selling cooked mods that were marked "illegally acquired", sale is rolled back. 5 if you consumed raw mods you did not have as part of a transmutation, transmutation is rolled back. 6 if you traded away a cooked mod marked "illegally acquired", any cooked mods recieved in the trade are also marked as illegally acquired. Trade is rolled back. 7 if you consumed raw mods you did not have to perform fusion to increase the level of a cooked mod, the cooked mod is marked "illegally upgraded". Fusion is rolled back. 8 if you consumed a cooked mod marked as illegally acquired to perform fusion on a cooked mod, the mod is marked as illegally upgraded. Fusion is rolled back. 9 if you performed fusion to increase the level of a cooked mod marked as "illegally upgraded" or "illegally acquired", fusion is rolled back. 10 if you consumed a cooked mod marked as illegally acquired to create a new cooked mod, the mod is marked as illegally acquired. Fusion is rolled back. In the case that you've already spent your ill-gotten platinum or credits, we are setting you to zero credits or platinum (instead of letting you go negative). Changes: HUD changes: - Added HUD/UI tab to Settings menu. - Added a "Show Ability Dots" option to Settings. - Fixed issues with HUD elements and scaling (reload timer, sniper reticules). - Survival objective markers now have a new icon. - Interception game mode has colourized icons on minimap depending on faction possession. - Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes. - Changed the description on the polarization screen to be more clear about how polarization works. - Now giving XP for capturing, neutralizing and dominating in Interception Fixes: - Fixed nightmare-mode rewards on Interception Missions. - Fixed Ranked Mods not being tradeable . - Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception.- Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still. - Fixed Heavy Impact effect only playing once. - Fixed Banshee’s Sonar not showing enemies on clients. - Fixed issue where keys were not being used in inventories if host leaves or election occurs. - Fixed Vauban’s Tesla’s not being destroyed in between Conclave matches. - Fixed accepting a trade while on a contribution screen causing screen overlapping. - Fixed subtle tint colour mismatch with Ember Prime. - Fixed issue where dying and reviving at a certain time would cause the Harvester to ignore you. RedText courtesy EntityOmega: Link to comment Share on other sites More sharing options...
NoLife Posted February 13, 2014 Share Posted February 13, 2014 Whoot Link to comment Share on other sites More sharing options...
KhelG Posted February 13, 2014 Share Posted February 13, 2014 =D Link to comment Share on other sites More sharing options...
cladin Posted February 13, 2014 Share Posted February 13, 2014 wooo nice Link to comment Share on other sites More sharing options...
acerules211 Posted February 13, 2014 Share Posted February 13, 2014 Thanks DE Link to comment Share on other sites More sharing options...
Ishki88 Posted February 13, 2014 Share Posted February 13, 2014 TY DE!!! Link to comment Share on other sites More sharing options...
lronman Posted February 13, 2014 Share Posted February 13, 2014 Stun Lock all the grineer! Link to comment Share on other sites More sharing options...
wkfire Posted February 13, 2014 Share Posted February 13, 2014 (edited) LOL flappy bird Edit: Are the Nekro's minions able to take control points in Interception? They are allies, right? Edited February 13, 2014 by wkfire Link to comment Share on other sites More sharing options...
OniDarkClown Posted February 13, 2014 Share Posted February 13, 2014 Hell yeah thanks DE no Junk-Punch for me today Link to comment Share on other sites More sharing options...
Azure_Kytia Posted February 13, 2014 Share Posted February 13, 2014 (edited) Hmm, interesting... But Flappy Bird will never die now FLAPPY FRAME!!!!! Edited February 13, 2014 by Azure_Kyte Link to comment Share on other sites More sharing options...
RealmDestroyer Posted February 13, 2014 Share Posted February 13, 2014 Nice one, DE! Link to comment Share on other sites More sharing options...
superbot34 Posted February 13, 2014 Share Posted February 13, 2014 (edited) 119 total damage per shot? are you sure this thing isn't an anti-material rifle? lol oh and i don't see a blueprint in the marketplace. Edited February 13, 2014 by superbot34 Link to comment Share on other sites More sharing options...
SazerTarious Posted February 13, 2014 Share Posted February 13, 2014 (edited) Fixes: - Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still. Ty and ^ Bold not ? Edited February 13, 2014 by SazerTarious Link to comment Share on other sites More sharing options...
Etsoree Posted February 13, 2014 Share Posted February 13, 2014 Yay. Link to comment Share on other sites More sharing options...
DarkSlayerXIV Posted February 13, 2014 Share Posted February 13, 2014 nice Link to comment Share on other sites More sharing options...
AngelGuardcc Posted February 13, 2014 Share Posted February 13, 2014 lmao the flappy bird thing xD Link to comment Share on other sites More sharing options...
123Olympian Posted February 13, 2014 Share Posted February 13, 2014 (edited) Time to "Grinlock" some Grineer. Was trying to find a use for this gif... Anyways, thanks a ton DE, keep it up! Edited February 13, 2014 by 123Olympian Link to comment Share on other sites More sharing options...
Shakeko Posted February 13, 2014 Share Posted February 13, 2014 awesome! Link to comment Share on other sites More sharing options...
Pandoran_Stallion Posted February 13, 2014 Share Posted February 13, 2014 SENPAI NOTICE ME! Link to comment Share on other sites More sharing options...
TheSeannachaidh Posted February 13, 2014 Share Posted February 13, 2014 Any word on the new Prime? Good update! Link to comment Share on other sites More sharing options...
Nox174 Posted February 13, 2014 Share Posted February 13, 2014 Looking good, hope the new gun doesn't overshadow the Tetra and Latron though... Link to comment Share on other sites More sharing options...
FigsAndMice Posted February 13, 2014 Share Posted February 13, 2014 Im sad about the Nova Wormhole fix :( I was abusing that so much :P Link to comment Share on other sites More sharing options...
EntityOmega Posted February 13, 2014 Share Posted February 13, 2014 (edited) Redtext: http://puu.sh/6U2BY.png http://imgur.com/ETcgbTz OH MY GOD FLAPPY BIRD. Edited February 13, 2014 by EntityOmega Link to comment Share on other sites More sharing options...
Wallace24 Posted February 13, 2014 Share Posted February 13, 2014 (edited) time to test out banshee, awaiting confirmation of enemies appearing on mini-map again edit: THEY'RE BACK! Thanks DE! time to take a break from constant invincibility and try out the jedi-sniper (all about sonic boom and sonar, there) Edited February 13, 2014 by Wallace24 Link to comment Share on other sites More sharing options...
ZephyrPhantom Posted February 13, 2014 Share Posted February 13, 2014 (edited) Curious to see - what did Zephyr players get? (Worth noting that the only way you can have Zephyr at this point is if you brought her.) Also, any word on the fix to Snow Globe? (Let's see that ol' Snow Globe come back and restore Frost to his former glory.) Edited February 13, 2014 by ZephyrPhantom Link to comment Share on other sites More sharing options...
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