[DE]darryl1 Posted March 27, 2013 Share Posted March 27, 2013 (edited) Latest batch of hot-fixes! - Sentinel weapons can now have mods, currently uses player's rifle/pistol mods - Fixed minimap breaking when trying to cycle camera when not in spectator mode - Fixed some alternate helmets not affecting stats as intended - Fixed avatar completely missing from intro cinematics in offline mode - Potential fix for Apex related crashes/freezes - Improved chatbox error handling and connectivity - Fixed chatbox breaking when attempting to send a whitespace only message - Platinum should now update when closing the steam overlay - Fixed an issue with infinite slide up slopes - Fixed an issue with wall strike melee attacks - All melee weapons should now count towards the Melee Kill challenge - Weapon skins and alternate helmets can only be purchased once - Fixed client's Artifact Card not applying when joining in progress and using same card as host - Fixed Physique Artifact Card not bestowing increased max health on Host - Saryn's Moult decoy no longer holds a pistol - Fixed fusion process for high level cores as well as issue where fusion amount would sometimes decrease when adding a core - Fixed an issue with host migration forcing the next wave to start even if players choose to claim and exit - Fixed chat user list not re-populating after returning from mission Edited March 27, 2013 by darryl1 Link to comment Share on other sites More sharing options...
LunariaN- Posted March 27, 2013 Share Posted March 27, 2013 nice Link to comment Share on other sites More sharing options...
Ravin Posted March 27, 2013 Share Posted March 27, 2013 (edited) Nice! Sentinel weapons can now have mods, currently uses player's rifle/pistol mods Seems OP. Loving it anyway Edited March 27, 2013 by Ravin Link to comment Share on other sites More sharing options...
Seras Posted March 27, 2013 Share Posted March 27, 2013 Good stuff. Link to comment Share on other sites More sharing options...
NumberFiveee Posted March 27, 2013 Share Posted March 27, 2013 Bless you all warframe team. Link to comment Share on other sites More sharing options...
LsDz Posted March 27, 2013 Share Posted March 27, 2013 nice! Link to comment Share on other sites More sharing options...
Venarge Posted March 27, 2013 Share Posted March 27, 2013 awesome :3 Link to comment Share on other sites More sharing options...
Mir. Posted March 27, 2013 Share Posted March 27, 2013 And pistol mods>rifle mods Shade is gonna be OP. but never the less, loving the fixes! Link to comment Share on other sites More sharing options...
LoRDxDeMoN Posted March 27, 2013 Share Posted March 27, 2013 - Fixed Physique Artifact Card not bestowing increased max health on Host Wait, what? Link to comment Share on other sites More sharing options...
johnlocke2 Posted March 27, 2013 Share Posted March 27, 2013 Cool, so pressing O or P in-game is no longer a guaranteed way to break the minimap. Link to comment Share on other sites More sharing options...
kenster24 Posted March 27, 2013 Share Posted March 27, 2013 Woo More fixes Link to comment Share on other sites More sharing options...
GhostWOlf995 Posted March 27, 2013 Share Posted March 27, 2013 I wnna know is now critical chance mod working ??? Link to comment Share on other sites More sharing options...
Hammerspace Posted March 27, 2013 Share Posted March 27, 2013 (edited) Time to turn PhysX on again! \o/ E: Had to turn it off again. Game didn't hard lock, but it froze all the same (could still move the mouse, but was just standing there. 'T' wasn't able to open up the chat window). Also, I keep getting "Disconnected from game session" multiple times before being able to join a mission. Edited March 27, 2013 by Brazen_NL Link to comment Share on other sites More sharing options...
Aggh Posted March 27, 2013 Share Posted March 27, 2013 (edited) Does anyone actually have a physique artificat card? Can't say I recall seeing them drop from an alert. Ditto for a lot of the artifact cards we know about. - Fixed fusion process for high level cores as well as issue of adding a core and dropping the fusion amount. any chance could explain this in a bit more detail? Edited March 27, 2013 by Aggh Link to comment Share on other sites More sharing options...
Poisonkyuubi Posted March 27, 2013 Share Posted March 27, 2013 hehe fixes goody goody Link to comment Share on other sites More sharing options...
Phaecda Posted March 27, 2013 Share Posted March 27, 2013 good. Link to comment Share on other sites More sharing options...
Dante130666 Posted March 27, 2013 Share Posted March 27, 2013 Nice. Now my pet will do some serious damage. Link to comment Share on other sites More sharing options...
FhaDe Posted March 27, 2013 Share Posted March 27, 2013 Great stuff guys, the game is beyond awesome. Love the team work aspect of the game, still breaking into the game. Link to comment Share on other sites More sharing options...
Kemokkoryuu Posted March 27, 2013 Share Posted March 27, 2013 Does "currently uses player's rifle/pistol mods" mean they'll change to sentinel specific ones some time later? From what I see now Shade uses pistol mods so i'm guessing Wyrm uses the rifle ones. Link to comment Share on other sites More sharing options...
Trowicia Posted March 27, 2013 Share Posted March 27, 2013 I appreciate you guys' hard work, Warframe developers. Link to comment Share on other sites More sharing options...
3XT3RM1NATUS Posted March 27, 2013 Share Posted March 27, 2013 any chance yould explain this in a bit more detail? Yep, I'd like to know more. Link to comment Share on other sites More sharing options...
Nokturnal Posted March 27, 2013 Share Posted March 27, 2013 (edited) Nice fixes, but do Redirection (Warframe) and Flow still have an insanely low droprate? That should be fixed =-p Also BRING BACK GLOWING MODS... this hotfix got rid of em, pretty sure everyone loved them =( --- Edited March 27, 2013 by Nokturnal Link to comment Share on other sites More sharing options...
-Gauna- Posted March 27, 2013 Share Posted March 27, 2013 yay! Helmit fix Link to comment Share on other sites More sharing options...
WildJuice Posted March 27, 2013 Share Posted March 27, 2013 Lol , physique artifact isn't even dropping off alerts... Link to comment Share on other sites More sharing options...
Renzo1337 Posted March 27, 2013 Share Posted March 27, 2013 Awesome thanks for some new updates, regards though did you guys turn off the glow for the mods? Link to comment Share on other sites More sharing options...
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