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Assassination Missions - Stealth Required


Xenogear
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Just a suggestion for maby a new planet and it's levels or just some missions if any were to be added..

Full Assassination Missions - Stealth Required

This kinda rolls right along with the "Taking Cover" Post I posted in the General Suggestions today you can find that here. - https://forums.warframe.com/index.php?/topic/19610-taking-cover/

With the addition of the insta-kill if undetected I think that it should go without saying that there HAS GOT to be some missions added later where stealth is key and if you are detected, you fail the mission!

These missions would have less minions as opposed to the "holy **** theres so many of them!" feel some of the missions have at the moment.

The mobs in these missions would have pre-determined destinations and rotate in a manner where the player would be able to recognize the patterns (or perhaps when re-entering the level it could be randomized) and essentially "assassinate" the targets

This could potentionally create awesome additions such as Silencer mods / Skins / Weapon attatchments Warframes and even specialized Killing Blows! that you could make, find or buy, that would be essential in not alerting the enemys.

Just a few suggestions, if anyone has any other suggestions.. FEEL FREE TO TACK EM ON!

Lets keep this rolling and it just might happen if you would like to see...

STEALTH REQUIRED MISSIONS

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More like there's thousands of enemies. Literally after you kill one, it respawns(only if detected) that way, it's impossible to kill all enemies detected. To prevent people from farming the unlimited spawning enemies, the mods should only be rewarded from stealth kills.

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Seems unnecessary to have missions that specifically needs stealth when you can apply an optional stealth playstyle to ALL missions. They just haven't worked out the quirks. (less random movements, being able to turn off alarms, stealth reward, etc) Also they've already added the Paris, a silent bow weapon and stealth attacks are already in the game. Just press E behind an enemy when you aren't detected and there is no alarm.

Edited by Liacu
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Seems unnecessary to have missions that specifically needs stealth when you can apply an optional stealth playstyle to ALL missions. They just haven't worked out the quirks. (less random movements, being able to turn off alarms, stealth reward, etc) Also they've already added the Paris, a silent bow weapon and stealth attacks are already in the game. Just press E behind an enemy when you aren't detected and there is no alarm.

Being able to turn off alarms would be amazing haha, and the rate at which they are able to turn on the alarms once they hit the console is extremely quick..

And there is absolutely no way to apply full non detected stealth in "ALL" the missions.. theres just too many enemies that can see you at any given time when your trying to assassinate a target by using stealth in certain areas. Certain areas have an obscene amount of enemies all bunched up together, and theres no way to stealth those types of encounters.

Edited by Xenogear
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Being able to turn off alarms would be amazing haha, and the rate at which they are able to turn on the alarms once they hit the console is extremely quick..

And there is absolutely no way to apply full non detected stealth in "ALL" the missions.. theres just too many enemies that can see you at any given time when your trying to assassinate a target by using stealth in certain areas. Certain areas have an obscene amount of enemies all bunched up together, and theres no way to stealth those types of encounters.

Well in all missions, enemy spawns are quite meager if the alarm hasn't been tripped. We just need more stealth options like making sounds to lure enemies. Like I said, the system just isn't polished yet.

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Well in all missions, enemy spawns are quite meager if the alarm hasn't been tripped. We just need more stealth options like making sounds to lure enemies. Like I said, the system just isn't polished yet.

true that :) it would be nice to have specific missions taylored to the stealth gameplay after it was polished tho, imo.

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I think it would be a bad idea to have "stealth-only" missions.

Opening up more weapons (more silenced weapons, I suppose), mods (silence, camouflage, expanded freerunning?), or alternative routes (vents, crawlspaces, areas/boxes to hide in, secret roundabouts or shortcuts) and so on to allow for expanded stealth gameplay would be the best idea. Giving the player more options would be a better idea than funneling them into a stealth-only mission, thereby taking away their options.

Warframe seems to excel when it comes to openness and flexibility. Giving the player a wider range of choices -- rather than forcing them to work their way through less choices -- would seem to be the key to gameplay diversity.

Edited by Imseti
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I think it would be a bad idea to have "stealth-only" missions.

Opening up more weapons (more silenced weapons, I suppose), mods (silence, camouflage, expanded freerunning?), or alternative routes (vents, crawlspaces, areas/boxes to hide in, secret roundabouts or shortcuts) and so on to allow for expanded stealth gameplay would be the best idea. Giving the player more options would be a better idea than funneling them into a stealth-only mission, thereby taking away their options.

Warframe seems to excel when it comes to openness and flexibility. Giving the player a wider range of choices -- rather than forcing them to work their way through less choices -- would seem to be the key to gameplay diversity.

Noted, and I love the idea of more mods and alternative routes, but ontop of all of that, wouldn't you want to have a mission that was somewhat taylored to your gameplay/warframe giving it a stealthy feel and the rush of not being caught? Then again they could just throw in "stealth bonus" or "invisible" type rewards at the end of some of the missions we have now, however I would think in its current state (such as the grouped enemies and the way the alarm system works) you would need additional missions taylored to this.

I would hate to force players to play a certain way, but I would love to be given the option to play a certain way as well !

Run n Gun warframe - Excalibur

Stealth Warframe - Ash

Tank Warframe - Rhino

Just more choices and additional ways to tackle the game.

Love the feedback guys :)

Edited by Xenogear
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Instead of putting them in the way of planetary progress reward the playstyle with a proper "stealthy" reward (don't know what). That way run and gunners can still run and gun and stealth players get rewarded.

Yes, I am here because of you quoting me Xenogear!

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Instead of putting them in the way of planetary progress reward the playstyle with a proper "stealthy" reward (don't know what). That way run and gunners can still run and gun and stealth players get rewarded.

Yes, I am here because of you quoting me Xenogear!

haahaha awesome :) and good feedback!

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There are ways to be successful against groups of enemies while sneaking around, I.E. Loki's invisible ability and place trade ability, but the AI need to have a more refined detection system as you're just walking around a group without engaging, so instead of "Head pokes out a tiny bit, someone sees you and runs for the alarm while firing at you're spot" kind of thing.

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