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This, Is... (Fan'frame Lotus Intros)


GratuitousLurking
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So, yeah. Fanframe Lotus-style intros. Getting myself back into Warframe writing, so what better way than to spotlight a variety of fan creations with some short descriptions of just what they are and how they work?

 

The first three will begin here, then I'll probably do a few per post afterwards from this point onward.

 

 

--- Table of Contents ---

 

-1- Drider, Vespa, Typhus - This Post

-2- Void, Dragon, Tiburon - Post 2

-3- ? - ?

-4- ? - ?

-5- ? - ?

---

 

 

 

 

This, is Drider. The wolf spider, the huntress.

 

Drider's abilities revolve around her use of synthetic webs, allowing her graceful mobility, and powerful delaying properties. In addition, her webs will react violently around fire, amplifying the incendiary effect greatly.

 

Whether used for travel, of for ensnaring, Drider's webs are a excellent weapon by Tenno who can properly control them.

 

Slinger allows Drider to quickly reposition herself, striking walls and ceilings with her graceful webs. Able to cling in place upon reaching a location, Drider can use this perch to attack from unexpected angles, or strike with her other abilities.

 

Cocoon coats Drider's enemies in a sticky trap and drags her pray towards her. This bundle of webs will keep the enemy's attention if it's discovered, and Drider or her allies may finish the enemy off at any time.

 

Websplosion quickly coats the area in silken strands, tangling any foe caught in the blast area. Lingering webs will slow the enemy as long as they stay attached, or until they are placed under incendiary damage.

 

Even the Tenno can always afford some help. Hatchling allows Drider to spawn multiple Hatchling Drones to assist her. These spiderlike machines quickly home in on enemies and strike at them with multiple poisonous needles, envenoming foes at the slightest touch.

 

Drider's skill in reconnaissance and avoidance can be further improved with various mods. Duration mods will allow more time for Drider's enemies to stay ensnared, as well as granting more hang time with Slinger. Ranged mods increase the area of effect of both Websplosion and Slinger, while Strength mods grant increased durability of her Cocoons and greater performance of her Hatchlings.

 

Arachnaphobia is one of the most common of mortal fears. Time to see if the Grineer still have it, Tenno.

 

---

 

 

 

This, is Vespa. Master of prolonged aerial maneuvers.

 

Whereas Zephyr strikes hard from the skies, Vespa moves with great grace from the air, whereas ground combat quickly turns her into a powerful dervish.

 

Vespa's abilities rely on quick strikes of poisonous damage, as well as prolonged moments of aerial superiority.

 

Poison Sting allows Vespa to mark an enemy for death, implanting a strong poisoned barb in them at close range. If the enemy expires, they release a poisonous vapor that staggers her enemies.

 

Aerial Assist quickly powers up Vespa's maneuvering capabilities, allowing her enhanced movement on the ground, as well as the ability to glide for short periods of time.

 

Vengeful Hive surrounds Vespa with a swarm of insects, that strike at her foes as they get close enough or strike her back. This ability also helps negte attacks from her foes.

 

Speed is a danger in it's own right. Stinger Barrage temporarily removes Vespa's shield regen in order to help power her melee attacks, transforming them into several powerful dash attacks with poisonous stingers.

 

Though lethal and fast in her own right, Vespa's strengths can be increased with the proper use of mods. Strength mods will greatly increase the effective power of most of her abilities, while increasing Range will allow Vengeful Hive and Stinger Barrage to smite more enemies. Granting Duration to Vespa will greatly increase the effect time of Aerial Assist, Vengeful Hive, and Poison Sting.

 

Vespa is a royal queen in combat, Tenno. Don't get stung reaching into the hive.

 

---

 

 

 

This, is Typhus. Symbiotic, and parasitic.

 

At first glance, Typhus may appear sickly and weak. However, Typhus greedily stalks his prey, devouring them and growing stronger as a result.

 

Much like a parasite, Typhus's abilities revolve around destroying his foes and granting him strength, making him durable in prolonged engagements.

 

Devour releases a striking tendril, hungrily ripping through his foe and ripping flesh from them. Dragging it's prize back, this will replenish Typhus's health in time.

 

Boiling Blood lets Typhus sacrifice some of his own integrity to create a gory explosion, bony shrapnel and acidic blood quickly murdering enemies in droves.

 

Typhus is adept at stealing even the enemy's strengths for his own. Cannibalize Armor quickly strikes nearby enemies with different tendrils, these ripping apart the targets and dragging fragments of them back to Typhus, offering him a buff of the enemy's greatest base stat to his own heath, armor, or shields, depending on the target.

 

Sometimes, your only choice is to ensure Armegeddon. Cataclysm strikes the area in front of Typhus, causing a forward strike of impaling tendrils. Enemies slain will rejuvenate Typhus, while survivors are infected with deadly toxins.

 

Although Typhus's biggest strength is his enemies, his own base capabilities can be increased with mods. Strength mods will greatly increase the force of all of Typhus's powers, as well as increase the effectiveness of thier self-regenerating properties. Range mods assist Boiling Blood, Cannibalize Armor, and Cataclysm in the area of striking power they can hit. Finally, Duration mods increase the effectiveness of Devour's regeneration, Cannibalize Armor's bonus effects, and Cataclym's deadly toxins.

 

As terrifying to us as he is to our foes, working with Typhus will ensure our victory, Tenno. For he truly has no end to his reserves.

Edited by GratuitousLurking
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This, is Void. Master of the black abyss.

 

Void is a envoy of the dark beyond. Shepherding enemies to the great black, his abilities allow him and his allies to harvest the enemy efficiently, assisting his allies or strike his foes to the darkness beyond the stars.

 

Void's abilities are a balance, either assisting his allies, or destroying his enemies.

 

Ring Toss is no mere carnival game, as Void releases forward the ring of energy on his back. Traveling in an arc, it strikes enemies with lethal force.

 

Shell quickly casts in a area around Void, defending him and nearby allies from damage for a short period of time.

 

Launch Trap sends the ring to strike on the ground, before a explosive blast fires upwards, scattering enemies caught in the blast high in the sky.

 

In times of peril, Void quickly forms a Null Field in the area around him, focusing all his energies into the act. Enemy fire is quickly reflected away, striking into more deserving targets.

 

Void's effectiveness in power can be reinforced with the usage of mods. Range mods allow Ring Toss and Launch to smite larger areas, whereas Shell and Null Field can create larger safe zones. Increasing your Strength allows greater degrees of damage with Void's offensive powers, while increasing Duration ensures even greater defensive properties.

 

Void is a envoy of destruction, and a defense of his allies. Enjoy his effectiveness in this life, Tenno.

 

 

 

This, is Dragon. Mythical and devastating.

 

One would not expect a Warframe of such fortitude to strike with such speed. However, Dragon's heightened maneuverability allows him to smite his enemies with burning Plasma effectively.

 

Dragon's abilities allow him to deal high burst-damage incendiary attacks, as well as become greatly offensive at the right moment with melee or ranged combat.

 

Winged Lancer sends Dragon hurtling forward from the force of back-mounted plasma jets. Upon reaching his destination, a radial blast of power is released, causing high damage and knocking away his enemies.

 

Dragon Rage gives Dragon a ferocity fitting of his namesake, greatly increasing his melee damage, attack speed, and fire rate of his weapons for a short time.

 

Plasma Wave incinerates a large area around Dragon with the sheer force of the stars, causing direct damage, as well as damage over time and weakening enemy armor.

 

No true knight can stand up to Dragon when provoked. Dreadnought increases Dragon's size and wreaths him in plasma flames, while his health and shields constantly regenerate. Enemies who dare to take on Dragon in close combat take continuous damage near Dragon, and suffer from weakened armor.

 

When Dragon returns to his lair, he can increase his potency with the power of mods. Duration mods increase the effect of all of Dragon's abilities, as does Strength mods to boost his formidable powers. Range mods allow Plasma Wave, Winged Lancer, and Dreadnought's fiery powers to sear even further targets.

 

Dragon is a ancient and deadly creature, Tenno. It is advised to avoid poking him.

 

 

 

This, is Tiburon. A royal envoy of the waves.

 

Tiburon harnesses the power of the ocean to her abilities, which spells devastation in the wake of her attacks.

 

With the power of water at her disposal, Tiburon combines crushing force and fluid strikes with her abilities.

 

Rain Bullets causes a rapid strike of water against her enemies, stunning any foe near her primary target.

 

Scathing Mist creates a sapping cloud around Tiburon, leeching away enemy health and returning it to Tiburon as they stand inside of it.

 

Blood Boil instantly superheats a target's blood, transforming it to vapor almost instantly. Enemies slain by this will explode violently, damaging and knocking away those in the blast radius.

 

Surf's up, Tenno. Rending Cascade sends a powerful forward surge of water forward from Tiburon, causing massive devastation to anyone caught in the initial surge, or unlucky enough to get clipped by it.

 

Tiburon's abilities are as untameable as the ocean itself, and further modified, create a deadly, crushing force. Range and Strength mods increase the strike area and force of all of Tiburon's skills, while Duration mods assist the stun time of Rain Bullets and the duration of Scathing Mist. Granting Tiburon extra health and armor mods, combined with the effect of Scathing Mist, makes Tiburon a devastating force in melee.

 

Blood is forming in the water, Tenno. Become the terror of the deep.

Edited by GratuitousLurking
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