-VS-AtLasVegas Posted March 28, 2014 Share Posted March 28, 2014 (edited) Hey guys and girls =) This is my second part of the concept duo Energy&Stamina that have no real support to this moment. After completing the ability concept for the energy-skilled Karma I am dealing in this tread with a stamina-focused Warframe, that will be really useful concerning the upcoming melee rework. So here he comes: The Titan of Endurance - "Atlant"(or the female version "Atlanta") Shield – 150 (450 at lvl30) Health – 95 (290 at lvl30) Power – 100 (180 at lvl30) Armor – 120 Sprint Speed – 1.2 Stamina – 120 Polarities – 4 x "=" , 1 x "~" , 1 x "D" Aura Polarity – "V" (1) Depleting Kick ~ 25 energy - Atlant performs a (roundhouse-)kick and sends from his spinning foot a glowing ampule. This projectile flies in an arc to the target (it can collide on its way). - When hit by anything, the ampule explodes and unleashes a fluid that covers a certain radius (3/5/7m to the epicenter). - All enemies that are covered by the fluidradius loose all their stamina and can't move for the duration of the attack (5/7/10s), however they can still shoot back with 90/80/70% of their speed. - This ability has a 10% chance of an additional freeze proc. - Affected enemies that get killed, has a 50% chance for dropping a stamina orb. (2) Scouting Sence ~ 50 energy - Atlant needs a wall in front of him as a resonating surface to use this ability. - Atlant sends a vibration through walls which locate all enemies nearby - allied Tenno and Atlant himself need to sharpen their senses to be able to see the enemies through walls and objects as a glowing target. This is only possible with an active sword in their hands. - All affected enemies that get killed through melee attacks has a chance to drop stamina orbs (60/70/80%). - Duration of the vibration 15/20/25s. - While the ability is active the team hears the vibration as a deep bass sound that overlay most other sources of noise. (3) Vitalizing Power ~ 75 energy - Atlant grants all allied Tenno a Link to his grand amount of Stamina (links as seen in the shield-core event that function in bursts). - After activation of this ability Atlant himself gains 2x of his max stamina (3x if playing solo). - When min. 1 link is active (=one mate within range), both Atlant and the allied Tenno gain an unlimited amount of stamina for the duration of the ability / the connection between them. - If the link looses connection to Atlant (or the ability ends), the allied Tenno will be set to 50% of his max stamina. If all connections crumble away Atlant will be also set to 50% stamina. - After expiring of the ability, Atlant will be set to 30% / 40% / 50% of his normal max stamina. (This value reduces, when adding more range, and rises, when lower it.) - Radius 7/14/21m. - If an enemy crosses one of the link-streams, that will cost him 50% moving speed for 5s. - This ability has a cooldown for 3s. (4) Crushing Will ~ 100 energy - Atlant concentrates all his power and creates a concave field in front of him. - This field is bullet- and laser-proof - as well it will block all melees of enemies. - Atlant can't attack conventionally while this ability is active. - Atlant can't move backwards while the field is active. - Atlant can move the field in front of him and collect enemies through running towards them. - While pushing the enemies he deals only minor impact-dmg (5/10/15 per s). - To deal damage Atlant have to crush the collected enemies against a wall / object. When near to a wall he performs crushing pushs with 600/700/800 each (50% impact-dmg + 50% puncture dmg) . - One crush needs 1,5s (can be a accelerated trough more movement speed). - While pushing and crushing this ability can proc with 25% (impact). - Pushing needs stamina (5 stamina per meter). - Jumping with an active field costs 4x stamina. Running is also possible but will cost Atlant 2x the normal amount of stamina. - The field has a 1,5/2,5/3,5 m width. Atlant is able to clean whole corridors through pushing all enemies backwards. - This ability has a duration of 10/15/20s. - Killed enemies has 70/80/90% chance of dropping a stamina orb - crushed enemies (against the wall) has additionally a chance of 5/10/15% to drop 2 orbs. (Note: This ability benefit through "Shield Flux".) (Note 2: Steel charge increase the dmg of this ability.) (Note 3: "Scouting sense" works for the ultimate as if it is a melee weapon.) (Example strategy: Demobilize the enemies through 1. ability and collect them with the 4.) ~~~~~~~~~~~~ Feel free to post any sort of suggestions! Point out the weak-points and more =) Any concept art is highly appreciated! Feel free to dignify Atlant's warframe-ish looks! Lets create some new and nice support frames for this game ;) ~~~~~~~~~~~~ I hope, you enjoy =) PS: I apologize for the very simple concept drawings ;). I wanted a small visualization, but because of lack of talent and time, they stayed very functional ^^". ____ You can find my previous Energy Warframe concept HERE Edited June 21, 2014 by AtLasVegas-EGT- Link to comment Share on other sites More sharing options...
-VS-AtLasVegas Posted March 30, 2014 Author Share Posted March 30, 2014 ##EDIT_1: Added the missing energy cost and proc stats. Link to comment Share on other sites More sharing options...
-VS-AtLasVegas Posted April 1, 2014 Author Share Posted April 1, 2014 ##Edit_2: Reconfigured the Warframe stats and added detailed dmg types. Link to comment Share on other sites More sharing options...
GDSK-NXS Posted May 1, 2014 Share Posted May 1, 2014 So... hello, I had the same idea but posted it on the Wiki... come to see it if you can, I think it fits better in the "stamina" kind of warframe XDhttp://warframe.wikia.com/wiki/Thread:417195 Link to comment Share on other sites More sharing options...
lordhalo Posted June 20, 2014 Share Posted June 20, 2014 hmm, so this warframe is not bad but not stamina base except for his large pool... this is more like a Frost that turned himself into a wall, which is not a bad idea! Link to comment Share on other sites More sharing options...
jjpdn Posted June 20, 2014 Share Posted June 20, 2014 Vitalizing Power is a huge target for trollers. So, you might want to change the 'if ally goes away/ability ends, ally's stamina goes to 0'. Link to comment Share on other sites More sharing options...
-VS-AtLasVegas Posted June 21, 2014 Author Share Posted June 21, 2014 (edited) Thx for the feedback! Adjusted Vitalizing Power to set the stamina to 50% after loosing connection.(The small "punishment" is needed to make up for the unlimited amount of stamina around Atlant - allied have the ability to use excessive melee attacks, but need to stay as a group around him - I think 21m should be more than enough.) Edited June 21, 2014 by AtLasVegas-EGT- Link to comment Share on other sites More sharing options...
jjpdn Posted June 21, 2014 Share Posted June 21, 2014 Thx for the feedback! Adjusted Vitalizing Power to set the stamina to 50% after loosing connection. (The small "punishment" is needed to make up for the unlimited amount of stamina around Atlant - allied have the ability to use excessive melee attacks, but need to stay as a group around him - I think 21m should be more than enough.) Well, I was trying to tell you to remove that debauf and maybe place it on yourself or something, because any amount of reduction on your teammates is a possibility for annoyance. Link to comment Share on other sites More sharing options...
Hunter126 Posted June 21, 2014 Share Posted June 21, 2014 y does it show excalibur Link to comment Share on other sites More sharing options...
-VS-AtLasVegas Posted June 21, 2014 Author Share Posted June 21, 2014 (edited) Well, I was trying to tell you to remove that debauf and maybe place it on yourself or something, because any amount of reduction on your teammates is a possibility for annoyance. At this point, I think 50% is fine and no more "troll-able" (in contrary with such as rip line or switch teleport). Stamina has a quite fast recovery rate, so that it would be a decent debuff. Additionally I added a debuff for Atlant himself that depends of your used range mods. y does it show excalibur Those are simple concept drawings - like DE, I used Excalibur for standard testing and presentation. :) (Real concept art of Atlant is not shown here, but everybody can feel free to create innovative suggestions on this one!) Edited June 21, 2014 by AtLasVegas-EGT- Link to comment Share on other sites More sharing options...
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