If you haven't been following me on twitter (you most likely don't), then allow me to explain what this is.
I have been working on a web-based dojo planner in my spare time. I wanted to do this to mainly improve my skills and give back to the community besides doing design work & Moderation for /r/warframe. There hasn't been a fully updated one in a long while, so I decided to fill the gap.
I want to stress that this is an unfinished product, full mainly of ideas and placeholder assets. Now why would I put it out there so early? three reasons:
- To get more interest in this project
- To get feedback on how it works/Bug Reports
- To get people to suggest features now instead of later
USING THIS APPLICATION
Click the "Test it on GitHub" Link above!
Left click spawns tiles, drag tiles around on the map and they will snap to the grid behind it. right click rotates tiles. middle-mouse will delete tiles if you're hovering over it, and if you're not, it will allow you to move the camera around.
Left clicking a tile and then clicking on a color option will change the tile to that color.
SUGGESTIONS
Here are some of the suggestions I've heard/planning on working on:
- Label system (so you can label each room)
- Web-based Saves
- File-based Import/Export
- Group selecting (Adding a Mark feature instead, easier on myself.)
This release introduces pagination and (somewhat) sane categorization for tiles. The categorization is simple:
- Connectors are rooms that have more than one door.
- Clan Halls are just that: Clan halls.
- Labs should be self-explanatory.
- Dead Ends are rooms that only have one door. Examples: Reactor, Oracle, Dueling Hall, Observatory.
Additionally, This is also a test for larger than normal tiles, such as the halls. This also adds the ability to track your capacity.
DOJO PLANNER V0.6
This release focuses on the basic saving and loading feature I have implemented, along with a "Generate Screenshot" feature. Destroy all Tiles works now. Dojo Tier still not implemented.
Additionally, I've changed the grid-snap to 16 pixels to accommodate the straight hallway tile.
And last but not least, I've reworked the tile information (removed decor) and added a smaller version to the tile buttons, so people can see what they are.
I added a couple of tiles as well, mainly connectors.
DOJO PLANNER v 0.5
This release focuses on the Tile Information pane that I've worked on last week. It's just a simple div that shows the stats of the room. Try to break it!
There are also some ideas I'm currently testing out: mainly the resource tracker and the "Application Options" Menu. For the former, it tracks resources as if it were a Moon clan. For the latter, It is all placeholder stuff besides the background image.
DOJO PLANNER v 0.4
This release focuses on the general mechanics of the application. I wanted to try and get the placement, color selection, rotation, and deletion parts out of the way first. So that's what this is. There's only 3 tiles because I'm still deciding on how to do the color selection in the long run.
Left click spawns tiles, drag tiles around on the map and they will snap to the grid behind it. right click rotates tiles. middle-mouse will delete tiles if you're hovering over it, and if you're not, it will allow you to move the camera around.
Left clicking a tile and then clicking on a color option will change the tile to that color.
There are also some ideas I'm currently testing out: mainly the resource tracker and the "Application Options" Menu. For the former, it tracks resources as if it were a Moon clan. For the latter, It is all placeholder stuff.
And why 0.4? The answer is because I've had some closed tests.
Thanks for reading this post, and if you want more updates about this (or anything I do), follow me on twitter @Kuenaimaku . I generally answer all questions asked on there as well!
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Kuenaimaku
Web-based SavesFile-based Import/ExportGroup selecting(Adding a Mark feature instead, easier on myself.)Non-paginated Tile Selection menuEdited by Kuenaimaku
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