[DE]Megan Posted April 17, 2014 Share Posted April 17, 2014 (edited) Connectivity Issues: PLEASE NOTE: We're still addressing small lingering server issues. Additions: Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions. Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent. Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker! Changes: Note: Argon Crystals will no longer decay until server connection issues are fully resolved. Reduced health of Solar Rails for quicker conflicts. Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment. Reduced the XP boosts across Dark Sectors. Tweaked a number of Axe sound effects. Tweaked the roll sound effects for Warframes. Tweaked the Glaive sound effects. Reduced the volume of the Energy Channel activation sound. Improved the display of Blueprints as in the end of match rewards screen. Optimized Apex particles - Note that changes to Apex settings will now require an application restart. Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt. Improved the performance of fog visual effects. Improved the performance of Ember's visual effects on lower end computers. Reduced the volume on Corpus Crewmen barks. Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects. Tweaked the Glaive combo animations. Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes. Optimized the sounds on the Shipyards level. Increased the number of decorations allowed within Large Dojo Gardens to 30. Optimized water art assets in Dojo's on low end machines. Tweaked the frequency of Grineer and Corpus soldier pain barks. Improved the positioning of the Imperator Syandana to fit better on Oberon's back. Fixes: Fixed some broken UI elements for new players encountered after completing the tutorial. Fixed a number of localization issues. Fixed an issue with Vauban's Bounce ability not working correctly. Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred. Fixed 'Invite to Game' option not appearing in the Recent Players list. Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low. Fixed an audio issue with the Nami Skyla not playing slide slash sounds. Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset. Fixed Nef Anyo's transmissions not displaying correctly. Fixed the sort order for items in the Clan Log. Fixed an issue with Rescue targets not properly navigating their surroundings. Fixed an issue with a console not being oriented properly on the Gas City tileset. Fixed Nef Anyo's Grenade attack not playing sounds correctly. Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off. Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon. Fixed an incorrect description for the Female Helmet pack. Fixed Vay Hek's terrify ability affecting unintended targets (allies). Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped. Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab. Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken. Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons. Fixed an issue with room doors not opening correctly on certain Galleon tilesets. Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used. Fixed a collision issue with certain art assets on the Xini node. Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods. Fixed an issue with Vay Hek getting stuck under the tram when fighting him. Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly. Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted. Fixed the guard on the Nami Skyla appearing less detailed than it should have. Fixed a number of crashes. Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended. Fixed an issue with client's not properly seeing the attacks from Tenno Specters. Fixed a visual effect desync seen when a client performs a finisher while channeling. Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed. Fixed an animation issue for Grineer Roller's when stationary. Fixed an issue with Client's seeing the HUD of other players while spectating. Fixed Dera's camo skin not properly using Color Tints. Fixed a visual effects issue for the Candy Cane Scythe. Fixed an art related issue with the Excalibur Proto-Armor. Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle. Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana. Fixed a number of stance mods not having correct names for combos. Fixed Client side Zephyrs not having lowered gravity after a host migration. ______________________________________________________________________________________________ Hotfix 13.0.7 Backed out physics optimizations that are suspected to be causing recent crashes. Fixed content problem that potentially lead to launcher crashes. ______________________________________________________________________________________________ Hotfix 13.0.7.1 Fixed gameplay crashes. (Particularly one that would happen after completing a mission) Edited April 17, 2014 by [DE]Megan Added Hotfix 13.0.7.1 Link to comment Share on other sites More sharing options...
Fo0otsteps Posted April 17, 2014 Share Posted April 17, 2014 Nice Link to comment Share on other sites More sharing options...
OniDarkClown Posted April 17, 2014 Share Posted April 17, 2014 (edited) Thanks for the Hotfixes DE. Starts my morning off right, with a big bowl of Junk-Punch Free Frosted Tenno flakes. Edited April 17, 2014 by OniDarkClown Link to comment Share on other sites More sharing options...
Xievie Posted April 17, 2014 Share Posted April 17, 2014 (edited) ON MY WAY, TIME TO LOG IN Edited April 17, 2014 by Xievie Link to comment Share on other sites More sharing options...
Cpt.Mifune Posted April 17, 2014 Share Posted April 17, 2014 wohoooo Link to comment Share on other sites More sharing options...
SilverEliteHD Posted April 17, 2014 Share Posted April 17, 2014 Woot thanks! Link to comment Share on other sites More sharing options...
Tali Posted April 17, 2014 Share Posted April 17, 2014 thank you Link to comment Share on other sites More sharing options...
chanrats Posted April 17, 2014 Share Posted April 17, 2014 really hotfix just come out and i cant log in to my account now when i was just in a mission? Link to comment Share on other sites More sharing options...
Haldos Posted April 17, 2014 Share Posted April 17, 2014 Corpus Easter bunnies?! Corpus with adorable little bunny ears? De you spoil me! <3 Also, thanks for all the fixes, as always. Link to comment Share on other sites More sharing options...
GOOD-OK Posted April 17, 2014 Share Posted April 17, 2014 not bad ty Link to comment Share on other sites More sharing options...
KingTaro Posted April 17, 2014 Share Posted April 17, 2014 Bunny eggs, sweet. Link to comment Share on other sites More sharing options...
JariWeis Posted April 17, 2014 Share Posted April 17, 2014 Connectivity Issues: PLEASE NOTE: We're still addressing small lingering server issues. Additions: Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions. Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent. Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker! Changes: Note: Argon Crystals will no longer decay until server connection issues are fully resolved. Reduced health of Solar Rails for quicker conflicts. Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment. Reduced the XP boosts across Dark Sectors. Tweaked a number of Axe sound effects. Tweaked the roll sound effects for Warframes. Tweaked the Glaive sound effects. Reduced the volume of the Energy Channel activation sound. Improved the display of Blueprints as in the end of match rewards screen. Optimized Apex particles - Note that changes to Apex settings will now require an application restart. Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt. Improved the performance of fog visual effects. Improved the performance of Ember's visual effects on lower end computers. Reduced the volume on Corpus Crewmen barks. Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects. Tweaked the Glaive combo animations. Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes. Optimized the sounds on the Shipyards level. Increased the number of decorations allowed within Large Dojo Gardens to 30. Optimized water art assets in Dojo's on low end machines. Tweaked the frequency of Grineer and Corpus soldier pain barks. Improved the positioning of the Imperator Syandana to fit better on Oberon's back. Fixes: Fixed some broken UI elements for new players encountered after completing the tutorial. Fixed a number of localization issues. Fixed an issue with Vauban's Bounce ability not working correctly. Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred. Fixed 'Invite to Game' option not appearing in the Recent Players list. Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low. Fixed an audio issue with the Nami Skyla not playing slide slash sounds. Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset. Fixed Nef Anyo's transmissions not displaying correctly. Fixed the sort order for items in the Clan Log. Fixed an issue with Rescue targets not properly navigating their surroundings. Fixed an issue with a console not being oriented properly on the Gas City tileset. Fixed Nef Anyo's Grenade attack not playing sounds correctly. Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off. Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon. Fixed an incorrect description for the Female Helmet pack. Fixed Vay Hek's terrify ability affecting unintended targets (allies). Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped. Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab. Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken. Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons. Fixed an issue with room doors not opening correctly on certain Galleon tilesets. Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used. Fixed a collision issue with certain art assets on the Xini node. Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods. Fixed an issue with Vay Hek getting stuck under the tram when fighting him. Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly. Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted. Fixed the guard on the Nami Skyla appearing less detailed than it should have. Fixed a number of crashes. Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended. Fixed an issue with client's not properly seeing the attacks from Tenno Specters. Fixed a visual effect desync seen when a client performs a finisher while channeling. Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed. Fixed an animation issue for Grineer Roller's when stationary. Fixed an issue with Client's seeing the HUD of other players while spectating. Fixed Dera's camo skin not properly using Color Tints. Fixed a visual effects issue for the Candy Cane Scythe. Fixed an art related issue with the Excalibur Proto-Armor. Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle. Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana. Fixed a number of stance mods not having correct names for combos. Fixed Client side Zephyrs not having lowered gravity after a host migration. Thanks! Link to comment Share on other sites More sharing options...
PotatoDerpp Posted April 17, 2014 Share Posted April 17, 2014 Thanks DE! Link to comment Share on other sites More sharing options...
IKADIXA Posted April 17, 2014 Share Posted April 17, 2014 Cool Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted April 17, 2014 Share Posted April 17, 2014 Link to comment Share on other sites More sharing options...
Vargras Posted April 17, 2014 Share Posted April 17, 2014 (edited) Oh god that spectre change. DE I love you. EDIT: DOJO GARDEN BUFF AAAAAAAAA Edited April 17, 2014 by Vargras Link to comment Share on other sites More sharing options...
Detvix Posted April 17, 2014 Share Posted April 17, 2014 Thanks DE. C: Link to comment Share on other sites More sharing options...
Deidaku Posted April 17, 2014 Share Posted April 17, 2014 "Reduced the volume of corpus crewmen barks" XD XD XD nice thanks for the hotfix DE Link to comment Share on other sites More sharing options...
Brahmastra Posted April 17, 2014 Share Posted April 17, 2014 O my.. Link to comment Share on other sites More sharing options...
Riccoshot Posted April 17, 2014 Share Posted April 17, 2014 Reduced the XP boosts across Dark Sectors. Oh, c'mon... Link to comment Share on other sites More sharing options...
Nervara Posted April 17, 2014 Share Posted April 17, 2014 Your update stole all my stuff! Give it back! Link to comment Share on other sites More sharing options...
OniDax Posted April 17, 2014 Share Posted April 17, 2014 (edited) Nice fixes. Can't wait until Second Wind is fixed. Man I love that mod. I am getting server issues with this hotfix though. Edited April 17, 2014 by AntoineFlemming Link to comment Share on other sites More sharing options...
Firefinch Posted April 17, 2014 Share Posted April 17, 2014 yay tnx DE Link to comment Share on other sites More sharing options...
NetSlayer Posted April 17, 2014 Share Posted April 17, 2014 (edited) Oh my goodness! I hope its a blast from the past, with those cute grineer ears!Edit: huh! turns out its the corpus! Edited April 17, 2014 by NetSlayer Link to comment Share on other sites More sharing options...
DoomFruit Posted April 17, 2014 Share Posted April 17, 2014 Anything about the unable to move when you get revived bug? Link to comment Share on other sites More sharing options...
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