Vargras Posted April 20, 2014 Share Posted April 20, 2014 With the loss of the charge system, the Furax has lost the one thing it was still somewhat good at. The Furax has almost identical stats to the Ankyros -- except the Ankyros has a faster attack speed. Is there even a point in using the Furax now, other than mastery fodder? Link to comment Share on other sites More sharing options...
Axeroix Posted April 20, 2014 Share Posted April 20, 2014 Its pretty and it doesnt look like ur fighting using horseshoes Link to comment Share on other sites More sharing options...
zebar1313 Posted April 20, 2014 Share Posted April 20, 2014 Its pretty and it doesnt look like ur fighting using horseshoes Link to comment Share on other sites More sharing options...
Vitras Posted April 20, 2014 Share Posted April 20, 2014 Do you know if the knockdown radius (I'm assuming it has one) is the same for each? That could possibly be the difference. Link to comment Share on other sites More sharing options...
Jamescell Posted April 20, 2014 Share Posted April 20, 2014 Gauntlets overall aren't as effective as most other melee weapons. Link to comment Share on other sites More sharing options...
EdBazokatone Posted April 20, 2014 Share Posted April 20, 2014 You should change the "now" for "still" on the title. Link to comment Share on other sites More sharing options...
MechaTails Posted April 20, 2014 Share Posted April 20, 2014 Its pretty and it doesnt look like ur fighting using horseshoes yus That's sucky though, didn't know they were essentially the same weapon, even worse if Furax still has the terrible range. Link to comment Share on other sites More sharing options...
residente Posted April 20, 2014 Share Posted April 20, 2014 90-60-90 Link to comment Share on other sites More sharing options...
VentiGlondi Posted April 20, 2014 Share Posted April 20, 2014 Hang on... As far as I remember Furax had more damage on both charge and regular attacks but was slower. What kind of weird reason is behind this change Link to comment Share on other sites More sharing options...
TinFoilMkIV Posted April 20, 2014 Share Posted April 20, 2014 Well one difference is their stance polarity, altho I haven't got my hands on the Seismic Palm stance to compare, I can't really imagine it being that huge a difference, unless the Furax stance has a crazy damage modifier with useful combos that offer some utility as well. Link to comment Share on other sites More sharing options...
Vargras Posted April 21, 2014 Author Share Posted April 21, 2014 Hang on... As far as I remember Furax had more damage on both charge and regular attacks but was slower. What kind of weird reason is behind this change Yep, Furax's saving grace was that it did high charge damage (highest of all fist and fist/feet weapons, if I remember right). No more charge system means the Furax is kinda... trash. Link to comment Share on other sites More sharing options...
shut Posted April 21, 2014 Share Posted April 21, 2014 Its pretty and it doesnt look like ur fighting using horseshoes Yes, because that totally makes it okay for it to be a direct downgrade to another already-crappy weapon. Link to comment Share on other sites More sharing options...
MechaTails Posted April 21, 2014 Share Posted April 21, 2014 Man, the lack of humor on these boards makes baby moas cry Link to comment Share on other sites More sharing options...
fatpig84 Posted April 21, 2014 Share Posted April 21, 2014 It should deal more channel damage. Link to comment Share on other sites More sharing options...
Liverslices Posted April 21, 2014 Share Posted April 21, 2014 With the loss of the charge system, the Furax has lost the one thing it was still somewhat good at. The Furax has almost identical stats to the Ankyros -- except the Ankyros has a faster attack speed. Is there even a point in using the Furax now, other than mastery fodder? There has to be weaker weapons, not all can be good. So for advanced players yes it is mastery fodder. Link to comment Share on other sites More sharing options...
d3lness Posted April 21, 2014 Share Posted April 21, 2014 There has to be weaker weapons, not all can be good. So for advanced players yes it is mastery fodder. That is terrible logic. System mastery is never a valid mechanic in a game. Skill should lie in a players abilities to play the game and run strong builds that fit their style. Having to filter out garbage mods and weapons is just lazy balance/development. Link to comment Share on other sites More sharing options...
Jin_Kazama Posted April 23, 2014 Share Posted April 23, 2014 +1 that the Furax needs a buff, i dont feel like it has any purpose... i also used it for the charge damage, PLZ DE Link to comment Share on other sites More sharing options...
Blazer-X Posted April 23, 2014 Share Posted April 23, 2014 I think that DE needs to not make the Channeling base buff the same for every weapon. Some weapons that used to rely on charge damage (Galatine, Furax, etc) needs to get a higher base multiplier for channeling. This would allow them to have unique channeling uses that isn't overshadowed by another weapon with same/better non-channeling base-damage. Link to comment Share on other sites More sharing options...
Liverslices Posted April 23, 2014 Share Posted April 23, 2014 That is terrible logic. System mastery is never a valid mechanic in a game. Skill should lie in a players abilities to play the game and run strong builds that fit their style. Having to filter out garbage mods and weapons is just lazy balance/development. So youre saying that the skana should be just as powerful as the galantine? Powercreep is inevitable, so of course there is going to be stronger weapons Link to comment Share on other sites More sharing options...
XRAY0128 Posted April 23, 2014 Share Posted April 23, 2014 So youre saying that the skana should be just as powerful as the galantine? Powercreep is inevitable, so of course there is going to be stronger weapons Sure could, one could be fast and precise, the other clunky but powerful Link to comment Share on other sites More sharing options...
d3lness Posted April 30, 2014 Share Posted April 30, 2014 Sure could, one could be fast and precise, the other clunky but powerful That is exactly what I'm saying. This guy has the right idea. Link to comment Share on other sites More sharing options...
Jin_Kazama Posted April 30, 2014 Share Posted April 30, 2014 https://forums.warframe.com/index.php?/topic/220181-stance-combo-multipliers-help-to-test-and-gather-info/^^ Tested out the furax's weapon multipliersIts a CC beast :D Link to comment Share on other sites More sharing options...
Guest Posted May 1, 2014 Share Posted May 1, 2014 (edited) there're probably style differences in hidden multipliers and effects (knockdown, whatever)... they're both still terribly weak overall. Edited May 1, 2014 by Guest Link to comment Share on other sites More sharing options...
DoomFruit Posted May 1, 2014 Share Posted May 1, 2014 You should change the "now" for "still" on the title. In Damage 1.0, Furax charge attacks did Serrated Blade damage, which is basically superior to the Ankyros' Physics Impact (guaranteed armour ignore on everything, damage bonus against Infested). Doesn't send enemies flying, but that's why you had the normal and the slide (SHORYUKEN!) attacks. Link to comment Share on other sites More sharing options...
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