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Miter Ammo Type


IlluminaBlade
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i do believe i said this when i purchased it when it was fantastically awful. now that it is better, i still feel the same. it is a seriously subpar sniper ammo weapon. wasting a slot for rifle ammo mutation is painful for weapons that are powerful enough already, the miter falls short on damage and still requires the mod. as well, i have to say the penta/ogris really should be on sniper ammo (or at the very least a harder to get ammo type, maybe add explosive ammo type?), at least then they would have the chance to have ammo constraints.

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Team ammo restores, and the Miter is awful beyond any ammo problems. Mainly because of the awful charging time, even with maxed RoF. But yes, there is a lack of logic and consistency with these "special" weapons.

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Miter

Serration, Heavy Caliber, Speed Trigger, Shred, Malignant Force, Stormbringer, Hammer Shot, and Split Chamber

 

You have successfully built a Miter that hits hard, fires quickly, deals corrosive and slash procs half of the time, goes through enemies at many angles, and goes dry on ammo in a minute.

 

Throwing away a mod slot for a mutation ruins the whole thing and you're left with the worst aspects of bows and sniper rifles combined.

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The Miter seriously needs a buff; it's one of the funnest weapons in the game to use, and even with a full setup of mods with 4x elements; it does abysmal damage. Even the regular Braton from the market, modded exactly the same, does 50% more damage; with less ammo consumption.

 

I'd like to see sniper ammo removed; and something like "Morphic Ammo" added in its place. Use this new "Morphic Ammo" in bows, penta, ogris, miter, sniper rifles, and any other specialty weapon that wouldn't fit the other ammo types.

 

The Miter seriously needs love though. Or if DE wants, they could leave the miter in its current state, and just add Miter Prime I guess.

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