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Phage Feedback


EroFriki
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I have recently decided to potato phage and to put formas in it in order to have a "continous fire" weapon, and I have noticed a few little issues which interrupt your "focused beam", which are the following (perhaps there are more):

 

Start sprinting

Jumping (when u land the beam is stopped)

 

Sliding (not sure)

 

Wallrun (probably but not sure)

 

However, I am a bow user and I have noticed that when u have your shot charged, you can perfectly run, jump slide or wallrun and do whatever you want without loosing your charge (same for ogris lanka and other charge weapons). Shouldn't phage beam be equal to other charged weapons? I mean, wouldn't it be harder to maintain tension on a bow than to hold a trigger? I know it is a minor issue but I'd love to know community's opinion and whether it should be fixed or not. 

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isnt the focus beam using right click not holding fire the only weapon similer would be another shotgun the dragoon they both have animation and get segnificantly more accuret when right clicking

 

the other examples you gave are all bows wich are charge shot not hold right click to animate and get more accuret

 

so if this is a real problem it should be replicatable on the dragoon

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I don't have the Drakgoon but I might build it just to test it. What I meant by maintaining the focused beam is that once you have focused it, you lose it if you stop firing, so you have to "keep your finger on the triger" (hold the left click of w/e u use to fire) the actions I described above make u stop firing, I should also try if the same happens with continous fire rifles or shotguns

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