Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

[Warframe Concept] Vercinatrax - Warlock Frame + Quicksilver - The Nonnewtonian-Metamaterial-Superfluid Trap Cannon & More


(PSN)MoRockaPDX
 Share

Recommended Posts

Vercinatrax is a bastardization of the name Vercingetorix, http://en.wikipedia....i/Vercingetorix , a Gallic King around 52 BC. Legends have it that he was a druid, and is often depicted with a battle helm flanked with large wings. Vercingetorix lead a great army against Rome until Julius Caesar finally surrounded the king and killed him. Vercinatrax, the Warframe is the great master caster of the elements. Capable of calling the prime elements used by Warframes to adapt to any situation; Electricity, Fire, Cold, Toxic.

 

  Appearance: A light to medium build, tall, with wings protruding from the helmet. Syandana like fabric flow out the back of the helmet like hair. Armor is a mix of the simulated fabric, like Frost has in the form of a robed tunic meshed and layered with a ring-mail patterned jerkin.

 

  Stats:

  Shields: 100

  Health: 75

  Armor: 65

  Power: 150

  Stamina: 70

  Sprint Speed 1.20

 

  Polarities:

  x4 =

  x2 –

 

  Aura:

    –

  

 

  Powers:

 

   Catalyze (20): Vercinatrax imbues himself with elemental power, becoming imbued with an element buffing weapons equipped and adds the defensive feature similar to the mod Retribution, with a chance to damage damages melee attacker using the Catalyzed element, even stacks with said mod. Three levels; at default Vercinatrix can imbue himself with toxic, level one with electricity, second level with fire, and the third level with cold. Base effect from element is 25% reflect on attackers and elemental damage for weapons. Each time Catalyze is cast the element is applied in ascending order, but does not cost energy to change the element after the first casting until the durations wares off to cycle through elements. Duration 30 seconds. Effected by duration and strength mods. (with maxed strength mods, that I know of, base elemental effect should be 57.5%)

 

  Example: Vercinatrax cast Catalyze, fire. An enemy melee attacks Vercinatrix and takes 25% of his melee damage back in fire damage. (Option: In the case of the Retribution mod, Catalyze could modify the mod so that it reflects the element chosen, instead of only Electrical. In that case the defensive feature would reflect up to an extra 60% elemental damage.) 

  Alternatively, Catalyze adds a base 25% of the selected element type to any equipped weapon. So a weapon with no element mod would gain a one, and one with the same element would grow stronger, while a mix creates the cross elements, like blast and radiation, or corrosive, unless the weapons already has a cross element, in which case Catalyze only adds on top.

 

  HEXBLESS (50): AoE buff (allies) debuff (enemies). Imbues effected with energy that modifies health armor by 25% (plus for allies, minus for enemies). When Catalyze is in use, all effected by HEXBLESS are imbued by the element. Allies gain the element for weapons, and the defense against melee attackers. Enemies become 25% more vulnerable to that elements damage, and are made more visible by a colored nimbus (color affected by element). Duration: 30 seconds. Effected by duration, range and strength mods. Range, works similar to Frost snow globe, or short to medium range.

 

  Shield Wall (75): Summons a phantom army to create a barrier between Vercinatrix and enemies. These phantom soldiers work similar to Grineer shield soldiers, slamming anything that gets to close to the ground. At level one the shield wall is five soldiers across, level two doubles, level three the shield wall becomes to rows deep of ten soldiers, level three the shield wall is three row deep of ten soldiers. The soldiers have same stats as a Grineer Shield Lancer (Health 100, Armor 5) with the shield effective a blocking just like the Grineer Shield Lancers, stats can be increased with strength mods. The Shield soldiers will even take pot shots with their sidearm just as the Grineer Shield Lancers do, as well. The Shield wall is stationary. Faces the direction the castor is facing at the time, does not move. Cannot over lap or be obstructed, must be cast on unobstructed ground, though not necessarily even or flat ground. In spaces too tight for the Shield Wall to fit, the phantoms will appear in deeper rows to fit.  Shield Wall is very effective at attracting aggro in a room, especially from in front. Enemies attacking the shield wall from the sides or year will be attacked back, the phantom will turn, but not move, to defend itself. Shield Wall is effected by HEXBLESS, imbuing the wall with buffs and elemental effects. Effected by strength mods.

 

 (ALTERNATIVE THIRD) Globus Hecti (75): Vercinatrix summons orbs of energy that behave similar to the Grineer Rollers. Can summon up to four, one for each level including the base one. These phantom Rollers stay relatively close to the castor but seeks out enemies to kill. Base stats are the same as the Grineer Roller (Health 40, Armor 100) these stats can be increased with strength mods. The phantom Rollers are also effected by HEXBLESS, imbuing them with energy and elemental effects. Duration 1 minute. Effected by strength and duration mods.

 

  Taranis: (100) Vercinatrix levitates into the air becoming the heart of a giant phantom of a hulking beast that stands at least two, to three times as tall as any heavy enemy. If HEXBLESS is active it become mobile, buff/debuffing along the way, as Vercinatrix directs the Taranis. The Taranis will attack nearby enemies doing 300/400/500/600 damage per swing, and is affected by the element buff from Catalyze and HEXBLESS. Attacks about once every 2 seconds, but can hit multiple enemies in a single swing with knock back and stun effects. Random energy bolts imbued with the Catalyzed element strike surrounding the Taranis about 1 every 2 seconds over the same area as the HEXBLESS. The Bolts explode on contact creating same damage Taranis' swings do, but with AoE effect. Taranis is a slow hulking monster, and travels at about walking speed for a Warframe. Vercinatrix is invulnerable while at the heart of the Taranis. Duration is 30 seconds. Effected by strength, duration, and range mods. 

 

  (ALTERNATIVE FOURTH) Axis Mundi: Four stones appear levitating in the air. The rune marked stones rotate and crackle with energy. Each stone is imbued with one of the four elements, Fire, Cold, Electricity and Toxic. The stones rotate a few feet off the ground firing their elements at enemy targets in bolt that explode in AoE blasts. Damage is 300/400/500/600 per blast plus element effect, firing about 4 blasts per second. Enemies touching the rotating stones take the same damage before plus knockdown. The circle of stones spins around one rotation every four seconds. Duration: 30 seconds. Effected by strength, duration and range mods.

 

  Primary Weapon:

 

  QuickSilver: A Tenno weapon platform similar to the old Multiple Grenade Launcher revolver systems. http://en.wikipedia....iki/Milkor_MGL. Instead of firing explosive grenades like the Penta, the Quicksilver fires a meta-material. A non-newtonian super fluid that can shift properties between a solid and liquid. Quicksilver fires in little balls, akin to the Stug. These balls expand on contact becoming bigger spheres, growing up to 1 meter round over the course of 3 seconds. When striking an enemy they are slowed, once the ball is at full size the target will be totally frozen, trapped for ten seconds. Firing multiple balls will cause them to merge like beads of mercury combining, and accelerates the slowing process for the target and extending the duration of the freezing process. The balls can keep growing, until they fully envelope an enemy, and even big enough that it begins to envelope multiple enemies trapped in Quicksilver balls. Max size of a Quicksilver ball is 10 meters in circumference, enough to fit about 10 Grineer lancers, I think. QuickSilver however, only freezes up and slows targets for ten seconds per ball, then it begins to shrink and disappear. By itself it does no damage, but elements can be added to the Quicksilver that do damage over time (DoT), and it adopts the elements of weapons that fire on the Quicksilver balls. Also targets trapped by a ball can take damage from being knocked around when the ball is struck. Melee or explosives will cause the ball to fly damaging the trapped target and any enemy it comes in contact with the ball, also making them become flying projectiles, like the Boltor rounds or some arrows. Enemies not struck by a Quicksilver ball will not be sucked into another ball unless they are already struck with one, but they can be damaged by the rolling or flying ball and by any elemental attached to it.

 

(Can't quite figure out how the knock back mechanic works in Warframe. Any help in determining how much damage the Quicksilver ball should do when slamming into enemies would be helpful. Maybe the Super Fluid transfers up to half damage from melee or explosive attacks, and elements damage over time?)

 

  Type: Launcher

  Trigger Type: Semi-Auto

  Mastery Level: 7

  Base Damage: N/A

  Crit. Chance: N/A

  Crit. Damage: N/A

  Status Chance: N/A

  Fire Rate: 1 rounds/sec

  Magazine Size: 6

  Reload Time: 2.3s

  Charge Attack: None

  Polarities: None

 

  Melee Weapon:

 

  Pater: Is a pole-axe, reminiscent of a druidic staff, though instead of wood of the pole-axe appears infested. The Pater sacrifices a little speed to weald the devastating axe blade, but has a greater reach than the Orthos, starting reach is 3 meters. But its true secret is in it's status chance. 

  

  Base Damage: 60

  Impact: 15

  Puncture: 5

  Slash: 30

  Crit. Chance: 10%

  Crit. Damage: 100%

  Attack Speed: 1.2 atks/sec

  Status Effect: 35%

  Polarities: None

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...