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Warframe - Corpus Ocean


S.T.M.P.D
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This is an idea for a tileset exclusively for Europa.

See, Europa may or may not have a giant ocean beneath it's icy shell. And, as such, it might have life.

So the idea is a Corpus base deep beneath the ocean. Now, I know this post is pretty wildlife heavy, but c'mon. Warframe needs wildlife.

So, the Corpus ocean.
Three levels – that is, three different depths at which a seabase is at.

Surface

The base is built above and below a thick layer of ice. This is essentially the sunlight zone, the upper level of the ocean.




Open ocean 

Either a drifting base, or on the abyssal plain, where genetically engineered whalelikes paddle their way through the current. Twilight/ sunlight zone, generally a little dimmer than the Surface biome.



Deep ocean 

Way at the bottom of the sea, perhaps near a bubbling vent to supply power.


 

The underwater tiles themselves would be very big, so as to create an illusion of size on the seabed.

The Tenno either begin a mission outside the base or inside it. There’s plenty of action outside of it, in the ocean.
If reinforced glass is broken, water rushes in, threatening to drown the Corpus and dealing electrical damage to all robotics. However, depending on the depth you’re at, it can rush in at very different speeds, and can knock back and damage Tenno severely. Also, that area will get locked down.


Parasites such as barnacles grow on the exterior of the bases.


On the surface bases, the base is centered on a giant elevator that’s supposed to deliver supplies to a bottom base.


This is also the case with deep bases. In sabotage, the goal is to plant mobile charges around the elevator to cut the bases off.


Tenno can swim, but they only have 10 minutes of life support before they start to get directly damaged by oxygen loss, directly to their health.


Corpus can go into the water, but knocking their helmets off will make them drown. Meanwhile, the Grineer all wear masks too.


In survival, there are survival-exclusive rooms with water regulators that get shut down when you trigger the alarms, and water rushes in from them. Life support capsules keep the water level down.


Every sound is louder underwater.



When you go to extraction, you first go through an airlock, out to the ocean, where your ship picks you up the normal way.

Corpus tileset-exclusive enemies
Spearman - A crewman equipped with a lethal speargun that shoots from up to 100 meters away, spears a Tenno for 75 puncture, and pulls them in.

 

Defense drone - an automated submarine missile that patrols outside a base. It has very low health and shields, so it can easily be oneshotted, but if it sees you, it triggers the alarm, then launches itself at you in a suicide attack.

 

Shocker - A MOA equipped with a modified Amprex. It's lethal enough inside, but underwater it projects a massive electric shock around it for 200 meters. While a Tenno takes about as much damage as an arc trap from it, staying in its vicinity for too long will cause the damage to stack.

 

Corpus Deepsuit: A crewman equipped with power armor specifically designed for high-pressure aquatic exploration. It's armed with powerful wrist spearguns, huge brutish hands, and a rocket launcher.
 

Wildlife

Behavior – wildlife is variably hostile towards Tenno, but generally leaves them alone so long as they don’t do anything threatening. However, they actively attack other enemies.


Surface wildlife


Drooper – a worm that attaches itself to the underside of the ice and grabs any unsuspecting passers-by, like the Barnacle from HL2.
Merbrow – a mutated Kubrow that can survive underwater and on land. Has very long tail. Hostile if you stay near it too long.
Glider – a small sea slug with fins on its sides that put it in the small fish thingy ecological niche. Background dressing
Sunfish – a relic of the oceans of earth. Peaceful, unoffensive, and huge. Attacks when attacked - but not very effectively.
Sharktopus – because why the heck not. Use Zephyr’s tornadoes on these guys and all of a sudden you have Sharktopusnado. Attacks on sight.

Open wildlife


Trosslike –a large predatory bird, related to the albatross. Extremely intelligent, as well as durable, its huge waterproof wings allow it to glide through the ocean for hours on end. Attacks when attacked.
Tripus – One of the rare “native” species of Europa, instead of an Orokin hybrid. Eyeless, three tentacles, and lets out massive sonic pulses that can stun Tenno. Does not attack, more environmental hazard than anything else.
Harborine – a fifty-foot long nematode, descended from smaller aquatic worms from earth. Active predator
Gulper – descended from anacondas and gulper eels, this large fish either passively swallows plankton, or actively swallows things smaller than it. Doesn't attack, just sucks things up by accident
Serapis – a sea snake whose bite deals toxin damage. Active predator.
Schoolfish – a widespread, defenseless fish, which travels in hive-minded schools. Easy lootz. Can't fight back.

Deep wildlife


Grasper eel – a nightmarish eel, with glowing eyes, a hatchetfish mouth, and t-rex arms to grab unsuspecting Tenno.
Mucktick – a giant armored tick that feeds on carcasses from the seafloor. Active Predator
Umbrellafish – a large jelly with a wide upturned body to catch marine snow. Doesn't attack
Titanic squid – a giant giant giant squid. Killable, but I wouldn’t recommend trying. Sort of a miniboss I guess? Very hostile.
Shoveljaw – a relative of the Gulper. Glides along the seafloor, picking up marine muck for food by dipping its jaw in the sand. Should you tick it off, it will swallow you. You will then have to revive, because your team can’t get to you in the belly of a giant fish. Doesn't attack, swallows
Long-legs – a terrifying hybrid between a Japanese giant spider crab and a sea spider, with limbs for eye stalks. Attacks when provoked.
Screw-worm – a native species. Small, harmless, little more that background dressing. 

So, yeah. That's the Corpus ocean. Let the feedback begin.

 

Edit - specified A.I. programming - that is to say how each animal behaves.

Edited by S.T.M.P.D
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I can imagine difficulty implementing this kind of tileset, but provided that it's possible I think it'd be worth it. Now if you want me behind this fully, there'd need to be ways to travel between all 3 sectors within a mission.

Well, that'd be pretty easy: ride an elevator or jump off a platform on the base into the deep blue.

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  • 1 month later...

In terms of gameplay and environmental depth, I absolutely love this idea. However, if this was added, I would most likely never set foot on Europa again, because some of those marine creature ideas are making my NOPE levels go off the charts.

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Amazing idea, but how would Tenno go down there? Suit extension such as ship with which you arrive on missions? Animations would be good, I can already imagine that ship storming beneath the surface layer of ice, congrats mate, now hope DEVs notice this one.

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This is an idea for a tileset exclusively for Europa.

See, Europa may or may not have a giant ocean beneath it's icy shell. And, as such, it might have life.

So the idea is a Corpus base deep beneath the ocean. Now, I know this post is pretty wildlife heavy, but c'mon. Warframe needs wildlife.

So, the Corpus ocean.

Three levels – that is, three different depths at which a seabase is at.

Surface

The base is built above and below a thick layer of ice. This is essentially the sunlight zone, the upper level of the ocean.

Open ocean 

Either a drifting base, or on the abyssal plain, where genetically engineered whalelikes paddle their way through the current. Twilight/ sunlight zone, generally a little dimmer than the Surface biome.

Deep ocean 

Way at the bottom of the sea, perhaps near a bubbling vent to supply power.

 

The underwater tiles themselves would be very big, so as to create an illusion of size on the seabed.

The Tenno either begin a mission outside the base or inside it. There’s plenty of action outside of it, in the ocean.

If reinforced glass is broken, water rushes in, threatening to drown the Corpus and dealing electrical damage to all robotics. However, depending on the depth you’re at, it can rush in at very different speeds, and can knock back and damage Tenno severely. Also, that area will get locked down.

Parasites such as barnacles grow on the exterior of the bases.

On the surface bases, the base is centered on a giant elevator that’s supposed to deliver supplies to a bottom base.

This is also the case with deep bases. In sabotage, the goal is to plant mobile charges around the elevator to cut the bases off.

Tenno can swim, but they only have 10 minutes of life support before they start to get directly damaged by oxygen loss, directly to their health.

Corpus can go into the water, but knocking their helmets off will make them drown. Meanwhile, the Grineer all wear masks too.

In survival, there are survival-exclusive rooms with water regulators that get shut down when you trigger the alarms, and water rushes in from them. Life support capsules keep the water level down.

Every sound is louder underwater.

When you go to extraction, you first go through an airlock, out to the ocean, where your ship picks you up the normal way.

Corpus tileset-exclusive enemies

Spearman - A crewman equipped with a lethal speargun that shoots from up to 100 meters away, spears a Tenno for 75 puncture, and pulls them in.

 

Defense drone - an automated submarine missile that patrols outside a base. It has very low health and shields, so it can easily be oneshotted, but if it sees you, it triggers the alarm, then launches itself at you in a suicide attack.

 

Shocker - A MOA equipped with a modified Amprex. It's lethal enough inside, but underwater it projects a massive electric shock around it for 200 meters. While a Tenno takes about as much damage as an arc trap from it, staying in its vicinity for too long will cause the damage to stack.

 

Corpus Deepsuit: A crewman equipped with power armor specifically designed for high-pressure aquatic exploration. It's armed with powerful wrist spearguns, huge brutish hands, and a rocket launcher.

 

Wildlife

Behavior – wildlife is variably hostile towards Tenno, but generally leaves them alone so long as they don’t do anything threatening. However, they actively attack other enemies.

Surface wildlife

Drooper – a worm that attaches itself to the underside of the ice and grabs any unsuspecting passers-by, like the Barnacle from HL2.

Merbrow – a mutated Kubrow that can survive underwater and on land. Has very long tail. Hostile if you stay near it too long.

Glider – a small sea slug with fins on its sides that put it in the small fish thingy ecological niche. Background dressing

Sunfish – a relic of the oceans of earth. Peaceful, unoffensive, and huge. Attacks when attacked - but not very effectively.

Sharktopus – because why the heck not. Use Zephyr’s tornadoes on these guys and all of a sudden you have Sharktopusnado. Attacks on sight.

Open wildlife

Trosslike –a large predatory bird, related to the albatross. Extremely intelligent, as well as durable, its huge waterproof wings allow it to glide through the ocean for hours on end. Attacks when attacked.

Tripus – One of the rare “native” species of Europa, instead of an Orokin hybrid. Eyeless, three tentacles, and lets out massive sonic pulses that can stun Tenno. Does not attack, more environmental hazard than anything else.

Harborine – a fifty-foot long nematode, descended from smaller aquatic worms from earth. Active predator

Gulper – descended from anacondas and gulper eels, this large fish either passively swallows plankton, or actively swallows things smaller than it. Doesn't attack, just sucks things up by accident

Serapis – a sea snake whose bite deals toxin damage. Active predator.

Schoolfish – a widespread, defenseless fish, which travels in hive-minded schools. Easy lootz. Can't fight back.

Deep wildlife

Grasper eel – a nightmarish eel, with glowing eyes, a hatchetfish mouth, and t-rex arms to grab unsuspecting Tenno.

Mucktick – a giant armored tick that feeds on carcasses from the seafloor. Active Predator

Umbrellafish – a large jelly with a wide upturned body to catch marine snow. Doesn't attack

Titanic squid – a giant giant giant squid. Killable, but I wouldn’t recommend trying. Sort of a miniboss I guess? Very hostile.

Shoveljaw – a relative of the Gulper. Glides along the seafloor, picking up marine muck for food by dipping its jaw in the sand. Should you tick it off, it will swallow you. You will then have to revive, because your team can’t get to you in the belly of a giant fish. Doesn't attack, swallows

Long-legs – a terrifying hybrid between a Japanese giant spider crab and a sea spider, with limbs for eye stalks. Attacks when provoked.

Screw-worm – a native species. Small, harmless, little more that background dressing. 

So, yeah. That's the Corpus ocean. Let the feedback begin.

 

Edit - specified A.I. programming - that is to say how each animal behaves.

MAKE THIS HAPPEN

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