[DE]Rebecca Posted May 16, 2014 Share Posted May 16, 2014 (edited) Tenno, As we continue the balance passes on the Warframes, we have more updates to report! The following post covers the changes to Nova from the desks of dev, specifically her Molecular Prime ability. Molecular Prime: - On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods. - Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods. - Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods. - Slow-motion effect on enemies now scale with level (.75,.7,.6,.5 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall. - Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall. - Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches). Please feel free to discuss these changes within this thread, but stay constructive. Comments and remarks that don’t contribute in a meaningful way will be hidden so surrounding discussions remain on-point. These changes will be arriving in the near future PC (likely with the next content update) and within the next major Update on PS4. We’ll be able to address any immediate issues within a hotfixes, and longer term feedback over time as these changes are tried out and adapted to. Thank you for reading! ____ Updated information: Firstly, for those wondering 'what about the damage multiplier', it will still be present and the changes do not touch this. These changes will be going live in an near update on PC, and a future update for PS4. We'll be able to address immediate issues with hotfixes once this change is live on PC. Edited May 21, 2014 by DERebecca Added new information. Link to comment Share on other sites More sharing options...
direcyphre Posted May 16, 2014 Share Posted May 16, 2014 (edited) I'm certainly interested to hear of this new growing radius effect. How slow are we talking, or would it be similar to the sort of wave effect of Volt's ultimate (as opposed to the current instantaneous)? Not so sure on radius, but hopefully will be noticeably effected by range mods? I say this because smaller numbers will barely scale from something like a 30% Stretch (unless I'm mistaken on that max). Duration and slow proc make sense. Probably won't even be that noticeable a difference for those who already use a maxed Molecular Prime. Edited May 16, 2014 by direcyphre Link to comment Share on other sites More sharing options...
Paul_Pianoff Posted May 16, 2014 Share Posted May 16, 2014 That doesn't seem to fix the problem at all. Link to comment Share on other sites More sharing options...
Detheroc Posted May 16, 2014 Share Posted May 16, 2014 (edited) They did it! Edited May 16, 2014 by Detheroc Link to comment Share on other sites More sharing options...
Hybridon Posted May 16, 2014 Share Posted May 16, 2014 (edited) What about null star? She needs that ability tweaked a bit so that she has 4 skills worth taking with her. All it needs is an improved range and to stagger enemies it hits, so it works like a mini shield against enemies that get too close... staggering them. Edited May 16, 2014 by Hybridon Link to comment Share on other sites More sharing options...
Valiant Posted May 16, 2014 Share Posted May 16, 2014 (edited) This'll make things a little interesting. Edited May 16, 2014 by Naith Link to comment Share on other sites More sharing options...
CrimsonCrown Posted May 16, 2014 Share Posted May 16, 2014 So, fleeting expertise builds are now out of the question. Thanks DE. Link to comment Share on other sites More sharing options...
Mcl_Blue Posted May 16, 2014 Share Posted May 16, 2014 All of these sound fair enough, with the exception of the very first one. Not saying it's bad, but it seems to be a pretty radical change, and I won't be sure what to expect of it until I see it in action, but it kinda sounds like it will really mess things up in an emergency... Link to comment Share on other sites More sharing options...
Dtexas Posted May 16, 2014 Share Posted May 16, 2014 You guys should just remove the slow effect. Its not really a needed thing. Even with these changes. Imo, all you guys needed todo was remove the slow effect and leave the rest the same. It still woulda worked fine then. Link to comment Share on other sites More sharing options...
AscendantWyvern Posted May 16, 2014 Share Posted May 16, 2014 (edited) I like how parts of the ability is affected by Duration and Strength. The two were previously unimportant in the cookiecutter build for it. It would allow for ACTUAL min maxing. But, as DTexas stated, it seemed like a bit extra work for something that could be fixed by simply removing one of the many things Mprime did. Edited May 16, 2014 by AscendantWyvern Link to comment Share on other sites More sharing options...
luanle21 Posted May 16, 2014 Share Posted May 16, 2014 hmm chain boom dont care duration on MP ok thats lame since this ability is used as a utility more then a nuke Link to comment Share on other sites More sharing options...
kubbi Posted May 16, 2014 Share Posted May 16, 2014 Alright folks you got your nerf. Now stop crying pls. Link to comment Share on other sites More sharing options...
Tali Posted May 16, 2014 Share Posted May 16, 2014 So, fleeting expertise builds are now out of the question. Thanks DE. actually not Link to comment Share on other sites More sharing options...
immolator1001 Posted May 16, 2014 Share Posted May 16, 2014 Will running around move the molecular prime circle, or is it just from where it was cast? Link to comment Share on other sites More sharing options...
(PSN)Abyss_666 Posted May 16, 2014 Share Posted May 16, 2014 tbh it doesnt sound too bad it is a reasonable change without gimping her too much or making the skill wortless. I also carry blind rage, intensify and stretch on her anyways so I dont even need to change my setup. Just interesting how the spread will work out Link to comment Share on other sites More sharing options...
direcyphre Posted May 16, 2014 Share Posted May 16, 2014 So, fleeting expertise builds are now out of the question. Thanks DE. Not so sure about that. At 30 seconds max base, at 15 seconds after Fleeting you'll have plenty of time to take care of enemies. Link to comment Share on other sites More sharing options...
TheGuyver Posted May 16, 2014 Share Posted May 16, 2014 So basically I'll be running stretch and overextended to be a douchebag now? Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted May 16, 2014 Share Posted May 16, 2014 Can't wait to try it honestly.. I hated frost's change at first-- now he is more fun to play.. I can't wait to play trinity either-- invulnerability was a bit OP in my opinion. The only problem I have with the current MP is it gives all the kills to nova.. and thats not even really that much of a problem-- as we still get xp for it.... alot of xp lol Link to comment Share on other sites More sharing options...
(PSN)Blitz5 Posted May 16, 2014 Share Posted May 16, 2014 what about the kills? people mainly cry about MP kill hogging...why not take away her 1/2 credit per kill and instead only credit her for what SHE kills??? after all. Banshees sonar affects everything, but she dont get the kills, same concept please! Link to comment Share on other sites More sharing options...
se05239 Posted May 16, 2014 Share Posted May 16, 2014 Not sure what I think. Would be better if I we could see the changes in action. Link to comment Share on other sites More sharing options...
Vaskadar Posted May 16, 2014 Share Posted May 16, 2014 The slowing effect is still far too strong. It overlaps other powers' CC uses. Null star should have an explosive effect, too. Link to comment Share on other sites More sharing options...
Ironman312 Posted May 16, 2014 Share Posted May 16, 2014 Um Could you guys look at Null Star, i mean its pretty useless, if you nerf one of her power, you could buff the other ones or something. Link to comment Share on other sites More sharing options...
-GM-Cha_Dude- Posted May 16, 2014 Share Posted May 16, 2014 The spreading radius is not a good idea. Everything else seems fair, but that. Link to comment Share on other sites More sharing options...
DarthRevan84 Posted May 16, 2014 Share Posted May 16, 2014 I like this rework puts her powers in line with other frames. Link to comment Share on other sites More sharing options...
TheThreadWeaver Posted May 16, 2014 Share Posted May 16, 2014 EVERYONE GET IN YOUR BUNKERS. Seriously though, these sound like a fair compromise. We sacrifice some of the immediacy that was so offputting about MP, without doing away with any of the damage potential. Time will tell though if any further steps are needed. Link to comment Share on other sites More sharing options...
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