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Give Me New Warframe Ideas


Hunter126
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I wanna see what are some good ideas you can come up with.

This is one i made

 

This is Midnight (Darkness Warframe)

 

Base Statistics

 

Health: 150.0 (450.0 at rank 30)

Power: 100.0 (150.0 at rank 30)

Armor: 90.0

Shield Capacity: 90.0 (270.0 at rank 30)

Sprint Speed: 1.1

 

 

Midnight haunts enemy dreams, attacking with darkness physically and mentally.

 

Midnight's abilities bring darkness to enemy minds, a foe to be feared.

 

1)Nightmare- Midnight intercepts enemy minds in front of him, bringing darkness and nightmares upon them, damaging from the inside.

2)Murder- Summons a murder of crows to slow enemies down and distract them by annoying and do damage to them.

3)Darkening- Midnight causes the area around him to go dim while also increasing his and his allies's speed, enemies are blind and allies can attack in stealth.

4)Dark Matter- Releases and shoots darkness outwards in every direction, shrouding and corrupting enemies in darkness then getting consumed by it, brings fear into enemies overtime for a short duration.

 

One of the foes to be feared for enemy factions, Midnight is a darkness of devastation.

 

Well how is it?

Edited by Hunter126
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Warframe's name: Spike

Stats:

Health: 150 (Max: 450)

Shields: 100 (Max: 250)

Armour: 60

Energy: 100 (Max: 300)

-made from mutations of The Orokin Derelict Spike has been born and has created a symbiotic relationship with the plants of the Orokin Derelict. This bond has given Spike abilities that are based on the methods of Surprise and Survivability.

This has mutated spike to have plant roots forever flowing through with spikes protruding out of his body

Abilities:

-Spear: 25

Spike pulls one of the spikes out of each arm (pun lol) that comes out to look like a spear he throws these spears and it pins down whoever is in front of him to walls . Also doing puncture damage

-Mutation: 50

Spike throws spores at his allies (that he has a visual of) that latch on their arms and grows around the barrel or tips of their weapons This boosts Puncture damage on their weapons by making each bullet for example into bolts. And adds spikes to the tips of melee weapons for added slash damage( only one to give slash).

-Tree Drop: 75

Spike summons Trees to grow up from the ground that make columns that allies can use for cover. These trees have a hitpoints (increased by duration mods ) after a certain amount they then disintegrate.

-Spike Floor: 125

Spike holds the ground and channels his Orokin Detelict armour into the ground. This makes random spikes appear throughout the AOE. This can be toggled.

Tell me what you think btw since this is for various warframe concepts to not get them mixed up quote the one u are commenting on

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This is Quake or Terra Which is best?

(Earth/Land Warframe)

 

Base Stats- He's a tank

 

Health: 120.0 (360.0 at rank 30)

Power: 90.0 (135.0 at rank 30)

Armor: 175.0

Shield Capacity: 140.0 (420.0 at rank 30)

Sprint Speed: 0.95

 

Quake/Terra uses earth as his advantage, to crush enemies into the ground and support allies with his element.

 

Quake/Terra's abilities attack enemies and support allies from the under.

 

1)Quick Sand- Creates little pools of quicksand in the area to suck and sink enemies in and damage them, damages even more as they get closer to the center.

2)Magnitude- Sending outwards a shockwave that shakes the ground, knocking down foes.

3)Sandstorm- Quake/Terra summons a sandstorm that damages enemies inside it.

4)Wormquake- Quake/Terra awakens three or more giant vicious monster worms to rise from the ground and consume enemies in their wake.

 

With the warframe of the land on our side, the underground is supporting the tenno.

 

If you didn't like one of those moves i made an extra just in case

?)Digger- Quake/Terra digs and attack enemies from underground.

 

Wormquake The worms seek enemies first then rise up from the ground consuming enemies, when it goes back down it consumes enemies again, it repeats in the same place if there are still enemies there, but if none are there it rises somewhere else where enemies are, rises about 5 times.

 

I made the name Quake because it started with and no warframe started with Q.

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Your first sounds like an actual functioning Physic bolts.

Murder: I should say the crows should do damage not little damage. Look at Bioshock Infinite.

I'd personally change the name of his 3rd to darkening.

so make Murder do more damage, change shadow sneak to darkening then it's alright

there are some warframes that have one power similar to another warframe's power.

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Frank, the Normal Frame

 

Health: 50 (90 at Rank 30)

Shield Capacity: 50 (90 at Rank 30)

Power: 10 (100 at Rank 30)

Armour: 0

 

Powers:

1) Kick: Frank kicks the enemy in the face, dealing 5/10/15 damage and giving the enemy a nosebleed.

2) True Fax: Frank sends poorly written erotic fanfiction to any enemy fax machine within 100/200/300 meters, making any enemy that sees it uncomfortable for 9/12/15 seconds.

3) Plumbing: The tapwater in Frank's apartment tastes slightly odd for 3 Weeks/1 Month/Until the repair guy fixes it.

4) Coffee Rage: Frank makes every Starbucks within 200/300/400 meters, absorbing the caffeine from their machines and staying up 1 more hour per gallon coffee drank.

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Warframe's name: Spike

Stats:

Health: 150 (Max: 450)

Shields: 100 (Max: 250)

Armour: 60

Energy: 100 (Max: 300)

-made from mutations of The Orokin Derelict Spike has been born and has created a symbiotic relationship with the plants of the Orokin Derelict. This bond has given Spike abilities that are based on the methods of Surprise and Survivability.

This has mutated spike to have plant roots forever flowing through with spikes protruding out of his body

Abilities:

-Spear: 25

Spike pulls one of the spikes out of each arm (pun lol) that comes out to look like a spear he throws these spears and it pins down whoever is in front of him to walls . Also doing puncture damage

-Mutation: 50

Spike throws spores at his allies (that he has a visual of) that latch on their arms and grows around the barrel or tips of their weapons This boosts Puncture damage on their weapons by making each bullet for example into bolts. And adds spikes to the tips of melee weapons for added slash damage( only one to give slash).

-Tree Drop: 75

Spike summons Trees to grow up from the ground that make columns that allies can use for cover. These trees have a hitpoints (increased by duration mods ) after a certain amount they then disintegrate.

-Spike Floor: 125

Spike holds the ground and channels his Orokin Derelict Armour into the ground. This makes random spikes appear throughout the AOE. This can be toggled.

Tell me what you think BTW since this is for various warframe concepts to not get them mixed up quote the one u are commenting on

It is good and the first move is like Excalibur's radial javelin except minor and facing only forward

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I wanna see what are some good ideas you can come up with.

This is one i made

 

This is Midnight (Darkness Warframe)

 

Base Statistics

 

Health: 150.0 (450.0 at rank 30)

Power: 100.0 (150.0 at rank 30)

Armor: 90.0

Shield Capacity: 90.0 (270.0 at rank 30)

Sprint Speed: 1.1

 

 

Midnight haunts enemy dreams, attacking with darkness physically and mentally.

 

Midnight's abilities bring darkness to enemy minds, a foe to be feared.

 

1)Nightmare- Midnight intercepts enemy minds in front of him, bringing darkness and nightmares upon them, damaging from the inside.

2)Murder- Summons a murder of crows to slow enemies down and distract them by annoying and do damage to them.

3)Darkening- Midnight causes the area around him to go dim while also increasing his and his allies's speed, enemies are blind and allies can attack in stealth.

4)Dark Matter- Releases and shoots darkness outwards in every direction, shrouding and corrupting enemies in darkness then getting consumed by it, brings fear into enemies overtime for a short duration.

 

One of the foes to be feared for enemy factions, Midnight is a darkness of devastation.

 

Well how is it?

i finished it.

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Warframe :Hirudinea 

Health is 120(max 240), shield 160 (max 300), armor 40. Energy:150 (250 at max rank)
 

Power 1: Drain *25 energy*

Takes enemies health (200/250/350) and uses 20/30/50% of it to regenrate. Enemy has a stun of 1.5 sec

 

Power 2:Bloodlust *40 energy*

When activated, every enemy she kills grants her a 5/10/12% increase in speed and damage (stackable), lasting for about 5/6/7 seconds.

 

Power 3:Circulation *50 energy*

Makes an aura around her that has a range of 6/8/10 meters that reduces health of enemy by 20/30/40%  and channels it to allies and herself at a healing rate of 45 health per second. This aura also allows her and her allies to have a minor boost of 5% speed and damage increase.

 

Power 4: Pollution *100 energy*

Drains enemy health until 10% (causes stun effect of 1 sec). Blood drained is poisoned and is forcefully pumped back into the enemy's system, Dealing a fixed impact damage of 900/1000/1200  and a toxin effect that deals 45/55/65 damage per second for a duration of 5/6/7 seconds. If enemy is killed before blood is pumped back, the damage will be spreaded out to other enemies evenly.(if all are killed, Damage will not affect any enemies that are out of range.

 

Is it good?

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Firefly. (from my topic a few days ago)

 

While I was formulating an idea for Ember rework, I realized that my ideas are no longer good presentation of Ember but something...else entirely. So, instead of posting in Warframe power feedback, I decided to post this concept here instead.

 

Firefly is a frame that revolve around summon her titular firefly as protection and casting resource. She is a pyromaniac who love burning things, including herself. 

 

A. Firefly: her first ability is a foundation of her power. Firefly is a power that summon fireflies that hover around her body. They have several uses.

- Firefly can be used as protection power. Melting some projectiles that shot toward you. The more hovering around her, the higher chance of melting projectile. One you accumulate enough projectile, you can create more fireflies. The number of fireflies that can hover around you is capped.

- more fireflies will create damage reduction effect which is capped depended on the number of fireflies you have. 

- damage that fireflies reduce for you spawns more fireflies. Which means this power can be used in infinite scaling since you may be able to get lots of them in a short period of time and encourage to keep them near maxed all the time as DR and casting resource.

- if there is no one shooting her(like fighting the infest), the power will regenerate firefly once every few seconds.

- they can be used as fuel for her other powers. Any power that use firefly to cast will reduce casting cost.

- they can be hurled at the enemies like fireball. Cost one firefly. Burn and explosive damage with small AOE.

This power is a toggle - no, not that kind of toggle that DE use with undertow and absorb. This toggle will cut your maximum shield in half. 

 

B. Pyromaniac: as the concept suggested, she loves burning everything including herself. She consumes her fireflies and lit herself on fire, costing fire proc overtime. However, this fire will slowly heal her as long as Firefly delightfully lit others up like candle or damage them within certain range. If she is unable to do that, the fire will burn her and deal damage to her instead.

- Consume fireflies and start dealing damage over time to yourself, increase movement speed, melee attack speed, and reload speed.

- As soon as you start dealing damage to enemies within certain range with any kind of damage, you receive portion of your health back.

- If you are unable to deal damage in above mentioned fashion, receive fire damage yourself with chance to panic.

- duration-based mechanic. Costs more energy if you don't have firefly available. Less energy cost with firefly as casting source.

 

C. Hot hand: Her palms are superheated and shot out flame into the air.

- Dealing DoT to the target within the cone AoE.

- Burned target(s) receive armor debuff and chance to panic.

- aimed at the floor to create temporary firewall that deal damage to anyone that passes. Also reduce armor of anything that passes but to a lesser degree compared to directly aimed at the target.

- use toggle mechanic. Stay stationary while casting, use less energy per second with firefly as initial cost.

 

D. Burning sensation: spawns a large number of fireflies and consumes them, grants her access to a new form. During this form's duration, she radiates heat from her body that deals 100% of her weapon DPS (the highest one equipped) within 5 meter radius and able to cast 1-3 ability with no cost. If she lands a killing blow with her power, she gains one more second to stay in this form. After casting, instantly gaining a number of fireflies.

 

If her HP reachs 0 during this form, she explode and deal fire damage to a large area. 

Still panic and receive damage from getting burned from pyromaniac. Can use this as a combo if you have friend to revive you.

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Warframe :Hirudinea 

Health is 120(max 240), shield 160 (max 300), armor 40. Energy:150 (250 at max rank)

 

Power 1: Drain *25 energy*

Takes enemies health (200/250/350) and uses 20/30/50% of it to regenrate. Enemy has a stun of 1.5 sec

 

Power 2:Bloodlust *40 energy*

When activated, every enemy she kills grants her a 5/10/12% increase in speed and damage (stackable), lasting for about 5/6/7 seconds.

 

Power 3:Circulation *50 energy*

Makes an aura around her that has a range of 6/8/10 meters that reduces health of enemy by 20/30/40%  and channels it to allies and herself at a healing rate of 45 health per second. This aura also allows her and her allies to have a minor boost of 5% speed and damage increase.

 

Power 4: Pollution *100 energy*

Drains enemy health until 10% (causes stun effect of 1 sec). Blood drained is poisoned and is forcefully pumped back into the enemy's system, Dealing a fixed impact damage of 900/1000/1200  and a toxin effect that deals 45/55/65 damage per second for a duration of 5/6/7 seconds. If enemy is killed before blood is pumped back, the damage will be spreaded out to other enemies evenly.(if all are killed, Damage will not affect any enemies that are out of range.

 

Is it good?

I thought of one blood one as well

 

This is Deoxys (Warframe of Blood DNA)

 

Health: 150.0 (450.0 at rank 30)

Power: 100.0 (150.0 at rank 30)

Armor: 65.0

Shield Capacity: 100.0 (300.0 at rank 30)

Sprint Speed: 1.15

 

Deoxys masters blood bending and manipulates blood like his pet

 

Deoxys's abilities move blood to attack and support in battle.

 

1)Vampire- Deoxys absorbs enemy blood, damaging them and healing himself.

2)DNA Enhance- Enhances his and his allies's blood with power, increasing strength and speed.

3)Blood Tsunami- Deoxys creates a ring of blood,then rising into a tsunami outwards, knocking down enemies in it's wake.

4)Sacrifice- Causes enemy blood to explode and form powerful, agile arachnid like monsters, jumping and crawling on walls and ground and attacking enemies it seeks.

 

Deoxys is the master of blood DNA, having enemies at a disadvantage.

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Firefly. (from my topic a few days ago)
 
While I was formulating an idea for Ember rework, I realized that my ideas are no longer good presentation of Ember but something...else entirely. So, instead of posting in Warframe power feedback, I decided to post this concept here instead.
 
Firefly is a frame that revolve around summon her titular firefly as protection and casting resource. She is a pyromaniac who love burning things, including herself. 
 
A. Firefly: her first ability is a foundation of her power. Firefly is a power that summon fireflies that hover around her body. They have several uses.
- Firefly can be used as protection power. Melting some projectiles that shot toward you. The more hovering around her, the higher chance of melting projectile. One you accumulate enough projectile, you can create more fireflies. The number of fireflies that can hover around you is capped.
- more fireflies will create damage reduction effect which is capped depended on the number of fireflies you have. 
- damage that fireflies reduce for you spawns more fireflies. Which means this power can be used in infinite scaling since you may be able to get lots of them in a short period of time and encourage to keep them near maxed all the time as DR and casting resource.
- if there is no one shooting her(like fighting the infest), the power will regenerate firefly once every few seconds.
- they can be used as fuel for her other powers. Any power that use firefly to cast will reduce casting cost.
- they can be hurled at the enemies like fireball. Cost one firefly. Burn and explosive damage with small AOE.
This power is a toggle - no, not that kind of toggle that DE use with undertow and absorb. This toggle will cut your maximum shield in half. 
 
B. Pyromaniac: as the concept suggested, she loves burning everything including herself. She consumes her fireflies and lit herself on fire, costing fire proc overtime. However, this fire will slowly heal her as long as Firefly delightfully lit others up like candle or damage them within certain range. If she is unable to do that, the fire will burn her and deal damage to her instead.
- Consume fireflies and start dealing damage over time to yourself, increase movement speed, melee attack speed, and reload speed.
- As soon as you start dealing damage to enemies within certain range with any kind of damage, you receive portion of your health back.
- If you are unable to deal damage in above mentioned fashion, receive fire damage yourself with chance to panic.
- duration-based mechanic. Costs more energy if you don't have firefly available. Less energy cost with firefly as casting source.
 
C. Hot hand: Her palms are superheated and shot out flame into the air.
- Dealing DoT to the target within the cone AoE.
- Burned target(s) receive armor debuff and chance to panic.
- aimed at the floor to create temporary firewall that deal damage to anyone that passes. Also reduce armor of anything that passes but to a lesser degree compared to directly aimed at the target.
- use toggle mechanic. Stay stationary while casting, use less energy per second with firefly as initial cost.
 
D. Burning sensation: spawns a large number of fireflies and consumes them, grants her access to a new form. During this form's duration, she radiates heat from her body that deals 100% of her weapon DPS (the highest one equipped) within 5 meter radius and able to cast 1-3 ability with no cost. If she lands a killing blow with her power, she gains one more second to stay in this form. After casting, instantly gaining a number of fireflies.
 
If her HP reachs 0 during this form, she explode and deal fire damage to a large area. 
Still panic and receive damage from getting burned from pyromaniac. Can use this as a combo if you have friend to revive you.

 

 

Can you make it look simpler/can you simplify it.

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The Warframes of Existence

 

This is Paradox (Warframe of Time)

 

Base Stats- Tank Warframe, Male

 

Health: 100.0 (300.0 at rank 30)

Power: 150.0 (225.0 at rank 30)

Armor: 190.0

Shield Capacity: 100.0 (300.0 at rank 30)

Sprint Speed: 0.85

 

With the knowledge of time, gathering info from the past to the future, Paradox uses the power of time to annihilate enemies.

 

Paradox's abilities use time to bring a deadly effect to his foes.

 

1)Quick Slash- Paradox uses time to speed himself up and create slashes causing to happen all at once, damaging nearby enemies, may cause bleedout.

2)Reversal- Charges up and being left vulnerable for a very short duration (about 2/3/4/5 seconds), then completely regaining all his health overtime.

3)Pause- Paradox creates a barrier of frozen time, enemies are frozen but allies are active, attacking, having no effect then happening all at once overtime.

4)Roar of Time- Linking his mind with all of time then releasing a powerful roar creating a shockwave, messing up enemy existence, highly damaging enemies.

 

Paradox is a ninja of time, helping the tenno with what he can use.

 

__________________________________________________

 

This is Nebula (Warframe of Space and Dimensions)

 

Base Stats- Agile Warframe, Female

 

Health: 150.0 (450.0 at rank 30)

Power: 100.0 (150.0 at rank 30)

Armor: 65.0

Shield Capacity: 150.0 (450.0 at rank 30)

Sprint Speed: 1.1

 

Forming from the depths of the eternal void, Nebula brings the power of space to eliminate her enemies.

 

Nebula's abilities uses the power of space to gain the upper hand.

 

1)Solarbeam- Absorbs the power of the sun, then releasing a plasma beam of sunlight from above enemies, damaging enemies affected and blinding enemies nearby, then leaving damage onto blinded enemies overtime.

2)Guidance- Uses the stars to guide enemies in battle, increasing accuracy, range and speed.

3)Galactic Portal- Gains the ability of portals, left portal (left click for this) and right portal (right click for this), used as a mobility tool for both enemies and allies, however it only shoots within a certain range.

4)Spacial Rend- Gains the power of a white whole, ripping enemies apart within a 10/15/20m radius.

 

A warframe of space, giving support to the tenno.

 

if this becomes an update it should be both of them and it will be like

Nebula will be facing forward and space background around her,(half of course for Paradox)

Paradox will be having clocks and lines showing time and will be behind Nebula and facing the opposite way of her and he will just give a little glance at you.

Edited by Hunter126
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The Warframes of Existence

 

This is Paradox (Warframe of Time)

 

Base Stats- Tank Warframe, Male

 

Health: 100.0 (300.0 at rank 30)

Power: 150.0 (225.0 at rank 30)

Armor: 190.0

Shield Capacity: 100.0 (300.0 at rank 30)

Sprint Speed: 0.85

 

With the knowledge of time, gathering info from the past to the future, Paradox uses the power of time to annihilate enemies.

 

Paradox's abilities use time to bring a deadly effect to his foes.

 

1)Quick Slash- Paradox uses time to speed himself up and create slashes causing to happen all at once, damaging nearby enemies, may cause bleedout.

2)Reversal- Charges up and being left vulnerable for a very short duration (about 2/3/4/5 seconds), then completely regaining all his health overtime.

3)Pause- Tempo creates a barrier of frozen time, enemies are frozen but allies are active, attacking, having no effect then happening all at once overtime.

4)Roar of Time- Linking his mind with all of time then releasing a powerful roar creating a shockwave, messing up enemy existence, highly damaging enemies.

 

Tempo is a ninja of time, helping the tenno with what he can use.

 

__________________________________________________

 

This is Nebula (Warframe of Space and Dimensions)

 

Base Stats- Agile Warframe, Female

 

Health: 150.0 (450.0 at rank 30)

Power: 100.0 (150.0 at rank 30)

Armor: 65.0

Shield Capacity: 150.0 (450.0 at rank 30)

Sprint Speed: 1.1

 

Forming from the depths of the eternal void, Nebula brings the power of space to eliminate her enemies.

 

Nebula's abilities uses the power of space to gain the upper hand.

 

1)Solarbeam- Absorbs the power of the sun, then releasing a plasma beam of sunlight from above enemies, damaging enemies affected and blinding enemies nearby.

2)Guidance- Uses the stars to guide enemies in battle, increasing accuracy, range and speed.

3)Galactic Portal- Gains the ability of portals, left portal (left click for this) and right portal (right click for this), used as a mobility tool for both enemies and allies, however it only shoots within a certain range.

4)Spacial Rend- Gains the power of a white whole, ripping enemies apart within a 10/15/20m radius.

 

A warframe of space, giving support to the tenno.

 

if this becomes an update it should be both of them and it will be like

Nebula will be facing forward and space background around her,(half of course for Paradox)

Paradox will be having clocks and lines showing time and will be behind Nebula and facing the opposite way of her and he will just give a little glance at you.

if this does have an update i think they should name it the title i put

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incomplete and need help

 

Name: ???

 

Description: ??? is not suited for close range. And has several powers to get herself away from such a confrontation

 

Cosmetics: having trouble uploading image (if you can help it would be great)

 

Lore: TBA

 

Stats: health 50 (150), shields 125 (375), armour 15, energy 150 (225), speed 1.15, polarities: 4x=, 1xV, 1x—, aura: V

 

Abilities:

 

1st concussion mine- place a small mine that sicks to any surface that when triggered sends out a 5m (range) circular pulse that knocks down all enemies for 5/7/9/10s (duration) and pushes them back several meters.

 

2nd perception filter (wibbily wobbily)- sends out a field that distorts the image of allies inside makeing them hard to see and harder to hit

 

3rd deadshot- the next bullet has a 100% CritC and an additional 50% CritD (strength) in addition the bullet will ricochet 1/2/3/3 times (duration) off any surface

 

4th open to suggestions

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incomplete and need help

 

Name: ???

 

Description: ??? is not suited for close range. And has several powers to get herself away from such a confrontation

 

Cosmetics: having trouble uploading image (if you can help it would be great)

 

Lore: TBA

 

Stats: health 50 (150), shields 125 (375), armour 15, energy 150 (225), speed 1.15, polarities: 4x=, 1xV, 1x—, aura: V

 

Abilities:

 

1st concussion mine- place a small mine that sicks to any surface that when triggered sends out a 5m (range) circular pulse that knocks down all enemies for 5/7/9/10s (duration) and pushes them back several meters.

 

2nd perception filter (wibbily wobbily)- sends out a field that distorts the image of allies inside makeing them hard to see and harder to hit

 

3rd deadshot- the next bullet has a 100% CritC and an additional 50% CritD (strength) in addition the bullet will ricochet 1/2/3/3 times (duration) off any surface

 

4th open to suggestions

So this is a bit like a hunter/ranger type frame?

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range stealth yes

Give me a night or two to make up a first draft for it, if you do not mind.

 

Let us see if I can make it dissimilar to Banshee and fulfil your requirements.

 

EDIT: Actually, maybe after my SAT exams. 

Edited by Renegade343
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incomplete and need help

 

Name: ???

 

Description: ??? is not suited for close range. And has several powers to get herself away from such a confrontation

 

Cosmetics: having trouble uploading image (if you can help it would be great)

 

Lore: TBA

 

Stats: health 50 (150), shields 125 (375), armour 15, energy 150 (225), speed 1.15, polarities: 4x=, 1xV, 1x—, aura: V

 

Abilities:

 

1st concussion mine- place a small mine that sicks to any surface that when triggered sends out a 5m (range) circular pulse that knocks down all enemies for 5/7/9/10s (duration) and pushes them back several meters.

 

2nd perception filter (wibbily wobbily)- sends out a field that distorts the image of allies inside makeing them hard to see and harder to hit

 

3rd deadshot- the next bullet has a 100% CritC and an additional 50% CritD (strength) in addition the bullet will ricochet 1/2/3/3 times (duration) off any surface

 

4th open to suggestions

4th Assassin's bomb- shoots linked mines at enemies silently in stealth, if a target with a mine on them gets shot it causes the mine and all of them to detonate.

Edited by Hunter126
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