[DE]Rebecca Posted July 22, 2014 Share Posted July 22, 2014 RESOLVED Quick PSA, Chat connection issues are currently affecting a large number of playerbase, working on this right now! Red Text hasn't had a chance to say his or her closing remark yet but the Update is out. Additions: A new visual effect has been added when a Kubrow Egg is picked up. Changes: Mutalist Osprey's have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50%. Overall health has been reduced slightly. The player's Warframe will no longer play idle animations when navigating the Market menu. Mutalist Osprey's have temporarily been removed from Infested Defense missions until their navigation abilities can be improved, again. Altered the name of the Kubrow Bleed Out modifier Mod to better describe the functionality. Increased the Bleedout duration of Kubrow's without the Loyal Companion mod to 3 seconds, please note you will now observe the bleed-out system working as intended as of this hotfix. Altered the visuals on the Infested Phage beam. Adjusted the menu position of the vote selections so as to avoid potential overlap. Trinity’s Blessing no longer affects defense pods. Hall of Mirror clones will now fade out and will no longer block your vision when looking in certain directions. The Color Picker menu is now sorted by Unlock status first meaning that unlocked palettes will appear first. Improved the performance of the Mod menus. Updated many of the moss textures on the Grineer Forest tilesets. The Stalker can now deactivate Hall of Mirrors. Kubrows now display the see-through glow as other allies do. Fixes: Fixed an issue with a row of Mod being outside of the page scroll range. Corrected a number of localization issues. Fixed an issue with Clients zooming out of the Solar Map when the Host starts the load into a level. Fixed the rotation of Earth on the Solar Map. Fixed an issue with Hive being targeted by Bladestorm attacks. Fixed an issue bright white cubes appearing when channeling dark melee channeling effects. Fixed an issue with the team list breaking when initially loading into a level. Fixed an issue with file path strings appearing when using the Excalibur Proto armor skin. Fixed a number of AI navigation issues seen on the Grineer Galleon tilesets. Fixed an issue with a Common Furax stance mod being displayed in Hysteria's combo page. Fixed an issue with the Illiac Chest piece clipping into Ember, Nyx, and Mirage frames. Link to comment Share on other sites More sharing options...
-CdG-Nova Posted July 22, 2014 Share Posted July 22, 2014 Thank You DE for all your hardwork on Update 14. Link to comment Share on other sites More sharing options...
Monsterwithin Posted July 22, 2014 Share Posted July 22, 2014 Yes Link to comment Share on other sites More sharing options...
Mechwarrior5 Posted July 22, 2014 Share Posted July 22, 2014 turtles say wow Link to comment Share on other sites More sharing options...
Initbird Posted July 22, 2014 Share Posted July 22, 2014 yep Link to comment Share on other sites More sharing options...
Grieflz Posted July 22, 2014 Share Posted July 22, 2014 Yeah ty! Link to comment Share on other sites More sharing options...
ArkHunter Posted July 22, 2014 Share Posted July 22, 2014 (edited) Nice HotFix DE. Also here's the redtext. Edited July 22, 2014 by ArkHunter Link to comment Share on other sites More sharing options...
Tails-san Posted July 22, 2014 Share Posted July 22, 2014 Link to comment Share on other sites More sharing options...
ProjectXY Posted July 22, 2014 Share Posted July 22, 2014 Nice Link to comment Share on other sites More sharing options...
Fabpsi Posted July 22, 2014 Share Posted July 22, 2014 Link to comment Share on other sites More sharing options...
Buldozers Posted July 22, 2014 Share Posted July 22, 2014 (edited) Changes: Trinity’s Blessing no longer affects defense pods. NOOOOOOOOOOOOOOOOOO!!! Edited July 22, 2014 by Buldozers Link to comment Share on other sites More sharing options...
NeloAngelicus Posted July 22, 2014 Share Posted July 22, 2014 So where's drop Bite? ._. Link to comment Share on other sites More sharing options...
RavenousPartyLibrarian Posted July 22, 2014 Share Posted July 22, 2014 Neat. Link to comment Share on other sites More sharing options...
DaftMeat Posted July 22, 2014 Share Posted July 22, 2014 3 second bleed out, lulz Link to comment Share on other sites More sharing options...
Mars-El-Tov Posted July 22, 2014 Share Posted July 22, 2014 THANKS DE :D Link to comment Share on other sites More sharing options...
Morgax Posted July 22, 2014 Share Posted July 22, 2014 And nothing about kubrow dismiss. Link to comment Share on other sites More sharing options...
--Q--Pradervonsky Posted July 22, 2014 Share Posted July 22, 2014 wohooo no more mutalist again! Link to comment Share on other sites More sharing options...
Casardis Posted July 22, 2014 Share Posted July 22, 2014 (edited) Thanks DE but... "Increased the Bleedout duration of Kubrow's without the Loyal Companion mod to 3 seconds" Only three seconds? Please DE. I don't think it's a good idea to make the Loyal Companion mod be a bandaid to that. Yes I know the word "bandaid" is used often, but there's no denying that this particular mod will be one if you give such a low time to react and save your kubrow. It's just not reasonable at all. At least make it 5 seconds so that a maxed out Loyal Companion will being it near 9 seconds, which is near our own bleedout time. That would be reasonable. Edited July 22, 2014 by Casardis Link to comment Share on other sites More sharing options...
Haldos Posted July 22, 2014 Share Posted July 22, 2014 More fixes, more thanks. Appreciate all the work being done, as always. Link to comment Share on other sites More sharing options...
Brahmastra Posted July 22, 2014 Share Posted July 22, 2014 Mutalist Osprey's have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50%. Overall health has been reduced slightly. yes... YES Link to comment Share on other sites More sharing options...
Thanatoasty Posted July 22, 2014 Share Posted July 22, 2014 WOO! less ospreys~ Link to comment Share on other sites More sharing options...
Pandoran_Stallion Posted July 22, 2014 Share Posted July 22, 2014 Finally the mutalist nerf has come.... my Kubrow is happy. Link to comment Share on other sites More sharing options...
HitPointPredator Posted July 22, 2014 Share Posted July 22, 2014 "Mutalist Osprey's have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50%. Overall health has been reduced slightly." Really? Were they THAT overpowered? Link to comment Share on other sites More sharing options...
Riccoshot Posted July 22, 2014 Share Posted July 22, 2014 (edited) Trinity’s Blessing no longer affects defense pods Dead again. GJ. Edit: thanks for the Ospreys though Edited July 22, 2014 by Riccoshot Link to comment Share on other sites More sharing options...
mac10smg--Toa_of_Green Posted July 22, 2014 Share Posted July 22, 2014 Yes! No more pesky Mutalist Ospreys killing me every 5 seconds! Link to comment Share on other sites More sharing options...
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