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Skills That Need Changed - Pvp


Sev7n
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What are some skills you have used or encountered in dark sectors pvp or conclave pvp that you think should be changed to better balance out pvp combat? How would you change these skills? Want to get a list of all the overpowered abilities on frames that need tweaked so DE can see them and find ways to balance them all out.

 

To start it off:

 

Hysteria: 60+ seconds of invincibility is a bit ridiculous, by the time it ends you will have gained all your energy back to cast it immediatly after. Suggestion for this would be reduce its max duration or make it prevent 80-90% incoming damage. 

 

Bounce: Vauben on the defending side is able to spam bounce on a control panel preventing players on the attack to ever use it and continue forward. Suggestion to fix this is make every bounce platform cast expire after someone steps on it 1-3 times.

 

Avalanche: This skill if built correctly will not only damage the other players around but freezes them in place long enough for any enemies around to easily finish them off before the player is allowed to be mobile again. Suggestion for this is to reduce the amount of time the player stays frozen, or reduce the damage they take while being frozen by 50-100%.

 

Bladestorm: Allows player to walk into a room and one shot everyone while remaining invincible. Suggestion for this would have it strip shields first, if shields are depleted on the player then this skill would strip their health.

 

Tesla: Able to be spammed all over exits, spawn points, and consoles causing massive unavoidable damage to players. Suggestion for this would be to reduce maximum amount of tesla's allowed to be deployed by a player.

 

Snowglobe: The speed decrease in both movement and rate of fire on guns and melee is extremely high, and it causes the bleed out timer of a downed player inside to move slower than normal (which could be a bug). Suggestion for this would be to reduce the speed decrease to 30-40% and have bleed out timer unaffected by snowglobe.

 

 

Edit: Updated list with suggestions from the comments below, thankyou for everyone's input so far 

 

 

 

 

I know there is a lot more skills out there that need balancing for pvp. Share the skills you think need changed and possible solutions that could help balance them. 

Edited by Sev7n
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Here's my idea: Stop trying to force PVP into a game clearly designed to be a PVE.  

The nerfs will just make the frames bad for what they are supposed to do in the first place, PVE.

Split it apart, then?

 

After all, DE(L) disabled Warframe auras (if that is true), so at least the base for differentiating PvE and PvP mechanics is then. 

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Here's my idea: Stop trying to force PVP into a game clearly designed to be a PVE.  

The nerfs will just make the frames bad for what they are supposed to do in the first place, PVE.

The changes to skills would only take effect in the PVP instances. They would remain with their original effects in all of PVE.

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Could you be more specific with snowglobe? Havn't seen it in pvp yet so i'm unaware of how strong it is.

arm a node put down snowglobe > win

it takes you almost 15 seconds to get from the edge to the center.

it has to much health (at least in the begining. 3500 * power strength + 5 * armor + what it absorbs in the first 5 seconds) to destroy it.

once you enter it you are almost frozen in place. movement and fire rate / attack speed drop by 66%.

once you die even your bleedout timer is slowed. so you lie around for what feels like an eternity (30 seconds at max) without being able to do jack sh**.

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arm a node put down snowglobe > win

it takes you almost 15 seconds to get from the edge to the center.

it has to much health (at least in the begining. 3500 * power strength + 5 * armor + what it absorbs in the first 5 seconds) to destroy it.

once you enter it you are almost frozen in place. movement and fire rate / attack speed drop by 66%.

once you die even your bleedout timer is slowed. so you lie around for what feels like an eternity (30 seconds at max) without being able to do jack sh**.

what do u think would be a good way to balance it out?

Reducing the loss of speed % to something like 30%?

And making it so it doesnt effect bleedout timer?

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Here's my idea: Stop trying to force PVP into a game clearly designed to be a PVE.  

The nerfs will just make the frames bad for what they are supposed to do in the first place, PVE.

 

DE has made it a priority to keep things separate.

 

Here's my idea: go back to the PvE section and leave our game mode alone.

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