[DE]darryl1 Posted August 20, 2014 Share Posted August 20, 2014 Hotfix 14.2.3 Additions: - MK-1 Weapons have been added to the Market and can be purchased with credits. - MK-1 Weapons can now be seen in the Codex. Changes: - Increased the spawn chance of Prosecutors in Shipyards levels. - Removed the Delta Beacon from drop tables found on Prosecutors outside of Defense missions. - Increased the maximum amount of Kappa, Gamma, and Omega beacons that can be received in one drop. - The "Squads" label will now always appear when hovering over missions in Public Matchmaking mode for the sake of consistency. Fixes: - Fixed an issue with Volatile Runners not properly damaging Clients. - Fixed an issue Inbox message prompts clashing with Play Tutorial prompts when first logging in after the Update 14 launch. - Fixed an issue with Coolant Leak getting stuck affecting in-range friendlies after a Radiation proc. - Fixed an issue with Inbox messages initializing before fully loading back into the Liset which could cause a case of unresponsive UI. - Fixed a number of map holes on the Grineer Galleon tileset. - Fixed an issue with Host's being able to invite clients to a Conclave mission regardless of the Client's conclave rating. - Fixed an instance of Clients getting stuck on the Please Wait loading spinner when accepting an invite or joining a match through the friends list. - Fixed an exploit which allowed players to bypass Conclave lockouts. - Fixed being unable to melee or use the Codex when equipping the scanner while Hysteria is active. - Fixed an issue with having no weapon properly equipped after attempting to use a Codex scanner while Hysteria is active. - Fixed an issue with Oberon's Smite projectiles passing straight through enemies. - Fixed an issue with the Prism ability not properly affecting enemy Clients in Dark Sector conflicts. - Fixed Trinity's Blessing Ability not providing a consistent damage reduction value across all affected beings. - Fixed an issue with enemy AI breaking if they attempted to use a grapple pull ability on Saryn's Molt and Loki's Decoy avatars. - Fixed an issue with players being able to get stuck inside certain walls in the tutorial levels. - Fixed an issue with players being able to place decorations in invalid locations within their Dojo. - Fixed an issue with Infested sometimes getting stuck in doorways on certain Grineer tilesets. - Fixed an issue with the Drone Explosion sound effect not properly playing from the correct position. - Fixed an issue with the Looter mod causing Sentinels to attack crates that have already been destroyed. - Fixed an issue with Nyx's Absorb ability blocking Codex scans. - Fixed an instance of AI becoming permanently blinded when struck by a Client's Radial Blind. Link to comment Share on other sites More sharing options...
AlexCrytek Posted August 20, 2014 Share Posted August 20, 2014 (edited) Good job DE! ....first hm :)) Edited August 20, 2014 by AlexCrytek Link to comment Share on other sites More sharing options...
JohnPetrucci Posted August 20, 2014 Share Posted August 20, 2014 (edited) Oh 2nd D:! Thank you Digital Extremes!!! Edited August 20, 2014 by JohnPetrucci Link to comment Share on other sites More sharing options...
Skitheryx Posted August 20, 2014 Share Posted August 20, 2014 Thanks DE!!! Link to comment Share on other sites More sharing options...
OuTlAwTACO229 Posted August 20, 2014 Share Posted August 20, 2014 WOO! Link to comment Share on other sites More sharing options...
Morte_de_Angelis Posted August 20, 2014 Share Posted August 20, 2014 woo! Link to comment Share on other sites More sharing options...
Lactamid Posted August 20, 2014 Share Posted August 20, 2014 (edited) yey also: - Fixed an issue with the Looter mod causing Sentinels to attack crates that have already been destroyed. w00t? Edited August 20, 2014 by Lactamid Link to comment Share on other sites More sharing options...
DarknightK Posted August 20, 2014 Share Posted August 20, 2014 o ye :>> Dat Mk-1 Link to comment Share on other sites More sharing options...
DroidShot Posted August 20, 2014 Share Posted August 20, 2014 everything sounds awesome, but where is the kubrow fix? Link to comment Share on other sites More sharing options...
--FORMA-- Posted August 20, 2014 Share Posted August 20, 2014 YEY! Link to comment Share on other sites More sharing options...
Seanjuju Posted August 20, 2014 Share Posted August 20, 2014 (edited) NO Just tell me your own changes are going to make it into the game at some point TORID - Gas Cloud changes: - Now has 10% Critical Chance. - Now 2x Critical Multiplier - Damage radius increase from 1.75m to 3m How long do we have to wait for you to add the changes that you said you already added? Edited August 20, 2014 by Seanjuju Link to comment Share on other sites More sharing options...
Skitheryx Posted August 20, 2014 Share Posted August 20, 2014 everything sounds awesome, but where is the kubrow fix? Soon Link to comment Share on other sites More sharing options...
FrostBittenHero Posted August 20, 2014 Share Posted August 20, 2014 Time to get back to grinding for Hydroid Link to comment Share on other sites More sharing options...
Haiova Posted August 20, 2014 Share Posted August 20, 2014 no kubrow color pallete? Link to comment Share on other sites More sharing options...
WERElektro Posted August 20, 2014 Share Posted August 20, 2014 Cool!, looking forward to whatever is going to come this weekend :D Link to comment Share on other sites More sharing options...
Mesyra Posted August 20, 2014 Share Posted August 20, 2014 I'm not first :D Link to comment Share on other sites More sharing options...
AlexCrytek Posted August 20, 2014 Share Posted August 20, 2014 no kubrow color pallete? Update 14.5.0 from what Sheldon says in the TennoLive2014. Link to comment Share on other sites More sharing options...
Monsterwithin Posted August 20, 2014 Share Posted August 20, 2014 (edited) Awesomeness Edited August 20, 2014 by Monsterwithin Link to comment Share on other sites More sharing options...
Mak_Gohae Posted August 20, 2014 Share Posted August 20, 2014 No Torid adjustment? You still want folks just running around with Carrier and Rifle Mutator with the weapon? Link to comment Share on other sites More sharing options...
Dataz Posted August 20, 2014 Share Posted August 20, 2014 (edited) When will we be able to remove our adult Kubrows? I need that option so bad... btw what's the difference between mk1 weapons and their normal counterparts? btw2. something went wrong ;c I still can't see mk1 weapons in the codex. Edited August 20, 2014 by Dataz Link to comment Share on other sites More sharing options...
Boatsniper Posted August 20, 2014 Share Posted August 20, 2014 Additions: - MK-1 Weapons have been added to the Market and can be purchased with credits. - MK-1 Weapons can now be seen in the Codex. No. MK-1 weapons should not exist at all. Link to comment Share on other sites More sharing options...
Momoynator Posted August 20, 2014 Share Posted August 20, 2014 everything sounds awesome, but where is the kubrow fix? In U14.5 Link to comment Share on other sites More sharing options...
Rydian Posted August 20, 2014 Share Posted August 20, 2014 Still waiting on the alert fixes... That said, I'm glad to see the MK-1 weapons, Prosecutor fixes, and codex/weapon fixes! Link to comment Share on other sites More sharing options...
Seanjuju Posted August 20, 2014 Share Posted August 20, 2014 (edited) Increase the ammo to 40 on Torid Edited August 20, 2014 by Seanjuju Link to comment Share on other sites More sharing options...
Momoynator Posted August 20, 2014 Share Posted August 20, 2014 No. MK-1 weapons should not exist at all. Yes. They do need to exist. For new players. Link to comment Share on other sites More sharing options...
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