The timing is easier with toggle crouch. If you can't get this to work with the weapon you are using (Zorans definately do this, not sure if there are others) you might have to reload or block after the slide attack to link into another one.
Thanks to Tieria for this technique
Wall connect - (in the air) hold crouch, jump and sprint > slash > release crouch
Crouch or slide when you land and are going fast enough to roll. The video also shows some other stuff, like how you can do ground only actions from a wallrun.
Thanks to shukudai for the technique
Wave Dash - sprint > crouch > repeat
Thanks to shukudai for the video
Has a cooldown timer on the slide speed boost as of update 7.8
Hack Cancel - Esc (quicker to hit esc when you solve the hack to get back into the action)
Combat:
Reload Cancel - Block, melee, acrobatics, landing on the ground, etc.
Guns finish reloading when the reload circle is 3/4 full. You can cancel then to speed up your reload, or you can cancel a partial reload before then if you want to use the remaining ammo in the mag.
Melee Cancel - Shoot, roll, block, jump, etc.
After melee attacks, there is an animation where you put away your melee weapons and pull out your gun. During this time, you cannot zoom in with your gun, but you can do pretty much anything else.
Shukudai discovered a side effect of the reload shot where if you leave and reenter a reloading state fast enough, the game will reset the reloading circle, but the time on the reload is still counting. When all the reloads times added together are equal to 3/4 of the circle, your magazine fills, even if you are shooting during this process.
-If your ammo counter hits 0, there is a forced reload that stops this process, so don't keep blocking and reloading when you run out of ammo.
Pressing the sprint button once or jump once can replace reload, but you can screw those inputs up. Reload works if you mash it, and even if your gun is fully loaded. As shown in the video, sprint can work as well, and won't need timing as it is a buffered command.
You have to cancel the melee end animation into a plunge attack, and then anything that cancels the melee ending animation can cancel the plunge attack as well. Once you touch the ground, the animation gets locked in until the attack hits, and you can cancel it again like above.
Question
Kotoso
I am pretty obsessed with animation cancels in video games. This is a compilation of things I have either found myself, or read on the forums.
Movement:
Slash Jump - sprint > crouch > jump > melee
Cancel it fast enough that you just see the slide attack, not the slide or the jump. Can link into a wallrun if you hold jump.
Infinite Slide Attack - (hold sprint >) hold crouch > melee > release crouch > repeat
The timing is easier with toggle crouch. If you can't get this to work with the weapon you are using (Zorans definately do this, not sure if there are others) you might have to reload or block after the slide attack to link into another one.
Thanks to Tieria for this technique
Wall connect - (in the air) hold crouch, jump and sprint > slash > release crouch
http://youtu.be/gCgWcn58ffk
Landing roll cancel - crouch
Crouch or slide when you land and are going fast enough to roll. The video also shows some other stuff, like how you can do ground only actions from a wallrun.
Thanks to shukudai for the technique
Wave Dash - sprint > crouch > repeatThanks to shukudai for the videoHas a cooldown timer on the slide speed boost as of update 7.8
Hack Cancel - Esc (quicker to hit esc when you solve the hack to get back into the action)
Combat:
Reload Cancel - Block, melee, acrobatics, landing on the ground, etc.
Guns finish reloading when the reload circle is 3/4 full. You can cancel then to speed up your reload, or you can cancel a partial reload before then if you want to use the remaining ammo in the mag.
Melee Cancel - Shoot, roll, block, jump, etc.
After melee attacks, there is an animation where you put away your melee weapons and pull out your gun. During this time, you cannot zoom in with your gun, but you can do pretty much anything else.
Double Slide Attack - sprint > crouch > slash > slash
Sliding Charge Attack - sprint > start charging > crouch > charge attack activates
Can link into a double slide attack.
Reload Shot - shoot > reload > block > repeatRemoved the ability to reload during shot delay during update 7.9
Reload Splicing - (reloading > ) block > shoot > reload > pause > repeat
Shukudai discovered a side effect of the reload shot where if you leave and reenter a reloading state fast enough, the game will reset the reloading circle, but the time on the reload is still counting. When all the reloads times added together are equal to 3/4 of the circle, your magazine fills, even if you are shooting during this process.
-If your ammo counter hits 0, there is a forced reload that stops this process, so don't keep blocking and reloading when you run out of ammo.
http://youtu.be/nWcMnMuwP7o
Slam Cancel - plunge attack > Melee Cancel
Pressing the sprint button once or jump once can replace reload, but you can screw those inputs up. Reload works if you mash it, and even if your gun is fully loaded. As shown in the video, sprint can work as well, and won't need timing as it is a buffered command.
Aerial Slam Cancel - Jump Slash/Wall Connect > Plunge Attack > Melee Cancel
You have to cancel the melee end animation into a plunge attack, and then anything that cancels the melee ending animation can cancel the plunge attack as well. Once you touch the ground, the animation gets locked in until the attack hits, and you can cancel it again like above.
http://youtu.be/nqsw_IiQW18
Deglitchifying:
If you get stuck unable to melee, try rolling. If you get stuck in the plunge attack animation while touching the ground, press shift or try shooting.
That is all for now. Please post if you have more animation cancels to add.
Edited by KotosoLink to comment
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