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Bronze/gold Not Exactly Colorblind Friendly


TheCometCE
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I just caught myself dumping all of my rare cores into a mod thinking they were commons...the new color coded mods are great and all, but the bronze and gold colors are WAY too similar to us colorblind users.

 

Mods aren't so much the issue as it is the fusion cores, the only way I can tell them apart is that the rares are a smidge lighter, but if I only have one type or the other, I have no idea what rarity it is.

 

If we had some kind of marker like the word "Rare/Uncommon/Common" in the collapsed card title just above "Fusion Core", that would make life MUCH easier for us.

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I feel your pain I am deaf over hear and several times I have had g3 or stalker show up out of nowhere with no lotus lines no subs that they were coming after me specifically(no problems with zanuka for some reason).

 

This games needs to become more friendly to those with differences or it will be another netflix flip-out.

 

Sure they have flickering lights but each time in a mission I was attacked by them some other guy says he/them is after said guy.

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I just caught myself dumping all of my rare cores into a mod thinking they were commons...the new color coded mods are great and all, but the bronze and gold colors are WAY too similar to us colorblind users.

 

Mods aren't so much the issue as it is the fusion cores, the only way I can tell them apart is that the rares are a smidge lighter, but if I only have one type or the other, I have no idea what rarity it is.

 

If we had some kind of marker like the word "Rare/Uncommon/Common" in the collapsed card title just above "Fusion Core", that would make life MUCH easier for us.

 

Look at the little stars at the bottom if you can see those. Rare cores have 5 ranks but common cores only have 3.

I'm not saying that's an actual solution but until DE implements something it's better than guessing which is what you're apparently doing at the moment.

And if you can't see them (they are kind of blue/grey on grey) then that needs fixing as well as the background colour because knowing the fusion level of mods is important.

Edited by Azure.M
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I happen to be colourblind to a certain degree (not Achromatopsia, aka total colourblindness) and I can't say I am having TOO much of a difficulty separating the two. Sure, I was confused at first, but now it's not that hard. For me, at least.

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I'm not colorblind myself, but I do have a hard time distinguishing some shades of yellow. So a bronze and a gold next to eachother is hard to tell apart.

A solution would be to make the bronze darker, and the gold more yellow.

Not colorblind as well but after 3 visits to my eye doctor it seems I can barely see pink for some strange reason. I always fail that mixing polka dot # color thing. Old umcommon, rare, common name with the tags filled was better and more clear cut.

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We tested them in

 

http://www.rehue.net/

http://www.color-blindness.com/coblis-color-blindness-simulator/

 

The only one that seemed problematic was blue blindness, which according to the stats we found is only found on 0.001% of males and 0.03% of females. And even that one the rare is still considerably brighter than the common.

 

Not sure how to tell if these simulators are correct, but if they are I think there's still enough of a gap between the two.

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We tested them in

 

http://www.rehue.net/

http://www.color-blindness.com/coblis-color-blindness-simulator/

 

The only one that seemed problematic was blue blindness, which according to the stats we found is only found on 0.001% of males and 0.03% of females. And even that one the rare is still considerably brighter than the common.

 

Not sure how to tell if these simulators are correct, but if they are I think there's still enough of a gap between the two.

I don't see anything for 'Yellow Blindness' in these simulations, if that is even a thing. I just have a problem with that one color and nothing else.

Looking at pictures of the mods, I'm having trouble distinguishing them easily. Is there anyway to test for this, or will I just be having to deal with it? :/

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I'm colorblind and while i can't get on right now that has always beem a problem with locked doors green and red lights look the same most colorblind folks like myself can't distinguish reds greens and browns very well please keep us in mind. I always walk up to locked door and lockers just to find out if they can be opened, if you guys could switch it too blue means unlocked it would please a lot ot us.

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Can we get fancy borders? I don't think it would be too hard to add some embelishments--none for the "common", some for the "uncommon", and lots for the "rare"?

 

That would help distinguish them, and allow a little less color/color dependency(the orange ones are kind of hard to read).

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The most common for color blind folk are gold brown yellow red green and purple

 

Call of duty ghost had a couple of screen filters for different color blind playersdifferent maybe you could pop over to the ghost wiki and see what they did to get filters like that in warframe seems like a good idea. I would provide links and all but I'm on a dinosaur phone

 

 
Here is battlefield 4's version of color blind assist, just trying to provide ideas, i care deeply about the subject.
 
Edit: (PS4)IIIDevoidIII - For future reference, you can edit your post to add more content to it.

Thanks for being so helpful Devoid
-Satin
Edited by Satinpuppies
Merged Three Posts
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We tested them in

 

http://www.rehue.net/

http://www.color-blindness.com/coblis-color-blindness-simulator/

 

The only one that seemed problematic was blue blindness, which according to the stats we found is only found on 0.001% of males and 0.03% of females. And even that one the rare is still considerably brighter than the common.

 

Not sure how to tell if these simulators are correct, but if they are I think there's still enough of a gap between the two.

 

I'm sorry Pablo but sites like that can only go so far as to testing whether something is colourblind friendly or not. There has been multiple problems in Warframe for quite some time (Locked/Unlocked containers/doors , Red map on exterminate with a red target marker and now the mods). Is it hugely difficult to apply the colour picker that is already in the game to UI elements and give people a choice as to their UI colour. Surely the basework is already there, it would have to be applied to the UI elements specifically. I posted nearly a year ago about colourblind problems within Warframe, and it wasn't something that was ever fully explored, but I feel that in a day and age when colourblindness is so common, not having some sort of safeguard in there is falling behind.

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We tested them in

 

http://www.rehue.net/

http://www.color-blindness.com/coblis-color-blindness-simulator/

 

The only one that seemed problematic was blue blindness, which according to the stats we found is only found on 0.001% of males and 0.03% of females. And even that one the rare is still considerably brighter than the common.

 

Not sure how to tell if these simulators are correct, but if they are I think there's still enough of a gap between the two.

 

Even if it is rare for some people, can't we just get a text indicator like the guy mentioned? Or something that isn't color? Color can stay, but we should have a small text indicator of what rarity it is at least

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I'm a huge supporter of any options to assist people with disabilities, especially vision modes or visual queues for deaf people instead of pure audio queues. Anyhow, I think the best solution overall is to offer a default "coloured" mode for trichromatics, and various alternate "colour-assist" modes for people with various types of colour-blindness. That way you don't have to produce a single palette that works for everyone, but multiple specialized palettes tailored to best help each type of person.

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We tested them in

 

http://www.rehue.net/

http://www.color-blindness.com/coblis-color-blindness-simulator/

 

The only one that seemed problematic was blue blindness, which according to the stats we found is only found on 0.001% of males and 0.03% of females. And even that one the rare is still considerably brighter than the common.

 

Not sure how to tell if these simulators are correct, but if they are I think there's still enough of a gap between the two.

 

That might be part of my problem, I fit into either that category or one other one that was a bit rarer (anomalous tritanopia? I can't remember exact terms offhand) since I'm deficient across the entire spectrum in varying amounts.

 

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